Earth Spells

From DDO Compendium


This is the list of all the Earth based Spells


Name Effect Levels Metamagics Cost
Spell Ablative Armor Icon.pngAblative Armor
Abjuration (Earth)
Target: Friend, Self (Armor)

Wards an ally against physical damage and force damage. Once this infusion has prevented a total of 5 points per caster level (max 50) it is discharged.

Artificer 1 Enlarge
Eschew Materials
Quicken
Spell Points:
10
Spell Augment Armor Icon.pngAugment Armor
Transmutation (Earth)
Target: Self (Armor)

Primer Element: Ceruleite
Coat yourself in liquid armor, granting it greater defenses. Grants a +2 Deflection bonus to Armor Class, and a +3 Deflection bonus to Physical Resistance Rating for 30 seconds per Caster Level. Every 5 Alchemist levels, these bonuses increase by 1.

Alchemist 2 Extend
Eschew Materials
Quicken
Spell Points:
10
Spell Flesh to Gold Icon.pngFlesh to Gold
Transmutation (Earth)
Target: Foe

Primer Element: Ceruleite
Turn an enemy to Gold with a single touch. Creatures made of flesh that fail a Fortitude save are turned to a metallic, helpless statue with minor resistance to piercing damage. This lasts 60 seconds plus 10 seconds per caster level, but the target has a chance to remake its its Fortitude save every 24 seconds.

Alchemist 4 Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
30
Spell Flesh to Gold, Mass Icon.pngFlesh to Gold, Mass
Transmutation (Earth)
Target: Foe, Directional

Primer Element: Gildleaf
Enemies around you must make a Fortitude saving throw, or be turned to gold. Creatures made of fless that fail a Fortitude save are turned into metallic, helpless statues with minor resistance to piercing damage. This lasts 30 seconds plus 12 seconds per caster level, but the target has a chance to remake its fortitude save every 12 seconds.

Alchemist 5 Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
30
Spell Flesh to Stone Icon.pngFlesh to Stone
Transmutation (Earth)
Target: Foe

Turns a single fleshy target into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject has similar damage ro deformities. In stone form, creatures are much more difficult to damage. Only creatures made of flesh are affected by this spell. This effect lasts 60 seconds + 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds.

Sorcerer 6
Warlock 4
Acolyte of the Skin 4
Wizard 6
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
35
Spell Goldskin Potion Icon.pngGoldskin Potion
Conjuration (Earth)
Target: Self

Primer Element: Ceruleite
Turn your skin metallic, magical gold. Gain a resistance to physcal damage of 30/Adamantine for the duration. Once this potion has prevented 30 points of damage per caster level, it is discharged.

Alchemist 6 Eschew Materials
Extend
Quicken
Spell Points:
50
Spell Greater Stoneskin Icon.pngGreater Stoneskin
Conjuration (Earth)
Target: Self

Primer Element: Ceruleite
Turn your skin to durable and magical stone. Gain a resistance to physical damage of 20/Adamantine for the duration. Once this potion has prevented 20 points of damage per caster level, it is discharged.

Alchemist 5 Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Meteor Swarm Icon.pngMeteor Swarm
Evocation (Fire)(Earth)(Bludgeoning)(Untyped)
Target: Foe, Directional, Breakable

Caused four 2-foot-diameter chunks of rock to spring forth and streak in straight lines toward a target, leaving fiery trails of sparks. The meteors explode on impact, dealing 2 to 4 fire damage per caster level (a successful Reflex save reduces the fire damage by half) and 2 to 3 bludgeoning damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc these meteors if they have no target selected. This spell has double range. Max Caster Level of 20.

Sorcerer 9
Wizard 9
Embolden
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
40
Spell Stone to Flesh Icon.pngStone to Flesh
Transmutation (Earth)
Target: Friend

Restores a petrified creature, such as one affected by the Flesh to Stone spell to its normal state.

Sorcerer 6
Wizard 6
Eschew Materials
Quicken
Spell Points:
35
Spell Stoneskin Icon.pngStoneskin
Abjuration (Earth)
Target: Friend, Self

Wards an ally with damage reduction 10/adamantine. Once the spell has prevented a total of 10 points per caster level it is discharged. Otherwise it lasts 1 minute per caster level.

Artificer 3
Druid 5
Blight Caster 5
Sorcerer 4
Warlock 3
Acolyte of the Skin 3
Wizard 4
Enlarge
Quicken
Spell Points:
25
Spell Stoneskin Potion Icon.pngStoneskin Potion
Transmutation (Earth)
Target: Self

Primer Element: Ceruleite
Turn your skin to durable stone. Gain a resistance to physical damage of 10/Adamantine for the duration. Once this potion has prevented 10 points of damage per caster level, it is discharged.

Alchemist 4 Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
25
Spell Storm of Vengeance Icon.pngStorm of Vengeance
Conjuration (Acid)(Earth)
Target: Foe, Positional

Conjures a storm with a massive thunderclap, deafening enemies, dousing them in acid rain, and lancing them with lightning bolts. Enemies within the cloud when it is first conjured are deafening for 3 seconds per caster level. Enemies within thestorm date 1d3 acid damage per caster level every two seconds. Every 4 seconds, a random enemy within the storm takes 1d6 electricity damage for every caster level (a successful reflex save halves).

Druid 9
Blight Caster 9
Embolden
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
50