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Tempest Tree

From DDO Compendium
Tree For: Ranger
Unlock
Free
Tempest Tree.png
Overview

The tempest is the point of calm within a whirling barrier of deadly blades. Poets use colorful terms such as dancer to describe the movement of a tempest and her two blades, but mastery of this fighting style is not about dancing. not is it about impressing anyone - least of all poets. The tempest focuses on learning the ultimate secrets of two-weapon fighting for a single purpose - the destruction of her enemies.

Typically hardy individualists, tempests rarely learn their skills through any sort of formal training. Instead, they master their art though constant application of its disciplines and experimentation on their foes. Similarly, no matter how famous tempests become, it's rare for them to take on students. Their art, they say is one that can be learned but never taught.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Shield of Whirling Steel Icon.png
Shield of Whirling Steel
  • While you are dual wielding weapons, you gain:
    • +2 Shield Bonus to Armor Class
    • +2 Shield Bonus to Physical Resistance Rating
    • +2 Shield Bonus to Magical Resistance Rating
    • This increases by +1 for each additional Tempest Core Ability you acquire.
  • If you are a level 1 character, you gain the Two Weapon Fighting feat until you reach character level 2.
    • Two Weapon Fighting is granted permanently when you take a second Ranger level
110
  • Ranger 1
Enhancement Tempest Icon.png
Tempest
  • +10% stacking chance to make off-hand attacks when dual wielding weapons
  • You now treat Scimitars as if they were light melee weapons
  • While you are dual wielding weapons, you can use your Dexterity modifier to hit with light melee weapons.
115
  • Shield of Whirling Steel
  • Ranger 3
Antirequisite
  • Tempest in the Half-Elf tree
Enhancement Graceful Death Icon.png
Graceful Death
  • While you are dual wielding weapons, you can use your Dexterity modifier for damage with light melee weapons.
1110
  • Tempest
  • Ranger 16
Enhancement Tempest Deflect Arrows Icon.png
Deflect Arrows
  • You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
  • +1 Competence bonus to Critical Damage Multiplier while dual wielding weapons
1120
  • Graceful Death
  • Ranger 12
Antirequisite
  • Swashbuckler Deflect Arrows
Enhancement Whirlwind Icon.png
Whirlwind
  • +5% melee doublestrike when dual wielding
  • +5% Incorporeality (stacking)
  • +10% stacking chance to make off-hand attacks when dual wielding
1130
  • Deflect Arrows
  • Ranger 18
Enhancement Dervish Icon.png
Dervish
  • +4 Dexterity
  • +25% chance to doublestrike with your off-hand while dual wielding
  • While wearing light or no armor:
    • +10 Melee Power
    • +10 Physical Resistance
    • +10 Magical Resistance Rating
1140
  • Whirlwind
  • Ranger 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Item Defense Icon.png
Item Defense
Rank 1:
  • You have a 25% chance to negate potential item wear.
Rank 2:
  • You have a 50% chance to negate potential item wear.
Rank 3:
  • You have a 75% chance to negate potential item wear.
311
  • Ranger 1
Feat Trap Sense Icon.png
Improved Reaction
Rank 1:
  • +1 Reflex Saves
  • An additional +1 to Saves against Traps
Rank 2:
  • +2 Reflex Saves
  • An additional +2 to Saves against Traps
Rank 3:
  • +3 Reflex Saves
  • An additional +3 to Saves against Traps
311
  • Ranger 1
Feat Two Weapon Defense Icon.png
Improved Defense
Rank 1:
  • Your Shield of Whirling Steel grants and additional:
    • +1 Armor Class
    • +1 Physical Resistance
    • +1 Magical Resistance
  • If you possess the Deflect Arrows feat, it can trigger once every 4 seconds
Rank 2:
  • Your Shield of Whirling Steel grants and additional:
    • +2 Armor Class
    • +2 Physical Resistance
    • +2 Magical Resistance
  • If you possess the Deflect Arrows feat, it can trigger once every 3 seconds
Rank 3:
  • Your Shield of Whirling Steel grants and additional:
    • +3 Armor Class
    • +3 Physical Resistance
    • +3 Magical Resistance
  • If you possess the Deflect Arrows feat, it can trigger once every 2 seconds
311
  • Ranger 1
Enhancement Parrying Bond Icon.png
Whirling Blades
  • +1 to hit and damage while dual wielding
121
  • Ranger 1
Enhancement Acrobatic Icon.png
Acrobatic
Rank 1:
  • +1 Balance
  • +1 Jump
  • +1 Tumble
Rank 2:
  • +2 Balance
  • +2 Jump
  • +2 Tumble
Rank 3:
  • +3 Balance
  • +3 Jump
  • +3 Tumble
  • +1 to Reflex Saving Throws
311
  • Ranger 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Improved Parry Icon.png
Improved Parry
Rank 1:
  • +3 Physical Resistance Rating when dual wielding
Rank 2:
  • +6 Physical Resistance Rating when dual wielding
Rank 3:
  • +10 Physical Resistance Rating when dual wielding
315
  • Ranger 2
Enhancement Improved Dodge Icon.png
Improved Dodge
When wearing light or no armor:
Rank 1:
  • +1% Dodge
Rank 2:
  • +2% Dodge
Rank 3:
  • +3% Dodge
315
  • Dodge feat
  • Improved Reaction
  • Ranger 2
Enhancement Bleed Them Out Icon.png
Bleed Them Out
Cooldown: 6 seconds
Melee Attack:
Rank 1:
  • Deals +1[W]
  • On successful damage causes your opponent to bleed.
    • Bleed effect can stack up to 5 times.
Rank 2:
  • Deals +2[W]
  • On successful damage causes your opponent to bleed.
    • Bleed effect can stack up to 5 times.
Rank 3:
  • Deals +3[W]
  • On successful damage causes your opponent to bleed.
    • Bleed effect can stack up to 5 times.
Bleed deals 1d6 damage every 2 seconds for 14 seconds
315
  • Ranger 2
Enhancement Parrying Bond Icon.png
Whirling Blades
  • +1 to hit and damage while dual wielding
125
  • Whirling Blades (Tier 1)
  • Ranger 2
Action Boost 1 Icon.png
Action Boost
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Choose between Haste Boost and Sprint Boost
Rank 1:
  • Haste Boost Icon.png Haste Boost: Activate to gain a +10% Action Boost bonus to attack speed for 20 seconds.
  • Enhancement Sprint Boost Icon.png Sprint Boost: Activate to gain a +30% Action Boost bonus movement speed for 20 seconds.
Rank 2:
  • Haste Boost Icon.png Haste Boost: Activate to gain a +20% Action Boost bonus to attack speed for 20 seconds.
  • Enhancement Sprint Boost Icon.png Sprint Boost: Activate to gain a +40% Action Boost bonus movement speed for 20 seconds.
Rank 3:
  • Haste Boost Icon.png Haste Boost: Activate to gain a +30% Action Boost bonus to attack speed for 20 seconds.
  • Enhancement Sprint Boost Icon.png Sprint Boost: Activate to gain a +50% Action Boost bonus movement speed for 20 seconds.
315
  • Ranger 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Storm Dancer Icon.png
Storm Dancer

Activation Cost: 20 Spell Points
Cooldown: 10 seconds

  • Stance:
    • Absorb 15% of Electrical damage
    • Your melee attacks deal +1d6 Electrical damage
    • Damage scales with 100% Melee Power
1210
  • Ranger 3
Feat Mobility Icon.png
Improved Mobility
  • While wearing light or no armor:
    • +1 Maximium Dexterity bonus
    • +1 Dodge Cap
  • While wearing light armor:
    • -1 Armor Check Penalty
1210
Enhancement Critical Mastery Icon.png
Critical Mastery
Rank 1:
  • Passive:
    • +1 to attack rolls to confirm critical hits
    • +1 damage on critical hits (before weapon multipliers).
Rank 2:
  • Passive:
    • +2 to attack rolls to confirm critical hits
    • +2 damage on critical hits (before weapon multipliers).
Rank 3:
  • Passive:
    • +3 to attack rolls to confirm critical hits
    • +3 damage on critical hits (before weapon multipliers).
310
  • Ranger 3
Enhancement Parrying Bond Icon.png
Whirling Blades
  • +1 to hit and damage while dual wielding
1210
  • Whirling Blades (Tier 2)
  • Ranger 3
Increase Ability (Strength-Dexterity) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Strength Icon.png Strength: +1 Strength
1210
  • Ranger 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Storm Tempest Icon.png
Storm Tempest
  • Upgrades your Storm Dancer stance:
    • Absorb 30% of Electrical damage
    • Your melee attacks deal +2d6 Electrical damage
    • Damage scales with 100% Melee Power
1220
  • Ranger 4
Enhancement Elaborate Parry Icon.png
Elaborate Parry
Cooldown: 1 minute 30 seconds
Elaborate Parry: Activate to gain Dodge, Maximum Dodge and maximum dexterity bonus to light armor, equal to your Dexterity Modifier
Rank 1:
  • Lasts 6 seconds
Rank 2:
  • Lasts 12 seconds
Rank 3:
  • Lasts 18 seconds
3120
  • Ranger 4
Enhancement The Growing Storm Icon.png
The Growing Storm
Cooldown: 30 seconds
Rank 1:
  • Melee Dual Wielding Attack: Attacks an opponent. For the next 5 seconds, each time you damage an opponent you gain +1 damage for 5 seconds.
  • This can stack up to 10 times.
Rank 2:
  • Melee Dual Wielding Attack: Attacks an opponent. For the next 10 seconds, each time you damage an opponent you gain +1 damage for 5 seconds.
  • This can stack up to 10 times.
Rank 3:
  • Melee Dual Wielding Attack: Attacks an opponent. For the next 15 seconds, each time you damage an opponent you gain +1 damage for 5 seconds.
  • This can stack up to 10 times.
3120
  • Ranger 4
Enhancement Parrying Bond Icon.png
Whirling Blades
  • +1 to hit and damage while dual wielding
1220
  • Whirling Blades (Tier 3)
  • Ranger 4
Increase Ability (Strength-Dexterity) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Strength Icon.png Strength: +1 Strength
1220
  • Increased Ability (Tier 3)
  • Ranger 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Dual Perfection Icon.png
Dual Perfection
  • Your off hand weapon now adds your full attribute damage modifier
    • For instance, if you have 30 Strength, you'll gain +10 damage with your off hand weapon, like your main weapons
1230
  • Character Level 12
  • Ranger 5
Feat Evasion Icon.png
Evasive Dance
Improves your Evasion ability so on a failed a Reflex saving throw against an attack that normally deals half damage on a successful save, you only take:
Rank 1:
  • 85% damage
Rank 2:
  • 70% damage
Rank 3:
  • 50% damage
3130
  • Evasion feat
  • Elaborate Parry
  • Character Level 12
  • Ranger 5
Enhancement A Thousand Cuts Icon.png
Cuts
Cooldown: 1 minute 30 seconds
Choose a method for inflicting additional cuts
Rank 1:
  • Enhancement A Thousand Cuts Icon.png A Thousand Cuts: Melee Dual Wielding Attack:
    • Deals +1[W] damage
    • +10% Melee Doublestrike
    • +10 Melee Power
    • Lasts for 15 seconds
  • Enhancement Many Cuts Icon.png Many Cuts:
    • +2 Melee Power
    • +2% Doublestrike
Rank 2:
  • Enhancement A Thousand Cuts Icon.png A Thousand Cuts: Melee Dual Wielding Attack:
    • Deals +3[W] damage
    • +20% Melee Doublestrike
    • +20 Melee Power
    • Lasts for 15 seconds
  • Enhancement Many Cuts Icon.png Many Cuts:
    • +3 Melee Power
    • +3% Doublestrike
Rank 3:
  • Enhancement A Thousand Cuts Icon.png A Thousand Cuts: Melee Dual Wielding Attack:
    • Deals +5[W] damage
    • +30% Melee Doublestrike
    • +30 Melee Power
    • Lasts for 15 seconds
  • Enhancement Many Cuts Icon.png Many Cuts:
    • +4 Melee Power
    • +4% Doublestrike
3130
  • The Growing Storm
  • Character Level 12
  • Ranger 5
Enhancement Parrying Bond Icon.png
Whirling Blades
  • +3 to hit and damage while dual wielding
1230
  • Whirling Blades (Tier 4)
  • Character Level 12
  • Ranger 5
Enhancement Dance of Death Icon.png
Dance of Death
Cooldown: 15 seconds
Melee Dual Wielding Attack:
Rank 1:
  • Deals +1[W]
  • Your basic attacks when dual wielding strike two targets per swing instead of one
    • Lasts for 10 seconds
Rank 2:
  • Deals +3[W]
  • Your basic attacks when dual wielding strike two targets per swing instead of one
    • Lasts for 10 seconds
Rank 3:
  • Deals +5[W]
  • Your basic attacks when dual wielding strike two targets per swing instead of one
    • Lasts for 10 seconds
3130
  • Character Level 12
  • Ranger 5