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Earth Savant Tree

From DDO Compendium
Tree For: Sorcerer
Unlock
Free
Earth Savant Tree.png
Overview

Elemental savants study the basic building blocks of existence - air, earth, fire, and water - learning to harness their powers. Eventually they transcend their mortal forms and become elemental beings.

Elemental savants often begin their careers as individuals intrigued by one or all of the classic elements. Before they ever take levels in the prestige class, these spellcasters typically find themselves drawn to spells of a particular energy type. These spellcasters find satisfaction in the unleashed purity of the elemental energy forms, and they become elemental savants to grow closer to the element that becomes their favorite.

Earth Savants study the earth and acid, and can wield it through spells as it it was a part of their being.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Earth Savant Icon.png
Earth Savant
  • Every point you spend in the Earth Savant enhancement tree provides +0.75 Universal Spell Power
  • Passive:
    • +10 Acid Spell Power
    • +1 Caster Level when casting Acid and Earth spells
    • -10 Electric and Sonic Spell Power
    • -1 Caster Level when casting Electric, Sonic, and Air spells


Selecting this enhancement will prevent you from spending points in the Air Savant enhancement tree.
110
  • Sorcerer 1
Enhancement Earth Affinity Icon.png
Earth Affinity
  • Passive:
    • +10 Acid Spell Power
    • +1 Caster Level when casting Acid and Earth spells
    • -10 Electric and Sonic Spell Power
    • -1 Caster Level when casting Electric, Sonic, and Air spells
115
  • Earth Savant
  • Sorcerer 3
Enhancement Greater Earth Affinity Icon.png
Greater Earth Affinity
  • Passive:
    • +10 Acid Spell Power
    • +1 Caster Level when casting Acid and Earth spells
    • +1 Maximum Caster Level when casting Acid and Earth spells
    • -10 Electric and Sonic Spell Power
    • -1 Caster Level when casting Electric, Sonic, and Air spells
1110
  • Earth Affinity
  • Sorcerer 6
Enhancement Crumbling Icon.png
Crumbling
  • Passive:
    • On Acid Spell Cast: Your target randomly gains one stacks of Armor Destruction
    • +10 Acid Spell Power
    • +1 Caster Level when casting Acid and Earth spells
    • +1 Maximum Caster Level when casting Acid and Earth spells
    • -10 Electric and Sonic Spell Power
    • -1 Caster Level when casting Electric, Sonic, and Air spells


Armor Destruction: Target:

  • Receives a -2 AC penalty
  • Loses 2% of its Fortification
  • Lasts 20 seconds
  • If replied before it wears off, the effect with stack and the duration reset
  • Can be stacked up to 4 times
1120
  • Greater Earth Affinity
  • Sorcerer 12
Enhancement One With Stone Icon.png
One With Stone
  • Passive:
    • Immunity to Petrification
    • +10 Acid Spell Power
    • +1 Caster Level when casting Acid and Earth spells
    • +1 Maximum Caster Level when casting Acid and Earth spells
    • -10 Electric and Sonic Spell Power
    • -1 Caster Level when casting Electric, Sonic, and Air spells
1130
  • Crumbling
  • Sorcerer 18
Elemental Apotheosis- Earth Icon.png
Elemental Apotheosis: Earth

Activation Cost: 50 Spell Points
Cooldown: 3 Seconds

Activate this ability to transform into an Earth Elemental.

  • While in elemental form, you gain:
    • +100% fortification
    • +20 Acid Spell Power
    • +2% Acid Spell Critical Chance
    • +1 bonus to Caster Level for Acid and Earth Spells
    • +1 bonus to Maximum Caster Level for Acid and Earth Spells
    • -3 penalty to Caster Level for Air, Fire, and Water Spells
    • -3 penalty to Maximum Caster Level for Air, Fire, and Water Spells
    • +10 Racial bonus to Acid Resistance
    • +25 Physical Resistance Rating
    • -10 penalty to Electric Resistance
    • Spells cost an additional 10% Spell Points to cast
    • If you are a Warforged, you are no longer considered a Living Construct, and so are immune to Repair spells, but can be healed normally by Positive Energy spells.


  • Passive even while not in elemental form:
    • +2 Charisma
    • +10 Acid Spell Power
    • +1 Caster Level when casting Acid and Earth spells
    • +1 Maximum Caster Level when casting Acid and Earth spells
    • -10 Electric and Sonic Spell Power
    • -1 Caster Level when casting Electric, Sonic, and Air spells


When your Acid Spells strike a creature that is resistant or immune to that damage type they will become vulnerable for the next strike.
1140
  • One With Stone
  • Sorcerer 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Acid Spray Icon.png
Acid Spray
Spell Acid Spray Icon.pngSpell-Like Ability:
Acid Spray
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Sorcerer 1
Enhancement Stability Icon.png
Stability
Rank 1:
  • +2 Balance
  • +2 Concentration
Rank 2:
  • +4 Balance
  • +4 Concentration
Rank 3:
  • +6 Balance
  • +6 Concentration
  • +1 Fortitude Save
311
  • Sorcerer 1
Enhancement One with the Soil Icon.png
One with the Soil
Rank 1:
  • +3 bonus to Acid Resistance
Rank 2:
  • +6 bonus to Acid Resistance
Rank 3:
  • +10 bonus to Acid Resistance
311
  • Sorcerer 1
Spell Critical- Acid Icon.png
Spell Critical: Acid I
  • +2% chance to critically hit for Acid damage spells
121
  • Sorcerer 1
Enhancement Erosion Icon.png
Erosion
Whenever you cast an Acid damage spell, you gain +5 to your Acid Spell Power for 6 seconds.
Rank 1:
  • This stacks up to 1 times
Rank 2:
  • This stacks up to 3 times
Rank 3:
  • This stacks up to 5 times
311
  • Sorcerer 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Choose Efficient Empower or Efficient Quicken feats, reducing that feats cost per rank.
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Sorcerer 2
Enhancement Pierce Acid Resistance Icon.png
Pierce Acid Resistance
Rank 1:
  • Your Acid damage spells now bypass 5 points of your target's resistance to those damage types, if any.
Rank 2:
  • Your Acid damage spells now bypass 10 points of your target's resistance to those damage types, if any.
Rank 3:
  • Your Acid Sonic damage spells now bypass 15 points of your target's resistance to those damage types, if any.
325
  • One with the Soil
  • Sorcerer 2
Spell Critical- Acid Icon.png
Spell Critical: Acid II
  • +2% chance to critically hit for Acid damage spells
125
  • Spell Critical: Acid I
  • Sorcerer 2
Enhancement Devouring Earth Icon.png
Devouring Earth
Whenever you cast an Acid damage spell, you have a chance to gain 3 Temporary Spell Points
Rank 1:
  • 10% chance
Rank 2:
  • 20% chance
Rank 3:
  • 30% chance
315
  • Erosion
  • Sorcerer 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Choose Efficient Empower or Efficient Quicken feats, reducing that feats cost per rank.
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
3210
  • Efficient Metamagic (Tier 2)
  • Sorcerer 3
Feat Spell Penetration Icon.png
Spell Penetration
  • +1 to your Caster Level check to overcome enemy Spell Resistance.
1210
  • Sorcerer 3
Spell Critical- Acid Icon.png
Spell Critical: Acid III
  • +2% chance to critically hit for Acid damage spells
1210
  • Spell Critical: Acid II
  • Sorcerer 3
Increase Ability (Charisma-Constitution) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Constitution Icon.png Constitution: +1 Constitution
1210
  • Sorcerer 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Melf's Acid Arrow Icon.png
Acid Arrow
Spell Melf's Acid Arrow Icon.pngSpell-Like Ability:
Melf's Acid Arrow
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 15 Seconds
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 5 Seconds
3120
  • Acid Spray
  • Sorcerer 4
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
  • -1 Spell Point cost
Rank 2:
  • -2 Spell Point cost
2220
  • Heighten Spell Feat
  • Efficient Metamagic (Tier 3)
  • Sorcerer 4
Enhancement Earthen Armor Icon.png
Earthen Armor
Rank 1:
  • Gain a +1 stacking bonus to your Armor Class
Rank 2:
  • Gain a +1 stacking bonus to your Armor Class
2120
  • Sorcerer 4
Spell Critical- Acid Icon.png
Spell Critical: Acid IV
  • +2% chance to critically hit for Acid damage spells
1220
  • Spell Critical: Acid III
  • Sorcerer 4
Increase Ability (Charisma-Constitution) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Constitution Icon.png Constitution: +1 Constitution
1220
  • Increased Ability (Tier 3)
  • Sorcerer 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Acid Blast Icon.png
Acid Blast
Spell Acid Blast Icon.pngSpell-Like Ability:
Acid Blast
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 18 Seconds
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 12 Seconds
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
3120
  • Acid Arrow
  • Sorcerer 4
Awaken Elemental Weakness- Acid Icon.png
Awaken Elemental Weakness: Acid

Activation Cost: 5 Spell Points
Cooldown: 20 Seconds

  • You are able to curse an enemy, increasing Acid damage they take by 15%.
  • If this target is resistant or immune to acid attacks it negates that protection instead
1230
  • Character Level 12
  • Sorcerer 5
Spell Summon Monster V - Medium Earth Elemental Icon.png
Earthgrab

Activation Cost: 15 Spell Points
Cooldown: 15 Seconds

  • Earthen hands grasp your foe, rendering him helpless
    • Deals bludgeoning damage over dime on a failed save
    • Reflex DC: 10 + Sorcerer Level + Constitution Modifier
1230
  • Earthen Armor
  • Character Level 12
  • Sorcerer 5
Enhancement Evocation Focus Icon.png
Conjuration Focus
  • You have trained extensively in Conjuration magic
    • +1 bonus to your DCs of spells from the Conjuration school
1230
  • Character Level 12
  • Sorcerer 5
Enhancement Spellpower- Universal Icon.png
Elemental Diversification

Select an opposing Spell Power

  • Feat Epic Spell Power- Fire Icon.png Power of Flame: +15 Fire Spell Power
  • Feat Epic Spell Power Force Icon.png Power of Force: +10 Force Spell Power
  • Feat Epic Spell Power- Cold Icon.png Power of Frost: +15 Cold Spell Power
1230
  • Character Level 12
  • Sorcerer 5