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We are updating our VIP program in addition to all current offers with new benefits and gifts! Unlock something special every month with our VIP Loyalty Rewards Program! Starts May 1st, 2024! Visit Violet Peregrine in the Eberron Hall of Heroes to claim your reward.
Read more about VIP Loyalty Reward Program on DDO.com!


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Recent DDO Releases[edit]

Update 73
Tavern Tales Logo.jpg
Tavern Tales
Release Information
Released on April 2, 2025
Changes

Of Special Note:

A new series of quests debuts! Tavern Tales is a Quest Bundle that features new quests which debut over time! Tavern Tales is FREE to VIPs and available in the DDO Store. Each of the three quests in the Quest Bundle is available to purchase separately in the DDO Store, and you can get a discount by purchasing the full Quest Bundle. These quests remain available after their debut.

Free and Available Now:

Dinosaur Crisis - A horde of dinosaurs gather outside Stormreach! What's behind this sinister development? Venture into the jungle to find out—and face the Ettin, a brand-new monster making its debut in DDO! This creature was chosen by the community during our 2024 PAX East panel, and now it’s ready to challenge adventurers in this all-new quest. Speak with Regina Vencyl in the Stormreach Harbor to begin. Dinosaur Crisis is level 13 on Heroic difficulty and level 28 on Epic difficulty.

The Tavern Tales Quest Bundle Debuts April 16th:

Toil and Trouble - Strange things are happening in The King's Forest! Villagers blame a local hag, but it's up to you to discover the far more sinister truth. Speak with Jarra Morand in Eveningstar, near the gate to the King's Forest, to get started. Toil and Trouble will be level 5 on Heroic difficulty and level 28 on Epic difficulty.

Debuts April 30th:

Covered Culvert - City workers have discovered a previously unexplored section in the Sunken Sewers. There's just one problem: the sewer is infested with swarms of deadly vermin, and it's up to you to sort things out. Speak with Burton Furst in the Marketplace by the Steam Tunnels, next to Wayfinder Dael. Covered Culvert will be level 4 on Heroic difficulty and level 35 on Legendary difficulty.

Debuts May 14th:

Sleeping with the Fishes - Things are getting tense in the Stormreach Fish Market as local Sahuagin struggle with the Kobold Union for control. Bring order to the chaos in an adventure with multiple possible endings! Speak with Aramond d'Lyrandar in the Lower Harbor near where you arrive from Korthos Island to get started. Sleeping with the Fishes will be level 3 on Heroic difficulty and level 35 on Legendary difficulty.

News and Notes:

General changes

  • Adjustments have been made to the way enemies attempt to track characters under certain invisibility and stealth conditions, including when an enemy is in a Blind state. These changes address a long term performance issue that was increasing over time that could cause significant "brain dead" behaviors and other enemy pathing problems. Enemies will now chase an echo of your location when Blind or when you are Invisible or decently "stealthing away". Blind enemies will continue to have their standard 50% miss chance. Ranged attackers will try to get closer to you, and turreted enemies will fire at your echo to reduce their effectiveness. NOTE: None of these changes impact the Stealth experience for characters who were never seen in the first place. These changes only impact enemies who already hate you but cannot see you very well for a variety of reasons. Additional adjustments can be expected over time.
  • Fixed display issues with the Echoes of the Black Rose supporter pack helm cosmetic for Dragonborn and Elves.
  • Fixed an issue where part of the special effects on the Echoes of the Black Rose supporter pack mace were not displaying.
  • Fall of the Night Brigade: Fix issues where if a player teleported to their soul stone in certain parts of the dungeons while dead, their game client would get stuck and hang.
  • Den of Vipers Raid:
    • The Teleport Blocker effect Domain of Dread will now remove itself on players who exit the quest by recall or lost connection.
    • A pit located against the north wall outside of the temple has been fixed.
    • There is now an exit waypoint at the start of the raid.
    • The shadow demons no longer have empty titles.
    • The hydra's head and circle mechanics have had their logic improved to prevent getting stuck.
    • Hydra heads that drop after they've already had their spirits sealed in the circle will fade quickly with action text feedback and cause the boss to burn its stump.
    • Hydra no longer drop more than one head at a time to prevent logic breaking when massive damage per second is applied. The hydra's regeneration will keep its Hit Points above the next head threshhold until you resolve the current head.
  • Thieves tools in the DDO Store should now be visible for classes other than rogue.
  • VFX Cosmetics such as wings, eyes will no longer appear when in rat form.
  • Frogo's hat will no longer float over him if he's in rat form.
  • Quest: Kind of Big Deal - Adjusted Height of 2nd Trap Box.
  • Endless Fusillade is now spelled correctly in all places it is referenced.
  • In the quest 'The Evil We Know', the portal leading into the Chamber of the Shadow now properly teleport you into the Chamber of the Shadow.
  • Fixed a typo in the dialog of the Year of the Dragon claim NPC.
  • Tweak to fire beetles to not use fireball until epic difficulty unless they are oversized.
  • Fixed a graphical issue in the Character creation flow with some buttons being partially cut off.
  • Quest: Best Laid Plans - Several changes have been made to the quest for performance and in response to feedback:
    • Reduced Number of Breakables, and reduced Required number of breakables, for performance reasons
    • Reduced Number of Tacticians in several waves
    • Slowed Speed of Constructs
    • Reduced Number of Monsters in certain wave encounters.
    • Updated Monster Count for Conquest Bonus to account for the above changes in Monsters in combat waves.
  • It will no longer be possible to use XP stones on the Heart of Wind (the airship you start on as a new character). This is to prevent confusion with using XP stones before you speak with the NPC during veteran status. The stones will operate normally once you leave the Heart of Wind.
  • The Patron Coffer NPC is now able to talk with more than one person at once.
  • The Optional chests in Threats Old and New and Den of Vipers now drop ingredients 100% of the time.
  • Dragon Lord:
    • Draconic Conviction and Might in Order Rank 2 and 3 can now be taken properly.
  • Monk, Dragon Disciple, & Grandmaster of Flowers
    • Clear Your Mind Rank 2 and 3 can now be taken properly.
    • Dragon Disciples now properly adjust their Maximum Spell Points with their Wisdom.
    • Grandmaster of Flowers' Core 4 (Dark Version) now properly lets you take Dismissing Strike.
    • Greater Hand of Healing now properly removes Blindness, Curses, and Diseases.
    • Touch of Death's description now correctly states that it deals Poison damage.
    • Fire-based Dragon Disciple spells now properly ignite targets that can be ignited.
    • Cold-based Dragon Disciple spells now properly extinguish targets that can be extinguished.
    • Ninja Spy's No Mercy now costs 1AP/Rank.
    • Grandmaster of Flowers' Core 4 versions of Stunning Blow and Stunning Fist now deal 1d10 per character level.
    • Grandmaster of Flowers' Core 4 versions of Stunning Fist now use the highest of your STR/DEX/WIS modifier for their DC.
    • Grandmaster of Flowers' Core 4 now correctly states that you must have the Stunning Blow and/or Stunning Fist feats to get their respective upgraded versions.
    • Grandmaster of Flowers' Core 4 now correctly uses the name of the Path abilities it simulates.
    • Dragon Disciples can now properly take Spell Focus: Conjuration and Spell Focus: Transmutation with Monk Bonus Feat slots
    • Draconic Devastation's Fear component now applies properly
    • Henshin Mystic's Elemental Words: Static Charge now properly applies Sonic vulnerability
    • Henshin Mystic's Kata abilities now have tooltip text stating that they require you to be Centered.
    • Shadow Double's bonuses now stack with other sources.
    • Dragon Disciples can now properly take Improved Mental Toughness if they have 10 levels in the class (enough to cast 3rd level spells).
    • Dragon Disciples can now properly take Cast on the Run and Heighten if they have 6 levels in the class (enough to cast 2nd level spells).
    • Fixed a display issue with prerequisites on Monk attack+damage lines.
    • Kata of Ice and Kata of Dark Stars have had their cooldowns corrected to the intended values.
    • Dragon Disciple's Flawless Breathing - for real this time - now properly applies its Spell Critical portion.
    • Dragon Disciple's Way of the Mighty Dragon III now gives the correct caster level bonus to Lesser Draconic Burst.
    • Dragon Disciple's Channel the Enlightened Dragon and Channel the Raging Dragon now have 9 second cooldowns.
    • Fixed several Monk and Dragon Disciple skills where the class level required did not match the tree level it was in.
  • Fixed keymapping for HENCHMAN_BAR5_KEY5. If you have keybindings set for "Hireling Bar 5, Slot 4" or "Hireling Bar 5, Slot 5" please double check your Key Mappings in the Options panel.


Update 72
Balance the Scales.jpg
Patches
Balance the Scales
Release Information
Released on February 26, 2025
Changes

Of Special Note:

Celebrating Our 19th Anniversary!

This year marks the 19th Anniversary for Dungeons & Dragons Online, and we are celebrating with special bonuses, the return of our Anniversary Event, free gifts, and more!

The Anniversary Event has returned! Find the portal to the Anniversary Event next to Gnoa Bn'for near the Phiarlan Chapterhouse. The Anniversary Event runs through March 18th, 2025.

Year of the Dragon: Free Dragon Disciple!

Make sure to claim your FREE Dragon Disciple monk archetype! Starting February 26th through March 25th, 2025, speak to Xatheral in the Eberron Hall of Heroes to add the class archetype to your account. Read more about the Dragon Disciple lower in the release notes.

Free Anniversary Gifts!

Now through March 18th, 2025, speak to the Djinni in House Phiarlan to claim your free 19th Anniversary Scarf, and keep coming back for a buff! The scarf can be acquired once per day per character, and you can pick up as many scarves as many times as you wish during the Anniversary Event's run. The Djinni can also be found in the Eberron Hall of Heroes across from the guild ship access point. You may also speak with the Djinni to receive a +10% Discovery boost for six hours, which provides a +10% chance to receive named loot that stacks with Elixirs of Discovery. You can speak to the Djinni again to re-acquire this buff for as long as the Anniversary Event is active (through March 18th!)

News and Notes:

Monk Changes:

  • Overall Class Adjustments​
    • The Monk Combo System and its builders/finishers has been retired. Many of its effects have moved into the Monk Enhancement Trees.
    • Monks still gain their Stances and your choice of Light vs. Dark Path. However, the Light vs. Dark Path choice no longer gives something specific on being taken, but opens up enhancement choices at Tier 3 in each Monk Enhancement Tree.
    • Quivering Palm's DC now uses Strength if it is highest (highest of Strength, Dexterity, or Wisdom Modifier)
    • Stunning Fist's DC now uses the highest of Strength, Dexterity, or Wisdom.
    • The Unarmed Strike Feat now grants +5 Melee Power while Centered and using Handwraps for each copy of the feat you have.
    • The Sun and Stars item effect now reads "When you activate Hand of Healing or Hand of Harm from the Shintao enhancement tree, you benefit from increased Melee Power and Positive Healing Amplification for a short time."
    • Core 4 of Grandmaster of Flowers is now:
      • Disciple of Philosophy: Multiselector:
        • Disciple of Philosophy: Light: +3% Dodge Bypass, +10 Magical Resistance Rating Cap. You gain special versions of the Stunning Blow and Stunning Fist feats, which deal 1d10 Light damage on hit that scales with 200% Melee Power. (Note: these appear as separate feats in your feat list.) You may take Monk enhancements that require Fists of Light.
        • Disciple of Philosophy: Dark: +3% Dodge Bypass, +10 Magical Resistance Rating Cap. You gain special versions of the Stunning Blow and Stunning Fist feats, which deal 1d10 Poison damage on hit that scales with 200% Melee Power. (Note: these appear as separate feats in your feat list.) You may take Monk enhancements that require Fists of Darkness.
    • Action Point costs across Ninja Spy, Shintao, and Henshin Mystic have been reduced, primarily in Tier 5 of each tree.

Dragon Disciple Monk:

  • Dragon Disciples are Monks who have devoted themselves to the Way of the Mighty Dragon. While Centered, they can tap into Draconic magic.

Reincarnation:

  • Changes have been made to the True Reincarnation system to defer when the increase to required XP begins in Heroic levels.
  • Previously:
    • Your 1st Life required 1,900,000 XP to reach Level 20.
    • Your 2nd Life required 2,850,000 XP to reach Level 20.
    • All subsequent lives required 3,800,000 XP to reach Level 20.
  • This has changed to the following:
    • Your 1st, 2nd, 3rd, and 4th Lives require 1,900,000 XP to reach Level 20.
    • Your 5th, 6th, and 7th Lives require 2,850,000 XP to reach Level 20.
    • All subsequent lives require 3,800,000 XP to reach Level 20.
  • This new curve is standard for all brand-new characters. This new curve applies to existing characters the next time that they True Reincarnate, Racial Reincarnate, or Iconic Reincarnate.

Other changes:

  • The quest "Partycrashers" has been adjusted for improved performance. Several of its rooms have had their layout or lighting further modified.
  • The Vorpal Strikes feat now properly allows Handwraps to be treated as Vorpal.
  • The Unarmed Strike feat now grants +5 Melee Power per copy of the feat while Centered and using Handwraps.
  • Fixed an issue where VIP reward buffs could disappear upon death.
  • Fixed an issue where the VIP reward for Discovery was instead appearing as Artisan's Advantage.
  • Fixed an issue with +2 to +3 racial enhancement upgrade tomes.
  • The Lanterns in the Mists enemy "The Head of the Beast" is now less of a beast and has had its attack damage significantly reduced, the speed of its attacks slightly reduced, and the rate at which it applies "Hungry Mist" lengthened.
  • An issue has been corrected that could prevent quest objectives from properly updating after speaking with the Vistani fortune teller.
  • The Armor of the Dragon Cult is no longer incorrectly titled "Chromatic Dragon Armor" in its in-game text.
  • A stuck spot has been fixed in "The Chronoscope".
  • A bug has been fixed with Battle Fist where it would not properly take speed enhancements and could be interrupted by basic attacks or other skills.
  • A bug has been fixed with the puzzles in "Thousand Teeth's Lair" that let them be used before the quest was ready for them.


Update Loot
Update 71
Fall of the Night Brigade
Release Information
Released on December 11, 2024
Changes

Of Special Note:

Fall of the Night Brigade - FREE to VIPs!

Help a group of wererats to bring down the Night Brigade, a ruthless gang that's killed and pillaged its way into power. Transform into a rat to explore hidden nooks and crannies and bring the leaders of the Night Brigade to justice in four hand-crafted quests set inside Wheloon Prison.


Fall of the Night Brigade is a new Adventure Pack available in the DDO Store and FREE to VIPs! This quest pack is CR 4 in Heroic difficulty and CR 35 in Legendary difficulty! Get started by going to the Wheloon Docks, either via Gatekeeper's Grove in Eberron or by traveling there in Eveningstar in the Forgotten Realms. Look for the group of wererats and speak to the NPC Old Tarlow to get started! Includes the following quests:

The Jester of Festivult has arrived!

The Jester of Festivult is now available to trade your Festivult Copper, Silver, and Gold Coins for cookies! Some cookies have been adjusted this year. Additionally, we've fixed a bug with last year's Abishai Cookies so you can once again eat all of them in a row for a buff. Festivult Coins will continue to appear through January 7th, and the Jester of Festivult will remain in-game throughout Eberron through January 14th, 2025.

News and Notes:

  • Lanterns in the Mists rewards earned on Cormyr are now available to claim on other game worlds. Find the NPCs in the Hall of Heroes.
  • The Lantern of the Seeker now properly gives you subsequent copies of the reward mount or creature companion, and a text error in its dialog has been corrected.
  • A typo has been corrected along with the text when a higher level character defeats a Mist Stalker in a too-low-level quest.
  • Festivult Cookie Updates:
    • The Blue Abishai Cookie is now a Resist Electricity buff.
    • The Green Abishai Cookie is now Neutralize Poison again.
    • The Abishai Destroyer Buff can now be obtained again (due to the requirement of all Abishai cookies being a buff for this to work.)
    • The Beholder Cookie is now True Seeing.
    • The Cupcake is now Lesser Restoration.
    • The Daanvi Jelly Cake is now Order's Wrath
    • Returning from 2023: There is a chance to receive a stack of small cards from the Deck of Many Curses when turning in a Gold Festivult Coin!
  • The quest "Memoirs of an Illusory Larcener" has been permanently retired from the game due to irreconcilable performance issues. Unique treasure from the quest has been relocated to Mask of Deception, located in Eveningstar.
  • The Myth Drannor Saga now has a chance to grant one of the nine Rare Sun/Moon Augments from Myth Drannor as an option in its reward list. This chance is 10% on Normal, 16% on Hard, 25% on Elite, and 34% on True Elite. The Heroic Saga drops Heroic Augments, and the Legendary Saga drops Legendary Augments.
  • The drop rate of named items from the purple-named landscape bosses in Myth Drannor has been raised.
  • Legendary Affirmation from item upgrades in Threats Old and New now properly works on spellcast.
  • Heroic and Legendary Glasses of the Studious Mage that had lost their Magical Efficiency effect should regain it on logging in or removing it from your Bank.
  • Expanded Clip no longer gives more Doubleshot than listed, and no longer grants Doubleshot with weapons other than Repeating Crossbows (also as listed).
  • AOE Crossbow Attacks in Battle Engineer and Inquisitive no longer fire one more shot than your crossbow normally shoots.
  • Dripping with Magma on the Reflection of the Warblade now works for both attacks and spells. (Note: The tooltip still only mentions attacks).
  • Many Fear effects now properly block Rune Arm use.
  • Adjustments have been made to main party room of Partycrashers to improve frame rate.
  • Fixed a stuck spot in Legendary Chronoscope.
  • Fixed some lamps that were improperly floating in the air in "Just Business".
  • Fixed a hole in the staircase of "Army of the Endless Night".
  • Adjusted lighting in the Hall of Heroes to be more performant.
  • The Hag in the quest "Witch Hunt" should now be more responsive to the placement of Banners.
  • Optimized the performance of how certain game text is generated in various parts of the game interface.
  • Renamed a portal in "Caught in the Web" to be more clear, and updated the map note as well so that it no longer claims to be taking you to "The Underdark".
  • Reduced the difficulty of the traps that appear in the final room of "Finding Doris".
  • Massaged a misbehaving staircase in the Marketplace to prevent getting stuck while using a Mount.
  • Fixed a typo in "Eye Know Whodunnit".
  • Fixed a bug that was preventing certain NPC rogues from dropping traps, exploding spiders, etc.
  • Fixed a typo in the Wild Magic Fey feat granted to Eladrin Chaosmancers.
  • Fixed an issue where Rinar d'Thuranni's reward window improperly stays open under certain conditions.


Update Loot
Update 70
Lanterns in the Mists
Release Information
Released on October 22, 2024
Changes

Cormyr Arrives!

The first 64 bit server for Dungeons & Dragons Online has arrived! Cormyr is a VIP access fresh start world featuring an exciting and rewarding event called Lanterns in the Mists.

News and Notes:

Ranged Combat Adjustments:

  • We have been focusing on performance issues in recent weeks, and we are implementing a change to address one of the more common community reports related to performance, specifically Repeating and Dual Crossbow attack speed.
  • The current rate of fire is negatively impacting the game client, server, and other players when used by many players. The infamous Fusillade/No Holds * Barred abilities exacerbate this performance issue, but fixing these abilities by themselves would not lead to the right performance outcome. Instead, we have taken some measures to slow down the rate of fire and reloading speed while compensating with an increase in general damage over time.
  • The Doubleshot penalties of -66% for Repeating Crossbows and -50% for Dual Crossbows has been removed, meaning both styles can now benefit from 100% of their Doubleshot score.
  • The timing of each shot of a Repeating Crossbow and the timing in each volley before the reload portion begins has been increased slightly.
  • The baseline attack speed of Repeating and Dual Crossbows has been reduced slightly.
  • Rapid Reload's bonus for Light Repeating Crossbows has been reduced from 65% to 35%.
  • Rapid Reload's bonus for Heavy Repeating Crossbows has been reduced from 70% to 40%.
  • Rapid Reload's bonus for all Dual Crossbows has been reduced from 40% to 20%.
  • The bonus to Reload Speed from Rapid Shot for Repeating and Dual Crossbows has been reduced.
  • Repeating Crossbows now have a slight pause between each three shot volley when using Endless Fusillade.
  • Inquisitive's Tier 5 paths now grant +15% Attack Speed and +15% Doubleshot instead of the prior +30% Attack Speed.
  • Inquisitive's Core 2 Hit the Streets now grants +5% Doubleshot in addition to its other benefits.
  • Shoot First's damage is now +40%.
  • Shoot Later's damage is now +60%
  • Shoot First and Shoot Later are now area of effect ranged attacks that shoot twice with Dual Crossbows.
  • Battle Engineer's Shatter Defenses has had its damage changed to +10/30/50%.
  • Battle Engineer's Thunder-Shock Weapon's damage is now +50%.
  • Battle Engineer's Core 2 Infused Weapons now grants +5% Doublestrike and Doubleshot in addition to its other benefits.
  • The Expanded Clip Epic Feat no longer adds an additional shot, instead granting a +33% stacking Doubleshot with Repeating Crossbows.

Other changes:

  • The quest Oghma's Song has reopened.
  • The quest Partycrashers has reopened.
  • After some surgery, the Hirelings "Owlbear Defender" and "Darling" are back and ready to adventure with those who summon them.
  • The time duration of Lesser, Greater, and Sovereign Discovery Elixirs has been extended from 1 hour to 6 hours. Saltmarsh VIP Discovery Elixirs remain 3 hours and VIP Loyalty Reward Discovery elixirs remain 12 hours. This applies to already existing potions as well.
  • All Chests that drop from Champions now turn red after 3 minutes, and then disappear a minute after that (for a total of four minutes). This includes standard champion chests, as well as ones from Champions in The Night Revels, Crystal Cove, and Snowpeaks festivals.
  • Framerate should no longer drop so dramatically in the multi-level encounter room of the Sword Crest passage of White Plume Mountain.
  • Adjustments have been made to some invisible dungeon monitors in the Shroud to improve performance, particularly at the end of Part 1. Gameplay mechanics of the Shroud have not been changed.
  • Reduced the VFX that activate when a creature becomes Frozen to help game performance.
  • Adjusted VFX that activate for Alchemist Bombardier's Burning Ambition to help game performance.
  • Mounts that aren't animals should no longer claim to be animals in their Mount type (Carpets aren't animals, who knew!)


Update Loot
Update 69
Magic of Myth Drannor
Release Information
Released on August 14, 2024
Changes

Of Special Note

Magic of Myth Drannor has arrived!

Venture into the heart of the Forgotten Realms and brave the perilous ruins of Myth Drannor! Harness the power of chaotic Wild Magic, navigate mysteries of the Forgotten Realms, and thwart the sinister Red Wizards of Thay in their quest for dark secrets. Join the adventure to restore the Elves' ancient capital—will you rise to the challenge? Dive into Magic of Myth Drannor and shape the future of the legendary Elven city!

Read more about the Magic of Myth Drannor expansion!

Venture through the lands of Myth Drannor with 13 new quests and an exciting new wilderness area! A raid will be released for this content in the future as well. Myth Drannor's quests are level 13 on Heroic difficulty and level 35 on Legendary difficulty. Talk to Aelorin Ungive in the Outskirts of Myth Drannor to begin the story. You can reach the Outskirts of Myth Drannor from either Eveningstar (near the Thunderholme entrance) or the Gatekeeper's Grove.

The game's level cap is now 34! More experience, more powerful loot, new Feats and more!

News and Notes:

Favor:

  • Two tiers of Cormanthor elven Favor are now available. Tier 1 awards +1 to your Saving Throws versus Spells, and Tier 2 awards +5 Hit Points.

New Epic Feats:

  • These are all Minimum Level 21, and can be taken with normal feat slots that you get at levels 21, 24, 27, 30, and 33.
    • Patience: Your attack speed is reduced by 10%, but you gain +1 Critical Multiplier with all weapons.
    • Eerie Aim: You gain +5% Dodge Bypass, +5% Deflection Bypass, and +10 to Attack.
    • Paranoid: You take 10% less damage from Traps, and you automatically Spot almost all traps as you approach them.
    • Inspiring Bond: When your Hirelings or Pets die, after 2.5 seconds they are automatically resurrected and heal to full health. This can occur only once for each creature every 3 minutes. In addition, your Hirelings, Pets, and Summons gain +25 Physical Resistance Rating and Magical Resistance Rating.
    • Defensive Tumble: When you Tumble, for the next 3 seconds you take 20% less damage from all sources (except Bane). In addition, your Tumble charges recharge .5 seconds faster, and the bonus to Reflex Saving Throws you receive while actively Tumbling is now also applied to Fortitude and Will saving throws while Tumbling.
    • Trick Shot: When you Tumble, you gain +40 Ranged Power for 4 seconds. In addition, your Tumble charges recharge .5 seconds faster.

New Epic Destiny Feats:

  • These are all Minimum Level 21 except for Titan's Blood, which is ML34. These can be taken with Destiny Feat Slots, which you get at 22, 25, 28, 31, and 34.
    • Titan's Blood: Minimum Level 34. You gain a +10% Legendary Bonus to Maximum Hit Points.
    • Guarded Actions: Whenever you use an Action Boost, you take 20% less damage for 6 seconds.
    • Arcane Actions: Whenever you use an Action Boost, you gain a +50 Competence Bonus to Universal Spell Power and +2 to Spell Penetration for 3 seconds.
    • Channel Power: After blocking with an Orb or Staff for at least 3 seconds, you gain a +100 Competence Bonus to Universal Spell Power and +2 to Imbue Dice for six seconds.
    • Intimidating Shout: Activate to shout at all nearby creatures, Intimidating them unless they make a Will Saving Throw (DC equal to your Intimidate skill). This works on all creature types, including those normally immune to Intimidate.
    • Face Me: Whenever you use an Action Boost, your threat generation is increased by 200% for 6 seconds.

New Items and Augments:

  • Loot in this update is Minimum Level 13 in Heroic, and Minimum Level 33 in Legendary.
  • Weapons from the Weapon Suite can be found in chests:
    • Like previous expansion packs, most chests (including Optional Objective chests) have a chance to drop weapons from the Weapon Suite - In this case, the Fallen Age weapons.
    • In rare cases, when the Weapon Suite table is rolled, you will receive a weapon from the Golden Age suite instead.
  • Generation 3 Filigree: On Legendary difficulties, end reward chests may drop Generation 3 Filigree.
  • The named loot table for each dungeon's end chests includes named items, Sun and/or Moon Augments, and rarely something from that dungeon's Rare Loot Table. The Rare Loot Table includes a mix of exclusive Named Items and Sun/Moon Augments that are unique to that chest. In Legendary, Minor Artifacts may also drop from this list in certain dungeons.
  • Sun and Moon Augments / Set Bonuses:
    • In Update 69, there are no traditional Set Bonuses. Instead, items in this pack (both Heroic and Legendary) have Sun and Moon Augment Slots.
      • One Sun Augment Slot appears on Armor, Helm, Cloak, Goggle, and Trinket slot items.
      • One Moon Augment Slot appears on Glove, Bracer, Belt, Necklace, and Boot slot items.
      • Sun and Moon Augment Slots do not appear on Ring, Rune Arm, Quiver, Ammunition, or Weapon/Shield slot items, and we intend to keep it that way in future updates.
    • Sun and Moon Augments work exactly like Chromatic (Red, Blue, Colorless, etc.) Augments. They are slotted the same way, removed with Jeweler's Toolkits, and can be replaced by slotting a new Sun or Moon Augment in an existing one's place.
    • Sun Augment Slots only accept Sun Augments, and Moon Augment Slots only accept Moon Augments.
    • The Sun and Moon Augments in this pack are Unbound.
    • Sun and Moon Augment Slots can appear on items in addition to the expected number/type of Chromatic Augment Slots (so an item may have Yellow, Green and Sun slots simultaneously).
    • Sun Augments replace Primary sets in this pack, meaning their Effect Bonus Type is usually Artifact. Moon Augments replace Secondary sets in this pack, meaning their Effect Bonus Type is usually Profane.
      • This means their effects do not stack with similar Set Bonuses from previous packs, though if you have a combination of loot with an old Set and Myth Drannor Loot with Sun/Moon Augments that provides bonuses to different stats, they will work together. Most Artifact and Profane bonuses from recent sets have a corresponding Sun or Moon Augment somewhere in Myth Drannor.
    • Sun/Moon Augments that drop in Legendary Dungeons in Myth Drannor are ML30. Most Sun/Moon Augments that drop in Heroic Dungeons in Myth Drannor are ML1, though some have higher minimum levels. This isn't especially relevant in Myth Drannor, as the only items with slots will be ML13 and ML33, but it may be relevant if this system is used beyond this pack.

Bug Fixes:

  • The guild airship Farshifter can now offer more than nine teleportation options, and now offers the ability to teleport to Myth Drannor for characters with access to the Myth Drannor teleportation item available in the Ultimate Edition of Magic of Myth Drannor.
  • The Spell Damage tooltip on the character sheet now properly displays Chaos, Lawful, and Evil damage.
  • The Dragon Hatchling Pet now has its proper preview avatar.
  • Eladrin and Tabaxi icons are no longer missing from the Social Panel.
  • Various typos have been corrected.
  • The Flying Carpet mount no longer sticks to your hand when drinking a potion or casting teleport.
  • The Blue Draconic Wings have had a display issue corrected for Aasimar Druids and veiled Druid elemental forms.
  • A stuck spot has been fixed in the Isle of Dread quest "The Trouble with Tar Pits".
  • A variety of enemies in entrance states which were attackable but not targetable now can be targeted. Not every enemy with this bug has been corrected, but many have.
  • The damage from Quick Cutter in Fury of the Wild now properly scales with Melee Power.
  • An issue has been corrected with many humanoid caster enemies which caused them to throw a dagger instead of casting a spell.

An issue that could cause Nothics to go brain dead after defeating a target has been corrected.

Gameplay Changes:

  • Naarhesh now offers the teleport item "Book of Legends: Myth Drannor" to any who have purchased the Ultimate Edition of Magic of Myth Drannor.
  • The Gatekeeper's Grove now has a Stormreach teleporter, and can be reached via the Stormreach teleporter system and Airship Captain.
  • Howler Quills now have a shorter duration and the player now rechecks their Saving Throws against them more frequently.
  • Howler Quill Saving Throws now scale with level.
  • Casting a Teleport spell now dismounts you.
  • Knight's Challenge now adds 400 Hate times the level of the target against the user, and removes all other targets on the character's Hate list. This makes it easier for players using this ability to make a lead in Threat before the taunt override expires.
  • All "socket" style objects in the socket/crest system will now display on the mini-map until they are filled.


Update Loot
Update 68
Magic of Myth Drannor Prepurchase
Release Information
Released on June 6, 2024
Changes

Of Special Note

The Pre-Purchase for Magic of Myth Drannor begins Wednesday!

Venture into the heart of the Forgotten Realms and brave the perilous ruins of Myth Drannor. Harness the power of chaotic Wild Magic, navigate mysteries of the Forgotten Realms, and thwart the sinister Red Wizards of Thay in their quest for dark secrets. Join the adventure to restore the Elves' ancient capital—will you rise to the challenge? Dive into Magic of Myth Drannor and shape the future of the legendary Elven city! Read more about the next expansion for Dungeons & Dragons Online on DDO.com (link arrives tomorrow)!

  • Myth Drannor's quests are level 13 on Heroic difficulty and level 35 on Legendary difficulty.
  • Play as a member of the Eladrin, elemental masters of the Feywild, adept in versatile combat and specialized seasonal magic.
  • Discover the Eladrin Chaosmancer Iconic Hero, where seasonal affinities transform elemental spellcasting into a spectacular display of unique, powerful magic. They start with one class level in the Wild Mage Archetype.
  • Access the new Wild Mage Archetype for the Sorceror and unlock a new class Enhancement tree!
  • Some of the most renowned villains in Dungeons & Dragons lore have come to Myth Drannor! Followers of the lich Szass Tam, the Red Wizards of Thay, have come to the ancient Elven ruins. What secrets do they seek?
  • Venture through the lands of Myth Drannor with 13 new quests, an exciting new wilderness area, and raid (the raid content will be released after the release of the expansion in a subsequent game update).
  • The game's level cap will increase to 34 with the release of Myth Drannor.

News and Notes

Wild Magic

  • Wild Magic is a chaotic force that can be harnessed by some spell casters, or appears as an environmental effect that can be found where an extremely powerful magical event occurred. The casting of spells as a Wild Mage or in a Wild Magic Zone has a random chance to cause a Wild Magic Surge.
  • Wild Magic Surges are random magical effects that occur on or around the caster at the moment they cast a spell. The frequency of surges and chance of good or bad results can be manipulated by things in the Wild Mage Enhancement tree.
  • Wild Surges do not interact with snapshotting for persistent spell effects like Death Aura, Lantern Archon, or Wall of Fire. The only exception is the Enlightened Spirit's Aura. Because this aura is a Warlock blast shape toggle, each tick of the aura is considered a "cast" for the purposes of determining Wild Surges. This will only happen if the aura hits a target and the Warlock is in combat.
  • All Warlock Eldritch Blasts and spells can cause Surges, but free Warlock abilities like blasts will only cause a Surge when in active combat.
  • Wild Surge Luck has been added to the +Stats panel in your character's UI. This stat indicates you have a bonus on the table that is rolled to determine if you get good or bad surges. High rolls are better. Note that this bonus represents a random range so it will never make it impossible to get very bad surges, just less likely. The Rapid Surge and Action Boost enhancements in the Wild Mage tree feature this bonus as does the Iconic Eladrin Racial Tree.
  • Surges are divided into five categories:
    • Very Good (chance is very rare)​
    • Good​
    • Neutral​
    • Bad​
    • Very Bad (chance is very rare)​
  • ​Wild Magic Surge Rules:
    • The spell you are casting when you surge always resolves normally (the surge is an ADDITIONAL effect.)
    • Wild Magic Surges can only occur in dungeons.
    • Bad or Very Bad negative effects ONLY affect the caster but Good/Very Good effects will sometimes apply to allies/party members
    • Bad effects may debuff you but will not Crowd Control you.
    • Very Bad effects may Crowd Control you, making them very dangerous.
    • You will get a VFX/Sound warning a few seconds before you character becomes "hot" with a wild surge on your next cast, that will indicate if it is good or bad surge. Red means bad.
    • Monsters/Henchmen use this system as well but certain surges will not occur for them or will be different.

New Race: Eladrin

  • The Eladrin is a Feywild denizen attuned to Seasonal magic. They are fey creatures in the form of elves. Mechanically, they are an elemental generalist, great at most forms of combat, with the ability to specialize into their seasonal abilities to further customize their combat prowess. The Iconic is a Wild Mage Sorcerer, whose seasonal affinity lends a unique bend to their elemental spell casting.
  • Racial Traits:
    • +2 Dexterity
    • Fey Ancestry: You have Immunity to Sleep spells and effects, gain a +2 Saving Throw bonus against Enchantment spells or effects, and have a +2 racial bonus to Listen, Search, and Spot.
    • Seasonal Affinity: At level 1, gain access to 4 Seasonal feats. You may switch Seasonal affinity once every 12 seconds.
      • Spring Affinity: You gain +1 Charisma.
      • Summer Affinity: You gain +1 Strength.
      • Autumn Affinity: You gain +1 Wisdom.
      • Winter Affinity: You gain +1 Intelligence.
  • Racial Past Lives:
    • +1 Listen
    • +1 Dexterity
    • +1 Racial Action Point

Iconic Hero: Eladrin Chaosmancer

  • Iconic Traits:
    • 1st level in Wild Mage Sorcerer
    • +2 Charisma
  • Fey Ancestry: You have Immunity to Sleep spells and effects, gain a +2 Saving Throw bonus against Enchantment spells or effects, and have a +2 racial bonus to Listen, Search, and Spot.
  • Wild Magic: Being an Eladrin who is exceptionally attuned to the chaos of the Feywild, your spells always have Wild Magic active. When you cast spells, you have a small chance to have additional strange effects occur around you. These effects very greatly from helpful, dangerous to just silly. Grants a +5% chance of gaining a Wild Surge every time you cast a spell. Wild Surges will also manifest over time passively. Wild Surges do not occur in public spaces.
  • Seasonal Affinity: At level 1, gain access to 4 Seasonal feats. You may switch Seasonal affinity once every 10 minutes.
    • Spring Affinity: You gain +1 Charisma.
    • Summer Affinity: You gain +1 Strength.
    • Autumn Affinity: You gain +1 Wisdom.
    • Winter Affinity: You gain +1 Intelligence.
  • Iconic Past Life Active: Fey Step: Disappear and reappear several feet in front of you. You have maximum charges equal to your number of Eladrin Wild Mage past lives. These charges stack with other sources of Fey Step.

Sorcerer Archetype: Wild Mage:

  • A new sorcerer Archetype is now available called the Wild Mage! The Wild Mage is included in your pre-purchase of Magic of Myth Drannor and is FREE to VIPs.
  • The Wild Mage has a new Enhancement tree in addition to the Sorcerer trees of Fire Savant, Water Savant, Air Savant, and Earth Savant.
  • Changes vs. Base Sorcerer:
    • Wild Mages gain the Wild Mage Feat at level 1.
    • The sorcerer's Eldritch Knight Enhancement tree is replaced with the Wild Mage Enhancement tree.
    • The Spell List differs as follows:
      • Wild Mages have access to Chaos Bolt (new) as a level 1 Sorcerer Spell.
      • Wild Mages have access to Chaos Ball (new) as a level 3 Sorcerer Spell.
      • Wild Mages have access to Chaos Hammer as a level 4 Sorcerer Spell.
      • Wild Mages have access to Greater Color Spray as a level 5 Sorcerer Spell.
    • New Feat: Wild Mage:
      • Automatically granted at Wild Mage class level 1: When you cast spells, you have a small chance to have additional strange effects occur around you. These effects very greatly from helpful, dangerous to just silly. Grants a +5% chance of gaining a Wild Surge every time you cast a spell. Wild Surges will also manifest over time passively. Wild Surges do not occur in public spaces.
    • Unless specifically listed, assume the class is otherwise identical to Sorcerer.
  • Past Life: Wild Mage: +3 Universal Spell Power per stack of this Past Life.
  • Supporting Changes for Wild Mage:
    • The spell power tool tip in the character sheet has been updated to reveal new spell powers (Chaos, Evil, Lawful).
    • The book spells Prismatic Spray and Prismatic Ray have had their random damage effects boosted to 1d6+7 per caster level.
    • Maximize, Empower, and Intensify now apply to Color Spray and Greater Color Spray.
    • The Destiny feat "Epic Spell Power: Light" has been renamed "Epic Spell Power; Light and Alignment" and now reads "+20 Light and Alignment Spell Power, +10% Light and Alignment Spell Crit Damage, +5% Universal Spell Crit Damage". Please note that it already had this updated functionality, the only change is to the text to make it reflect the existing functionality.

Bug Fixes:

  • Stormsinger Core 18 and 20 should now have the correct maximum caster level.
  • Quest: Fred's First Date - It should be easier for Hirelings to move around ropes and plants during your date.
  • A string table error has been fixed in the 2nd Water Savant Enhancement tree Core and in Earth Savant's Melf's Acid Arrow spell description.
  • Blightcaster's Everything Decays buff no longer displays an icon on the player's buff bar since it is a permanent passive ability.
  • Tabaxi Females will no longer fall through their Mount when feather falling.
  • Efficient Metamagic: Embolden II and Efficient Metamagic: Intensify II when appearing on loot now properly reduce the Spell Point cost of Emboldened or Intensified spells.
  • An issue has been corrected when filtering by double-digit numbers in the Adventure Compendium.
  • Trip and Improved Trip are now a Reflex Saving Throw with a recurring Fortitude Saving Throw to get back up. This is a significant increase in these feat's effective DCs. To compensate, the duration of these effects now match Stunning Blow, which is a reduction in duration. So, enemies will Trip more easily, but stay down for a shorter period of time.
  • The spell Web now has a line of sight check to prevent it from being cast at targets behind doors.
  • Violet Peregrine the VIP NPC vendor in the Eberron Hall of Heroes now has a map icon.
  • Some voice over nodes in Temple of Elemental Evil now play properly.
  • The Clearwater Diamond Augment now heals at its proper rate and value of one Hit Point per minute.
  • Corrected an issue where some quest panel tooltips improperly report Legendary quests as Epic.
  • We have attempted to correct an issue that caused in-game Voice Chat to not function properly.

Engineering Changes:

  • Fixed an issue where the game client would fail to initialize/disappear after the player entered their login information.
  • Decreased frame rate drops when mousing over targets.

Known Issues:

  • Wild Mage's Wildstrike tool tip says it does 1d6+6 damage when it is actually 1d6+10 damage.
  • Eladrin Chaosmancer Iconic Hero: Iconic Eladrin's Stat pickers should be Wis/Int/Cha not Dex/Int/Cha.


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