Earth Savant Tree

From DDO Compendium


Tree For: Sorcerer
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Earth Savant Tree.png
Overview

Elemental savants study the basic building blocks of existence - air, earth, fire, and water - learning to harness their powers. Eventually they transcend their mortal forms and become elemental beings.

Elemental savants often begin their careers as individuals intrigued by one or all of the classic elements. Before they ever take levels in the prestige class, these spellcasters typically find themselves drawn to spells of a particular energy type. These spellcasters find satisfaction in the unleashed purity of the elemental energy forms, and they become elemental savants to grow closer to the element that becomes their favorite.

Earth Savants study the earth and acid, and can wield it through spells as it it was a part of their being.

Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Earth Savant Icon.png
Earth Savant
  • +10 Acid Spell Power
  • -10 Electric Spell Power
  • -10 Sonic Spell Power
  • When Casting an Acid or Earth Spell:
    • +1 Caster Level
  • When Casting an Electric, Sonic, or Air Spell:
    • -1 Caster Level
  • For every Action Point spent this tree
    • +0.75 Universal Spell Power


Selecting this enhancement will prevent you from spending points in the Earth Savant enhancement tree.
110
  • Sorcerer 1
Enhancement Earth Affinity Icon.png
Earth Affinity
  • +10 Acid Spell Power
  • -10 Electric Spell Power
  • -10 Sonic Spell Power
  • When Casting an Acid or Earth Spell:
    • +1 Caster Level
  • When Casting an Electric, Sonic, or Air Spell:
    • -1 Caster Level
115
  • Earth Savant
  • Sorcerer 3
Enhancement Greater Earth Affinity Icon.png
Greater Earth Affinity
  • +10 Acid Spell Power
  • -10 Electric Spell Power
  • -10 Sonic Spell Power
  • When Casting an Acid or Earth Spell:
    • +1 Caster Level
  • When Casting an Electric, Sonic, or Air Spell:
    • -1 Caster Level
1110
  • Earth Affinity
  • Sorcerer 6
Enhancement Crumbling Icon.png
Crumbling
  • +10 Acid Spell Power
  • -10 Electric Spell Power
  • -10 Sonic Spell Power
  • When Casting an Acid or Earth Spell:
    • +1 Caster Level
    • Target gains one Stack of Armor Destruction
  • When Casting an Electric, Sonic or Air Spell:
    • -1 Caster Level


Armor Destruction: Target Gains:

  • -2 Armor Class
  • -2% Fortification
  • Lasts 20 seconds
  • Stacks 4 Times
  • If reapplied before it wears off:
    • Gain a stack
    • Duration is Reset
1120
  • Greater Earth Affinity
  • Sorcerer 12
Enhancement One With Stone Icon.png
One With Stone
  • Immune to Petrification
  • +10 Acid Spell Power
  • -10 Electric Spell Power
  • -10 Sonic Spell Power
  • When Casting an Acid or Earth Spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
  • When Casting an Electric, Sonic, or Air Spell:
    • -1 Caster Level
1130
  • Crumbling
  • Sorcerer 18
Elemental Apotheosis- Earth Icon.png
Elemental Apotheosis: Earth

Activation Cost: 50 Spell Points
Cooldown: 3 Seconds

Activate: Transform into an Earth Elemental

While in elemental form, gain:

  • +100% Fortification
  • +20 Acid Spell Power
  • +2% Acid Spell Critical Chance
  • +10 Racial bonus to Acid Resistance
  • +25 Physical Resistance Rating
  • -10 Electric Resistance
  • +10% Spell Point Cost
  • When Casting an Acid or Earth Spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
  • When Casting an Air, Fire or Water Spell:
    • -3 Caster Level
    • -3 Maximum Caster Level
  • For Warforged:
    • No longer considered a Living Construct
    • Immune to Repair spells
    • Can be healed by Positive Energy spells


Passive:

  • +2 Charisma
  • +10 Acid Spell Power
  • -10 Electric Spell Power
  • -10 Sonic Spell Power
  • When Casting an Acid or Earth Spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
  • When Casting an Electric, Sonic, or Air Spell:
    • -1 Caster Level
  • On Hit with an Acid Spell to an enemy immune to Acid Damage:
    • They become vulnerable for the next strike
1140
  • One With Stone
  • Sorcerer 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Acid Spray Icon.png
Acid Spray
Spell Acid Spray Icon.pngSpell-Like Ability:
Acid Spray
Metamagic: Embolden, Empower, Maximize, Quicken, Heighten, Intensify

A cone of burning acid shoots forth, damaging targets in the area of the spray for 1d6+1 acid damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Sorcerer 1
Enhancement Stability Icon.png
Stability
Rank 1:
  • +2 Balance
  • +2 Concentration
Rank 2:
  • +4 Balance
  • +4 Concentration
Rank 3:
  • +6 Balance
  • +6 Concentration
  • +1 Fortitude Save
311
  • Sorcerer 1
Enhancement One with the Soil Icon.png
One with the Soil
Rank 1:
  • +3 Acid Resistance
Rank 2:
  • +6 Acid Resistance
Rank 3:
  • +10 Acid Resistance
311
  • Sorcerer 1
Spell Critical- Acid Icon.png
Spell Critical: Acid I
  • When casting an Acid Damage Spell:
    • +2% Critical Hit Chance
121
  • Sorcerer 1
Enhancement Erosion Icon.png
Erosion

When Casting an Acid Damage Spell:

  • +5 to Acid Spell Power
  • Lasts 6 Seconds
Rank 1:
  • Stacks 1 Time
Rank 2:
  • Stacks 3 Times
Rank 3:
  • Stacks 5 Times
311
  • Sorcerer 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic

Multiple Selection

Reduce Metamagic cost by +2/4/6 (Empower), +1/2/4 (Enlarge), +3/6/9 (Maximize), +1/2/4 (Quicken)
325
  • Sorcerer 2
Enhancement Pierce Acid Resistance Icon.png
Pierce Acid Resistance
When casting an Acid Damage Spell:
Rank 1:
  • Bypass 5 points of the target's Acid Resistance
Rank 2:
  • Bypass 10 points of the target's Acid Resistance
Rank 3:
  • Bypass 15 points of the target's Acid Resistance
325
  • One with the Soil
  • Sorcerer 2
Spell Critical- Acid Icon.png
Spell Critical: Acid II
  • When casting an Acid Damage Spell:
    • +2% Critical Hit Chance
125
  • Spell Critical: Acid I
  • Sorcerer 2
Enhancement Devouring Earth Icon.png
Devouring Earth

When casting an Acid Damage Spell:

  • Chance to gain 3 Temporary Spell Points
Rank 1:
  • 10% Chance
Rank 2:
  • 20% Chance
Rank 3:
  • 30% Chance
315
  • Erosion
  • Sorcerer 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic

Multiple Selection

Reduce Metamagic cost by +2/4/6 (Empower), +1/2/4 (Enlarge), +3/6/9 (Maximize), +1/2/4 (Quicken)
3210
  • Efficient Metamagic (Tier 2)
  • Sorcerer 3
Feat Spell Penetration Icon.png
Spell Penetration
  • +1 Caster Level to Overcome Spell Resistance
1210
  • Sorcerer 3
Spell Critical- Acid Icon.png
Spell Critical: Acid III
  • When casting an Acid Damage Spell:
    • +2% Critical Hit Chance
1210
  • Spell Critical: Acid II
  • Sorcerer 3
Increase Ability (Charisma-Constitution) Icon.png
Charisma or Constitution

Multiple Selection

+1 Charisma or Constitution
1210
  • Sorcerer 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Melf's Acid Arrow Icon.png
Acid Arrow
Spell Melf's Acid Arrow Icon.pngSpell-Like Ability:
Melf's Acid Arrow
Metamagic: Embolden, Eschew Materials, Intensify, Maximize, Quicken

Deals 1d4 acid damage + 1 per 2 caster levels to a target with a magical arrow of acid for a duration of 12 seconds. The arrow has double spell range.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 15 Seconds
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 5 Seconds
3120
  • Acid Spray
  • Sorcerer 4
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
Rank 2:
2220
Enhancement Earthen Armor Icon.png
Earthen Armor
Rank 1:
  • +1 Armor Class
Rank 2:
  • +2 Armor Class
2120
  • Sorcerer 4
Spell Critical- Acid Icon.png
Spell Critical: Acid IV
  • When casting an Acid Damage Spell:
    • +2% Critical Hit Chance
1220
  • Spell Critical: Acid III
  • Sorcerer 4
Increase Ability (Charisma-Constitution) Icon.png
Charisma or Constitution

Multiple Selection

+1 Charisma or Constitution
1220
  • Charisma or Constitution (Tier 3)
  • Sorcerer 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Acid Blast Icon.png
Acid Blast
Spell Acid Blast Icon.pngSpell-Like Ability:
Acid Blast
Metamagic: Embolden, Empower, Enlarge, Eschew Materials, Heighten, Intensify, Maximize, Quicken

Creates a gout of acid that explodes on impact, dealing 1d6+3 acid damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 18 Seconds
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 12 Seconds
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
3120
  • Acid Arrow
  • Sorcerer 4
Awaken Elemental Weakness- Acid Icon.png
Awaken Elemental Weakness: Acid

Activation Cost: 5 Spell Points
Cooldown: 20 Seconds

Curse an enemy:

  • +15% Acid Damage
  • If enemy is Resistant or Immune to Acid Damage:
    • This is Negated Instead
1230
  • Character Level 12
  • Sorcerer 5
Spell Summon Monster V - Medium Earth Elemental Icon.png
Earthgrab

Activation Cost: 15 Spell Points
Cooldown: 15 Seconds

Earthen hands grasp your foe:

  • They become Helpless
  • Adds Bludgeoning DOT
  • Reflex DC: 10 + Sorcerer Level + Constitution Modifier save Negates
1230
  • Earthen Armor
  • Character Level 12
  • Sorcerer 5
Enhancement Evocation Focus Icon.png
Conjuration Focus
  • +1 Conjuration DC
1230
  • Character Level 12
  • Sorcerer 5
Enhancement Spellpower- Universal Icon.png
Elemental Diversification

Multiple Selection

+15 Fire, +15 Cold or +10 Force Spell Power
1230
  • Character Level 12
  • Sorcerer 5