Earth Spells
This is the list of all the Earth based Spells
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Abjuration (Earth) |
Target: Friend, Self (Armor) Wards an ally against physical damage and force damage. Once this infusion has prevented a total of 5 points per caster level (max 50) it is discharged. |
Artificer 1 | Enlarge Eschew Materials Quicken |
Spell Points: 10 |
![]() Transmutation (Earth) |
Target: Self (Armor) Primer Element: Ceruleite |
Alchemist 2 | Extend Eschew Materials Quicken |
Spell Points: 10 |
![]() Transmutation (Earth) |
Target: Foe Primer Element: Ceruleite |
Alchemist 4 | Embolden Eschew Materials Heighten Quicken |
Spell Points: 30 |
![]() Transmutation (Earth) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 5 | Embolden Eschew Materials Heighten Quicken |
Spell Points: 30 |
![]() Transmutation (Earth) |
Target: Foe Turns a single fleshy target into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject has similar damage ro deformities. In stone form, creatures are much more difficult to damage. Only creatures made of flesh are affected by this spell. This effect lasts 60 seconds + 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds. |
Sorcerer 6 Wild Mage 6 Warlock 4 Acolyte of the Skin 4 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
![]() Conjuration (Earth) |
Target: Self Primer Element: Ceruleite |
Alchemist 6 | Eschew Materials Extend Quicken |
Spell Points: 50 |
![]() Conjuration (Earth) |
Target: Self Primer Element: Ceruleite |
Alchemist 5 | Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Evocation (Fire)(Earth)(Bludgeoning)(Untyped) |
Target: Foe, Directional, Breakable Caused four 2-foot-diameter chunks of rock to spring forth and streak in straight lines toward a target, leaving fiery trails of sparks. The meteors explode on impact, dealing 2 to 4 fire damage per caster level (a successful Reflex save reduces the fire damage by half) and 2 to 3 bludgeoning damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc these meteors if they have no target selected. This spell has double range. Max Caster Level of 20. |
Sorcerer 9 Wild Mage 9 Wizard 9 |
Embolden Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Transmutation (Earth) |
Target: Friend Restores a petrified creature, such as one affected by the Flesh to Stone spell to its normal state. |
Sorcerer 6 Wild Mage 6 Wizard 6 |
Eschew Materials Quicken |
Spell Points: 35 |
![]() Abjuration (Earth) |
Target: Friend, Self Wards an ally with damage reduction 10/adamantine. Once the spell has prevented a total of 10 points per caster level it is discharged. Otherwise it lasts 1 minute per caster level. |
Artificer 3 Druid 5 Blight Caster 5 Sorcerer 4 Wild Mage 4 Warlock 3 Acolyte of the Skin 3 Wizard 4 |
Enlarge Quicken |
Spell Points: 25 |
![]() Transmutation (Earth) |
Target: Self Primer Element: Ceruleite |
Alchemist 4 | Embolden Eschew Materials Heighten Quicken |
Spell Points: 25 |
![]() Conjuration (Acid)(Earth) |
Target: Foe, Positional Conjures a storm with a massive thunderclap, deafening enemies, dousing them in acid rain, and lancing them with lightning bolts. Enemies within the cloud when it is first conjured are deafening for 3 seconds per caster level. Enemies within thestorm date 1d3 acid damage per caster level every two seconds. Every 4 seconds, a random enemy within the storm takes 1d6 electricity damage for every caster level (a successful reflex save halves). |
Druid 9 Blight Caster 9 |
Embolden Empower Enlarge Intensify Maximize Quicken |
Spell Points: 50 |