Transmutation Spell School

From DDO Compendium


This is a list of spells in the Transmutation Spell School


Name Effect Levels Metamagics Cost
Bottled Boost- Attack Icon.pngBottled Boost: Attack
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potion with the effects of Action Boost: Attack. You gain +8 Action Boost Bonus to Attack for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Alchemist 1 Quicken Spell Points:
25
Bottled Boost- Defense Icon.pngBottled Boost: Defense
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potion with the effects of Action Boost: Defense. You gain +15 Action Boost Bonus to Armor Class and Physical Resistance Rating for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Alchemist 1 Quicken Spell Points:
5
Bottled Boost- Double Icon.pngBottled Boost: Double
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potions with the effects of Action Boost: Doublestrike and Doubleshot. You gain +30% Action Boost Bonus to Doublestrike and Doubleshot for 20 seconds. In additon to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Alchemist 3 Quicken Spell Points:
25
Bottled Boost- Haste Icon.pngBottled Boost: Haste
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potions with the effects of Action Boost: Haste. You gain +30% Action Boost Bonus to Attack Speed for 20 seconds. In additon to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Alchemist 5 Quicken Spell Points:
25
Bottled Boost- Power Icon.pngBottled Boost: Power
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potions with the effects of Action Boost: Power. You gain +30 Action Boost Bonus to Melee and Ranged Power for 20 seconds. In additon to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Alchemist 4 Quicken Spell Points:
25
Bottled Boost- Spell Icon.pngBottled Boost: Spell
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potions with the effects of Action Boost: Spell Power. You gain +30 Action Boost Bonus to Universal Spell Power for 20 seconds. In addition this this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Alchemist 2 Quicken Spell Points:
25
Bottled Boost- Sprint Icon.pngBottled Boost: Sprint
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potions with the effects of Action Boost: Sprint. You gain +50% Action Boost Bonus to Movement Speed for 20 seconds. In additon to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Alchemist 4 Quicken Spell Points:
25
Enhancement Rejuvenation Cocoon Icon.pngNight Horrors
Transmutation
Target: Friend, Self

Gain a 25% Festive Bonus to Spell Critical Damage that lasts for 90 seconds.

Clickie 3
Enhancement Stormrage Icon.pngStormrage
Transmutation
Target: Self

You gain feather fall and gain the Deflect Arrows feat. When you damage an enemy with attacks or spells, they are also struck by lightning. For each enemy, lightning only strikes once.

Clickie 29
Spell Binding Chain Icon.pngSnare
Transmutation
Target: Foe, Positional

Creates a snare that, when triggered, entangles a single enemy. An entangled creature may attempt to make a Strength check every 2 seconds to escape. Incorporeal creatures and oozes cannot be caught in the snare.

Druid 3
Ranger 2
Embolden
Enlarge
Heighten
Quicken
Spell Points:
5
Spell Disintegrate Icon.pngBoneshatter
Transmutation
Target: Foe

Deals 3d6 damage plus 1d8 damage every 2 seconds and cripples the target on a failed Fortitude save. Deals 2d6 damage on a successful Fotitude save.

Clickie 14
Spell Expeditious Retreat Icon.pngWarp time
Transmutation
Target: Self

This spell is able to warp the effect of time on the user, effectively increasing run speed. This enchantment is delicate, however, and is only usable in non-hostile areas like the city wards and other pacified public areas.

Clickie 10
Spell Fire Seeds Icon.pngFire Seeds Thrown
Transmutation (Fire)
Target: Foe, Directional, Breakable

Flings three burning acorns at your target, where they explode into flames. Each acorn does 1d4 fire damage, plus 1d4 per three caster levels (maximum 8d4 per missile at castor level 21). A successful reflex save halves the damage.

Druid 6 Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
15
Spell Fire Seeds Icon.pngFire Seeds Trap
Transmutation (Fire)
Target: Foe, Positional

Places three burning acorns at your target, set to explode when an enemy comes near. Each acorn does 1d4 fire damage, plus 1d4 per three caster levels (maximum 8d4 per missile at castor level 21). A successful reflex save halves the damage.

Druid 6 Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
7
Spell Inflict Moderate Damage, Mass Icon.pngInflict Light Damage, Mass
Transmutation (Inflict)
Target: Construct

Transmute the structure of construct enemies to deal 3 to 8 damage plus an additional 1 to 4 for every caster level up to caster level 25.

Artificer 3 Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
10
Spell Inflict Moderate Damage, Mass Icon.pngInflict Critical Damage, Mass
Transmutation (Inflict)
Target: Construct

Transmute the structure of construct enemies to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 40.

Artificer 6 Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
22
Spell Inflict Moderate Damage, Mass Icon.pngInflict Serious Damage, Mass
Transmutation (Inflict)
Target: Construct

Transmute the structure of construct enemies to deal 9 to 24 damage plus an additional 1 to 4 for every caster level up to caster level 35.

Artificer 5 Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
18
Spell Lesser Heartseeker Poison Imbue Icon.pngHeartseeker Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 3 times. On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time.

Alchemist 4 Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Lesser Ice Chill Poison Imbue Icon.pngIce Chill Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 3 times. On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time.

Alchemist 4 Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Lesser Soulshatter Poison Imbue Icon.pngSoulshatter Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 3 times. On Crit: 1d6 Wisdom Damage. An item can have only one temporary item enchantment at a time.

Alchemist 4 Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Lesser Voidmind Poison Imbue Icon.pngVoidmind Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 3 times. On Crit: 1d6 Intelligence Damage. An item can have only one temporary item enchantment at a time.

Alchemist 4 Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Adamantine Weapons Icon.pngAdamantine Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass Adamantine damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 3 Eschew Materials
Quicken
Spell Points:
20
Spell Align Fang Icon.pngAlign Fang
Transmutation
Target: Friend, Self

Your target's natural weapons gain the ability to bypass alignment based damage reduction of your choice. Lasts 1 minute per caster level. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. An item can have only one temporary item enchantment at a time. Equipping a new weapon cancels the effect.

Druid 2 Eschew Materials
Quicken
Spell Points:
15
Spell Alluring Elixer Icon.pngAlluring Elixer
Transmutation
Target: Self

Primer Element: Ceruleite
This small vial of golden liquid will increase your confidence and your allure, granting you a +4 Insight bonus to your social skills for 1 minute + 1 minute per Caster Level.

Alchemist 2 Extend
Quicken
Spell Points:
15
Spell Animal Growth Icon.pngAnimal Growth
Transmutation
Target: Friend, Self

Grants and Animal, Magical Beast, or Vermin a +4 Size Bonus to Strength, a +4 Size Bonus to Constitution, and a -2 penalty to Dexterity.

Druid 5
Ranger 4
Eschew Materials
Extend
Quicken
Spell Points:
30
Spell Armor of Speed Icon.pngArmor of Speed
Transmutation (Infusion)
Target: Friend, Self (Armor)

Your target's currently equipped armor gains Equip Effect: Quickens the wearer, causing them to attack 15% faster than normal. In addition the recipient gains a +1 enhancement bonus to attack rolls and a +1 dodge bonus to AC and Reflex saves. An item can have only one temporary item enchantment at a time.

Artificer 4 Eschew Materials
Quicken
Spell Points:
25
Spell Augment Armor Icon.pngAugment Armor
Transmutation (Earth)
Target: Self (Armor)

Primer Element: Ceruleite
Coat yourself in liquid armor, granting it greater defenses. Grants a +2 Deflection bonus to Armor Class, and a +3 Deflection bonus to Physical Resistance Rating for 30 seconds per Caster Level. Every 5 Alchemist levels, these bonuses increase by 1.

Alchemist 2 Extend
Eschew Materials
Quicken
Spell Points:
10
Spell Barkskin Icon.pngBarkskin
Transmutation
Target: Friend, Self

Toughens the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12.

Druid 2
Ranger 2
Enlarge
Extend
Quicken
Spell Points:
15
Spell Bear's Endurance, Mass Icon.pngBear's Endurance, Mass
Transmutation
Target: Friend, Self

Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constituion to each of them.

Artificer 5
Cleric 6
Druid 6
Favored Soul 6
Sorcerer 6
Wizard 6
Enlarge
Extend
Quicken
Spell Points:
35
Spell Bear's Endurance Icon.pngBear's Endurance
Transmutation
Target: Friend, Self

An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution.

Artificer 2
Cleric 2
Druid 2
Favored Soul 2
Ranger 2
Sorcerer 2
Wizard 2
Enlarge
Extend
Quicken
Spell Points:
15
Spell Bull's Strength, Mass Icon.pngBull's Strength, Mass
Transmutation
Target: Friend, Self

Casts Bull's Strength on multiple targets giving a +4 enhancement bonus to Strength to each.

Artificer 5
Cleric 6
Druid 6
Favored Soul 6
Sorcerer 6
Wizard 6
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Bull's Strength Icon.pngBull's Strength
Transmutation
Target: Friend, Self

The affected ally gains strength and power, giving a +4 enhancement bonus to Strength.

Artificer 2
Cleric 2
Druid 2
Favored Soul 2
Paladin 2
Sorcerer 2
Wizard 2
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Byeshk Weapons Icon.pngByeshk Weapons
Transmutation
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass Byeshk damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 2 Eschew Materials
Quicken
Spell Points:
15
Spell Camouflage, Mass Icon.pngCamouflage, Mass
Transmutation
Target: Friend, Self

Casts Camouflage on multiple targets giving a +10 Determination bonus to Hide to each.

Ranger 2 Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Camouflage Icon.pngCamouflage
Transmutation
Target: Friend, Self

An ally becomes more able to blend in with his or her surroundings, giving a +10 Determination bonus to Hide.

Ranger 1 Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Cat's Grace, Mass Icon.pngCat's Grace, Mass
Transmutation
Target: Friend, Self

Casts Cat's Grace on multiple targets giving a +4 enhancement bonus to Dexterity to each.

Artificer 5
Bard 6
Druid 6
Sorcerer 6
Wizard 6
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Cat's Grace Icon.pngCat's Grace
Transmutation
Target: Friend, Self

An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity.

Artificer 2
Bard 2
Druid 2
Ranger 2
Sorcerer 2
Wizard 2
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Chaotic Fang Icon.pngChaotic Fang
Transmutation
Target: Friend, Self

Your target's natural weapons gain the ability to bypass Chaotic damage reduction. Lasts 1 minute per caster level. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. An item can have only one temporary item enchantment at a time. Equipping a new weapon cancels the effect.

Druid 2 Eschew Materials
Quicken
Spell Points:
15
Spell Chaotic Weapons Icon.pngChaotic Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass Chaotic damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 5 Eschew Materials
Quicken
Spell Points:
30
Spell Choking Smog Icon.pngChoking Smog
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Gildleaf
Smash a bottle full of a noxious chemical smog that silences and slows enemies caught within unless they make a Fortitude saving throw. This effect lasts for 6 seconds +1 second per Caster Level. Foes that do not breathe or are wearing protective gear are immune to this effect.

Alchemist 3 Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Spell Cold Iron Weapons Icon.pngCold Iron Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currenlty equipped weapons gain the ability to bypass Cold Iron damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 4 Eschew Materials
Quicken
Spell Points:
25
Spell Dark Discorporation Icon.pngDark Discorporation
Transmutation
Target: Self

You turn into a swarm of batlike shadows. In this form, you gain Invisibility, 25% Incorporeality, and damage from all sources (except Untyped/Bane damage) is reduced by 50%. Attacking enemies or interacting with objects will revert you to normal form.

Warlock 3 Eschew Materials
Quicken
Spell Points:
30
Spell Deadly Weapons Icon.pngDeadly Weapons
Transmutation (Infusion)
Target: Friend, Self

Your target's weapons deal an additiona +1[W] of damage. An item can have only one temporary item enchantment at a time.

Artificer 6 Eschew Materials
Quicken
Spell Points:
35
Spell Death Ward, Mass Icon.pngDeath Ward, Mass
Transmutation
Target: Friend, Self

Grants multiple allies immunity to death spells and effects, energy drain, and negative energy effects.

Cleric 8
Favored Soul 8
Enlarge
Extend
Quicken
Spell Points:
45
Spell Death Ward Icon.pngDeath Ward
Transmutation
Target: Friend, Self

Grants an ally immunity to death spells and effects, energy drain, and negative energy effects.

Cleric 4
Druid 5
Favored Soul 4
Paladin 4
Enlarge
Extend
Quicken
Spell Points:
25
Spell Deconstruct Icon.pngDeconstruct
Transmutation (Inflict)
Target: Construct

Greatly damages an enemy construct, dealing 10 damage per caster level (max 150), slows their move and attack speed, reduces fortification by 25%, and inflicts a 25% penalty to Repair effects. Reconstruction will remove this penalty. A successful Will save halves this damage and prevents the fortification and repair debuffs.

Artificer 6 Enlarge
Quicken
Spell Points:
35
Spell Disintegrate Icon.pngDisintegrate
Transmutation (Untyped)
Target: Foe, Directional, Breakable

A sickly green ray emanates forth, doing 8 to 12 damage per caster level to the target (up to a max of 160 to 240 damage at caster level 20). Anything reduced to 0 hit points is disintegrated. A successful Fortitude save reduces this damage to 10 to 30. As a ray this spell has double normal range.

Sorcerer 6
Wizard 6

Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
25
Spell Displacement Draught Icon.pngDisplacement Draught
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potion with the effects of the Displacement spell. Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking for 6 seconds per Caster Level.

Alchemist 3 Eschew Materials
Extend
Quicken
Spell Points:
20
Spell Dust of Confusion Icon.pngDust of Confusion
Transmutation
Target: Foe, Directional

Primer Element: Ceruleite
Scatter dust around you that causes enemies around you to being to vividly hallucinate. On a failed Will save, they become Confused, attacking and ablt to be attacked by friend and foe alike. This effect lasts for 15 seconds +2 per Caster Level, and enemies make a recurring save once every 24 seconds.

Alchemist 6 Embolden
Eschew Materials
Extend
Heighten
Quicken
Spell Points:
35
Spell Eagle's Splendor, Mass Icon.pngEagle's Splendor, Mass
Transmutation
Target: Friend, Self

Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each.

Artificer 5
Bard 6
Cleric 6
Druid 6
Favored Soul 6
Sorcerer 6
Wizard 6
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Eagle's Splendor Icon.pngEagle's Splendor
Transmutation
Target: Friend, Self

An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.

Artificer 2
Bard 2
Cleric 2
Druid 2
Favored Soul 2
Paladin 2
Sorcerer 2
Wizard 2
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Elemental Skin Icon.pngElemental Skin
Transmutation (Acid)(Cold)(Electricity)(Fire)
Target: Self

Primer Element: Ceruleite
This potion will mutate you and make your skin a little more resistance to elemental damage. This grants a +5 Alchemical Bonus to Elemental Resistance against Fire, Cold, Acid, and Electric damage, increasing to 10 at caster level 10 and 15 and caster level 20. This effect lasts for 1 minute per Caster Level.

Alchemist 1 Extend
Quicken
Spell Points:
25
Spell Enchant Armor Icon.pngEnchant Armor
Transmutation (Infusion)
Target: Friend, Self (Armor)

Increases the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time.

Artificer 1 Eschew Materials
Quicken
Spell Points:
15
Spell Enchant Weapons Icon.pngEnchant Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time.

Artificer 1 Eschew Materials
Quicken
Spell Points:
5
Spell Entangle Icon.pngEntangle
Transmutation
Target: Foe, Positional, Breakable

Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures areimmune because they burn through the plants.

Druid 1
Ranger 1
Warlock 1
Embolden
Enlarge
Heighten
Quicken
Spell Points:
10
Spell Evil Fang Icon.pngEvil Fang
Transmutation
Target: Friend, Self

Your target's natural weapons gain the ability to bypass Evil damage reduction. Lasts 1 minute per caster level. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. An item can have only one temporary item enchantment at a time. Equipping a new weapon cancels the effect.

Druid 2 Eschew Materials
Quicken
Spell Points:
15
Spell Evil Weapons Icon.pngEvil Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass Evil damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 5 Eschew Materials
Quicken
Spell Points:
30
Spell Expeditious Retreat Icon.pngExpeditious Retreat
Transmutation
Target: Self

Increases base run speed by 25%.

Bard 1
Sorcerer 1
Wizard 1
Warlock 1
Extend
Quicken
Spell Points:
10
Spell Feather Fall Icon.pngFeather Fall
Transmutation
Target: Friend, Self

Causes an ally to fall slowly, although faster than feathers typically do.

Bard 1
Sorcerer 1
Wizard 1
Enlarge
Extend
Quicken
Spell Points:
10
Spell Feathers Extract Icon.pngFeathers Extract
Transmutation
Target: Self

Primer Element: Ceruleite
This potion will mutate you, granting your bones slightly less dense and causing small feathers to grow from your skin. Grans the effects of the Feather Fall and Jump spells: You gain Feather Falling and a +10 Enhancement bonus to Jump. This bonus increases to +20 and 5th level and +30 at 9th level. These effects last for 30 seconds + 6 seconds per Caster Level.

Alchemist 1 Extend
Eschew Materials
Quicken
Spell Points:
15
Spell Fine Dust Icon.pngFine Dust
Transmutation
Target: Foe, Directional

Primer Element: Gildleaf
Scatter fine, nearly-frictionless dust, forcing enemies caught within to make a Reflex saving throw or trip for 6 seconds. While tripped, enemies get recurring balance checks to get up every 2 seconds, at the same DC as the initial save.

Alchemist 1 Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
8
Spell Fire Seeds Icon.pngFire Seeds
Transmutation (Fire)
Target: Foe

Flings three burning acorns at your target, where they explode into flames. Each acorn does 1d4 fire damage, plus 1d4 per three caster levels (maximum 8d4 per missile at caster level 21). Reflex save halves. You can also place the acorns on the ground to act as a trap, for reduced Spell Point cost.

Druid 6 Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
15
Spell Flash Freeze Icon.pngFlash Freeze
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Gildleaf
Smash a bottle beneath your feet containing a volatile chemical reaction that creates an explosion of intense cold, locking enemies in solid ice. Enemis who fail a Fortitude save are stunned and helpless for 6 seconds per Caster Level.

Alchemist 3 Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
40
Spell Flash Powder Icon.pngFlash Powder
Transmutation
Target: Foe

Primer Element: Ceruleite
You crush components in your hand, creating a loud boom and sharp flash. An enemy at touch range must make a Fortitude save or be Stunned for 3 seconds.

Alchemist 1 Embolden
Heighten
Quicken
Spell Points:
2
Spell Flashbang Icon.pngFlashbang
Transmutation
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial that explodes on impact. Nearby enemies must make a Fortitude save or be Blinded. If they fail this save and are already blinded, they will instead by stunned.

Alchemist 5 Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
25
Spell Flesh to Gold, Mass Icon.pngFlesh to Gold, Mass
Transmutation (Earth)
Target: Foe, Directional

Primer Element: Gildleaf
Enemies around you must make a Fortitude saving throw, or be turned to gold. Creatures made of fless that fail a Fortitude save are turned into metallic, helpless statues with minor resistance to piercing damage. This lasts 30 seconds plus 12 seconds per caster level, but the target has a chance to remake its fortitude save every 12 seconds.

Alchemist 5 Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
30
Spell Flesh to Gold Icon.pngFlesh to Gold
Transmutation (Earth)
Target: Foe

Primer Element: Ceruleite
Turn an enemy to Gold with a single touch. Creatures made of flesh that fail a Fortitude save are turned to a metallic, helpless statue with minor resistance to piercing damage. This lasts 60 seconds plus 10 seconds per caster level, but the target has a chance to remake its its Fortitude save every 24 seconds.

Alchemist 4 Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
30
Spell Flesh to Stone Icon.pngFlesh to Stone
Transmutation (Earth)
Target: Foe

Turns a single fleshy target into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject has similar damage ro deformities. In stone form, creatures are much more difficult to damage. Only creatures made of flesh are affected by this spell. This effect lasts 60 seconds + 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds.

Sorcerer 6
Warlock 4
Wizard 6
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
35
Spell Fox's Cunning, Mass Icon.pngFox's Cunning, Mass
Transmutation
Target: Friend, Self

Casts Fox's Cunning on multiple targets, giving of them a +4 enhancement bonus to Intelligence.

Artificer 5
Bard 6
Sorcerer 6
Wizard 6
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Fox's Cunning Icon.pngFox's Cunning
Transmutation
Target: Friend, Self

An ally gains wit, giving a +4 enhancement bonus to Intelligence.

Artificer 2
Bard 2
Druid 2
Sorcerer 2
Wizard 2
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Gills Extract Icon.pngGills Extract
Transmutation (Water)
Target: Self

Primer Element: Ceruleite
This potion will mutate you, granting you gills and increased ability to swim underwater. This grants the effects of the Water Breathing and Merfolk's Blessing spells: You gain the ability to breathe underwater and +10 Enhancement bonus to Swim, plus 1 for every 2 caster levels beyond the first. These effects last for 30 secons +6 seconds per Caster Level.

Alchemist 1 Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Glue Bomb Icon.pngGlue Bomb
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Ceruleite
Lob a glass vial full of sticky, organic glue, trapping enemies within its embrace. Enemies that fail a Reflex save become stuck in place. Victims of the glue may attempt to free themselves every 4 seconds with a successful strength check. Lasts for 15 seconds + 1 per level.

Alchemist 2 Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
10
Spell Good Fang Icon.pngGood Fang
Transmutation
Target: Friend, Self

Your target's natural weapons gain the ability to bypass Good damage reduction. Lasts 1 minute per caster level. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. An item can have only one temporary item enchantment at a time. Equipping a new weapon cancels the effect.

Druid 2 Eschew Materials
Quicken
Spell Points:
15
Spell Good Weapons Icon.pngGood Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass Good damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 5 Eschew Materials
Quicken
Spell Points:
30
Spell Greater Evolution Icon.pngGreater Evolution
Transmutation
Target: Self

Primer Element: Ceruleite
Choose something to Mutate into. You may only have one Alchemical Mutation active at a time. This lasts for 1 minute per Caster Level.

Alchemist 5 Eschew Materials
Extend
Quicken
Spell Points:
50
Spell Greater Heartseeker Poison Imbue Icon.pngGreater Heartseeker Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 3 times. On Crit: 1d6 Constitution Damage. On Vorpal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.

Alchemist 6 Eschew Materials
Extend
Quicken
Spell Points:
5
Spell Greater Ice Chill Poison Imbue Icon.pngGreater Ice Chill Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 3 times. On Crit: 1d6 Dexterity Damage. On Vorpal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.

Alchemist 6 Eschew Materials
Extend
Quicken
Spell Points:
5
Spell Greater Liquid Courage Icon.pngGreater Liquid Courage
Transmutation (Mind-affecting)
Target: Self

Primer Element: Ceruleite
Drink a personal vial of glowing golden liquid that grants incredible courage. This potion grants the effect of the Greater Heroism spell: A +4 Morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear.

Alchemist 3 Extend
Quicken
Spell Points:
25
Spell Greater Soulshatter Poison Imbue Icon.pngGreater Soulshatter Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 3 times. On Crit: 1d6 Wisdom Damage. On Vorpal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.

Alchemist 6 Eschew Materials
Extend
Quicken
Spell Points:
5
Spell Greater Voidmind Poison Imbue Icon.pngGreater Voidmind Poison Imbue
Transmutation (Infusion)(Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 3 times. On Crit: 1d6 Intelligence Damage. On Vorpal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.

Alchemist 6 Eschew Materials
Extend
Quicken
Spell Points:
5
Spell Harrowing Pack Icon.pngHarrowing Pack
Transmutation (Wolf)(Winter Wolf)
Target: Self

The wolf pack hounds their prey, attacking from all sides. Grants the caster and all of his or her hirelings, pets summoned creatures, and charmed creatures a +2 enhancement bonus to flanking attacks, and granting them a knockdown effect when they roll a 20 on attack roles.

Druid 4 Extend
Quicken
Spell Points:
35
Spell Haste Icon.pngHaste
Transmutation
Target: Friend, Self

Quickens allies, causing them to attack 15% faster than normal. In addition, the recipient gains a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and +1% Dodge.

Bard 3
Sorcerer 3
Wizard 3
Warlock 3
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
20
Spell Hypnotic Combination Icon.pngHypnotic Combination
Transmutation (Mind-affecting)
Target: Foe, Directional

Primer Element: Ceruleite
Throw a bottle at a single target full of hallucinogenic material. On a failed Will save, the target is Confused, attacking and able to be attacked by friend and foe alike. Targets can re-attempt the Will save every 24 seconds. This effect lasts for 15 seconds +2 per Caster Level.

Alchemist 4 Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
25
Spell Ice Flowers Icon.pngIce Flowers
Transmutation (Cold)(Water)(Piercing)
Target: Foe, Positional, Breakable

Lances of ice burst from the ground where you point, dealing 1d4 piercing and 1d3 cold damage per caster level, to a maximum of 15d3 cold and 15d3 piercing.

Druid 8 Empower
Intensify
Maximize
Quicken
Spell Points:
20
Spell Inflict Critical Damage Icon.pngInflict Critical Damage
Transmutation (Inflict)
Target: Foe

Transmute the structure of a construct enemy to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 20.

Artificer 4 Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
8
Spell Inflict Light Damage Icon.pngInflict Light Damage
Transmutation (Inflict)
Target: Construct

Transmutes the structure of a construct enemy to deal 3 to 8 damage plus an additional 1 to 4 for every caster level up to caster level 5.

Artificer 1 Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
2
Spell Inflict Moderate Damage, Mass Icon.pngInflict Moderate Damage, Mass
Transmutation (Inflict)
Target: Construct

Transmute the structure of construct enemies to deal 6 to 16 damage plus an additional 1 to 4 for every caster level up to caster level 30.

Artificer 4 Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
14
Spell Inflict Moderate Damage Icon.pngInflict Moderate Damage
Transmutation (Inflict)
Artificer 2 Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
4
Spell Inflict Serious Damage Icon.pngInflict Serious Damage
Transmutation (Inflict)
Artificer 3 Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
6
Spell Invisibility Potion Icon.pngInvisibility Potion
Transmutation
Target: Self

Primer Element: Ceruleite
This shadowy liquid will turn you invisible for a time, granting the effect of the Invisibility spell. If you attack a target, this invisibility will end. This lasts for 1 minute per Caster Level.

Alchemist 3 Eschew Materials
Quicken
Spell Points:
15
Spell Iron Shavings Icon.pngIron Shavings
Transmutation
Target: Foe

Primer Element: Gildleaf
Smash a bottle at your feet to spread Flametouched Iron shavings into the air around you, causing nearby Incorporeal foes that fail a Fortitude save to become Corporeal for 6 seconds, plus 1 second per Caster Level.

Alchemist 3 Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Spell Jump Icon.pngJump
Transmutation
Target: Friend, Self

Grants an ally a +10 enhancement bonus on Jump checks. This bonus increases to +20 at 5th level and +30 at 9th level.

Druid 1
Ranger 1
Sorcerer 1
Wizard 1
Warlock 1
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Knock Icon.pngKnock
Transmutation
Target: Usable

Unlocks any lock which could be picked by a sufficiently skilled rogue.

Sorcerer 2
Warlock 2
Wizard 2
Quicken Spell Points:
15
Spell Lawful Fang Icon.pngLawful Fang
Transmutation
Target: Friend, Self

Your target's natural weapons gain the ability to bypass Lawful damage reduction. Lasts 1 minute per caster level. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. An item can have only one temporary item enchantment at a time. Equipping a new weapon cancels the effect.

Druid 2 Eschew Materials
Quicken
Spell Points:
15
Spell Lawful Weapons Icon.pngLawful Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass Lawful damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 5 Eschew Materials
Quicken
Spell Points:
30
Spell Lesser Evolution Icon.pngLesser Evolution
Transmutation
Target: Self

Primer Element: Ceruleite
Choose something to Mutate into. You may only have one Alchemical Mutation active at a time.

Alchemist 1 Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Lesser Heartseeker Poison Imbue Icon.pngLesser Heartseeker Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save. On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time.

Alchemist 2 Extend
Eschew Materials
Quicken
Spell Points:
5
Spell Lesser Ice Chill Poison Imbue Icon.pngLesser Ice Chill Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save. On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time.

Alchemist 2 Extend
Eschew Materials
Quicken
Spell Points:
5
Spell Lesser Soulshatter Poison Imbue Icon.pngLesser Soulshatter Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save. On Crit: 1d6 Wisdom Damage. An item can have only one temporary item enchantment at a time.

Alchemist 2 Extend
Eschew Materials
Quicken
Spell Points:
5
Spell Lesser Voidmind Poison Imbue Icon.pngLesser Voidmind Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance. On Crit: 1d6 Intelligence Damage. An item can have only one temporary item enchantment at a time.

Alchemist 2 Extend
Eschew Materials
Quicken
Spell Points:
5
Spell Liquid Courage Icon.pngLiquid Courage
Transmutation (Mind-affecting)
Target: Self

Primer Element: Ceruleite
Drink a personal vial of glowing golden liquid that grants incredible courage. This potion grants the effect of the Heroism spell: A +2 Morale bonus to attack rolls, saving throws, and skill checks. This lasts for 1 minute per Caster Level.

Alchemist 2 Extend
Quicken
Spell Points:
20
Spell Longstrider, Mass Icon.pngLongstrider, Mass
Transmutation
Target: Friend, Self

Casts Longstrider on multiple targets, increasing base run speed of allies by +15%.

Druid 4
Ranger 4
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Longstrider Icon.pngLongstrider
Transmutation
Target: Self

Increases your base run speed by +15%.

Druid 1
Ranger 1
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Lucky Cape Icon.pngLucky Cape
Transmutation
Target: Friend, Self (Cape)

Your target's cloak grants a +1 Luck bonus to saving throws. An item can have only one temporary item enchantment at a time.

Artificer 2 Eschew Materials
Quicken
Spell Points:
15
Spell Magic Fang Icon.pngMagic Fang
Transmutation
Target: Friend, Self

Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enchantment at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect.

Druid 1
Ranger 1
Eschew Materials
Quicken
Spell Points:
5
Spell Melt Lock Icon.pngMelt Lock
Transmutation
Target: Usable

Primer Element: Ceruleite
Throws a caustic liquid at a lock, attempting to dissolve it. You make a d20 + Spellcraft skill check against the DC of the lock, and if successful, the lock will behave as if it has been affected by a Knock spell of equivalent effectiveness.

Alchemist 3 Accelerate
Quicken
Spell Points:
12
Spell Merfolk's Blessing Icon.pngMerfolk's Blessing
Transmutation (Water)
Target: Friend, Self

Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels.

Bard 1
Druid 1
Ranger 1
Sorcerer 1
Wizard 1
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Ooze Puppet Icon.pngOoze Puppet
Transmutation (Charm)
Target: Foe

Telekinetically controls the actions on an enemy ooze, forcing it to change sides. The target is slowed by this spell, but gains additional Fortitude saves every 60 seconds to break free. While under the effect of this spell, the ooze cannot split.

Sorcerer 2
Warlock 1
Wizard 2
Enlarge
Embolden
Heighten
Quicken
Spell Owl's Wisdom, Mass Icon.pngOwl's Wisdom, Mass
Transmutation
Target: Friend, Self

Casts Owl's Wisdom on multiple targets, giving of them a +4 enhancement bonus to Wisdom.

Artificer 5
Cleric 6
Druid 6
Favored Soul 6
Sorcerer 6
Wizard 6
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Owl's Wisdom Icon.pngOwl's Wisdom
Transmutation
Target: Friend, Self

Grants an ally a +4 enhancement bonus to wisdom.

Artificer 2
Cleric 2
Favored Soul 2
Paladin 2
Ranger 2
Sorcerer 2
Wizard 2
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Pack Aptitude Icon.pngPack Aptitude
Transmutation
Target: Self

Forms a lik between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a circumstance bonus to an ability score. It grants a +2 bonus per 3 caster levels, with a maximum of +6. The caster chooses which ability score to increase. Only one may be active at a time.

Druid 5 Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Pack Presence Icon.pngPack Presence
Transmutation
Target: Self

Forms a link between a leader and his or her pack. The caster chooses to reduce or increase his or her minions' hate generation by 75%. The spell affects all of the target's hirelings, pets, summoned creatures, and charmed creatures. The more hate a creature generates, the more likely that its enemies will choose to attack it. If the caster chooses to increase hate generation, then casting the spell causes the caster's hirelings and pets to do an intimidate check with a +20 circumstance bonus to creatures around them.

Druid 2 Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Pass Without Trace Icon.pngPass Without Trace
Transmutation
Target: Friend, Self

Your feet touch the ground, but leave no trace. Gives an ally a +5 Enhancement bonus on Move Silently checks, plus 1 per 2 caster levels to a maximum of 20.

Druid 1
Ranger 1
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Planar Weapons Icon.pngPlanar Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass alignment based damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 5 Eschew Materials
Quicken
Spell Points:
30
Spell Positive Energy Infusion Icon.pngPositive Energy Infusion
Transmutation (Infusion)
Target: Friend

You enhance an ally with some of your life force, giving them a 10% enhancement bonus to maximum hit points. You suffer a stacking maximum hit point penalty of 10% for each time this spell has been cast. The effect lasts for five minutes before expiring.

Artificer 3 Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Quench Icon.pngQuench
Transmutation (Cold)
Target: Friend, Self, Foe, Positional, Breakable

A burst of water quenches flames. Lingering fire spells, such as Wall of Fire, are dispelled. Your allies are cured of any lingering fire damage effects, and recieve a +15 enhancement bonus to fire resistance. You enemies recieve a -20 penalty to cold and electricity resistance. The resistance bonuses and penalties increase to 25 at caster level 8, and 25 at caster level 12. They last one minute.

Fiery enemies, such as fire elementals, take 27 to 33 cold damage per 4 caster levels, to a maximum of 108 to 132. A successful fortitude save halves the damage, and negates the resistance penalties.

Druid 3 Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
10
Spell Quicksilver Potion Icon.pngQuicksilver Potion
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potion of shiny silver liquid that bestows incredible speed for a short time, the effect of the Haste spell. You are quickened, causing you to attack 15% faster than normal. In addition, you gain a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and +1% Dodge.

Alchemist 3 Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Ram's Might Icon.pngRam's Might
Transmutation
Target: Self

Your hands increase in size, granting a +2 size bonus to Strength and damage.

Druid 1
Ranger 1
Extend
Quicken
Spell Points:
10
Spell Rapid Condensation Icon.pngRapid Condensation
Transmutation
Target: Foe, Positional, Breakable

Primer Element: Gildleaf
Throw a bottle that explodes on impact, rapidly condensing wader in the air with a magical reaction that has the effect of the Obscuring Mist spell: A misty vapor arises, obscuring all sight, giving all creatures in the fog concealment (attackers have a 20% miss chance.) Obscuring mist can be burned away with fire spells that hit the area of the mist.

Alchemist 1 Accelerate
Quicken
Spell Points:
10
Spell Reconstruct Icon.pngReconstruct
Transmutation (Repair)
Target: Friend (Construct), Self

Greatly repairs an ally construct, restoring 10 hit points per caster level (max 150hp), while simultaneously granting it an increase attack speed for a short time.

Artificer 6
Sorcerer 6
Wizard 6
Enlarge
Quicken
Spell Points:
35
Spell Reincarnate Icon.pngReincarnate
Transmutation (Healing)
Target: Friend

Resurrects the target, restores 50% of the target's hit points, and preserves current spell points. It also randomly applies a set of ability score bonuses and penalties to the target.

Druid 5 Enlarge
Quicken
Spell Points:
40
Spell Reinforce Construct Icon.pngReinforce Construct
Transmutation
Target: Friend, Self

Reinforces the target ally construct or living construct, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10.

Artificer 2 Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Repair Critical Damage Icon.pngRepair Critical Damage
Transmutation (Repair)
Target: Friend, Self

Transmutes the structure of a living construct ally to repair 12 to 32 damage plus an additional 1 for every caster level up to caster level 20.

Artificer 4
Sorcerer 4
Wizard 4
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
16
Spell Repair Light Damage, Mass Icon.pngRepair Light Damage, Mass
Transmutation (Repair)
Target: Friend, Self

Transmutes the structure of living construct allies to repair 3 to 8 damage plus an additional 1 for every caster level up to caster level 25.

Artificer 3
Sorcerer 5
Wizard 5
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
25
Spell Repair Light Damage Icon.pngRepair Light Damage
Transmutation (Repair)
Target: Friend, Self

Transmutes the structure of a living construct ally to repair 1d6+2 damage plus an additional 1 for every caster level up to caster level 5.

Artificer 1
Sorcerer 1
Wizard 1
Empower
Maximize
Quicken
Enlarge
Intensify
Spell Points:
6
Spell Repair Moderate Damage, Mass Icon.pngRepair Moderate Damage, Mass
Transmutation (Repair)
Target: Friend, Self

Transmutes the structure of a living construct allies to repare 6 to 16 damage plus an additional 1 for every caster level up to caster level 30.

Artificer 4
Sorcerer 6
Wizard 6
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
35
Spell Repair Moderate Damage Icon.pngRepair Moderate Damage
Transmutation
Target: Friend, Self

Transmutes the structure of a living construct ally to repair 2d6+4 damage plus an additional 1 for every caster level up to caster level 10.

Artificer 2
Sorcerer 2
Wizard 2
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
8
Spell Repair Serious Damage, Mass Icon.pngRepair Serious Damage, Mass
Transmutation (Repair)
Target: Friend, Self

Transmutes the structure of living construct allies to repair 9 to 24 damage plus an additional 1 for every caster level up to caster level 35.

Artificer 5
Sorcerer 7
Wizard 7
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
40
Spell Repair Serious Damage Icon.pngRepair Serious Damage
Transmutation (Repair)
Target: Friend, Self

Transmutes the structure of a living construct ally to repair 3d6+6 damage plus an additional 1 for every caster level up to caster level 15.

Artificer 3
Sorcerer 3
Wizard 3
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
12
Spell Rising Fury Icon.pngRising Fury
Transmutation (Bear)(Dire Bear)
Target: Self

With each blow, your fury rises. For the duration of this spell, every time an enemy hits you, you gain a +2 morale bonus to Strength and Constitution. This stacks up to 5 times.

Druid 4 Extend
Quicken
Spell Points:
5
Spell Salt Crystals Icon.pngSalt Crystals
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Ceruleite
Smash a bottle beneath your feet that rapidly crystalizes, trapping nearby enemies that fail a Fortitude save in brittle salt. They are considered Dazed for 6 seconds, and any damage will remove the salt.

Alchemist 2 Embolden
Heighten
Quicken
Spell Points:
10
Spell Shillelagh Icon.pngShillelagh
Transmutation
Target: Self

Calls upon the wood land spirits to enchant any wooden melee weapons you wield to do additional base weapon damage, and converts their damage type to bludgeoning. Weapons with this enchantment deal and additional .5[W] damage (a weapon that deals 1d6 will gain +1d3 damage). Quarterstaves with this enchantment deal an additional 1[W] damage (that that deals 1d6 damage will gain +1d6 damage). Weapons may onlyhave one weapon enchantment active at a time.

Druid 1 Eschew Materials
Quicken
Spell Points:
10
Spell Silver Weapons Icon.pngSilver Weapons
Transmutation (Infusion)
Target: Friend, Self (Weapon)

Your target's currently equipped weapons gain the ability to bypass Silver damage reduction. An item can have only one temporary item enchantment at a time.

Artificer 5 Eschew Materials
Quicken
Spell Points:
30
Spell Sleep Powder Icon.pngSleep Powder
Transmutation (Compulsion)(Mind-affecting)
Target: Foe, Directional

Primer Element: Gildleaf
Scatter a dust-based magical poison that causes enemies that inhale the mixture to fall asleep. This Sleep lasts for 20 seconds + 2 seconds per Caster level, or until damaged. A successful Will save negates the effect; the save is repeated every 12 seconds the creature remains asleep. Has no effect on enemies that do not need to breathe or sleep.

Alchemist 1 Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
20
Spell Slow Icon.pngSlow
Transmutation
Target: Foe, Positional

Causes an enemy to move at 50% speed, attack at a 30% slowed rate, and have a -1 penalty on attack rolls, AC, and Reflex saves. A successful Will save negates this effect.

Bard 3
Sorcerer 3
Warlock 3
Wizard 3
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
10
Spell Spiderskin Icon.pngSpiderskin
Transmutation
Target: Friend, Self

Your target gains a +2 enhancement bonus to saves against poison, a bonus to hide skill equal to your caster level, and a +2 Natural Armor bonus to ac, with an additional +1 for every six of your caster levels.

Druid 3 Eschew Materials
Extend
Quicken
Spell Points:
20
Spell Spike Growth Icon.pngSpike Growth
Transmutation
Target: Foe, Positional, Breakable

Creates hard and pointed vegetation that injures the feet and legs of enemies that pass over it, slowing movement and causing 1 to 4 piercing damage per caster level every 2 seconds (max 10 to 40 damage per caster level at level 10). A successful Reflex save negates the slow effect and halves the damage.

Druid 3
Ranger 2
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
12
Spell Stiffen Skin Icon.pngStiffen Skin
Transmutation
Target: Self

Primer Element: Ceruleite
This potion will mutate you and make your skin a little more resistance to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level.

Alchemist 1 Extend
Quicken
Spell Points:
8
Spell Stone to Flesh Icon.pngStone to Flesh
Transmutation (Earth)
Target: Friend

Restores a petrified creature, such as one affected by the Flesh to Stone spell to its normal state.

Sorcerer 6
Wizard 6
Eschew Materials
Quicken
Spell Points:
35
Spell Stoneskin Potion Icon.pngStoneskin Potion
Transmutation (Earth)
Target: Self

Primer Element: Ceruleite
Turn your skin to durable stone. Gain a resistance to physical damage of 10/Adamantine for the duration. Once this potion has prevented 10 points of damage per caster level, it is discharged.

Alchemist 4 Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
25
Spell Tenacious Pack Icon.pngTenacious Pack
Transmutation
Target: Self

Forms a link between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a 30% enhancement bonus to fortification and positive healing amplification.

Druid 6 Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Tenser's Transformation Icon.pngTenser's Transformation
Transmutation
Target: Self

Causes the caster to become a virtual fighting machine - stronger, tougher, faster, and more skilled in combat. You gain a +4 Alchemical bonus to Strength, Dexterity, and Constitution, a +6 Alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, doubling the cooldown of your spells and resulting in a -2 penalty to all spell DCs and a -2 to your rolls to bypass enemy Spell Resistance.

Artificer 5
Sorcerer 6
Warlock 5
Wizard 6
Embolden
Eschew Materials
Extend
Heighten
Quicken
Spell Points:
35
Spell Toughen Construct Icon.pngToughen Construct
Transmutation
Target: Friend, Self

Toughens the skin of an ally construct, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12.

Artificer 2 Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Tumble Icon.pngTumble
Transmutation
Target: Friend, Self

Grants an ally a +10 enhancement bonus on Tumbling.

Ranger 1
Sorcerer 1
Wizard 1
Enlarge
Extend
Eschew Materials
Quicken
Spell Points:
10
Spell Turn to Frog Icon.pngTurn to Frog
Transmutation
Target: Foe, Directional

Primer Element: Ceruleite
Throw a vial at a single enemy, who must succeed a Fortitude saving throw or be turned to a frog.

Alchemist 5 Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
25
Spell Unstoppable Icon.pngUnstoppable
Transmutation (Dire Bear)
Target: Self

You expend your body's ability to heal to fuel a burst of determination. You gain 15 temporary hitpoints per caster level, and +5 damage, but your positive damage vulnerability becomes 0%, preventing healing. You are also immune to fear, enchantement, sleep, energy drain, paralysis, exhaustion, and death effects, although any effects already active remain unchanged. Lasts 15 seconds.

Druid 8 Spell Points:
20
Spell Virtue Icon.pngVirtue
Transmutation
Target: Friend, Self

Grants 10 plus 2 per caster level over 4th (max 20) temporary hit points to an ally.

Paladin 1 Enlarge
Extend
Quicken
Spell Points:
10
Spell Water Breathing Icon.pngWater Breathing
Transmutation (Water)
Target: Friend, Self

Grants the ability to breathe underwater to you and your allies.

Cleric 3
Druid 3
Favored Soul 3
Sorcerer 3
Warlock 2
Wizard 3
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
20
Spell Zeal Icon.pngZeal
Transmutation
Target: Self

Grants the caster a 10% sacred bonus to their chance to doublestrike and doubleshot for a short duration.

Paladin 4 Extend
Quicken
Spell Points:
25
Vile Smash- Acid Icon.pngVile Smash: Acid
Transmutation (Acid)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of caustic liquid, you throw it at your feet dealing 2 to 7 Acid damage per caster level to nearby enemies, max caster level 5.

Alchemist 1 Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
4
Vile Smash- Cold Icon.pngVile Smash: Cold
Transmutation (Cold)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of freezing liquid, you throw it at your feet dealing 2 to 7 Cold damage per caster level to nearby enemies, max caster level 5.

Alchemist 1 Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
4
Vile Smash- Electric Icon.pngVile Smash: Electric
Transmutation (Electricity)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of shocking liquid, you throw it at your feet dealing 2 to 7 Electric damage per caster level to nearby enemies, max caster level 5.

Alchemist 1 Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
4
Vile Smash- Fire Icon.pngVile Smash: Fire
Transmutation (Fire)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of burning liquid, you throw it at your feet dealing 2 to 7 Fire damage per caster level to nearby enemies, max caster level 5.

Alchemist 1 Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
4
Vile Smash- Poison Icon.pngVile Smash: Poison
Transmutation (Poison)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of toxic liquid, you throw it at your feet dealing 2 to 7 Poison damage per caster level to nearby enemies, max caster level 5.

Alchemist 1 Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
4