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Artificer Spells

From DDO Compendium


Class Artificer Icon.png This is the spell list for the Artificer Spells.. Spells range from buffing to damage blah.. blah.. etc

Level 1 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Scrap Metal from a Forge Icon.pngScrap Metal from a Forge

Name Effect Metamagics Cost Components
Spell Ablative Armor Icon.pngAblative Armor
Abjuration (Earth)
Target: Friend, Self

Wards an ally against physical damage and force damage. Once this infusion has prevented a total of 5 damage per caster level (max 50) it is discharged.

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Spell Points:
10
Scrap Metal from a Forge Icon.png
Scrap Metal from a Forge
Spell Enchant Armor Icon.pngEnchant Armor
Transmutation
Target: Friend, Self (Armor)

Your armor gains the following enchantment

  • Your armor's Enchantment Bonus is increased by 1. You can not have more than one enchantment at a time.
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Spell Points:
15
Scrap Metal from a Forge Icon.png
Scrap Metal from a Forge
Spell Grease Icon.pngGrease
Conjuration (Creation)
Target: Foe, Positional, Breakable

Covers the ground with a layer of slipper grease, forcing targets to make a Reflex save or fall. Grease slicks will sometimes be set ablaze by are of effect fire effects, dealing 2d6 damage per two caster levels fire damage to all enemies of the caster in the slick every few seconds, as well as the caster of the grease spell. A successful Reflex save will reduce this damage by half. Slicks that have been set ablaze will quickly burn away.

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Spell Points:
6
Scrap Metal from a Forge Icon.png
Scrap Metal from a Forge
Spell Master's Touch Icon.pngMaster's Touch
Divination
Target: Friend, Self

Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons or shields, and lasts until the target rests.

Spell Points:
10
Spell Repair Light Damage Icon.pngRepair Light Damage
Transmutation (Repair)
Target: Friend, Self

Transmutes the structure of a living construct ally to repair 1d6+2 damage plus an additional 1 for every caster level up to caster level 5.

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Spell Points:
6
Spell Resist Energy Icon.pngResist Energy
Abjuration
Target: Friend, Self

Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.

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Spell Points:
15 (Artificer)
15 (Cleric)
15 (Favored Soul)
15 (Paladin)
15 (Sorcerer)
15 (Wizard)
15 (Warlock)
10 (Ranger)

Level 2 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Two-Headed Coin Icon.pngTwo-Headed Coin

Name Effect Metamagics Cost Components
Spell Flame Arrow (Arrows) Icon.pngFlame Arrow
Evocation (Fire)
Target: Self

Creates 500 flaming ammo of any type within your inventory. This spell requires and consumes 1 normal or masterwork ammo of that type. Flaming ammo does an extra 1d6 points of fire damage on a successful hit. Conjured ammunition vanishes if you log out.

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20
Two-Headed Coin Icon.png
Two-Headed Coin
File:Ammunition Icon.png
Ammunition
Spell Bear's Endurance Icon.pngBear's Endurance
Transmutation
Target: Friend, Self

An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution.

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Spell Points:
15
Spell Bull's Strength Icon.pngBull's Strength
Transmutation
Target: Friend, Self

The affected ally gains strength and power, giving a +4 enhancement bonus to Strength.

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Spell Points:
15
Two-Headed Coin Icon.png
Two-Headed Coin
Spell Cat's Grace Icon.pngCat's Grace
Transmutation
Target: Friend, Self

An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity.

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Spell Points:
15
Two-Headed Coin Icon.png
Two-Headed Coin
Spell Eagle's Splendor Icon.pngEagle's Splendor
Transmutation
Target: Friend, Self

An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.

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Spell Points:
15
Two-Headed Coin Icon.png
Two-Headed Coin
Spell Fire Trap Icon.pngFire Trap
Abjuration (Fire)
Target: Foe, Positional

Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 5 to 10 fire damage for every caster level up to caster level 20. A successful Reflex save reduces the damage by half.

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Embolden
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Spell Points:
8
Two-Headed Coin Icon.png
Two-Headed Coin
File:Spell Fox's Cunning Icon.pngFox's Cunning
Transmutation
Target: Friend, Self

An ally gains wit, giving a +4 enhancement bonus to Intelligence.

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Spell Points:
15
Two-Headed Coin Icon.png
Two-Headed Coin
Spell Lucky Cape Icon.pngLucky Cape
Transmutation
Target: Friend, Self (Cape)

Your target's cloak grants a +1 Luck bonus to saving throws. An item can have only one temporary item enchantment at a time.

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Spell Points:
15
Two-Headed Coin Icon.png
Two-Headed Coin
Spell Owls' Wisdom Icon.pngOwls' Wisdom
Transmutation
Target: Friend, Self

Grants an ally a +4 enhancement bonus to wisdom.

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Spell Points:
15
Two-Headed Coin Icon.png
Two-Headed Coin
Spell Protection from Energy Icon.pngProtection from Energy
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Target: Friend, Self

Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed.

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Spell Points:
20 (Artificer)
20 (Cleric)
20 (Druid)
20 (Favored Soul)
20 (Sorcerer)
20 (Warlock)
20 (Wizard)
15 (Ranger)
Spell Repair Moderate Damage Icon.pngRepair Moderate Damage
Transmutation
Target: Friend, Self

Transmutes the structure of a living construct ally to repair 2d6+4 damage plus an additional 1 for every caster level up to caster level 10.

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Spell Points:
8

Level 3 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Pinch of Powdered Adamantine Icon.pngPinch of Powdered Adamantine

Name Effect Metamagics Cost Components
Spell Lightning Bolt Icon.pngLightning Bolt
Evocation (Electricity)
Target: Foe, Directional, Breakable

A powerful stroke of electrical energy deals 1d3+3 electricity damage per caster level (up to a max of 10d3+30 damage at caster level 10) to targets in its path. A successful Reflex Save save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can only happen once. This spell is a bolt and has double range.

Embolden
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Spell Points:
12
Pinch of Powdered Adamantine Icon.png
Pinch of Powdered Adamantine
Spell Repair Serious Damage Icon.pngRepair Serious Damage
Transmutation (Repair)
Target: Friend, Self

Transmutes the structure of a living construct ally to repair 3d6+6 damage plus an additional 1 for every caster level up to caster level 15.

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Spell Points:
12

Level 4 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Piece of a War Machine Icon.pngPiece of a War Machine  

Level 5 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Glob of Elemental Grease Icon.pngGlob of Elemental Grease

Name Effect Metamagics Cost Components
Spell Tenser's Transformation Icon.pngTenser's Transformation
Transmutation
Target: Self

Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 alchemical bonus to Strength, Dexterity, and Constitution, a +6 alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.

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Spell Points:
35
Glob of Elemental Grease Icon.png
Glob of Elemental Grease
File:Potion of Bull's Strength Icon.png
Potion of Bull's Strength

Level 6 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Crystallized Residuum Icon.pngCrystallized Residuum

Name Effect Metamagics Cost Components
Spell Deadly Weapons Icon.pngDeadly Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your current weapon gains +1[W]
(So 1d6 would become 2[1d6], similarly 2[3d4] becomes 3[3d4])
A weapon may only have one enchantment at any time

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Spell Points:
35
Crystallized Residuum Icon.png
Crystallized Residuum
Spell Reconstruct Icon.pngReconstruct
Transmutation
Target: Friend (Construct), Self

Repairs target Construct for 10 hit points per caster level (Up to 150 HP at Caster Level 15), and grants the following buff:

  • +15% Enhancement Bonus to Melee Attack Speed
  • +22% Enhancement Bonus to Ranged Attack Speed
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Spell Points:
35