Battle Engineer Tree

From DDO Compendium


Tree For:
Unlock
  • Free
Battle Engineer Tree.png
Overview
The Battle Engineer tree contains enhancements for a Artificer that specializes in damage. From enhancing your damage, to adding special damage boost, to making your character move quicker, even when a Rune Arm is charged, this tree allows for diverse combat attacks.
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Battle Engineer Icon.png
Battle Engineer
  • While wielding a Rune Arm at Charge Tier 1:
    • +8 Universal Spell Power
110
  • Artificer 1
Enhancement Infused Weapons I Icon.png
Infused Weapons I
  • Weapons wielding in the main hand gain:
    • +1 Enhancement Bonus
  • Gain:
    • +1 bonus to confirm a critical hit
    • +1 bonus to critical hit damage (before multipliers)
    • +5% Doublestrike
    • +5% Doubleshot
  • Wielded Rune Arm gains:
    • +1 Stable charge tier
    • Grants:
      • +8 Universal Spell Power when at Charge Tier 2
115
  • Battle Engineer
  • Artificer 3
Enhancement Infused Armor I Icon.png
Infused Armor I
  • Equipped Armor gains:
    • +1 to Enhancement Bonus
  • Equipped armor or docent grants:
    • +5 Physical Resistance Rating
    • -10% Arcane Spell Failure
    • Artificer Infusions are not affected by Arcane Spell Failure, but this assists with scroll use.
  • While wielding a Rune Arm
    • +8 Universal Spell Power while at Charge Tier 3
1110
  • Infused Weapons I
  • Artificer 6
Enhancement Infused Weapons II Icon.png
Infused Weapons II
  • Main Hand equipped weapon gains:
    • +1 Enhancement Bonus
  • While wielding a Crossbow, Bastard Sword, Dwarven Axe, Light Hammer, Warhammer, Morningstar:
    • +1 Competence Bonus Critical Multiplier
  • +1 to confirm a critical hit
  • +1 damage from critical hits (before multipliers)
  • Equipped Rune Arm gains:
    • +1 Stable Charge Tier
    • Grants +8 Universal Spell Power when at Charge Tier 4
1120
  • Infused Armor I
  • Artificer 12
Enhancement Infused Armor II Icon.png
Infused Armor II
  • Equipped Armor gains
    • +1 Enhancement Bonus
  • Equipped armor or docent grants:
    • +5 Physical Resistance Rating
    • -10% Arcane Spell Failure
    • Artificer Infusions are not affected by Arcane Spell Failure, but this assists with scroll use
  • +15 Physical and Magical Resistance Rating
  • When wielding a Rune Arm:
    • +8 Universal Spell Power at Charge Tier 5
1130
  • Infused Weapons II
  • Artificer 18
Enhancement Master Engineer Icon.png
Master Engineer
  • +4 Intelligence
  • +2 additional Enhancement Bonus of armor and equipped weapon in main hand
  • Main Hand Equipped weapon is now:
    • A Spellcasting Implement
    • Provides a +3 Implement Bonus to Universal Spell Power for every +1 of Enhancement Bonus on the weapon.
1140
  • Infused Armor II
  • Artificer 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Artificer Weapon Training Icon.png
Weapon Training

Multiple Selection

Select weapon to gain bonuses to attack and damage
121
  • Artificer 1
Enhancement Field Engineer Icon.png
Field Engineer
Rank 1:
  • +1 Concentration
  • +1 Disable Device
  • +1 Open Locks
Rank 2:
  • +2 Concentration
  • +2 Disable Device
  • +2 Open Locks
Rank 3:
  • +3 Concentration
  • +3 Disable Device
  • +3 Open Locks
  • +1 to Reflex Saves vs Traps
311
  • Artificer 1
Enhancement Field Scrapper Icon.png
Field Scrapper
Rank 1:
  • +1 Sunder DC
Rank 2:
  • +2 Sunder DCs
Rank 3:
  • +3 Sunder DCs
311
  • Artificer 1
Enhancement Thaumaturgical Conduits Icon.png
Thaumaturgical Conduits
Rune Arm build charge is:
Rank 1:
  • 10% faster
Rank 2:
  • 20% faster
Rank 3:
  • 33% faster
311
  • Artificer 1
Enhancement Item Defense Icon.png
Item Defense
Chance to negate item wear:
Rank 1:
  • +25%
Rank 2:
  • +50%
Rank 3:
  • +75%
311
  • Artificer 1
Antirequisite
  • Item Defense in other trees
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Artificer Weapon Training Icon.png
Weapon Training

Multiple Selection

Select weapon to gain bonuses to attack and damage
125
  • Weapon Training (Tier 1)
  • Artificer 2
Enhancement Wrack Construct Icon.png
Wrack Construct

Multiple Selection

Select melee or ranged attack
315
  • Artificer 2
Caustic Shot Icon.png
Caustic Strike

Multiple Selection

Pick a Melee or Ranged version of this attack.
315
  • Artificer Level 2
Enhancement Extra Action Boost Icon.png
Extra Action Boost
Rank 1:
  • +1 Action Boost Use
Rank 2:
  • +2 Action Boost Uses
Rank 3:
  • +3 Action Boost Uses
325
  • Artificer 2
Action Boost- Power Icon.png
Action Boost

Multiple Selection

Choose between Action Boost: Attack and Action Boost: Power
315
  • Artificer 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Artificer Weapon Training Icon.png
Weapon Training

Multiple Selection

Select weapon to gain bonuses to attack and damage
1210
  • Weapon Training (Tier 2)
  • Artificer 3
Enhancement Disable Construct Icon.png
Disable Construct
Cooldown: 25 seconds
Activate: Target construct or living construct is dazed:
Rank 1:
  • Lasts 10 Seconds
Rank 2:
  • Lasts 20 Seconds
Rank 3:
  • Lasts 30 Seconds
Removed on damage.
3110
  • Artificer 3
Shatter Defenses (Melee) Icon.png
Shatter Defenses

Multiple Selection

Pick a Melee or Ranged version of this attack
3110
  • Caustic Strike
  • Artificer 3
Spell Shocking Weapons Icon.png
Thundershock Imbue

Cooldown: 25 seconds

Imbue Toggle:

  • +1d6 Electric Damage on Hit
  • Scales with Spell Power
1210
  • Artificer 3
Increase Ability (Dexterity-Intelligence-Strength) Icon.png
Strength

Multiple Selection

+1 to Strength, Dexterity or Intelligence
1210
  • Artificer 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Artificer Weapon Training Icon.png
Weapon Training

Multiple Selection

Select weapon to gain bonuses to attack and damage
1220
  • Weapon Training (Tier 3)
  • Artificer 4
Endless Fusilade Icon.png
Battle Mastery

Multiple Selection

Select either Action Boost: Haste or Endless Fusilade.
11 or 2, depending on option chosen20
  • Weapon Training (Tier 4)
  • Artificer 4
Enhancement Agility Engine Icon.png
Agility Engine
While wearing a Rune Arm:
Rank 1:
  • +3% Doublestrike and Doubleshot
  • +1 Imbue Dice
Rank 2:
  • +6% Doublestrike and Doubleshot
  • +2 Imbue Dice
Rank 3:
  • +10% Doublestrike and Doubleshot
  • +3 Imbue Dice
3120
  • Artificer 4
Increase Ability (Dexterity-Intelligence-Strength) Icon.png
Strength

Multiple Selection

+1 to Strength, Dexterity or Intelligence
1220
  • Strength (Tier 3)
  • Artificer 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Artificer Weapon Training Icon.png
Reconstructed Armaments

Multiple Selection

Select a set of weapons go gain Critical Threat Range
1130
  • Weapon Training (Tier 4)
  • Character Level 12
  • Artificer 5
Enhancement Weapon Attachment Icon.png
Weapon Attachment

Cooldown: 15 seconds

Activate: Attaches a Weapon, the weapon gains:

  • +0.5[W]
  • Lasts until Rest or it is Unequipped
1130
  • One of:
    • Construct Essence
    • Warforged Traits
  • Character Level 12
  • Artificer 5
Thunder-Shock Weapon (Crossbow) Icon.png
Thunder-Shock Weapon

Multiple Selection

Pick a melee or ranged version of this attack.
1130
  • Shatter Defenses (Tier 3)
  • Character Level 12
  • Artificer 5
Enhancement Unlock Potential Icon.png
Unlock Potential
  • While wielding a Rune Arm
    • +20 Melee Power
    • +20 Ranged Power
    • +1 Imbue Dice
1130
  • Agility Engine (Tier 4)
  • Character Level 12
  • Artificer 5
Enhancement Tactical Mobility Icon.png
Tactical Mobility

While wielding a Rune Arm, gain:

  • +10% Action Boost bonus to Movement Speed
1130
  • Character Level 12
  • Artificer 5