War Soul Tree

From DDO Compendium


Tree For: Favored Soul
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War Soul Tree.png
Overview

War Souls are fierce, earthy favored souls, who pray for peace but prepare for war. Their strong wills, powerful personalities, and devotion to their deities make them fearsome combatants.

War souls tend to have the more extroverted characteristics associated with their deities. Occasionally they can be found scouting terrain in peacetime, and some have been known to hide their identities to spy on enemy nations. They rarely go on adventures, and when they do it's to obtain some artifact or wondrous weapon to increase their prowess.

Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Smite Foe Icon.png
Smite Foe

Multiple Selection

Choose between a Melee or Ranged attack
110
  • Favored Soul 1
Enhancement Resilience of Battle Icon.png
Resilience of Battle
  • Damage Reduction 5/-
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
115
  • Smite Foe
  • Favored Soul 3
Enhancement Sanctuary Icon.png
Sanctuary

Activation Cost: 10 Spell Points
Cooldown: 1 Minute

  • Activate:
    • +20 Sacred bonus to Physical Resistance Rating
    • Lasts 20 seconds
  • Passive:
    • +2 Armor Class
    • +5 Fire Spell Power
    • +5 Light Spell Power
1110
  • Resilience of Battle
  • Favored Soul 6
Enhancement War Domain- Blur Icon.png
War Caster: Blur
  • Enhancement War Domain- Blur Icon.png The spell Blur is added to the spellbook as a level 2 spell.
  • You gain:
    • The effects of the Blur spell
    • A 10% Sacred bonus to Maximum Hit Points
    • +2 Armor Class
    • +5 Fire Spell Power
    • +5 Light Spell Power
1120
  • Sanctuary
  • Favored Soul 12
Enhancement War Domain- Haste Icon.png
War Caster: Haste
  • Enhancement War Domain- Haste Icon.png The spell Haste is added to the spellbook as a level 3 spell.
  • +1 Competence Bonus to Critical Threat Range with your Favored Weapon
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
1130
  • War Caster: Blur
  • Favored Soul 18
Enhancement Implacable Foe Icon.png
Implacable Foe

Multiple Selection

Choose between a Strength, Wisdom and Charisma Variants
1140
  • War Caster: Haste
  • Favored Soul 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Divine Might Icon.png
Divine Might

Multiple Selection

Choose between a Wisdom and Charisma Variants
311
  • Favored Soul 1
Antirequisite
  • Know the Angles
  • Might's Reward
Enhancement Toughness Icon.png
Toughness
Rank 1:
  • +5 Maximum Hit Points
Rank 2:
  • +10 Maximum Hit Points
Rank 3:
  • +15 Maximum Hit Points
311
  • Favored Soul 1
Enhancement Righteous Weapons Icon.png
Righteous Weapons
  • When wielding your religion's favored weapon, it gains:
    • +1 to hit and damage
    • +3 Universal Spell Power
121
  • Favored Soul 1
Enhancement Sacred Touch Icon.png
Sacred Touch
Sacred Touch: When you heal allies (with positive energy damage spells) they gain:
Rank 1:
  • +1 Armor Class
  • +1 Physical Resistance
Rank 2:
  • +2 Armor Class
  • +2 Physical Resistance
Rank 3:
  • +3 Armor Class
  • +3 Physical Resistance
Lasts 12 seconds
311
  • Favored Soul 1
Enhancement Awareness Icon.png
Awareness
Rank 1:
  • +1 Listen
  • +1 Search
  • +1 Spot
Rank 2:
  • +2 Listen
  • +2 Search
  • +2 Spot
Rank 3:
  • +3 Listen
  • +3 Search
  • +3 Spot
  • +1 Saving Throws vs. Traps
311
  • Favored Soul 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Smite Weakness Icon.png
Smite Weakness
  • When you strike an enemy with Smite Foe:
    • They gain four to seven stacks of Vulnerable.
    • For each stack
      • Target takes 1% more damage
      • Stacks lasts 3 seconds
      • This effect stacks up to 20 times
      • Lose one stack on expiration
125
  • Favored Soul 2
Enhancement Wall of Steel Icon.png
Wall of Steel
Rank 1:
  • +3 Physical Resistance Rating
Rank 2:
  • +6 Physical Resistance Rating
Rank 3:
  • +10 Physical Resistance Rating
315
  • Favored Soul 2
Enhancement Righteous Weapons Icon.png
Righteous Weapons
  • When wielding your religion's favored weapon, it gains:
    • +1 to hit and damage
    • +3 Universal Spell Power
125
  • Righteous Weapons (Tier 1)
  • Favored Soul 2
Enhancement Inflame Icon.png
Inflame
Cooldown: 90 Seconds
Activate: You and your nearby allies gain:
Rank 1:
  • +2 Action Boost bonus to Armor Class
  • +2 Action Boost bonus to Attack Rolls
  • +2 Action Boost bonus to Damage Rolls
Rank 2:
  • +3 Action Boost bonus to Armor Class
  • +3 Action Boost bonus to Attack Rolls
  • +3 Action Boost bonus to Damage Rolls
Rank 3:
  • +4 Action Boost bonus to Armor Class
  • +4 Action Boost bonus to Attack Rolls
  • +4 Action Boost bonus to Damage Rolls
Lasts for 30 seconds
315
  • Favored Soul 2
Haste Boost Icon.png
Action Boost
Activation Cost: 1 Action Boost
Cooldown: 30 Seconds
Action Boost:
Rank 1:
  • +10% Action Boost bonus to Attack Speed
Rank 2:
  • +20% Action Boost bonus to Attack Speed
Rank 3:
  • +30% Action Boost bonus to Attack Speed
Lasts 20 seconds
315
  • Favored Soul 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Arcane Encumbrance Icon.png
Magic Backlash
When an enemy damages you with a spell, there is a chance that they will be knocked down.
Rank 1:
  • 10% chance of knock down
Rank 2:
  • 20% chance of knock down
Rank 3:
  • 30% chance of knock down
Does not affect bosses, does not trigger from positive energy spells.
3110
  • Favored Soul 3
Enhancement Radiant Flourish Icon.png
Radiant Flourish

Multiple Selection

Choose between a Melee or Ranged attack
3110
  • Favored Soul 3
Enhancement Righteous Weapons Icon.png
Righteous Weapons
  • When wielding your religion's favored weapon, it gains:
    • +1 to hit and damage
    • +3 Universal Spell Power
1210
  • Righteous Weapons (Tier 2)
  • Favored Soul 3
Enhancement Greater Inflame Icon.png
Greater Inflame
Inflame now also grants:
Rank 1:
  • 5% Action Boost bonus to Acid Energy Absorption
  • 5% Action Boost bonus to Cold Energy Absorption
  • 5% Action Boost bonus to Electric Energy Absorption
  • 5% Action Boost bonus to Fire Energy Absorption
  • 5% Action Boost bonus to Sonic Energy Absorption
  • +2 Action Boost bonus to all Saving Throws
Rank 2:
  • 10% Action Boost bonus to Acid Energy Absorption
  • 10% Action Boost bonus to Cold Energy Absorption
  • 10% Action Boost bonus to Electric Energy Absorption
  • 10% Action Boost bonus to Fire Energy Absorption
  • 10% Action Boost bonus to Sonic Energy Absorption
  • +3 Action Boost bonus to all Saving Throws
Rank 3:
  • 15% Action Boost bonus to Acid Energy Absorption
  • 15% Action Boost bonus to Cold Energy Absorption
  • 15% Action Boost bonus to Electric Energy Absorption
  • 15% Action Boost bonus to Fire Energy Absorption
  • 15% Action Boost bonus to Sonic Energy Absorption
  • +4 Action Boost bonus to all Saving Throws
Energy Absorption reduces damage from that energy type by a percentage, after Energy Resistance has been taken into account
3110
  • Inflame
  • Favored Soul 3
Increase Ability (Wisdom-Strength-Charisma) Icon.png
Wisdom, Strength or Charisma

Multiple Selection

+1 Wisdom, Strength or Charisma
1210
  • Favored Soul 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Ameliorating Strike Icon.png
Ameliorating Strike
  • When you strike an enemy with Smite Foe, you and your nearby allies are:
    • Healed for 1d3 per character level
    • Benefit from the effects of the Lesser Restoration spell
    • The heal from Ameliorating Strike is affected by your Positive Spell Power
    • The heal only triggers once per use
1220
  • Favored Soul 4
Enhancement Silence the Wicked Icon.png
Silence the Wicked

Multiple Selection

Choose between a Melee or Ranged attack
3120
  • Favored Soul 4
Enhancement Righteous Weapons Icon.png
Righteous Weapons
  • When wielding your religion's favored weapon, it gains:
    • +1 to hit and damage
    • +3 Universal Spell Power
1220
  • Righteous Weapons (Tier 3)
  • Favored Soul 4
Enhancement Holy Striker Icon.png
Holy Striker

Multiple Selection

+3/6/10% Doublestrike or Doubleshot
3120
  • Favored Soul 4
Increase Ability (Wisdom-Strength-Charisma) Icon.png
Wisdom, Strength or Charisma

Multiple Selection

+1 Wisdom, Strength or Charisma
1220
  • Wisdom, Strength or Charisma (Tier 3)
  • Favored Soul 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Divine Power Icon.png
Divine Power
  • +6 Sacred Bonus to Strength
  • Base Attack Bonus to a fighter of the same level
  • +1 Competence Bonus to Critical Multiplier with weapons
1230
  • Character Level 12
  • Favored Soul 5
Enhancement Divine Vessel Icon.png
Divine Vessel

Multiple Selection

Choose between a Melee or Ranged attack
1130
  • Character Level 12
  • Favored Soul 5
Enhancement Wrathful Weapons Icon.png
Wrathful Weapons
  • While wielding your religion's favored weapon, it gains:
    • +3 to Hit
    • +3 to Damage
    • +9 Universal Spell Power
    • On a Vorpal Hit:
      • +10d6 Light Damage on Hit
      • Lasts 12 second
      • This scales with 200% of the higher of Melee or Ranged Power
1230
  • Righteous Weapons (Tier 4)
  • Character Level 12
  • Favored Soul 5
Enhancement Wrathful Weapons Icon.png
Divine Champion
  • While wearing Medium armor (or in the Mithral body feat), you gain:
    • +5% Doublestrike
    • +5% Doubleshot
    • +5 to confirm Critical Hits
    • +5 Critical Hit Damage (before weapon multipliers)
1230
  • Character Level 12
  • Favored Soul 5
Enhancement Divine Intervention Icon.png
Divine Intervention

Activation Cost: 30 Spell Points
Cooldown: 2 Minutes

Activate: Targeted allies:

  • Hit point damage cannot go below -9
  • When incapacitated:
    • They are healed 10 to 39 hit points
    • After heal the effect ends
1230
  • Character Level 12
  • Favored Soul 5