Knight of the Chalice Tree

From DDO Compendium
Tree For: Paladin
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Knight of the Chalice Tree.png
Overview

A knight of the Chalice is a member of an elite knightly organization devoted to fighting demons. Motivated by a pious hatred of these creatures that embody the principles of chaos and evil, knights of the Chalice learn tactics and gain special abilities to help them in their crusade.

Knights of the Chalice are often lone crusaders, maintaining only loose connections to their order. NPC knights sometimes gather adventuring bands around themselves for combat support. A knight of the Chalice could become a temporary ally of a player character party while the party is engaged in a campaign against a demon.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Slayer of Evil Icon.png
Slayer of Evil I
  • +1 to attack evil creatures
  • 1d4 additional light damage
    • Scales with 200% Melee Power or Ranged Power (whichever is higher)
  • You resist evil influences particularly well gaining:
    • +2 bonus to saves against spells and effects produced by evil creatures.
110
  • Paladin 1
Enhancement Courage of Heaven Icon.png
Courage of Heaven
  • Your Aura of Courage grants:
    • +2 Sacred bonus to saves against Fear
    • +2 Sacred bonus to saves against Enchantment
  • You gain +1 to hit for all attacks
  • Your Slayer of Evil now deals 1d8 Light damage
    • Scales with 200% Melee Power or Ranged Power (whichever is higher)
115
  • Slayer of Evil I
  • Paladin 3
Enhancement Slayer of Evil Icon.png
Slayer of Evil II
  • Your Slayer of Evil now grants:
    • +2 to attack evil creatures
    • 2d6 additional light damage
      • Scales with 200% Melee or Ranged Power (whichever is higher)
  • You now resist evil influences particularly well gaining
    • +2 bonus to saves against spells and effects produced by evil creatures
  • Your weapons gain the Ghost Touch effect
  • Your Remove Disease Gains:
    • +4 Charges
    • Applies Greater Restoration effect to your target
1110
  • Courage of Heaven
  • Paladin 6
Enhancement Courage of Heaven Icon.png
Improved Courage of Heaven
  • Your Aura of Courage grants an additional:
    • +2 Sacred bonus to saves against Fear
    • +2 Sacred bonus to saves against Enchantment
  • You gain +2 to hit for all attacks
  • Your Slayer of Evil now deals 3d6 Light damage
    • Scales with 200% Melee or Ranged Power (Whichever is higher)
  • You are Immune to Energy Drain
1120
  • Slayer of Evil II
  • Paladin 12
Enhancement Slayer of Evil Icon.png
Slayer of Evil III
  • +4 to attack evil creatures
  • 5d6 additional light damage
    • Scales with 200% Melee or Ranged Power (whichever is higher)
  • You resist evil influences particularly well gaining:
    • +4 bonus to saves against spells and effects produced by evil creatures.
  • Your vorpal hits against undead do an additional 500 damage
1130
  • Improved Courage of Heaven
  • Paladin 18
Enhancement Bastion of Purity Icon.png
Champion of Good
  • +4 Charisma
  • +10 Melee Power
  • +10 Ranged Power
  • +2 Saves vs Fear and Enchantment granted by Courage of Heaven
  • Any weapon you wield is considered Good aligned for purposes of bypassing damage reduction
  • Your slayer of Evil now deals 7d6 additional light damage
    • Scales with 100% Melee or Ranged Power (whichever is higher)
  • You Aura of Courage now grants:
    • +3 Sacred Bonus to Melee and Ranged Damage
  • If you have Ascendancy
    • Your Blessed Purpose now stacks up to 25 times
1140
  • Slayer of Evil III
  • Paladin 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Holy Combatant I Icon.png
Holy Combatant I
  • While wielding Favored Weapons:
    • +1 Attack
    • +1 Damage
121
  • Paladin 1
Enhancement Extra Smite Icon.png
Extra Smite
Rank 1:
  • You gain 2 additional uses of Smite Evil per rest
Rank 2:
  • You gain 2 additional uses of Smite Evil per rest, for a total of 4
211
  • Paladin 1
Feat Two Handed Fighting Icon.png
Improved Second Strikes
Rank 1:
  • +5% Strikethrough Chance
Rank 2:
  • +10% Strikethrough Chance
Rank 3:
  • +20% Strikethrough Chance
311
  • Paladin 1
Enhancement Shieldbreaker Icon.png
Shieldbreaker
Rank 1:
  • +1 to Sunder DCs
Rank 2:
  • +2 to Sunder DCs
Rank 3:
  • +3 to Sunder DCs
311
  • Paladin 1
Enhancement Knight's Authority Icon.png
Knight's Authority
Rank 1:
  • +1 Intimidate
  • +1 Diplomacy
  • +1 Concentration
Rank 2:
  • +2 Intimidate
  • +2 Diplomacy
  • +2 Concentration
Rank 3:
  • +3 Intimidate
  • +3 Diplomacy
  • +3 Concentration
311
  • Paladin 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Adept Combatant Icon.png
Adept Combatant
  • +1 Attack
  • +1 Damage
  • The following are now considered Favored Weapons:
    • Long Sword
    • Battle Axe
    • Heavy Mace
    • Morningstar
    • War Hammer
125
  • Paladin 2
Enhancement Divine Might Icon.png
Divine Might
Activation Cost: 1 Turn Undead
Cooldown: 20 Seconds
Battle Trance: You gain an Insight bonus to Attack, Damage and the DC of the tactical feats equal to 1/2 of your Charisma modifier.
Rank 1:
  • Activation Cost: 21 Spell Points
  • Lasts 30 seconds
Rank 2:
  • Activation Cost: 18 Spell Points
  • Lasts 60 seconds
Rank 3:
  • Activation Cost: 15 Spell Points
  • Lasts 120 seconds
315
  • Paladin 2
Antirequisite
  • Know the Angles
Enhancement Critical Mastery Icon.png
Critical Mastery
Rank 1:
  • Passive:
    • +1 to attack rolls to confirm critical hits
    • +1 damage on critical hits (before weapon multipliers).
Rank 2:
  • Passive:
    • +2 to attack rolls to confirm critical hits
    • +2 damage on critical hits (before weapon multipliers).
Rank 3:
  • Passive:
    • +3 to attack rolls to confirm critical hits
    • +3 damage on critical hits (before weapon multipliers).
35
  • Paladin 1
Enhancement Exalted Cleave Icon.png
Exalted Attack

Cooldown: 5 Seconds

Choose between a melee and ranged version of this enhancement:

  • Enhancement Exalted Cleave Icon.png Exalted Cleave: Make a sweeping weapon attack against all nearby enemies
  • Enhancement Exalted Shot Icon.png Avenging Shot: Take a powerful shot

Damaged enemies:

  • Take +3[W]
Shares a cooldown with the Cleave feat
125
  • Paladin 2
Action Boost- Power Icon.png
Action Boost
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Choose between Action Boost: Attack and Action Boost: Power
Rank 1:
  • Action Boost- Power Icon.png Action Boost: Power: Activate to gain a +10 Action Boost bonus to Melee and Ranged power for 20 seconds.
  • Action Boost- Attack Icon.png Action Boost: Attack: Activate to gain a +4 Action Boost bonus to your attack rolls for 20 seconds.
Rank 2:
  • Action Boost- Power Icon.png Action Boost: Power: Activate to gain a +20 Action Boost bonus to Melee and Ranged power for 20 seconds.
  • Action Boost- Attack Icon.png Action Boost: Attack: Activate to gain a +6 Action Boost bonus to your attack rolls for 20 seconds.
Rank 3:
  • Action Boost- Power Icon.png Action Boost: Power: Activate to gain a +30 Action Boost bonus to Melee and Ranged power for 20 seconds.
  • Action Boost- Attack Icon.png Action Boost: Attack: Activate to gain a +8 Action Boost bonus to your attack rolls for 20 seconds.
315
  • Paladin 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Holy Combatant II Icon.png
Holy Combatant II
  • While wielding Favored Weapons:
    • +2 Attack
    • +2 Damage
  • Greatsword is now considered a Favored Weapon
1210
  • Paladin 3
Enhancement Divine Sacrifice Icon.png
Divine Sacrifice
Activation Cost: 5 Hit Points and 1 Spell Point
Cooldown: 3 Seconds
Giving up some of your life force to win the battle, you empower your next blow against your foe. Select a Melee or Ranged version of this enhancement.
  • Enhancement Divine Sacrifice Icon.png Divine Sacrifice: Melee Attack
  • Enhancement Divine Sacrifice (Ranged) Icon.png Divine Sacrifice (Ranged): Ranged Attack
Rank 1:
  • Increases the critical multiplier of your weapons by 1
  • Deals and additional 5d6 Light Damage
Rank 2:
  • Increases the critical multiplier of your weapons by 1
  • Deals and additional 7d6 Light Damage
Rank 3:
  • Increases the critical multiplier of your weapons by 1
  • Deals and additional 9d6 Light Damage
3110
  • Paladin 3
Enhancement Lead the Charge Icon.png
Lead the Charge
Cooldown: 12 Seconds
Melee Rush Attach: Rush forward up to 30 feet to your selected opponent and deliver:
Rank 1:
  • A +2[W] Strike
Rank 2:
  • A +3[W] Strike
Rank 3:
  • A +4[W] Strike
Shares a cooldown with Shield Charge
3110
  • Paladin 3
Enhancement Exalted Smite Icon.png
Exalted Smite
Select a melee or ranged version of this:
  • Enhancement Exalted Smite Icon.png Exalted Smite
  • Enhancement Exalted Smite (Ranged) Icon.png Exalted Smite (Ranged)

Active: An improved Smite Evil that adds +1 to your weapon's critical damage multiplier.

Smite Evil: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, and a damage bonus based on your paladin level. Smites return at a rate of one every 90 seconds.
Rank 1:
  • Cooldown: 5 Seconds
Rank 2:
  • Cooldown: 4 Seconds
Rank 3:
  • Cooldown: 3 Seconds
3210
  • Paladin 3
Increase Ability (Strength-Charisma) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1210
  • Paladin 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Knight's Training Icon.png
Knight's Training
  • +1 Attack
  • +1 Damage
  • While wielding Favored Weapons and additional:
    • +1 Attack
    • +1 Damage
  • Gain the Knight's Training Feat
1220
  • Paladin 4
Enhancement Censure Demons Icon.png
Censure Demons
  • You gain On Vorpal: Stun Chaotic Evil outsiders for 3 seconds
1120
  • Paladin 4
Enhancement Vigor of Life Icon.png
Vigor of Life
  • +30 Positive Healing Amplification
  • -30 Negative Healing Amplification
1220
  • Paladin 4
Enhancement Improved Turning Icon.png
Improved Turning
Rank 1:
  • You count as 1 level higher when turning undead.
    • This increases the maximum level of creature you can turn and also increases the total number of hit dice you can turn.
  • You add an additional 2 to the number of hit dice you can turn.
Rank 2:
  • You count as 2 levels higher when turning undead.
    • This increases the maximum level of creature you can turn and also increases the total number of hit dice you can turn.
  • You add an additional 4 to the number of hit dice you can turn.
Rank 3:
  • You count as 3 level higher when turning undead.
    • This increases the maximum level of creature you can turn and also increases the total number of hit dice you can turn.
  • You add an additional 6 to the number of hit dice you can turn.
3120
  • Paladin 4
Increase Ability (Strength-Charisma) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1220
  • Increased Ability (Tier 3)
  • Paladin 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Ascendancy Icon.png
Ascendancy
  • +2 Attack
  • +2 Damage
  • +15% Fortification Bypass
  • While wielding a Favored Weapon gain an additional:
    • +2 Attack
    • +2 Damage
  • Whenever you attack an Undead or Evil Outsider with a Favored Weapon, you gain:
    • One stack of Blessed Purpose
    • Stacks up to 15 times
    • Switching to a non-Favored weapon will reset your stacks
    • Lasts for 6 seconds
Blessed Purpose: +3 Sacred Bonus to Melee and Ranged Power
1230
  • Knight's Training
  • Character Level 12
  • Paladin 5
Enhancement Censure Outsiders Icon.png
Censure Outsiders
  • Your Censure Demons ability now applies to all Chaotic or Evil outsiders
  • Passive: +10 Melee Power
1130
  • Censure Demons
  • Character Level 12
  • Paladin 5
Enhancement Vigor of Life Icon.png
Vigor of Life
  • +30 Positive Healing Amplification
  • -30 Negative Healing Amplification
1230
  • Vigor of Life (Tier 4)
  • Character Level 12
  • Paladin 5
Enhancement Avenging Cleave Icon.png
Avenging Attack

Cooldown: 5 Seconds

Choose between a melee and ranged version of this enhancement:

  • Enhancement Avenging Cleave Icon.png Avenging Cleave: Make a sweeping weapon attack against all nearby enemies
  • Enhancement Avenging Shot Icon.png Avenging Shot: Take a powerful shot

Damaged enemies:

  • +5[W]
  • Gain one stack of Vulnerability.


Shares a cooldown with the Great Cleave feat

Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
1230
  • Character Level 12
  • Paladin 5
Enhancement Holy Retribution Icon.png
Holy Retribution

Cooldown: 6 Seconds

Choose between a melee and a ranged version of this:

  • Enhancement Holy Retribution Icon.png Holy Retribution
  • Enhancement Holy Retribution Shot Icon.png Holy Retribution Shot

Executes a powerful holy cleave against nearby targets that:

  • Deal +5[W] damage
    • Scales with 200% Melee or Ranged Power
  • 100 extra holy damage
    • Scales with 200% Melee or Ranged Power
  • Also takes -6 to all ability scores for 10 seconds
  • Recharges one Smite Evil charge
  • On Damage: Evil creatures with less that 1000 Hit Points have a 50% chance to be forced to make a save or be destroyed
    • Will DC: 10 + Paladin Level + Charisma Modifier + Sunder Bonus
    • Evil Creatures with under 1000 HP must always make this save or die
    • Evil Creatures with between 5000 and 1000 HP have a 50% chance to be forced to make this save or die
    • Evil Creatures with more than 5000 HP have a 33% chance to be forced to make this save or die
1130
  • Character Level 12
  • Paladin 5