Wood Elf Tree

From DDO Compendium


Tree For: Wood Elf
Unlock
Free
Wood Elf Tree.png
Overview
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Elven Accuracy Icon.png
Elven Accuracy
110
Increase Ability (Strength-Dexterity) Icon.png
Nature

Multiple Selection

+1 to Dexterity or Strength
121
  • Character Level 4
  • Elven Accuracy
Enhancement Elven Accuracy Icon.png
Elven Accuracy
113
  • Character Level 7
  • Nature
Increase Ability (Strength-Dexterity) Icon.png
Nature

Multiple Selection

+1 to Dexterity or Strength
124
  • Character Level 11
  • Elven Accuracy
Enhancement Elven Accuracy Icon.png
Elven Accuracy
116
  • Character Level 16
  • Nature
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Adept of Trees Icon.png
Adept of Trees
Rank 1:
  • +1 Tumble
  • +1 Hide
  • +1 Saves vs. Poison
  • +1 Saves vs. Disease
Rank 2:
  • +2 Tumble
  • +2 Hide
  • +2 Saves vs. Poison
  • +2 Saves vs. Disease
Rank 3:
  • +3 Tumble
  • +3 Hide
  • +3 Saves vs. Poison
  • +3 Saves vs. Disease
311 None
Enhancement Child of Nature Icon.png
Child of Nature
Spell Entangle Icon.pngSpell-Like Ability:
Entangle
Metamagic: Embolden, Enlarge, Heighten, Quicken
Cooldown: 3 Seconds
Activation Cost: 1 Hit Point and 10 Spell Points

Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures areimmune because they burn through the plants.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.


Reflex DC: 10 + Half Character Level + Wisdom Modifier
111 None
Enhancement Keen Senses Icon.png
Keen Senses
Rank 1:
  • +1 Listen
  • +1 Search
  • +1 Spot
Rank 2:
  • +2 Listen
  • +2 Search
  • +2 Spot
Rank 3:
  • +3 Listen
  • +3 Search
  • +3 Spot
311 None
Enhancement Aerenal Weapon Training Icon.png
Wood Elf Weapon Training

When wielding a Longsword, Rapier, Scimitar, Shortbow, or Longbow:

  • +1 To Hit
  • +1 Damage


When wielding a Falchion:

  • +1 To Hit
  • +2 Damage
121 None
Enhancement Arcane Fluidity Icon.png
Arcane Fluidity
Arcane spell failure chance while wearing armor is decreased by:
Rank 1:
  • 5%
Rank 2:
  • 10%
Rank 3:
  • 15%
This has no effect on arcane spell failure from shields
311 None
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Wild Step Icon.png
Wild Step

When tumbling, Gain:

  • +10% Action Boost bonus to Movement Speed
  • +10% Action Boost bonus to Missile Deflection
  • Lasts 10 Seconds


Passive:

  • +5 Tumble
115 None
Enhancement Enchantment Lore Icon.png
Enchantment Lore
Rank 1:
  • +2 Save vs. Enchantments
Rank 2:
  • +4 Save vs. Enchantments
Rank 3:
  • +6 Save vs. Enchantments
  • +1 Enchantment DC
315 None
Enhancement Nothing is Hidden Icon.png
Nothing is Hidden
Automatically perform a Search check to locate traps and secret doors when in Spot range. The Search check occurs with:
Rank 1:
  • -12 Search
Rank 2:
  • -8 Search
Rank 3:
  • -4 Search
315
  • Keen Senses
Enhancement Aerenal Weapon Training Icon.png
Wood Elf Weapon Training

When wielding a Longsword, Rapier, Scimitar, Shortbow, or Longbow:

  • +1 To Hit
  • +1 Damage


When wielding a Falchion:

  • +1 To Hit
  • +2 Damage
125
  • Wood Elf Weapon Training (Tier 1)
Enhancement Runebow Icon.png
Arcanum
Rank 1:
  • +25 Spell Points
  • +1 Spell Penetration
Rank 2:
  • +50 Spell Points
  • +2 Spell Penetration
Rank 3:
  • +100 Spell Points
  • +3 Spell Penetration
325 None
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Rugged Upbringing Icon.png
Forest Origins

Multiple Selection

1110 None
Enhancement Fey Energy Tap Icon.png
Fey Energy Tap
Activation Cost: 1 Hit Point
Cooldown: 2 Minutes

Activate: All party members gain:

  • Temporary Spell Points
  • 10% Incorporeality
  • -2 Will Save
  • Lasts until Temporary Spell Points are Lost
Rank 1:
  • 1 Use
Rank 2:
  • 3 Uses
Rank 3:
  • 5 Uses
3110
  • Enchantment Lore
Favored Enemy (Elf) Icon.png
Fey Sight

While above 100 Spell Points gain:

  • Ability to see invisible creatures
  • Ability to Pierce Illusions
1210
  • Fey Energy Tap
Enhancement Aerenal Weapon Training Icon.png
Wood Elf Weapon Training

When wielding a Longsword, Rapier, Scimitar, Shortbow, or Longbow:

  • +1 To Hit
  • +1 Damage


When wielding a Falchion:

  • +1 To Hit
  • +2 Damage
1210
  • Wood Elf Weapon Training (Tier 2)
Enhancement Arcane Archer Icon.png
Arcane Archer
1410
  • Arcanum
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Wild Swings Icon.png
Forest's Versatility

Multiple Selection

1115 None
Enhancement Forest's Finesse Icon.png
Forest's Finesse
  • While wielding Longswords, Rapiers, Scimitars, Falchions, Shortbows, and Longbows:
    • Use Dexterity Modifier for Damage
1115
  • Wood Elf Weapon Training (Tier 4)
Enhancement Aerenal Weapon Training Icon.png
Wood Elf Weapon Training

When wielding a Longsword, Rapier, Scimitar, Shortbow, or Longbow:

  • +1 To Hit
  • +1 Damage


When wielding a Falchion:

  • +1 To Hit
  • +2 Damage
1215
  • Wood Elf Weapon Training (Tier 3)
Enhancement Skill Icon.png
Skill
  • +3% Doublestrike
  • +3% Doubleshot
  • +3% Dodge
  • +3% Dodge Bypass
1115
  • Wood Elf Weapon Training (Tier 4)