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Earth Savant Tree

From DDO Compendium
Tree For: Sorcerer
Unlock
Free
Earth Savant Tree.png
Overview
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Earth Savant Icon.png
Earth Savant
  • Every point you spend in the Earth Savant enhancement tree provides +0.75 Universal Spell Power
  • Passive:
    • +10 Acid Spell Power
    • +1 Caster Level when casting Acid and Earth spells
    • -10 Electric and Sonic Spell Power
    • -1 Caster Level when casting Electric, Sonic, and Air spells


Selecting this enhancement will prevent you from spending points in the Air Savant enhancement tree.
110
  • Sorcerer 1
Enhancement Earth Affinity Icon.png
Earth Affinity
  • Passive:
    • +10 Acid Spell Power
    • +1 Caster Level when casting Acid and Earth spells
    • -10 Electric and Sonic Spell Power
    • -1 Caster Level when casting Electric, Sonic, and Air spells
115
  • Earth Savant
  • Sorcerer 3
Enhancement Greater Earth Affinity Icon.png
Greater Earth Affinity
  • Passive:
    • +10 Acid Spell Power
    • +1 Caster Level when casting Acid and Earth spells
    • +1 Maximum Caster Level when casting Acid and Earth spells
    • -10 Electric and Sonic Spell Power
    • -1 Caster Level when casting Electric, Sonic, and Air spells
1110
  • Earth Affinity
  • Sorcerer 6
Enhancement Crumbling Icon.png
Crumbling
  • Passive:
    • On Acid Spell Cast: Your target randomly gains one stacks of Armor Destruction
    • +10 Acid Spell Power
    • +1 Caster Level when casting Acid and Earth spells
    • +1 Maximum Caster Level when casting Acid and Earth spells
    • -10 Electric and Sonic Spell Power
    • -1 Caster Level when casting Electric, Sonic, and Air spells


Armor Destruction: Target:

  • Receives a -2 AC penalty
  • Loses 2% of its Fortification
  • Lasts 20 seconds
  • If replied before it wears off, the effect with stack and the duration reset
  • Can be stacked up to 4 times
1120
  • Greater Earth Affinity
  • Sorcerer 12
Enhancement One With Stone Icon.png
One With Stone
  • Passive:
    • Immunity to Petrification
    • +10 Acid Spell Power
    • +1 Caster Level when casting Acid and Earth spells
    • +1 Maximum Caster Level when casting Acid and Earth spells
    • -10 Electric and Sonic Spell Power
    • -1 Caster Level when casting Electric, Sonic, and Air spells
1130
  • Crumbling
  • Sorcerer 18
Elemental Apotheosis- Earth Icon.png
Elemental Apotheosis: Earth

Activation Cost: 50 Spell Points
Cooldown: 3 Seconds

Activate this ability to transform into an Earth Elemental.

  • While in elemental form, you gain:
    • +100% fortification
    • +20 Acid Spell Power
    • +2% Acid Spell Critical Chance
    • +1 bonus to Caster Level for Acid and Earth Spells
    • +1 bonus to Maximum Caster Level for Acid and Earth Spells
    • -3 penalty to Caster Level for Air, Fire, and Water Spells
    • -3 penalty to Maximum Caster Level for Air, Fire, and Water Spells
    • +10 Racial bonus to Acid Resistance
    • +25 Physical Resistance Rating
    • -10 penalty to Electric Resistance
    • Spells cost an additional 10% Spell Points to cast
    • If you are a Warforged, you are no longer considered a Living Construct, and so are immune to Repair spells, but can be healed normally by Positive Energy spells.


  • Passive even while not in elemental form:
    • +2 Charisma
    • +10 Acid Spell Power
    • +1 Caster Level when casting Acid and Earth spells
    • +1 Maximum Caster Level when casting Acid and Earth spells
    • -10 Electric and Sonic Spell Power
    • -1 Caster Level when casting Electric, Sonic, and Air spells


When your Acid Spells strike a creature that is resistant or immune to that damage type they will become vulnerable for the next strike.
1140
  • One With Stone
  • Sorcerer 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Acid Spray Icon.png
Acid Spray
Spell Acid Spray Icon.png Spell-Like Ability: Acid Spray
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Sorcerer 1
Enhancement Stability Icon.png
Stability
Rank 1:
  • +2 Balance
  • +2 Concentration
Rank 2:
  • +4 Balance
  • +4 Concentration
Rank 3:
  • +6 Balance
  • +6 Concentration
  • +1 Fortitude Save
311
  • Sorcerer 1
Enhancement One with the Soil Icon.png
One with the Soil
Rank 1:
  • +3 bonus to Acid Resistance
Rank 2:
  • +6 bonus to Acid Resistance
Rank 3:
  • +10 bonus to Acid Resistance
311
  • Sorcerer 1
Spell Critical- Acid Icon.png
Spell Critical: Acid I
  • +2% chance to critically hit for Acid damage spells
121
  • Sorcerer 1
Enhancement Erosion Icon.png
Erosion
Whenever you cast an Acid damage spell, you gain +5 to your Acid Spell Power for 6 seconds.
Rank 1:
  • This stacks up to 1 times
Rank 2:
  • This stacks up to 3 times
Rank 3:
  • This stacks up to 5 times
311
  • Sorcerer 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Sorcerer 2
Enhancement Pierce Acid Resistance Icon.png
Pierce Acid Resistance
Rank 1:
  • Your Acid damage spells now bypass 5 points of your target's resistance to those damage types, if any.
Rank 2:
  • Your Acid damage spells now bypass 10 points of your target's resistance to those damage types, if any.
Rank 3:
  • Your Acid Sonic damage spells now bypass 15 points of your target's resistance to those damage types, if any.
325
  • One with the Soil
  • Sorcerer 2
Spell Critical- Acid Icon.png
Spell Critical: Acid II
  • +2% chance to critically hit for Acid damage spells
125
  • Spell Critical: Acid I
  • Sorcerer 2
Enhancement Devouring Earth Icon.png
Devouring Earth
Whenever you cast an Acid damage spell, you have a chance to gain 3 Temporary Spell Points
Rank 1:
  • 10% chance
Rank 2:
  • 20% chance
Rank 3:
  • 30% chance
315
  • Erosion
  • Sorcerer 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
3210
  • Efficient Metamagic (Tier 2)
  • Sorcerer 3
Feat Spell Penetration Icon.png
Spell Penetration
  • +1 to your Caster Level check to overcome enemy Spell Resistance.
1210
  • Sorcerer 3
Spell Critical- Acid Icon.png
Spell Critical: Acid III
  • +2% chance to critically hit for Acid damage spells
1210
  • Spell Critical: Acid II
  • Sorcerer 3
Increase Ability (Charisma-Constitution) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Constitution Icon.png Constitution: +1 Constitution
1210
  • Sorcerer 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Melf's Acid Arrow Icon.png
Acid Arrow
Spell Melf's Acid Arrow Icon.png Spell-Like Ability: Melf's Acid Arrow
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 15 Seconds
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 5 Seconds
3120
  • Acid Spray
  • Sorcerer 4
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
  • -1 Spell Point cost
Rank 2:
  • -2 Spell Point cost
2220
  • Heighten Spell Feat
  • Efficient Metamagic (Tier 3)
  • Sorcerer 4
Enhancement Earthen Armor Icon.png
Earthen Armor
Rank 1:
  • Gain a +1 stacking bonus to your Armor Class
Rank 2:
  • Gain a +1 stacking bonus to your Armor Class
2120
  • Sorcerer 4
Spell Critical- Acid Icon.png
Spell Critical: Acid IV
  • +2% chance to critically hit for Acid damage spells
1220
  • Spell Critical: Acid III
  • Sorcerer 4
Increase Ability (Charisma-Constitution) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Constitution Icon.png Constitution: +1 Constitution
1220
  • Increased Ability (Tier 3)
  • Sorcerer 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Acid Blast Icon.png
Acid Blast
Spell Acid Blast Icon.png Spell-Like Ability: Acid Blast
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 18 Seconds
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 12 Seconds
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
3120
  • Acid Arrow
  • Sorcerer 4
Awaken Elemental Weakness- Acid Icon.png
Awaken Elemental Weakness: Acid

Activation Cost: 5 Spell Points
Cooldown: 20 Seconds

  • You are able to curse an enemy, increasing Acid damage they take by 15%.
  • If this target is resistant or immune to acid attacks it negates that protection instead
1230
  • Character Level 12
  • Sorcerer 5
Enhancement Earthgrab Icon.png
Earthgrab

Activation Cost: 15 Spell Points
Cooldown: 15 Seconds

  • Earthen hands grasp your foe, rendering him helpless
    • Deals bludgeoning damage over dime on a failed save
    • Reflex DC: 10 + Sorcerer Level + Constitution Modifier
1230
  • Earthen Armor
  • Character Level 12
  • Sorcerer 5
Enhancement Evocation Focus Icon.png
Conjuration Focus
  • You have trained extensively in Conjuration magic
    • +1 bonus to your DCs of spells from the Conjuration school
1230
  • Character Level 12
  • Sorcerer 5
Enhancement Spellpower- Universal Icon.png
Elemental Diversification

Select an opposing Spell Power

  • Feat Epic Spell Power- Fire Icon.png Power of Flame: +15 Fire Spell Power
  • Feat Epic Spell Power Force Icon.png Power of Force: +10 Force Spell Power
  • Feat Epic Spell Power- Cold Icon.png Power of Frost: +15 Cold Spell Power
1230
  • Character Level 12
  • Sorcerer 5