Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Arcanotechnician Tree

From DDO Compendium
Tree For: Artificer
Unlock
Free
Arcanotechnician Tree.png
Overview
The Arcanotechnician tree contains enhancements for spell casting. You know how the magical world around you works. You've seen it, you've done it, you've destroyed it. You have decided to truly focus on mastering your class.
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Arcanotechnician Icon.png
Arcanotechnician
  • +10 Electric Spell Power
  • Every point spent in the Arcanotechnician tree provides you with +1 Universal Spell Power.
110
  • Artificer 1
Enhancement Palliative Admixture Icon.png
Palliative Admixture

Activation Cost: 5 Spell Points
Cooldown: 30 seconds

Nearby allies receive:

  • 20 + 1 per Artificer level Temporary Hit Points
  • 10 + 1 per two Artificer levels Temporary Spell Points.

These last one minute, or until affected creatures rest.
115
  • Artificer 3
  • Arcanotechnician
Enhancement Thaumaturgical Battery Icon.png
Thaumaturgical Battery

You receive:

  • 1 Temporary Spell Point per spell or infusion cast
    • This lasts one minute, until consumed or until you rest.
1110
  • Artificer 6
  • Palliative Admixture
Arcanotechnician Lightning Bolt Icon.png
Lightning Bolt

Activation Cost: 6 spell points
Cooldown: 7 seconds

Spell Lightning Bolt Icon.pngSpell-Like Ability:
Lightning Bolt
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1120
  • Artificer 12
  • Thaumaturgical Battery
Enhancement Runic Efficacy Icon.png
Runic Efficacy
  • +1 Evocation DC
  • +2 to Caster Level and Max Caster Level of electric spells
  • +2 to Rune Arm DCs
1130
  • Artificer 18
  • Lightning Bolt
Enhancement Arcane Empowerment Icon.png
Arcane Empowerment
  • +4 Intelligence
  • +5 Spellcraft
  • Increased caster level for non-scroll items that cast spells
  • Non-Scroll items that cast spells increase saves DC: 10 + Spell Level + Intelligence Modifier
1140
  • Artificer 20
  • Runic Efficacy
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Static Shock Icon.png
Static Shock
Spell Static Shock Icon.pngSpell-Like Ability:
Static Shock
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 second cooldown
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 second cooldown
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 second cooldown
311
  • Artificer 1
Feat Magical Training Icon.png
Energy of Creation
Rank 1:
  • +30 Spell Points
Rank 2:
  • +60 Spell Points
Rank 3:
  • +90 Spell Points
311
  • Artificer 1
Enhancement Arcane Skills Icon.png
Arcane Skills
Rank 1:
  • +1 Spellcraft
  • +1 Use Magic Device
Rank 2:
  • +2 Spellcraft
  • +2 Use Magic Device
Rank 3:
  • +3 Spellcraft
  • +3 Use Magic Device
311
  • Artificer 1
Enhancement Spell Critical Icon.png
Spell Critical
  • Your Electric, Fire and Force spells have an additional 1% to critically hit.
121
  • Artificer 1
Enhancement Wand and Scroll Mastery Icon.png
Wand and Scroll Mastery
Increases the effectiveness of your wands, scrolls, and other items that cast spells.
Rank 1:
  • +25% healing and damage
  • +1 Save DC to offensive Wands
Rank 2:
  • +50% healing and damage
  • +2 Save DC to offensive Wands
Rank 3:
  • +75% healing and damage
  • +3 Save DC to offensive Wands
311
  • Artificer 1
Antirequisite
  • Wand and Scroll Mastery taken in any other tree.
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Artificer 2
Enhancement Imbue Defender Icon.png
Imbue Defender
Rank 1:
  • +5 PRR and +5% Doublestrike for your Iron Defender
  • +5 Electric Spell Power and +2 Universal Spell Power for you
Rank 2:
  • +10 PRR and +10% Doublestrike for your Iron Defender
  • +10 Electric Spell Power and +4 Universal Spell Power for you
Rank 3:
  • +15 PRR and +15% Doublestrike for your Iron Defender
  • +15 Electric Spell Power and +6 Universal Spell Power for you
315
  • Artificer 2
Enhancement Spell Critical Icon.png
Spell Critical
  • Your Electric, Fire and Force spells have an additional 1% to critically hit.
125
  • Spell Critical (Tier 1)
  • Artificer 2
Enhancement Shocking Vulnerability Icon.png
Shocking Vulnerability
Each Electric spell you cast has a 5% change of applying stacks of Vulnerable to each affected enemy.
Rank 1:
  • 1 Stack
Rank 2:
  • 1d2 Stacks
Rank 3:
  • 1d3 Stacks
Vulnerable: Target takes 2% more damage for 6 seconds. This effect stacks up to 10 times, and loses one stack on expiration.
325
  • Artificer 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Lightning Sphere Icon.png
Lightning Sphere
Spell Lightning Sphere Icon.pngSpell-Like Ability:
Lightning Sphere
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 15 second cooldown
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 second cooldown
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 5 second cooldown
3110
  • Static Shock
  • Artificer 3
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
3210
  • Efficient Metamagic (Tier 2)
  • Artificer 3
Enhancement Automated Repairs Icon.png
Automated Repairs
You have installed automated repair systems in your Iron Defender.
Rank 1:
  • Your Iron Defender repairs itself for 4d4+1 every 18 seconds.
Rank 2:
  • Your Iron Defender repairs itself for 4d4+1 every 12 seconds.
  • You will be repaired for 4d4+1 every 6 seconds.
Rank 3:
  • Your Iron Defender repairs itself for 4d4+1 every 6 seconds.
  • You and your nearby allies will be repaired for 4d4+1 every 6 seconds.
3110
  • Artificer 3
Enhancement Spell Critical Icon.png
Spell Critical
  • Your Electric, Fire and Force spells have an additional 1% to critically hit.
1210
  • Spell Critical (Tier 2)
  • Artificer 3
Enhancement Intelligence Icon.png
Intelligence
  • +1 Intelligence
1210
  • Artificer 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Blast Rod Icon.png
Blast Rod
Spell Blast Rod Icon.pngSpell-Like Ability:
Blast Rod
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 18 second cooldown
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 12 second cooldown
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 second cooldown
3120
  • Lightning Sphere
  • Artificer 4
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
  • -1 Spell Point cost
Rank 2:
  • -2 Spell Point cost
2220
  • Heighten Spell Feat
  • Efficient Metamagic (Tier 3)
  • Artificer 4
Enhancement Arcane Engine Icon.png
Arcane Engine
When near your Iron Defender:
Rank 1:
  • +3 Universal Spell Power.
  • Passive:
    • +5 Electric Spell Power
    • +2 Universal Spell Power.
Rank 2:
  • +6 Universal Spell Power.
  • Passive:
    • +10 Electric Spell Power
    • +4 Universal Spell Power.
Rank 3:
  • +10 Universal Spell Power.
  • Passive:
    • +15 Electric Spell Power
    • +6 Universal Spell Power.
3120
  • Artificer 4
Enhancement Spell Critical Icon.png
Spell Critical
  • Your Electric, Fire and Force spells have an additional 1% to critically hit.
1220
  • Spell Critical (Tier 3)
  • Artificer 4
Enhancement Intelligence Icon.png
Intelligence
  • +1 Intelligence
1220
  • Intelligence (Tier 3)
  • Artificer 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Lightning Motes Icon.png
Lightning Motes
Spell Lightning Motes Icon.pngSpell-Like Ability:
Lightning Motes
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 18 second cooldown
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 12 second cooldown
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 second cooldown
3130
  • Blast Rod
  • Character Level 12
  • Artificer 5
Enhancement Master Defender Icon.png
Master Defender
Rank 1:
  • Your Iron Defender gains:
    • +2 to Strength, Dexterity and Constitution.
  • When near your Iron Defender, you gain:
    • +1% Dodge.
Rank 2:
  • Your Iron Defender gains:
    • +4 to Strength, Dexterity and Constitution.
  • When near your Iron Defender, you gain:
    • +2% Dodge.
Rank 3:
  • Your Iron Defender gains:
    • +6 to Strength, Dexterity and Constitution.
  • When near your Iron Defender, you gain:
    • +3% Dodge.
3130
  • Character Level 12
  • Artificer 5
Enhancement Evocation Focus Icon.png
Evocation Focus
Rank 1:
  • +1 DC to Spells in the Evocation School
Rank 2:
  • +2 DC to Spells in the Evocation School
Rank 3:
  • +3 DC to Spells in the Evocation School
3130
  • Character Level 12
  • Artificer 5
Enhancement Arcane Mechanism Icon.png
Arcane Mechanism
While wielding a Rune Arm, you gain:
Rank 1:
  • +10 Electric Spell Power
  • +5 Universal Spell Power
Rank 2:
  • +15 Electric Spell Power
  • +10 Universal Spell Power
Rank 3:
  • +20 Electric Spell Power
  • +15 Universal Spell Power
3130
  • character Level 12
  • Artificer 5