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Arcanotechnician Tree

From DDO Compendium
Tree For: Artificer
Unlock
Free
Arcanotechnician Tree.png
Overview
The Arcanotechnician tree contains enhancments for spell casting. blah blah blah
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Arcanotechnician Icon.png
Arcanotechnician
  • +10 Electric Spell Power
  • Every point spent in the Arcanotechnician tree provides you with +1 Universal Spell Power.
110
  • Artificer 1
Enhancement Palliative Admixture Icon.png
Palliative Admixture

Activation Cost: 5 Spell Points
Cooldown: 30 seconds

Nearby allies receive:

  • 20 + 1 per Artificer level Temporary Hit Points
  • 10 + 1 per two Artificer levels Temporary Spell Points.

These last one minute, or until affected creatures rest.
115
  • Artificer 3
  • Arcanotechnician
Enhancement Thaumaturgical Battery Icon.png
Thaumaturgical Battery

You receive:

  • 1 Temporary Spell Point per spell or infusion cast
    • This lasts one minute, until consumed or until you rest.
1110
  • Artificer 6
  • Palliative Admixture
Arcanotechnician Lightning Bolt Icon.png
Lightning Bolt

Activation Cost: 6 spell points
Cooldown: 7 seconds

Spell Lightning Bolt Icon.pngSpell-Like Ability:
Lightning Bolt
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1120
  • Artificer 12
  • Thaumaturgical Battery
Enhancement Runic Efficacy Icon.png
Runic Efficacy
  • +1 Evocation DC
  • +2 to Caster Level and Max Caster Level of electric spells
  • +2 to Rune Arm DCs
1130
  • Artificer 18
  • Lightning Bolt
Enhancement Arcane Empowerment Icon.png
Arcane Empowerment
  • +4 Intelligence
  • +5 Spellcraft
  • Increased caster level for non-scroll items that cast spells
  • Non-Scroll items that cast spells increase saves DC: 10 + Spell Level + Intelligence Modifier
1140
  • Artificer 20
  • Runic Efficacy
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Static Shock Icon.png
Static Shock
Spell Static Shock Icon.png Spell-Like Ability: Static Shock
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 second cooldown
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 second cooldown
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 second cooldown
311
  • Artificer 1
Feat Magical Training Icon.png
Energy of Creation
Rank 1:
  • +30 Spell Points
Rank 2:
  • +60 Spell Points
Rank 3:
  • +90 Spell Points
311
  • Artificer 1
Enhancement Arcane Skills Icon.png
Arcane Skills
Rank 1:
  • +1 Spellcraft
  • +1 Use Magic Device
Rank 2:
  • +2 Spellcraft
  • +2 Use Magic Device
Rank 3:
  • +3 Spellcraft
  • +3 Use Magic Device
311
  • Artificer 1
Enhancement Spell Critical Icon.png
Spell Critical
  • Your Electric, Fire and Force spells have an additional 1% to critically hit.
121
  • Artificer 1
Enhancement Wand and Scroll Mastery Icon.png
Wand and Scroll Mastery
Increases the effectiveness of your wands, scrolls, and other items that cast spells.
Rank 1:
  • +25% healing and damage
  • +1 Save DC to offensive Wands
Rank 2:
  • +50% healing and damage
  • +2 Save DC to offensive Wands
Rank 3:
  • +75% healing and damage
  • +3 Save DC to offensive Wands
311
  • Artificer 1
Antirequisite
  • Wand and Scroll Mastery taken in any other tree.
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Artificer 2
Enhancement Imbue Defender Icon.png
Imbue Defender
Rank 1:
  • +5 PRR and +5% Doublestrike for your Iron Defender
  • +5 Electric Spell Power and +2 Universal Spell Power for you
Rank 2:
  • +10 PRR and +10% Doublestrike for your Iron Defender
  • +10 Electric Spell Power and +4 Universal Spell Power for you
Rank 3:
  • +15 PRR and +15% Doublestrike for your Iron Defender
  • +15 Electric Spell Power and +6 Universal Spell Power for you
315
  • Artificer 2
Enhancement Spell Critical Icon.png
Spell Critical
  • Your Electric, Fire and Force spells have an additional 1% to critically hit.
125
  • Spell Critical (Tier 1)
  • Artificer 2
Enhancement Shocking Vulnerability Icon.png
Shocking Vulnerability
Each Electric spell you cast has a 5% change of applying stacks of Vulnerable to each affected enemy.
Rank 1:
  • 1 Stack
Rank 2:
  • 1d2 Stacks
Rank 3:
  • 1d3 Stacks
Vulnerable: Target takes 2% more damage for 6 seconds. This effect stacks up to 10 times, and loses one stack on expiration.
325
  • Artificer 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Lightning Sphere Icon.png
Lightning Sphere
Spell Lightning Sphere Icon.png Spell-Like Ability: Lightning Sphere
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 15 second cooldown
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 second cooldown
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 5 second cooldown
3110
  • Static Shock
  • Artificer 3
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
3210
  • Efficient Metamagic (Tier 2)
  • Artificer 3
Enhancement Automated Repairs Icon.png
Automated Repairs
You have installed automated repair systems in your Iron Defender.
Rank 1:
  • Your Iron Defender repairs itself for 4d4+1 every 18 seconds.
Rank 2:
  • Your Iron Defender repairs itself for 4d4+1 every 12 seconds.
  • You will be repaired for 4d4+1 every 6 seconds.
Rank 3:
  • Your Iron Defender repairs itself for 4d4+1 every 6 seconds.
  • You and your nearby allies will be repaired for 4d4+1 every 6 seconds.
3110
  • Artificer 3
Enhancement Spell Critical Icon.png
Spell Critical
  • Your Electric, Fire and Force spells have an additional 1% to critically hit.
1210
  • Spell Critical (Tier 2)
  • Artificer 3
Enhancement Intelligence Icon.png
Intelligence
  • +1 Intelligence
1210
  • Artificer 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Blast Rod Icon.png
Blast Rod
Spell Blast Rod Icon.png Spell-Like Ability: Blast Rod
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 18 second cooldown
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 12 second cooldown
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 second cooldown
3120
  • Lightning Sphere
  • Artificer 4
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
  • -1 Spell Point cost
Rank 2:
  • -2 Spell Point cost
2220
  • Heighten Spell Feat
  • Efficient Metamagic (Tier 3)
  • Artificer 4
Enhancement Arcane Engine Icon.png
Arcane Engine
When near your Iron Defender:
Rank 1:
  • +3 Universal Spell Power.
  • Passive:
    • +5 Electric Spell Power
    • +2 Universal Spell Power.
Rank 2:
  • +6 Universal Spell Power.
  • Passive:
    • +10 Electric Spell Power
    • +4 Universal Spell Power.
Rank 3:
  • +10 Universal Spell Power.
  • Passive:
    • +15 Electric Spell Power
    • +6 Universal Spell Power.
3120
  • Artificer 4
Enhancement Spell Critical Icon.png
Spell Critical
  • Your Electric, Fire and Force spells have an additional 1% to critically hit.
1220
  • Spell Critical (Tier 3)
  • Artificer 4
Enhancement Intelligence Icon.png
Intelligence
  • +1 Intelligence
1220
  • Intelligence (Tier 3)
  • Artificer 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Lightning Motes Icon.png
Lightning Motes
Spell Lightning Motes Icon.png Spell-Like Ability: Lightning Motes
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 18 second cooldown
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 12 second cooldown
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 second cooldown
3130
  • Blast Rod
  • Character Level 12
  • Artificer 5
Enhancement Master Defender Icon.png
Master Defender
Rank 1:
  • Your Iron Defender gains:
    • +2 to Strength, Dexterity and Constitution.
  • When near your Iron Defender, you gain:
    • +1% Dodge.
Rank 2:
  • Your Iron Defender gains:
    • +4 to Strength, Dexterity and Constitution.
  • When near your Iron Defender, you gain:
    • +2% Dodge.
Rank 3:
  • Your Iron Defender gains:
    • +6 to Strength, Dexterity and Constitution.
  • When near your Iron Defender, you gain:
    • +3% Dodge.
3130
  • Character Level 12
  • Artificer 5
Enhancement Evocation Focus Icon.png
Evocation Focus
Rank 1:
  • +1 DC to Spells in the Evocation School
Rank 2:
  • +2 DC to Spells in the Evocation School
Rank 3:
  • +3 DC to Spells in the Evocation School
3130
  • Character Level 12
  • Artificer 5
Enhancement Arcane Mechanism Icon.png
Arcane Mechanism
While wielding a Rune Arm, you gain:
Rank 1:
  • +10 Electric Spell Power
  • +5 Universal Spell Power
Rank 2:
  • +15 Electric Spell Power
  • +10 Universal Spell Power
Rank 3:
  • +20 Electric Spell Power
  • +15 Universal Spell Power
3130
  • character Level 12
  • Artificer 5