Artificer Spells
Level 1 Spells | Level 2 Spells | Level 3 Spells | Level 4 Spells | Level 5 Spells | Level 6 Spells
This is the spell list for the Artificer Spells..
Spells range from buffing to damage
blah.. blah.. etc
Level 1 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Scrap Metal from a Forge
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
![]() Abjuration (Earth) |
Target: Friend, Self (Armor) Wards an ally against physical damage and force damage. Once this infusion has prevented a total of 5 points per caster level (max 50) it is discharged. |
Enlarge Eschew Materials Quicken |
Spell Points: 10 |
![]() Scrap Metal from a Forge |
![]() Conjuration |
Target: Self Conjures a stack of 1000 bolts for use with a crossbow. At level 1 these bolts have a +1 enhancement bonus. At 4th level and every 4 levels after, their enhancement bonus increases by 1. These bolts dissolve into nothingness after logout. |
Spell Points: 10 |
||
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 6 |
|
![]() Transmutation (Infusion) |
Target: Friend, Self (Armor) Increases the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time. |
Eschew Materials Quicken |
Spell Points: 15 |
![]() Scrap Metal from a Forge |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time. |
Eschew Materials Quicken |
Spell Points: 5 |
![]() Scrap Metal from a Forge |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Fires a small orb of fire at a target, doing 1d6+2 fire damage for every caster level (up to a max of 10d6+20 at caster level 10). |
Empower Intensify Maximize Quicken |
Spell Points: 2 |
|
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable Covers the ground with a layer of slipper grease, forcing targets to make a Reflex save or fall. Grease slicks will sometimes be set ablaze by are of effect fire effects, dealing 2d6 damage per two caster levels fire damage to all enemies of the caster in the slick every few seconds, as well as the caster of the grease spell. A successful Reflex save will reduce this damage by half. Slicks that have been set ablaze will quickly burn away. |
Enlarge Eschew Materials Quicken |
Spell Points: 6 |
![]() Scrap Metal from a Forge |
![]() Transmutation (Inflict)(Rust) |
Target: Construct Transmutes the structure of a construct enemy to deal 3 to 8 damage plus an additional 1 to 4 for every caster level up to caster level 5. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 2 |
|
![]() Divination |
Target: Friend, Self Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons or shields, and lasts until the target rests. |
Spell Points: 10 |
||
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of a living construct ally to repair 1d6+2 damage plus an additional 1 for every caster level up to caster level 5. |
Empower Maximize Quicken Enlarge Intensify |
Spell Points: 6 |
|
![]() Abjuration |
Target: Friend, Self Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11. |
Enlarge Extend Quicken |
Spell Points: 15 (Artificer) 15 (Cleric) 15 (Druid) 15 (Blight Caster) 15 (Dragon Disciple) 15 (Favored Soul) 15 (Paladin) 15 (Sorcerer) 15 (Wild Mage) 15 (Wizard) 10 (Ranger) |
|
![]() Abjuration |
Target: Friend, Self Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) |
Extend Quicken |
Spell Points: 5 |
|
![]() Abjuration |
Target: Friend, Self Creates a shimmering, magical field around an ally that averts attacks, giving a +2 deflection bonus to AC. This bonus is increased by 1 for every 6 caster levels. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
|
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable Fires a small orb of electricity at a target, doing 1d6+2 electric damage for every caster level (up to a max of 10d6+20 at caster level 10). This spell shares a cooldown with Freezing Bolt, Caustic Bolt, and Flaming Bolt. |
Empower Intensify Maximize Quicken |
Spell Points: 2 |
|
![]() Evocation (Electricity) |
Target: Foe, Directional An electrical discharge strikes one target for 4 to 6 plus 1 to 6 per caster level electrical damage (max 6 to 36). A successful Reflex save reduces this damage by half. On a failed save, the target must make a successful Will save or be dazed for a short period of time or until they take damage. |
Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 4 |
Level 2 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Two-Headed Coin
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
![]() Transmutation |
Target: Friend, Self An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution. |
Enlarge Extend Quicken |
Spell Points: 15 |
|
![]() Transmutation |
Target: Friend, Self The affected ally gains strength and power, giving a +4 enhancement bonus to Strength. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Two-Headed Coin |
![]() Transmutation |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Byeshk damage reduction. An item can have only one temporary item enchantment at a time. |
Eschew Materials Quicken |
Spell Points: 15 |
![]() Two-Headed Coin |
![]() Transmutation |
Target: Friend, Self An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Two-Headed Coin |
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 8 |
|
![]() Transmutation |
Target: Friend, Self An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Two-Headed Coin |
![]() Evocation (Electricity)(Force) |
Target: Foe Deals 1 to 6 damage per caster level (up to a max of 20 to 120 at caster level 20) to any target you touch in two of three elements (Fire, Force, or Electric) chosen randomly each time. Elementals are also dazed. A successful Will save halves the damage and negates the daze. |
Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Two-Headed Coin |
![]() Evocation |
Target: Friend, Self (Weapon) Primer Element: Crimsonite |
Eschew Materials Quicken |
Spell Points: 15 |
![]() Two-Headed Coin |
![]() Abjuration (Fire) |
Target: Foe, Positional Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 5 to 10 fire damage for every caster level up to caster level 20. A successful Reflex save reduces the damage by half. |
Embolden Empower Enlarge Embolden Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Two-Headed Coin |
![]() Evocation (Fire) |
Target: Self Creates 500 flaming ammo of any type within your inventory. This spell requires and consumes 1 normal or masterwork ammo of that type. Flaming ammo does an extra 1d6 points of fire damage on a successful hit. Conjured ammunition vanishes if you log out. |
Quicken | Spell Points: 20 |
![]() Two-Headed Coin |
![]() Transmutation |
Target: Friend, Self An ally gains wit, giving a +4 enhancement bonus to Intelligence. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Two-Headed Coin |
![]() Transmutation (Inflict)(Rust) |
Target: Foe Transmutes the structure of a construct enemy to deal 6 to 16 damage plus an additional 1 to 4 for every caster level up to caster level 10. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 4 |
|
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable Launches an electrical orb that explodes on impact, dealing 1 to 6 electrical damage per caster level (up to a max of 10 to 60 damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected. |
Empower Maximize Quicken Eschew Materials Heighten Intensify Embolden |
Spell Points: 10 |
![]() Two-Headed Coin |
![]() Transmutation |
Target: Friend, Self (Cape) Your target's cloak grants a +1 Luck bonus to saving throws. An item can have only one temporary item enchantment at a time. |
Eschew Materials Quicken |
Spell Points: 15 |
![]() Two-Headed Coin |
![]() Transmutation |
Target: Friend, Self Grants an ally a +4 enhancement bonus to wisdom. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Two-Headed Coin |
![]() Divination (Infusion) |
Target: Self Enchants a weapon to permit the use of the equipper's Intelligence modifier for attack rolls if it is higher than the standard ability for the weapon, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Damage, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active. |
Eschew Materials Quicken |
Spell Points: 15 |
![]() Two-Headed Coin |
![]() Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed. |
Enlarge Quicken |
Spell Points: 20 (Artificer) 20 (Cleric) 20 (Druid) 20 (Blight Caster) 20 (Favored Soul) 20 (Sorcerer) 20 (Wild Mage) 20 (Warlock) 20 (Wizard) 20 (Dragon Disciple) 15 (Ranger) 15 (Dark Hunter) |
|
![]() Transmutation |
Target: Friend, Self Reinforces the target ally construct or living construct, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10. |
Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Two-Headed Coin |
![]() Transmutation |
Target: Friend, Self Transmutes the structure of a living construct ally to repair 2d6+4 damage plus an additional 1 for every caster level up to caster level 10. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
|
![]() Transmutation |
Target: Friend, Self Toughens the skin of an ally construct, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12. |
Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Two-Headed Coin |
Level 3 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Pinch of Powdered Adamantine
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Adamantine damage reduction. An item can have only one temporary item enchantment at a time. |
Eschew Materials Quicken |
Spell Points: 20 |
![]() Pinch of Powdered Adamantine |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable A blast of electricity bursts from your outstretched hand, dealing 4 to 9 electrical damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. |
Empower Maximize Quicken Eschew Materials Heighten Intensify Embolden |
Spell Points: 15 |
![]() Pinch of Powdered Adamantine |
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 12 |
|
![]() Conjuration (Healing)(Infusion) |
Target: Friend, Self, Directional Primer Element: Gildleaf |
Accelerate | Spell Points: 10 |
|
![]() Conjuration (Summoning) |
Target: Self Conjures a destroyable turret that fire jets of flame at nearby enemies. You can have only one summoned creature at a time. |
Eschew Materials Quicken |
Spell Points: 20 |
![]() Pinch of Powdered Adamantine |
![]() Transmutation (Inflict)(Rust) |
Target: Construct Transmute the structure of construct enemies to deal 3 to 8 damage plus an additional 1 to 4 for every caster level up to caster level 25. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 10 |
|
![]() Transmutation (Inflict)(Rust) |
Target: Foe Transmutes the structure of a construct enemy to deal 9 to 24 damage plus an additional 1 to 4 for every caster level up to caster level 15. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
|
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable A powerful stroke of electrical energy deals 1d6+3 electricity damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets in its path. A successful Reflex Save save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can only happen once. This spell is a bolt and has double range. |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Pinch of Powdered Adamantine |
![]() Divination (Infusion) |
Target: Self (Weapon) Enchants a weapon to permit the use of the equipper's Intelligence modifier for damage rolls, it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Strikes, but as a personal item enchantment it can be used alongside other general temporary item enchantments. This item is temporarily bound to character while this effect is active. |
Eschew Materials Quicken |
Spell Points: 20 |
![]() Pinch of Powdered Adamantine |
![]() Transmutation (Infusion) |
Target: Friend You enhance an ally with some of your life force, giving them a 10% enhancement bonus to maximum hit points. You suffer a stacking maximum hit point penalty of 10% for each time this spell has been cast. The effect lasts for five minutes before expiring. |
Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Pinch of Powdered Adamantine |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of living construct allies to repair 3 to 8 damage plus an additional 1 for every caster level up to caster level 25. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 25 |
|
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of a living construct ally to repair 3d6+6 damage plus an additional 1 for every caster level up to caster level 15. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 12 |
|
![]() Abjuration |
Target: Friend, Self Casts Shield of Faith on multiple targets, creating a shimmering, magical field around allies that averts attacks, giving a +2 deflection bonus to AC. This bonus is increased by 1 for every 6 caster levels. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Pinch of Powdered Adamantine |
![]() Abjuration (Earth) |
Target: Friend, Self Wards an ally with damage reduction 10/adamantine. Once the spell has prevented a total of 10 points per caster level it is discharged. Otherwise it lasts 1 minute per caster level. |
Enlarge Quicken |
Spell Points: 25 |
![]() Pinch of Powdered Adamantine
|
Level 4 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Piece of a War Machine
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
![]() Transmutation (Infusion) |
Target: Friend, Self (Armor) Your target's currently equipped armor gains Equip Effect: Quickens the wearer, causing them to attack 15% faster than normal. In addition the recipient gains a +1 enhancement bonus to attack rolls and a +1 dodge bonus to AC and Reflex saves. An item can have only one temporary item enchantment at a time. |
Eschew Materials Quicken |
Spell Points: 25 |
![]() Piece of a War Machine |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currenlty equipped weapons gain the ability to bypass Cold Iron damage reduction. An item can have only one temporary item enchantment at a time. |
Eschew Materials Quicken |
Spell Points: 25 |
![]() Piece of a War Machine |
![]() Conjuration (Healing)(Infusion) |
Target: Friend, Self, Directional Primer Element: Gildleaf |
Accelerate | Spell Points: 20 |
|
![]() Evocation (Infusion) |
Target: Friend, Self (Weapon) Primer Element: Crimsonite |
Eschew Materials Quicken |
Spell Points: 15 |
![]() Piece of a War Machine |
![]() Transmutation (Inflict)(Rust) |
Target: Foe Transmute the structure of a construct enemy to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 20. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
|
![]() Transmutation (Inflict)(Rust) |
Target: Construct Transmute the structure of construct enemies to deal 6 to 16 damage plus an additional 1 to 4 for every caster level up to caster level 30. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 14 |
|
![]() Abjuration |
Target: Self An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower. Such spells fail to target anyone located within the glove, but any type of spell can be cast through or out of the magical globe. |
Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Piece of a War Machine |
![]() Evocation (Electricity) |
Target: Foe, Positional, Breakable You create a nebulous cloud of electric motes that damages enemies that enter it. Any creatures that are hit by the cloud take 3 to 8 electric damage per caster level (up to a max of 30 to 80 damage at caster level 10). A successful Reflex save reduces this damage by half. Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 1.15 extra damage from any electric-based attack. |
Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Piece of a War Machine |
![]() Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
Enlarge Quicken |
Spell Points: 30 |
|
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of a living construct ally to repair 12 to 32 damage plus an additional 1 for every caster level up to caster level 20. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 16 |
|
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of a living construct allies to repare 6 to 16 damage plus an additional 1 for every caster level up to caster level 30. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 35 |
|
![]() Evocation (Infusion) |
Target: Friend, Self (Armor) Your target's currently equipped armor gains Retributive Hit Effect: Attacker takes 1 to 6 sonic damage and has a 5% change to take an additional 8 to 48 sonic damage (Fortitude DC: 25 save for half damage). An item can have only one temporary item enchantment at a time. |
Eschew Materials Quicken |
Spell Points: 25 |
![]() Piece of a War Machine |
Level 5 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Glob of Elemental Grease
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
![]() Transmutation |
Target: Friend, Self Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constituion to each of them. |
Enlarge Extend Quicken |
Spell Points: 35 |
|
![]() Transmutation |
Target: Friend, Self Casts Bull's Strength on multiple targets giving a +4 enhancement bonus to Strength to each. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Glob of Elemental Grease |
![]() Transmutation |
Target: Friend, Self Casts Cat's Grace on multiple targets giving a +4 enhancement bonus to Dexterity to each. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Glob of Elemental Grease |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Chaotic damage reduction. An item can have only one temporary item enchantment at a time. |
Eschew Materials Quicken |
Spell Points: 30 |
![]() Glob of Elemental Grease |
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe, Friend (Undead) Primer Element: Gildleaf |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 25 |
|
![]() Conjuration (Healing)(Healing)(Infusion) |
Target: Friend, Self, Directional Primer Element: Gildleaf |
Accelerate | Spell Points: 30 |
|
![]() Transmutation |
Target: Friend, Self Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Glob of Elemental Grease |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Evil damage reduction. An item can have only one temporary item enchantment at a time. |
Eschew Materials Quicken |
Spell Points: 30 |
![]() Glob of Elemental Grease |
![]() Transmutation |
Target: Friend, Self Casts Fox's Cunning on multiple targets, giving of them a +4 enhancement bonus to Intelligence. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Glob of Elemental Grease |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Good damage reduction. An item can have only one temporary item enchantment at a time. |
Eschew Materials Quicken |
Spell Points: 30 |
![]() Glob of Elemental Grease |
![]() Transmutation (Inflict)(Rust) |
Target: Construct Transmute the structure of construct enemies to deal 9 to 24 damage plus an additional 1 to 4 for every caster level up to caster level 35. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 18 |
|
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Lawful damage reduction. An item can have only one temporary item enchantment at a time. |
Eschew Materials Quicken |
Spell Points: 30 |
![]() Glob of Elemental Grease |
![]() Transmutation |
Target: Friend, Self Casts Owl's Wisdom on multiple targets, giving of them a +4 enhancement bonus to Wisdom. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Glob of Elemental Grease |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass alignment based damage reduction. An item can have only one temporary item enchantment at a time. |
Eschew Materials Quicken |
Spell Points: 30 |
![]() Glob of Elemental Grease |
![]() Evocation (Sonic)(Force)(Fire) |
Target: Foe, Directional, Breakable A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by two of three different possible damaging and debuff effects. The first deals 1 to 6 sonic damage per caster level (up to a max of 20 to 120 damage at caster level 20) and knocks the target prone; a successful Fortitude save halves the damage and negates the knockdown. The second deals 1 to 6 force damage per caster level (up to a max of 20 to 120 damage at caster level 20) and dazes the target; a successful Reflex save halves the damage and negates the daze. The third deals 1 to 6 fire damage per caster level (up to a max of 20 to 120 damage at caster level 20) and reduces the target's melee and ranged damage by 25%; a successful Will save halves the damage and negates the penalty to attack damage. The damage and debuffs are chosen independently. This spell has double range. |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 35 |
|
![]() Abjuration |
Target: Friend, Self Your target is surrounded in a sphere of magical force that reduces all damage (except for untyped damage) they take by 25% for a short period of time. |
Eschew Materials Quicken |
Spell Points: 30 |
![]() Glob of Elemental Grease |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of living construct allies to repair 9 to 24 damage plus an additional 1 for every caster level up to caster level 35. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
|
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Silver damage reduction. An item can have only one temporary item enchantment at a time. |
Eschew Materials Quicken |
Spell Points: 30 |
![]() Glob of Elemental Grease |
![]() Transmutation |
Target: Self Causes the caster to become a virtual fighting machine - stronger, tougher, faster, and more skilled in combat. You gain a +4 Alchemical bonus to Strength, Dexterity, and Constitution, a +6 Alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, doubling the cooldown of your spells and resulting in a -2 penalty to all spell DCs and a -2 to your rolls to bypass enemy Spell Resistance. |
Embolden Eschew Materials Extend Heighten Quicken |
Spell Points: 35 |
![]() Glob of Elemental Grease |
Level 6 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Crystallized Residuum
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
![]() Evocation (Force) |
Target: Foe, Positional, Breakable You create a storm of arcane energy that rains shards of force energy upon your foes. Any creatures caught within the storm take 7 to 12 per caster level in force damage every 2 seconds for a duration of 8 seconds. Targets first entering the storm may take a reflex save for half, but remaining in the storm they take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 force damage. (Incorrect description. Actual damage calculates to 105 to 180 per 2 seconds) |
Empower Intensify Maximize Quicken |
Spell Points: 25 |
|
![]() Evocation (Slashing) |
Target: Self Creates a circular wall of blades. Any enemy passing through the blade barrier takes 1 to 6 points of damage per caster level (max 90). A successful Reflex save reduces the damage by half. |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 35 |
|
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable An electrical discharge strikes a primary target for 7 to 12 electrical damage per caster level and It then arcs to up to 5 other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half. |
Embolden Empower Enlarge Eschew Materials Heighten Maximize Quicken |
Spell Points: 25 |
![]() Crystallized Residuum |
![]() Transmutation (Infusion) |
Target: Friend, Self Your target's weapons deal an additiona +1[W] of damage. An item can have only one temporary item enchantment at a time. |
Eschew Materials Quicken |
Spell Points: 35 |
![]() Crystallized Residuum |
![]() Transmutation (Inflict)(Rust) |
Target: Construct Greatly damages an enemy construct, dealing 10 damage per caster level (max 150), slows their move and attack speed, reduces fortification by 25%, and inflicts a 25% penalty to Repair effects. Reconstruction will remove this penalty. A successful Will save halves this damage and prevents the fortification and repair debuffs. |
Enlarge Quicken |
Spell Points: 35 |
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![]() Abjuration |
Target: Self An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effect of level 4 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe. |
Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Crystallized Residuum |
![]() Transmutation (Inflict)(Rust) |
Target: Construct Transmute the structure of construct enemies to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 40. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 22 |
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![]() Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
Enlarge Quicken |
Spell Points: 40 |
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![]() Transmutation (Repair) |
Target: Friend (Construct), Self Greatly repairs an ally construct, restoring 10 hit points per caster level (max 150hp), while simultaneously granting it 15% Enhancement Bonus to attack speed for a short time. |
Enlarge Quicken |
Spell Points: 35 |
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![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of living construct allies to repair 12 to 32 damage plus an additional 1 for every caster level up to caster level 40. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 45 |
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![]() Evocation (Fire)(Force) |
Target: Foe, Directional, Breakable Causes an unstable ball of plasma to streak towards your enemy. The ball explodes on impact knocking enemies to the ground and dealing 4 to 9 fire damage per caster level (a successful Reflex save reduces the fire damage by half and negates the knockdown effect) and 4 to 9 force damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc this sphere if they have no target selected. |
Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Crystallized Residuum |