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Artificer

From DDO Compendium

Class Information

Cost: 995 DDOPointsIcon.png
Favor Unlock: House Cannith - 150 favor
Hit Dice: d6
Skills
Creation: (4 + Intelligence Modifier) x 4
Leveling: 4 + Intelligence Modifier

Concentration
Disable Device
Haggle
Open Lock
Repair
Search
Spellcraft
Spot
Use Magic Device
Proficiencies
Simple Weapons
Martial Weapons (Light Hammer, Warhammer)
Exotic Weapons (Great Crossbow, Repeating Light Crossbow and Repeating Heavy Crossbow)
Light Armor
Medium Armor
Shields (except tower shields)
Overview

The Artificer is a master of the arts of magic and creation, able to craft from the most worn out metal a magical item of power. Combining magic with weapon technology and skill, artificers can attack their enemies in multiple ways, summon pets for support, and can also spot and disable traps.

Artificers use a mix of arcane magic and technology to augment items and blast foes. Wielding rapid-fire crossbows and magical 'rune arms', they have a fighting style unlike any other class.

Having less spell points than wizards and sorcerers, artificers must rely on their weapons more in battle. To achieve this, they learn how to use multiple types of crossbow and special rune arms, magic items that can charge up and shoot enemies with elemental bolts of energy.

They also have pets to aid them in battle that advance and grow with them and can be fitted with special equipment to improve their abilities.

Past Lives
Icon Feat Description
Feat Past Life - Artificer Icon.png Past Life: Artificer You were an Artificer in a past life. You occasionally find yourself tinkering with your gear. Each time you acquire this feat you gain:
  • +1 bonus to all Intelligence based skills
  • +1 bonus to Use Magic Device skill
Feat Past Life - Artificer Icon.png Past Life: Student of Artifice You recall more about your past life as an artificer. By taking this feat you gain:
  • A 15% chance to retain essence and not expend a charge when using a rod, staff or wand
  • Produce an Enchant Armor or Enchant Weapons effect a total of ten times per rest.
Spells
See Also: Artificer Spells
  • A artificer must choose and prepare their spells ahead of time.
  • To inscribe, prepare, or cast a spell, the artificer must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an artificer’s spell is 10 + the spell level + the artificer’s Intelligence modifier.
  • Like other spellcasters, an artificer has a limited number of spell points and spell slots.
  • Unlike a bard or sorcerer, an artificer may know any number of spells. They must choose and prepare their spells ahead of time by resting at a rest shrine or being in a tavern. While resting an Artificer should decide which spells to prepare.
Homunculus
Homunculus are the iron defenders that players can summon.


They can equip:

Advancement
In the spell counts listed as X+2, the +2 refer to the inflict wounds and repair wounds spells that are automatically granted.
ArtificerSpell Information
LevelBase Attack BonusFort SaveReflex SaveWill SaveAutograntedArtificer KnowledgeArtificer Craft MasterySpell Points1st2nd3rd4th5th6th
1 +0/+0 +0 +0 +2 Arcane Lore, Magical Training, Artificer Construct Mastery, Artificer Knowledge (Scrolls), Inscribe Artificer Scroll, Rapid Reload, Revive Iron Defender, Spontaneous Casting, Trapfinding, Unleash Iron Defender Scrolls +1 502+2-----
2 +1/+1/+6 +0 +0 +3 Artificer Craft Mastery, Artificer Knowledge (Potions), Rune Arm Use Potions +1+1753+2-----
3 +2/+2/+7 +1 +1 +3 Artificer Knowledge (Wands) Wands +1 1003+21+2----
4 +3/+3/+8 +1 +1 +4 Artificer Knowledge (Scrolls), Artificer Craft Mastery, Trapmaking, Bonus Feat Scrolls +2+21253+22+2----
5 +3/+3/+8 +1 +1 +4 Retain Essence, Artificer Knowledge (Arms and Armor), Artificer Knowledge (Potions) Arms and Armor +1, Potions +2 1503+22+2----
6 +4/+4/+9 +2 +2 +5 Artificer Knowledge (Wands), Artificer Craft Mastery Wands +2+31803+22+21+2---
7 +5/+5/+10/+15 +2 +2 +5 Artificer Knowledge (Wondrous Items), Artificer Knowledge (Scrolls) Wondrous Items +1, Scrolls +3 2103+22+22+2---
8 +6/+6/+11/+16 +2 +2 +6 Artificer Knowledge (Potions), Artificer Knowledge (Arms and Armor), Artificer Craft Mastery, Bonus Feat Potions +3, Arms and Armor +2+42453+23+22+2---
9 +6/+6/+11/+16 +3 +3 +6 Artificer Knowledge (Wands) Wands +3 2803+23+22+21+2--
10 +7/+7/+12/+17 +3 +3 +7 Artificer Knowledge (Scrolls), Artificer Knowledge (Wondrous Items), Artificer Craft Mastery Scrolls +4, Wondrous Items +2+53203+23+22+22+2--
11 +8/+8/+13/+18 +3 +3 +7 Artificer Knowledge (Potions), Artificer Knowledge (Arms and Armor) Potions +4, Arms and Armor +3 3604+23+23+22+2--
12 +9/+9/+14/+19 +4 +4 +8 Artificer Knowledge (Wands), Artificer Craft Mastery, Bonus Feat Wands +4+64054+23+23+22+21-
13 +9/+9/+14/+19 +4 +4 +8 Artificer Skill Mastery, Artificer Knowledge (Scrolls), Artificer Knowledge (Wondrous Items) Scrolls +5, Wondrous Items +3 4504+24+23+22+22-
14 +10/+10/+15/+20 +4 +4 +9 Artificer Knowledge (Potions), Artificer Knowledge (Arms and Armor), Artificer Craft Mastery Potions +5, Arms and Armor +4+75004+24+23+23+22-
15 +11/+11/+16/+21 +5 +5 +9 Artificer Knowledge (Wands) Wands +5 5504+24+24+23+221
16 +12/+12/+17/+22 +5 +5 +10 Artificer Knowledge (Wondrous Items), Artificer Craft Mastery, Bonus Feat Wondrous Items +4+86004+24+24+23+222
17 +12/+12/+17/+22 +5 +5 +10 Artificer Knowledge (Arms and Armor) Arms and Armor +5 6605+24+24+24+232
18 +13/+13/+18/+23 +6 +6 +11 Artificer Craft Mastery +97205+25+24+24+232
19 +14/+14/+19/+24 +6 +6 +11 Artificer Knowledge (Wondrous Items) Wondrous Items +5 7805+25+25+24+243
20 +15/+15/+20/+25 +6 +6 +12 Artificer Craft Mastery, Bonus Feat +108455+25+25+25+244
Bonus Feats

Class Feats[edit]

Level 1[edit]

  • Arcane Lore: Represents your knowledge of the Arcane. This feat is received once for every artificer level.
  • Magical Training: Magical training gives the user additional benefits for spell casting.
  • Artificer Construct Mastery: Allows an Artificer to spontaneously cast any single-target Repair Damage or Inflict Damage spell they have inscribed in their spellbook. These spells will appear in bonus spell slots once inscribed.
  • Artificer Knowledge (Scrolls): Grants a +2 to UMD checks related to scroll use, and all scrolls used by an Artificer have their caster levels increased by 1. This caster level bonus increases by 1 at Artificer levels 4, 7, 10, and 13, and is capped by an Artificer's Intelligence Bonus.
  • Inscribe Artificer Scroll: Allows an Artificer to inscribe artificer spells from scrolls into their spellbook. This action will destroy the scroll.
  • Rapid Reload: Allows crossbows, including repeating crossbows, to be reloaded faster.
  • Revive Iron Defender: Allows an Artificer to revive their Iron Defender minion once per rest.
  • Spontaneous Casting: You gain an additional spell preparation slot per spell level to cast the single target Repair and Inflict Damage spells of that level.
  • Trapfinding: Allows the use of the Search skill to locate traps when the task has a Difficulty Class (DC) higher than 20.
  • Unleash Iron Defender: Allows an Artificer to summon an Iron Defender Homunculus.

Level 2[edit]

  • Artificer Craft Mastery: Artificers gain a +1 bonus to all crafting skills for every even level of Artificer a character acquires, up to +10 at level 20.
  • Artificer Knowledge (Potions): Grants a +2 to UMD checks related to potion use, if any, and all potions used by an Artificer have their caster levels increased by 1. This caster level bonus increases by 1 at Artificer levels 5, 8, 11, and 14, and is capped by an Artificer's Intelligence Bonus. This feat also gives damage bonuses to certain infusions.
  • Rune Arm Use: Allows Artificers to equip and use Rune Arms.

Level 3[edit]

  • Artificer Knowledge (Wands): Grants a +2 to UMD checks related to wand use, and all wands used by an Artificer have their caster levels increased by 1. This caster level bonus increases by 1 at Artificer levels 6, 9, 12, and 15, and is capped by an Artificer's Intelligence Bonus.

Level 4[edit]

  • Artificer Knowledge (Scrolls): All scrolls used by an Artificer have their caster levels increased by an additional 1, for a total of +2. This caster level bonus is capped by an Artificer's Intelligence Bonus.
  • Artificer Craft Mastery: Artificers gain an additional +1 bonus to all crafting skills, for a total of +2.
  • Trapmaking: Artificers now can scavenge parts from traps, and with the help of the Free Agents, can craft traps.
  • Bonus Feat: An artificer can select a feat from the Bonus Feat list.

Level 5[edit]

  • Retain Essence: Whenever an Artificer uses a rod, staff, or wand, the character has a chance to not expend a charge.
  • Artificer Knowledge (Arms and Armor): Grants a +2 to UMD checks related to weapons, armor, and staves. Any activated abilities on weapons and armor used by an Artificer are cast at a +1 caster level. This caster level bonus increases by 1 at Artificer levels 8, 11, 14, and 17, and is capped by an Artificer's Intelligence Bonus.
  • Artificer Knowledge (Potions): All potions used by an Artificer have their caster levels increased by an additional 1, for a total of +2. This caster level bonus is capped by an Artificer's Intelligence Bonus.

Level 6[edit]

  • Artificer Knowledge (Wands): All wands used by an Artificer have their caster levels increased by an additional 1, for a total of +2. This caster level bonus is capped by an Artificer's Intelligence Bonus.
  • Artificer Craft Mastery: Artificers gains an additional +1 bonus to all crafting skills, for a total of +3.

Level 7[edit]

  • Artificer Knowledge (Wondrous Items): Grants a +2 to UMD checks related to clothing, jewelry, and trinkets. Any activated abilities on these items used by an Artificer are cast at a +1 caster level. This caster level bonus increases by 1 at Artificer levels 10, 13, 16, and 19, and is capped by an Artificer's Intelligence Bonus.
  • Artificer Knowledge (Scrolls): All scrolls used by an Artificer have their caster levels increased by an additional 1, for a total of +3. This caster level bonus is capped by an Artificer's Intelligence Bonus.

Level 8[edit]

  • Artificer Knowledge (Potions): All potions used by an Artificer have their caster levels increased by an additional 1, for a total of +3. This caster level bonus is capped by an Artificer's Intelligence Bonus.
  • Artificer Knowledge (Arms and Armor): Any activated abilities on weapons and armor used by an Artificer are cast at an additional +1 caster level, for a total of +2. This caster level bonus is capped by an Artificer's Intelligence Bonus.
  • Artificer Craft Mastery: Artificers gain an additional +1 bonus to all crafting skills, for a total of +4.
  • Bonus Feat: An artificer can select a feat from the Artificer Bonus Feat list.

Level 9[edit]

  • Artificer Knowledge (Wands): All wands used by an Artificer have their caster levels increased by an additional 1, for a total of +3. This caster level bonus is capped by an Artificer's Intelligence Bonus.

Level 10[edit]

  • Artificer Knowledge (Scrolls): All scrolls used by an Artificer have their caster levels increased by an additional 1, for a total of +4. This caster level bonus is capped by an Artificer's Intelligence Bonus.
  • Artificer Knowledge (Wondrous Items): Any activated abilities on clothing, jewelry, and trinkets used by an Artificer are cast at an additional +1 caster level, for a total of +2. This caster level bonus is capped by an Artificer's Intelligence Bonus.
  • Artificer Craft Mastery: Artificers gains an additional +1 bonus to all crafting skills, for a total of +5.

Level 11[edit]

  • Artificer Knowledge (Potions): All potions used by an Artificer have their caster levels increased by an additional 1, for a total of +4. This caster level bonus is capped by an Artificer's Intelligence Bonus.
  • Artificer Knowledge (Arms and Armor): Any activated abilities on weapons and armor used by an Artificer are cast at an additional +1 caster level, for a total of +3. This caster level bonus is capped by an Artificer's Intelligence Bonus.

Level 12[edit]

Level 13[edit]

  • Artificer Skill Mastery: Grants a +1 bonus to all skills.
  • Artificer Knowledge (Scrolls): All scrolls used by an Artificer have their caster levels increased by an additional 1, for a total of +5. This caster level bonus is capped by an Artificer's Intelligence Bonus.
  • Artificer Knowledge (Wondrous Items): Any activated abilities on clothing, jewelry, and trinkets used by an Artificer are cast at an additional +1 caster level, for a total of +3. This caster level bonus is capped by an Artificer's Intelligence Bonus.

Level 14[edit]

  • Artificer Knowledge (Potions): All potions used by an Artificer have their caster levels increased by an additional 1, for a total of +5. This caster level bonus is capped by an Artificer's Intelligence Bonus.
  • Artificer Knowledge (Arms and Armor): Any activated abilities on weapons and armor used by an Artificer are cast at an additional +1 caster level, for a total of +4. This caster level bonus is capped by an Artificer's Intelligence Bonus.
  • Artificer Craft Mastery: Artificers gain an additional +1 bonus to all crafting skills, for a total of +7.

Level 15[edit]

  • Artificer Knowledge (Wands): All wands used by an Artificer have their caster levels increased by an additional 1, for a total of +5. This caster level bonus is capped by an Artificer's Intelligence Bonus.

Level 16[edit]

Level 17[edit]

  • Artificer Knowledge (Arms and Armor): Any activated abilities on weapons and armor used by an Artificer are cast at an additional +1 caster level, for a total of +5. This caster level bonus is capped by an Artificer's Intelligence Bonus.

Level 18[edit]

Level 19[edit]

  • Artificer Knowledge (Wondrous Items): Any activated abilities on clothing, jewelry, and trinkets used by an Artificer are cast at an additional +1 caster level, for a total of +5. This caster level bonus is capped by an Artificer's Intelligence Bonus.

Level 20[edit]