Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Ranger Spells

From DDO Compendium


Class Ranger Icon.png This is a list of Ranger Spells. While there is little to no damaging spells, there are some healing, buffing, and some CC spells.

Level 1 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Chameleon Tail Icon.pngChameleon Tail

Name Effect Metamagics Cost Components
Spell Jump Icon.pngJump
Transmutation
Target: Friend, Self

Grants an ally a +10 enhancement bonus on Jump checks. This bonus increases to +20 at 5th level and +30 at 9th level.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Chameleon Tail Icon.png
Chameleon Tail
Spell Merfolk's Blessing Icon.pngMerfolk's Blessing
Transmutation (Water)
Target: Friend, Self

Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Chameleon Tail Icon.png
Chameleon Tail
Spell Resist Energy Icon.pngResist Energy
Abjuration
Target: Friend, Self

Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.

Enlarge
Extend
Quicken
Spell Points:
15 (Artificer)
15 (Cleric)
15 (Favored Soul)
15 (Paladin)
15 (Sorcerer)
15 (Wizard)
15 (Warlock)
10 (Ranger)
Spell Tumble Icon.pngTumble
Transmutation
Target: Friend, Self

Grants an ally a +10 enhancement bonus on Tumbling.

Enlarge
Extend
Eschew Materials
Quicken
Spell Points:
10
Chameleon Tail Icon.png
Chameleon Tail

Level 2 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Cat Hair Icon.pngCat Hair

Name Effect Metamagics Cost Components
Spell Bear's Endurance Icon.pngBear's Endurance
Transmutation
Target: Friend, Self

An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution.

Enlarge
Extend
Quicken
Spell Points:
15
Spell Cat's Grace Icon.pngCat's Grace
Transmutation
Target: Friend, Self

An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Cat Hair Icon.png
Cat Hair
Spell Cure Light Wounds Icon.pngCure Light Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal light wounds of your target or damage undead for 1d6+2 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.

Empower
Maximize
Quicken
Enlarge
Intensify
Spell Points:
6
Spell Owls' Wisdom Icon.pngOwls' Wisdom
Transmutation
Target: Friend, Self

Grants an ally a +4 enhancement bonus to wisdom.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Cat Hair Icon.png
Cat Hair
Spell Protection from Energy Icon.pngProtection from Energy
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Target: Friend, Self

Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed.

Enlarge
Quicken
Spell Points:
20 (Artificer)
20 (Cleric)
20 (Druid)
20 (Favored Soul)
20 (Sorcerer)
20 (Warlock)
20 (Wizard)
15 (Ranger)

Level 3 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Unicorn Tail Hair Icon.pngUnicorn Tail Hair

Name Effect Metamagics Cost Components
Spell Neutralize Poison Icon.pngNeutralize Poison
Conjuration
Target: Friend, Self

You dispel any poison effects on the target, and grant the target immunity to poison effects for a duration equal to 3 * your caster level

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
25
Unicorn Tail Hair Icon.png
Unicorn Tail Hair

Level 4 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Nymph Tear Icon.pngNymph Tear

Name Effect Metamagics Cost Components
Spell Cure Serious Wounds Icon.pngCure Serious Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal serious wounds of your target or damage undead for 3d6+6 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.

Empower
Maximize
Quicken
Enlarge
Intensify
Spell Points:
12
Spell Freedom of Movement Icon.pngFreedom of Movement
Abjuration
Target: Friend, Self

This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.

Extend
Quicken
Enlarge
Spell Points:
25
Nymph Tear Icon.png
Nymph Tear