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Wood Elf Tree

From DDO Compendium
Tree For: Wood Elf
Unlock
Free
Wood Elf Tree.png
Overview
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Elven Accuracy Icon.png
Elven Accuracy I
  • +2% to hit with all attacks
  • +2 Meters to the range of Point Blank Shot and Ranged Attack for every Elven Core Ability you possess from this tree.
110
Increase Ability (Strength-Dexterity) Icon.png
Nature I

Select an ability score to increase:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Strength Icon.png Strength: +1 Strength
120
  • Character Level 4
  • Elven Accuracy I
Enhancement Elven Accuracy Icon.png
Elven Accuracy II
  • +2% to hit with all attacks
110
  • Character Level 7
  • Nature I
Increase Ability (Strength-Dexterity) Icon.png
Nature II

Select an ability score to increase:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Strength Icon.png Strength: +1 Strength
120
  • Character Level 11
  • Elven Accuracy II
Enhancement Elven Accuracy Icon.png
Elven Accuracy III
  • +2% to hit with all attacks
110
  • Character Level 16
  • Nature II
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Adept of Trees Icon.png
Adept of Trees
Rank 1:
  • +1 Tumble
  • +1 Hide
  • +1 Saves vs. Poison
  • +1 Saves vs. Disease
Rank 2:
  • +2 Tumble
  • +2 Hide
  • +2 Saves vs. Poison
  • +2 Saves vs. Disease
Rank 3:
  • +3 Tumble
  • +3 Hide
  • +3 Saves vs. Poison
  • +3 Saves vs. Disease
311 None
Enhancement Child of Nature Icon.png
Child of Nature

Activation Cost: 1 Hit Point and 10 Spell Points
Cooldown: 3 Seconds

You are able to product an Entangle effect. Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creates suffer:

  • 90% penalty to movement speed
  • 50% penalty to attack speed
  • -1 penalty to attack rolls
  • -1 penalty to AC
  • -1 penalty to Reflex Saves
  • Negated with: Reflex DC: 10 + Half Character Level + Wisdom Modifier
  • Entangled creates may leave the affected area to escape it's effect, or attempt to make a Strength check every 2 seconds to negate
  • Area of effect fire spells will destroy these vines and free any entangled creatures
  • Incorporeal creatures and oozes are naturally immune
  • Fire elementals and other fire creatures are immune because they burn through the plants
111 None
Enhancement Keen Senses Icon.png
Keen Senses
Rank 1:
  • +1 Listen
  • +1 Search
  • +1 Spot
Rank 2:
  • +2 Listen
  • +2 Search
  • +2 Spot
Rank 3:
  • +3 Listen
  • +3 Search
  • +3 Spot
311 None
Enhancement Aerenal Weapon Training Icon.png
Wood Elf Weapon Training
  • When using Longswords, Rapiers, Scimitars, Shortbows, and Longbows
    • +1 to hit
    • +1 damage
  • When using Falchions
    • +1 to hand
    • +2 to damage
121 None
Enhancement Arcane Fluidity Icon.png
Arcane Fluidity
Your arcane spell failure chance while wearing armor is decreased by:
Rank 1:
  • 5%
Rank 2:
  • 10%
Rank 3:
  • 15%
This has no effect on arcane spell failure from shields
311 None
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Wild Step Icon.png
Wild Step

Cooldown: 30 Seconds

  • Passive: +5 to Tumble
  • When you tumble, you gain:
    • +10% Action Boost bonus to movement speed
    • +10% Action Boost bonus to Missile Deflection
    • Lasts for 10 seconds
115 None
Enhancement Enchantment Lore Icon.png
Enchantment Lore
Rank 1:
  • +2 to saves vs. Enchantments
Rank 2:
  • +4 to saves vs. Enchantments
Rank 3:
  • +6 to saves vs. Enchantments
  • +1 Enchantment spell DC
315 None
Enhancement Nothing is Hidden Icon.png
Nothing is Hidden
Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although the Search check occurs at:
Rank 1:
  • A -12 penalty
Rank 2:
  • A -8 penalty
Rank 3:
  • A -4 penalty
315
  • Keen Senses
Enhancement Aerenal Weapon Training Icon.png
Wood Elf Weapon Training
  • When using Longswords, Rapiers, Scimitars, Shortbows, and Longbows
    • +1 to hit
    • +1 damage
  • When using Falchions
    • +1 to hand
    • +2 to damage
125
  • Wood Elf Weapon Training (Tier 1)
Enhancement Runebow Icon.png
Arcanum
Rank 1:
  • +25 Spell Points
  • +1 Spell Penetration
Rank 2:
  • +50 Spell Points
  • +2 Spell Penetration
Rank 3:
  • +100 Spell Points
  • +3 Spell Penetration
325 None
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Rugged Upbringing Icon.png
Forest Origins

Select your origin:

  • Enhancement Faith of the Forest Icon.png Faith of the Forest: You now count Rapiers, Falchions, and Shortbows as Favored Weapons, regardless of your Deity.
  • Enhancement Oath of the Wild Icon.png Oath of the Wild: You take an oath to forgo metal armor, metal shields, and Run Arms. As long as you do not have these equipped:
    • +10 Physical Resistance Rating
  • Enhancement Rugged Upbringing Icon.png Rugged Upbringing: While Raging:
    • +5% Doublestrike with Longswords, Rapiers, Scimitars, and Falchions
1110 None
Enhancement Fey Energy Tap Icon.png
Fey Energy Tap
Activation Cost: 1 Hit Point
Cooldown: 2 Minutes
Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last.
Rank 1:
  • 1 use per rest
Rank 2:
  • 3 uses per rest
Rank 3:
  • 5 uses per rest
3110
  • Enchantment Lore
Favored Enemy (Elf) Icon.png
Fey Sight
  • While you have 100 or more spell points, you can see things as they truly are
    • You are able to see invisible creatures and pierce illusions
1210
  • Fey Energy Tap
Enhancement Aerenal Weapon Training Icon.png
Wood Elf Weapon Training
  • When using Longswords, Rapiers, Scimitars, Shortbows, and Longbows
    • +1 to hit
    • +1 damage
  • When using Falchions
    • +1 to hand
    • +2 to damage
1210
  • Wood Elf Weapon Training (Tier 2)
Enhancement Arcane Archer Icon.png
Arcane Archer
  • You can access to the Arcane Archer enhancement tree.
    • The Elf: Arcane Archer tree uses your total character level instead of Ranger level, but advances the Core Abilities at a slower rate
    • You cannot spend action points in both the Ranger Arcane Archer and Elf Arcane Archer trees
1410
  • Arcanum
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Wild Swings Icon.png
Forest's Versatility

Select an option:

  • Enhancement Drive Them Back Icon.png Drive Them Back: +10% Chance of Shield Bash with non-metal shields
  • Enhancement Ferocity (Wood Elf) Icon.png Ferocity: +3 to Damage while use Two Handed Weapons
  • Enhancement Like a Leaf Icon.png Like a Leaf: +2 to Attack and Damage while Single Weapon Fighting
  • Enhancement Through the Branches Icon.png Through the Branches: +3% Doubleshot with Longbows and Shortbows
  • Spell Vigor Icon.png Spell-Like Ability: Vigor
    You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
  • Enhancement Wild Swings Icon.png Wild Swings: +5% Offhand Strike Chance
1115 None
Enhancement Forest's Finesse Icon.png
Forest's Finesse
  • While wielding Longswords, Rapiers, Scimitars, Falchions, Shortbows, and Longbows:
    • You may use your Dexterity modifier to determine damage
1115
  • Wood Elf Weapon Training (Tier 4)
Enhancement Aerenal Weapon Training Icon.png
Wood Elf Weapon Training
  • When using Longswords, Rapiers, Scimitars, Shortbows, and Longbows
    • +1 to hit
    • +1 damage
  • When using Falchions
    • +1 to hand
    • +2 to damage
1215
  • Wood Elf Weapon Training (Tier 3)
Enhancement Skill Icon.png
Skill
  • +3% Doublestrike
  • +3% Doubleshot
  • +3% Dodge
  • +3% Dodge Bypass
1115
  • Wood Elf Weapon Training (Tier 4)