Arcane Archer Tree

From DDO Compendium


Tree For:
Unlock
  • Free
Arcane Archer Tree.png
Overview
An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Among elves, Arcane Archers are some of their most elite warriors. These archers stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Arcane Archer Icon.png
Arcane Archer
  • While having a bow equipped:
    • +1 Enhancement bonus
    • It now grants Spell Power
110
  • Ranger 1
Enhancement Morphic Arrows Icon.png
Morphic Arrows

Activation Cost: 20 Spell Points
Cooldown: 10 Seconds

Arcane Archer Secondary Imbue Toggle:

  • Arrows now deal bludgeoning, piercing, and slashing damage


Passive:

  • While having a bow equipped:
    • +1 Enhancement bonus
115
  • Arcane Archer
  • Ranger 3
Enhancement Metalline Arrows Icon.png
Metalline Arrows

Activation Cost: 20 Spell Points
Cooldown: 10 Seconds

Arcane Archer Secondary Imbue Toggle:

  • Arrows now bypass all metallic damage reduction


Passive:

  • While having a bow equipped:
    • +1 Enhancement bonus
1110
  • Morphic Arrows
  • Ranger 6
Enhancement Aligned Arrows Icon.png
Aligned Arrows

Activation Cost: 20 Spell Points
Cooldown: 10 Seconds

Arcane Archer Secondary Imbue Toggle:

  • Arrows now bypass all alignment based damage reduction


Passive:

  • While having a bow equipped:
    • +1 Enhancement bonus
1120
  • Metalline Arrows
  • Ranger 12
Enhancement Shadow Arrows Icon.png
Shadow Arrows

Activation Cost: 20 Spell Points
Cooldown: 10 Seconds

Arcane Archer Secondary Imbue Toggle:

  • When wielding a bow
    • +5% Doubleshot


Passive:

  • While having a bow equipped:
    • +1 Enhancement bonus
    • +1 Competence bonus to Critical Damage Multiplier
1130
  • Aligned Arrows
  • Ranger 18
Enhancement Mystical Archer Icon.png
Mystical Archer
  • +4 Dexterity
  • +20% Doubleshot
  • While having a bow equipped:
    • +1 Enhancement bonus
1140
  • Shadow Arrows
  • Ranger 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Conjure Arrows Icon.png
Conjure Arrows

Cooldown: 3 Seconds

Activate:

  • Create a stack of returning +1 arrows
  • Lasts until log out
121
  • Ranger 1
Antirequisite
  • Conjure Arrows in other trees
Enhancement True Strike Icon.png
True Strike

Activation Cost: 2 Spell Points
Cooldown: 3 Seconds

Ranged Archery Attack: Perform a ranged attack, with:

  • +20 To Hit
  • Gain:
    • +4 Insight bonus To Hit
    • Lasts 12 Seconds
121
  • Ranger 1
Feat Magical Training Icon.png
Energy of the Wild
Rank 1:
  • +30 Spell Points
Rank 2:
  • +60 Spell Points
Rank 3:
311
  • Ranger 1
Antirequisite
Enhancement Elemental Arrows Icon.png
Elemental Arrows

Multiple Selection

+1d6 Corrosive/Flaming/Frost/Shock Arrows
121
  • Ranger 1
Enhancement Awareness Icon.png
Awareness
Rank 1:
  • +1 Listen
  • +1 Search
  • +1 Spot
  • +1 To Hit
Rank 2:
  • +2 Listen
  • +2 Search
  • +2 Spot
  • +2 To Hit
Rank 3:
  • +3 Listen
  • +3 Search
  • +3 Spot
  • +3 To Hit
311
  • Ranger 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Dispelling Shot Icon.png
Dispelling Shot

Activation Cost: 5 Spell Points
Cooldown: 3 Seconds

Ranged Archery Attack: Perform a ranged attack:

  • +30% Damage
  • Dispels 3 beneficial effects from target
125
  • Ranger 2
Enhancement Force Arrows Icon.png
Force Arrows

Activation Cost: 20 Spell Points
Cooldown: 10 Seconds

Imbue Toggle: Arrows gain:

125
  • Ranger 2
Enhancement Elemental Inferno Icon.png
Elemental Inferno

Activation Cost: 6 Spell Points
Cooldown: 3 Seconds

AOE Ranged Archery Attack: Fire a single shot, hitting every enemy in a area around where this shot hits.

  • Deals +10% Damage
  • +1 Stack of Infernal


Inferno:

  • +1d6 Fire Damage per Stack
    • Damaged is Fire unless an imbue is active, and then it matches the Imbue
    • Scales with relevant Spell Power
  • Ticks Every 2 seconds
  • Lasts 6 seconds
  • Stacks up to 20 times
  • Lose one stack at a time
125
  • Ranger 2
Enhancement Elemental Arrows Icon.png
Elemental Arrows

Multiple Selection

+1d6 Corrosive/Flaming/Frost/Shock Arrows or +2 Imbue Dice
125
  • Elemental Arrows (Tier 1)
  • Ranger 2
Action Boost 1 Icon.png
Action Boost

Multiple Selection

+4/6/8 Attack or +5/10/15 Energy Resistance
125
  • Ranger 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Shattermantle Shot Icon.png
Shattermantle Shot

Activation Cost: 4 Spell Points
Cooldown: 3 Seconds

Ranged Archery Attack:

  • +30% Damage
  • On Hit: Target gains 3 stack of Reduced Spell Resistance
  • On Vorpal Hit: Shattermantle
    • -100 Spell Resistance for 10 seconds.
    • Will DC: 18 + Half Ranger Level + Wisdom Modifier Negates


Reduced Spell Resistance:

  • -1 Spell Resistance
  • Stacks 100 times
1210
  • Ranger 3
Enhancement Terror Arrows Icon.png
Terror Arrows

Activation Cost: 20 Spell Points
Cooldown: 10 Seconds

Imbue Toggle:

  • On Hit: Target is feared
    • Will DC: 20 + Wisdom Modifier + Enchantment Spell Bonus Negates
  • On Vorpal: Target is subject to a Phantasmal Killer effect


Passive:

  • +1 Enchantment DC
1210
  • Ranger 3
Enhancement Soul Magic Icon.png
Soul Magic
  • On Hit with Bow:
    • 15% chance to gain 10 Temporary Spell Points
    • Lasts 1 Minute
  • +10 Universal Spell Power
1110
Enhancement Elemental Arrows Icon.png
Elemental Arrows

Multiple Selection

+1d6 Corrosive/Flaming/Frost/Shock Arrows or +2 Imbue Dice
1210
  • Elemental Arrows (Tier 2)
  • Ranger 3
Increased Ability (Dexterity-Wisdom) Icon.png
Dexterity or Wisdom

Multiple Selection

+1 Dexterity or Wisdom
1210
  • Ranger 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Banishing Arrows Icon.png
Banishing Arrows

Activation Cost: 20 Spell Points
Cooldown: 10 Seconds

Imbue Toggle: Arrows gain:

  • On Hit: Target gains:
    • -1 Physical Resistance Rating
    • -1 Magical Resistance Rating
    • Stacks up to 25 times
    • 5 stacks fade away every 3 seconds
  • On Vorpal: Banish an extraplaner creature back to their home plain
    • Will DC: 20 + Wisdom Modifier + Enchantment Spell Bonus Negates
    • Bosses are not effected


Passive:

  • +1 bonus to DC of Enchantment Spells
1120
  • Ranger 4
Enhancement Paralyzing Arrows Icon.png
Paralyzing Arrows

Activation Cost: 20 Spell Points
Cooldown: 10 Seconds

Imbue Toggle:

  • On Hit:
    • Target is paralyzed
    • Will DC: 20 + Wisdom Modifier + Enchantment Spell Bonus negates
    • On Save:
      • -10% Movement Speed
      • -10% Attack Speed


Passive:

  • +1 bonus to DC of Enchantment Spells
1220
  • Terror Arrows
  • Ranger 4
Enhancement Smiting Arrows Icon.png
Smiting Arrows

Activation Cost: 20 Spell Points
Cooldown: 10 Seconds

Imbue Toggle:

  • On Hit:
  • On Vorpal:
    • Destroys a construct
    • Will DC: 20 + Wisdom Modifier + Enchantment Spell Bonus save negates
    • Bosses are not effected


Passive:

  • +1 bonus to DC of Enchantment Spells
1120
  • Ranger 4
Enhancement Elemental Arrows Icon.png
Elemental Arrows

Multiple Selection

+1d6 Corrosive/Flaming/Frost/Shock Arrows or +2 Imbue Dice
1220
  • Elemental Arrows (Tier 3)
  • Ranger 4
Increased Ability (Dexterity-Wisdom) Icon.png
Dexterity or Wisdom

Multiple Selection

+1 Dexterity or Wisdom
1220
  • Dexterity or Wisdom (Tier 3)
  • Ranger 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Soul Magic Icon.png
Moonbow
  • While wielding a bow:
    • +20 Temporary Spell Points
    • Ticks every 30 Seconds
    • Lasts for 10 Seconds
  • +10 Universal Spell Power
1230
  • Character Level 12
  • Ranger 5
Enhancement Arrow of Slaying Icon.png
Arrow of Slaying

Activation Cost: 20 Spell Points
Cooldown: 20 Seconds

Ranged Archery Attack:

  • +250% Damage
  • +25 Base damage
  • On Critical:
    • Multiplied by Critical Multiplier
1230
  • Character Level 12
  • Ranger 5
Enhancement Opening Volley Icon.png
Opening Volley

Activation Cost: 5 Spell Points
Cooldown: 18 Seconds

AOE Ranged Archery Attack: Fire a single shot:

  • On Hit: All nearby enemies take:
    • +20% Damage
    • Inflicts Vulnerability
1230
  • Character Level 12
  • Ranger 5
Enhancement Elemental Damage Icon.png
Improved Elemental Arrows

Multiple Selection

Additional Imbue Dice or Update Elemental Damage
1230
  • Character Level 12
  • Elemental Arrows (Tier 4)
  • Ranger 5
Enhancement Runebow Icon.png
Runebow

While wielding a bow:

  • +2 Enchantment bonus
  • It is now considered a Magic Weapon
1230
  • Character Level 12
  • Ranger 5