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 | Spell-Like Ability: Lightning Motes Metamagic: Enlarge, Eschew Materials, Heighten, Intensify, Maximize, Quicken
You create a nebulous cloud of electric motes that damages enemies that enter it. Any creatures that are hit by the cloud take 3 to 8 electric damage per caster level (up to a max of 30 to 80 damage at caster level 10). A successful Reflex save reduces this damage by half. Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 1.15 extra damage from any electric-based attack. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 12 Spell Points
- Cooldown: 18 second cooldown
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| Rank 2: - Activation Cost: 8 Spell Points
- Cooldown: 12 second cooldown
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| Rank 3: - Activation Cost: 6 Spell Points
- Cooldown: 6 second cooldown
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| 3 | 1 | 30 |
- Blast Rod
- Character Level 12
- Artificer 5
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- Runearm shots strip Electric Immunity
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| 1 | 2 | 30 |
- Character Level 12
- Artificer 5
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| Rank 1:
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- Your Iron Defender gains:
- +2 to Strength, Dexterity and Constitution
- When near your Iron Defender, you gain:
| Rank 2:
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- Your Iron Defender gains:
- +4 to Strength, Dexterity and Constitution
- When near your Iron Defender, you gain:
| Rank 3:
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- Your Iron Defender gains:
- +6 to Strength, Dexterity and Constitution
- When near your Iron Defender, you gain:
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| 3 | 1 | 30 |
- Character Level 12
- Artificer 5
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| Rank 1:
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- +1 DC to Spells in the Evocation School
| Rank 2:
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- +2 DC to Spells in the Evocation School
| Rank 3:
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- +3 DC to Spells in the Evocation School
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| 3 | 1 | 30 |
- Character Level 12
- Artificer 5
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While wielding a Rune Arm, you gain: | Rank 1:
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- +10 Electric Spell Power
- +5 Universal Spell Power
| Rank 2:
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- +15 Electric Spell Power
- +10 Universal Spell Power
| Rank 3:
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- +20 Electric Spell Power
- +15 Universal Spell Power
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| 3 | 1 | 30 |
- character Level 12
- Artificer 5
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