Extend Spells

From DDO Compendium


Extend Spell grants a caster the ability to extend a spell's duration. For 10 more spell points, a spell's duration will be increased by 100%.

Only these spells are affected by the Extend Spell metamagic feat:


Name Effect Levels Metamagics Cost
Spell Death Aura Icon.pngGreater Death Aura
Necromancy (Negative Energy)
Target: Self

Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3 to 12 negative energy damage plus 1 additional point per caster level every two seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can affect up to one target per caster level.

Spell Like Ability Embolden
Extend
Heighten
Quicken
Spell Points:
100
Spell Evolution Icon.pngEvolution - Bull
Transmutation
Target: Self

Primer Element: Ceruleite
You take on some of the physical traits of a bull, gaining a +2 Alchemical bonus to Strength. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per caster level.

Alchemist 3 Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Evolution Icon.pngEvolution - Owl
Transmutation
Target: Self

Primer Element: Ceruleite
You take on some of the physical traits of an owl, gaining a +2 Alchemical bonus to Wisdom. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per caster level.

Alchemist 3 Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Evolution Icon.pngEvolution - Cat
Transmutation
Target: Self

Primer Element: Ceruleite
You take on some of the physical traits of a cat, gaining a +2 Alchemical bonus to Dexterity. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per caster level.

Alchemist 3 Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Evolution Icon.pngEvolution - Bear
Transmutation
Target: Self

Primer Element: Ceruleite
You take on some of the physical traits of a bear, gaining a +2 Alchemical bonus to Constitution. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per caster level.

Alchemist 3 Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Evolution Icon.pngEvolution - Fox
Transmutation
Target: Self

Primer Element: Ceruleite
You take on some of the physical traits of a fox, gaining a +2 Alchemical bonus to Intelligence. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per caster level.

Alchemist 3 Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Evolution Icon.pngEvolution - Eagle
Transmutation
Target: Self

Primer Element: Ceruleite
You take on some of the physical traits of an eagle, gaining a +2 Alchemical bonus to Charisma. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per caster level.

Alchemist 3 Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Fire Shield (fire version) Icon.pngFire Shield
Evocation (Cold)(Fire)
Target: Self

Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 4 to 6 damage plus an additional 1 for every caster level up to caster level 15. The Fire version of this spell deals fire damage and reduces the damage the caster takes from bold by half. The cold version of this spell deals cold damage and reduces incoming fire damage by half. The flame from this spell will burn away any webs that attempt to entangle you.

Druid 6
Sorcerer 4
Warlock 3
Wizard 4
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Greater Evolution Icon.pngGreater Evolution - Cat
Transmutation
Target: Self

Primer Element: Ceruleite
You take on some of the physical traits of a cat, gaining a +4 Alchemical bonus to Dexterity. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per caster level.

Alchemist 5 Eschew Materials
Extend
Quicken
Spell Points:
50
Spell Greater Evolution Icon.pngGreater Evolution - Bear
Transmutation
Target: Self

Primer Element: Ceruleite
You take on some of the physical traits of a bear, gaining a +4 Alchemical bonus to Constitution. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per caster level.

Alchemist 5 Eschew Materials
Extend
Quicken
Spell Points:
50
Spell Greater Evolution Icon.pngGreater Evolution - Owl
Transmutation
Target: Self

Primer Element: Ceruleite
You take on some of the physical traits of an owl, gaining a +4 Alchemical bonus to Wisdom. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per caster level.

Alchemist 5 Eschew Materials
Extend
Quicken
Spell Points:
50
Spell Greater Evolution Icon.pngGreater Evolution - Fox
Transmutation
Target: Self

Primer Element: Ceruleite
You take on some of the physical traits of a fox, gaining a +4 Alchemical bonus to Intelligence. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per caster level.

Alchemist 5 Eschew Materials
Extend
Quicken
Spell Points:
50
Spell Greater Evolution Icon.pngGreater Evolution - Bull
Transmutation
Target: Self

Primer Element: Ceruleite
You take on some of the physical traits of a bull, gaining a +4 Alchemical bonus to Strength. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per caster level.

Alchemist 5 Eschew Materials
Extend
Quicken
Spell Points:
50
Spell Greater Evolution Icon.pngGreater Evolution - Eagle
Transmutation
Target: Self

Primer Element: Ceruleite
You take on some of the physical traits of an eagle, gaining a +4 Alchemical bonus to Charisma. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per caster level.

Alchemist 5 Eschew Materials
Extend
Quicken
Spell Points:
50
Spell Lesser Evolution Icon.pngLesser Evolution - Eagle
Transmutation
Target: Self

Primer Element: Ceruleite
You take on some of the physical traits of an eagle, gaining a +1 Alchemical bonus to Charisma. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per caster level.

Alchemist 1 Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Lesser Evolution Icon.pngLesser Evolution - Cat
Transmutation
Target: Self

Primer Element: Ceruleite
You take on some of the physical traits of a cat, gaining a +1 Alchemical bonus to Dexterity. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per caster level.

Alchemist 1 Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Lesser Evolution Icon.pngLesser Evolution - Bear
Transmutation
Target: Self

Primer Element: Ceruleite
You take on some of the physical traits of a bear, gaining a +1 Alchemical bonus to Constitution. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per caster level.

Alchemist 1 Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Lesser Evolution Icon.pngLesser Evolution - Fox
Transmutation
Target: Self

Primer Element: Ceruleite
You take on some of the physical traits of a fox, gaining a +1 Alchemical bonus to Intelligence. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per caster level.

Alchemist 1 Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Lesser Evolution Icon.pngLesser Evolution - Owl
Transmutation
Target: Self

Primer Element: Ceruleite
You take on some of the physical traits of an owl, gaining a +1 Alchemical bonus to Wisdom. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per caster level.

Alchemist 1 Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Lesser Evolution Icon.pngLesser Evolution - Bull
Transmutation
Target: Self

Primer Element: Ceruleite
You take on some of the physical traits of a bull, gaining a +1 Alchemical bonus to Strength. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per caster level.

Alchemist 1 Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Lesser Heartseeker Poison Imbue Icon.pngHeartseeker Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 3 times. On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time.

Alchemist 4 Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Lesser Ice Chill Poison Imbue Icon.pngIce Chill Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 3 times. On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time.

Alchemist 4 Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Lesser Soulshatter Poison Imbue Icon.pngSoulshatter Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 3 times. On Crit: 1d6 Wisdom Damage. An item can have only one temporary item enchantment at a time.

Alchemist 4 Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Lesser Voidmind Poison Imbue Icon.pngVoidmind Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 3 times. On Crit: 1d6 Intelligence Damage. An item can have only one temporary item enchantment at a time.

Alchemist 4 Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Resist Energy- Acid Icon.pngResist Energy: Acid
Abjuration (Acid)
Target: Friend, Self

Gives an ally an Enhancement bonus against acid damage, reduction the acid damage taken by 10. The damage reduction increases to 20 at caster level 7 and 30 at caster level 11.

Artificer 1
Cleric 2
Favored Soul 2
Paladin 2
Ranger 1
Sorcerer 2
Wizard 2
Warlock 1
Enlarge
Extend
Quicken
Spell Points:
15 (Artificer)
15 (Cleric)
15 (Favored Soul)
15 (Paladin)
15 (Sorcerer)
15 (Wizard)
15 (Warlock)
10 (Ranger)
Spell Resist Energy- Cold Icon.pngResist Energy: Cold
Abjuration (Cold)
Target: Friend, Self

Gives an ally an Enhancement bonus against cold damage, reduction the cold damage taken by 10. The damage reduction increases to 20 at caster level 7 and 30 at caster level 11.

Artificer 1
Cleric 2
Favored Soul 2
Paladin 2
Ranger 1
Sorcerer 2
Wizard 2
Warlock 1
Enlarge
Extend
Quicken
Spell Points:
15 (Artificer)
15 (Cleric)
15 (Favored Soul)
15 (Paladin)
15 (Sorcerer)
15 (Wizard)
15 (Warlock)
10 (Ranger)
Spell Resist Energy- Electricity Icon.pngResist Energy: Electricity
Abjuration (Electricity)
Target: Friend, Self

Gives an ally an Enhancement bonus against electricity damage, reduction the electrical damage taken by 10. The damage reduction increases to 20 at caster level 7 and 30 at caster level 11.

Artificer 1
Cleric 2
Favored Soul 2
Paladin 2
Ranger 1
Sorcerer 2
Wizard 2
Warlock 1
Enlarge
Extend
Quicken
Spell Points:
15 (Artificer)
15 (Cleric)
15 (Favored Soul)
15 (Paladin)
15 (Sorcerer)
15 (Wizard)
15 (Warlock)
10 (Ranger)
Spell Resist Energy- Fire Icon.pngResist Energy: Fire
Abjuration (Fire)
Target: Friend, Self

Gives an ally an Enhancement bonus against fire damage, reduction the fire damage taken by 10. The damage reduction increases to 20 at caster level 7 and 30 at caster level 11.

Artificer 1
Cleric 2
Favored Soul 2
Paladin 2
Ranger 1
Sorcerer 2
Wizard 2
Warlock 1
Enlarge
Extend
Quicken
Spell Points:
15 (Artificer)
15 (Cleric)
15 (Favored Soul)
15 (Paladin)
15 (Sorcerer)
15 (Wizard)
15 (Warlock)
10 (Ranger)
Spell Resist Energy- Sonic Icon.pngResist Energy: Sonic
Abjuration (Sonic)
Target: Friend, Self

Gives an ally an Enhancement bonus against sonic damage, reduction the sonic damage taken by 10. The damage reduction increases to 20 at caster level 7 and 30 at caster level 11.

Artificer 1
Cleric 2
Favored Soul 2
Paladin 2
Ranger 1
Sorcerer 2
Wizard 2
Warlock 1
Enlarge
Extend
Quicken
Spell Points:
15 (Artificer)
15 (Cleric)
15 (Favored Soul)
15 (Paladin)
15 (Sorcerer)
15 (Wizard)
15 (Warlock)
10 (Ranger)
Spell Aid, Mass Icon.pngAid, Mass
Enchantment (Mind-affecting)
Target: Friend, Self

Adds 8 +1 per caster level (max level 15) temporary hit points and a +1 morale bonus to attack rolls and saves against fear. Affects multiple targets.

Cleric 3
Favored Soul 3
Enlarge
Extend
Quicken
Spell Points:
20
Spell Aid Icon.pngAid
Enchantment (Mind-affecting)
Target: Friend, Self

Adds 8 +1 per caster level (max level 10) temporary hit points, and grants a +1 morale bonuses on attack rolls and saves against fear.

Cleric 2
Favored Soul 2
Enlarge
Extend
Quicken
Spell Points:
15
Spell Alluring Elixer Icon.pngAlluring Elixer
Transmutation
Target: Self

Primer Element: Ceruleite
This small vial of golden liquid will increase your confidence and your allure, granting you a +4 Insight bonus to your social skills for 1 minute + 1 minute per Caster Level.

Alchemist 2 Extend
Quicken
Spell Points:
15
Spell Angelskin Icon.pngAngelskin
Abjuration (Good)(Lawful)
Target: Self

The caster gains a +1 Racial bonus to Physical and magical Resistance Rating per Caster level, max 20.

Paladin 2 Extend
Quicken
Spell Points:
15
Spell Anger of the Noonday Sun Icon.pngAnger of the Noonday Sun
Evocation (Fire)(Fire Elemental)
Target: Self

You are enveloped in the anger of the noonday sun. The targets of your fire spells suffer a 8% fortification penalty. If your target is resistant or immune to fire damage they will now take full damage from fire effects. This does not stack with effects that cause targets to become more vulnerable to fire effects.

Druid 9 Extend
Quicken
Spell Points:
20
Spell Animal Growth Icon.pngAnimal Growth
Transmutation
Target: Friend, Self

Grants and Animal, Magical Beast, or Vermin a +4 Size Bonus to Strength, a +4 Size Bonus to Constitution, and a -2 penalty to Dexterity.

Druid 5
Ranger 4
Eschew Materials
Extend
Quicken
Spell Points:
30
Spell Augment Armor Icon.pngAugment Armor
Transmutation (Earth)
Target: Self (Armor)

Primer Element: Ceruleite
Coat yourself in liquid armor, granting it greater defenses. Grants a +2 Deflection bonus to Armor Class, and a +3 Deflection bonus to Physical Resistance Rating for 30 seconds per Caster Level. Every 5 Alchemist levels, these bonuses increase by 1.

Alchemist 2 Extend
Eschew Materials
Quicken
Spell Points:
10
Spell Barkskin Icon.pngBarkskin
Transmutation
Target: Friend, Self

Toughens the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12.

Druid 2
Ranger 2
Enlarge
Extend
Quicken
Spell Points:
15
Spell Bear's Endurance, Mass Icon.pngBear's Endurance, Mass
Transmutation
Target: Friend, Self

Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constituion to each of them.

Artificer 5
Cleric 6
Druid 6
Favored Soul 6
Sorcerer 6
Wizard 6
Enlarge
Extend
Quicken
Spell Points:
35
Spell Bear's Endurance Icon.pngBear's Endurance
Transmutation
Target: Friend, Self

An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution.

Artificer 2
Cleric 2
Druid 2
Favored Soul 2
Ranger 2
Sorcerer 2
Wizard 2
Enlarge
Extend
Quicken
Spell Points:
15
Spell Bless Icon.pngBless
Enchantment (Compulsion)(Mind-affecting)
Target: Self

You and any allies near you are filled with courage and gain +1 morale bonuses to attack rolls and saves against fear, with an additional +1 per 5 caster levels, max 5 at caster level 20. Bless counters and dispels Bane.

Cleric 1
Favored Soul 1
Paladin 1
Extend
Quicken
Spell Points:
10
Spell Blur Icon.pngBlur
Illusion
Target: Friend, Self

An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking.

Bard 2
Sorcerer 2
Warlock 2
Wizard 2
Enlarge
Extend
Quicken
Spell Points:
15
Spell Body of the Sun Icon.pngBody of the Sun
Evocation (Fire)(Fire Elemental)
Target: Self

Your body draws on the power of the sun and emanates intense heat, burning nearby enemies. Nearby enemies take 1d6 fire damage per caster level (up to a maximum of 20d6 at level 20) every 3 seconds. Fortitude save halves.

Druid 7 Eschew Materials
Extend
Quicken
Spell Points:
30
Spell Bull's Strength, Mass Icon.pngBull's Strength, Mass
Transmutation
Target: Friend, Self

Casts Bull's Strength on multiple targets giving a +4 enhancement bonus to Strength to each.

Artificer 5
Cleric 6
Druid 6
Favored Soul 6
Sorcerer 6
Wizard 6
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Bull's Strength Icon.pngBull's Strength
Transmutation
Target: Friend, Self

The affected ally gains strength and power, giving a +4 enhancement bonus to Strength.

Artificer 2
Cleric 2
Druid 2
Favored Soul 2
Paladin 2
Sorcerer 2
Wizard 2
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Camouflage, Mass Icon.pngCamouflage, Mass
Transmutation
Target: Friend, Self

Casts Camouflage on multiple targets giving a +10 Determination bonus to Hide to each.

Ranger 2 Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Camouflage Icon.pngCamouflage
Transmutation
Target: Friend, Self

An ally becomes more able to blend in with his or her surroundings, giving a +10 Determination bonus to Hide.

Ranger 1 Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Cat's Grace, Mass Icon.pngCat's Grace, Mass
Transmutation
Target: Friend, Self

Casts Cat's Grace on multiple targets giving a +4 enhancement bonus to Dexterity to each.

Artificer 5
Bard 6
Druid 6
Sorcerer 6
Wizard 6
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Cat's Grace Icon.pngCat's Grace
Transmutation
Target: Friend, Self

An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity.

Artificer 2
Bard 2
Druid 2
Ranger 2
Sorcerer 2
Wizard 2
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Death Aura Icon.pngDeath Aura
Necromancy (Negative Energy)
Target: Self

Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2 to 8 negative energy damage plus 1 additional point per caster level every three seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can effect up to one target per caster level.

Sorcerer 4
Wizard 4
Embolden
Extend
Heighten
Quicken
Spell Points:
25
Spell Death Ward, Mass Icon.pngDeath Ward, Mass
Transmutation
Target: Friend, Self

Grants multiple allies immunity to death spells and effects, energy drain, and negative energy effects.

Cleric 8
Favored Soul 8
Enlarge
Extend
Quicken
Spell Points:
45
Spell Death Ward Icon.pngDeath Ward
Transmutation
Target: Friend, Self

Grants an ally immunity to death spells and effects, energy drain, and negative energy effects.

Cleric 4
Druid 5
Favored Soul 4
Paladin 4
Enlarge
Extend
Quicken
Spell Points:
25
Spell Detect Secret Doors Icon.pngDetect Secret Doors
Divination
Target: Self

Allows you to find secret doors with a DC 5 or less. This increases by 3 for every two caster levels.

Bard 1
Sorcerer 1
Warlock 1
Wizard 1
Extend
Quicken
Spell Points:
10
Spell Displacement Draught Icon.pngDisplacement Draught
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potion with the effects of the Displacement spell. Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking for 6 seconds per Caster Level.

Alchemist 3 Eschew Materials
Extend
Quicken
Spell Points:
20
Spell Displacement Icon.pngDisplacement
Illusion
Target: Self

Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking.

Bard 3
Sorcerer 3
Warlock 3
Wizard 3
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
20
Spell Divine Favor Icon.pngDivine Favor
Evocation
Target: Self

The strength and wisdom of adeity arecalled upon to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3.

Cleric 1
Favored Soul 1
Paladin 1
Extend
Quicken
Spell Points:
10
Spell Divine Power Icon.pngDivine Power
Evocation
Target: Self

The divine power of a god imbues the caster with power and skill in combat, granting a +6 enhancement bonus to Strength, 1 temporary hit point per caster level, and a base attack bonus equal to a fighter of the same level.

Cleric 4
Favored Soul 4
Extend
Quicken
Spell Points:
25
Spell Dust of Confusion Icon.pngDust of Confusion
Transmutation
Target: Foe, Directional

Primer Element: Ceruleite
Scatter dust around you that causes enemies around you to being to vividly hallucinate. On a failed Will save, they become Confused, attacking and ablt to be attacked by friend and foe alike. This effect lasts for 15 seconds +2 per Caster Level, and enemies make a recurring save once every 24 seconds.

Alchemist 6 Embolden
Eschew Materials
Extend
Heighten
Quicken
Spell Points:
35
Spell Eagle's Splendor, Mass Icon.pngEagle's Splendor, Mass
Transmutation
Target: Friend, Self

Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each.

Artificer 5
Bard 6
Cleric 6
Druid 6
Favored Soul 6
Sorcerer 6
Wizard 6
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Eagle's Splendor Icon.pngEagle's Splendor
Transmutation
Target: Friend, Self

An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.

Artificer 2
Bard 2
Cleric 2
Druid 2
Favored Soul 2
Paladin 2
Sorcerer 2
Wizard 2
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Elemental Skin Icon.pngElemental Skin
Transmutation (Acid)(Cold)(Electricity)(Fire)
Target: Self

Primer Element: Ceruleite
This potion will mutate you and make your skin a little more resistance to elemental damage. This grants a +5 Alchemical Bonus to Elemental Resistance against Fire, Cold, Acid, and Electric damage, increasing to 10 at caster level 10 and 15 and caster level 20. This effect lasts for 1 minute per Caster Level.

Alchemist 1 Extend
Quicken
Spell Points:
25
Spell Elemental Toughness Icon.pngElemental Toughness
Evocation (Fire Elemental)(Water Elemental)
Target: Self

You have drawn elemental energy into your form, granting 1 physical resistance rating per druid level for the duration of the spell or until you change forms.

Druid 7 Extend
Quicken
Spell Points:
25
Spell Expeditious Retreat Icon.pngExpeditious Retreat
Transmutation
Target: Self

Increases base run speed by 25%.

Bard 1
Sorcerer 1
Wizard 1
Warlock 1
Extend
Quicken
Spell Points:
10
Spell False Life Icon.pngFalse Life
Necromancy
Target: Self

Harnesses the power of unlife to grant a limited ability to avoid death, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10.

Sorcerer 2
Warlock 1
Wizard 2
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Feather Fall Icon.pngFeather Fall
Transmutation
Target: Friend, Self

Causes an ally to fall slowly, although faster than feathers typically do.

Bard 1
Sorcerer 1
Wizard 1
Enlarge
Extend
Quicken
Spell Points:
10
Spell Feathers Extract Icon.pngFeathers Extract
Transmutation
Target: Self

Primer Element: Ceruleite
This potion will mutate you, granting your bones slightly less dense and causing small feathers to grow from your skin. Grans the effects of the Feather Fall and Jump spells: You gain Feather Falling and a +10 Enhancement bonus to Jump. This bonus increases to +20 and 5th level and +30 at 9th level. These effects last for 30 seconds + 6 seconds per Caster Level.

Alchemist 1 Extend
Eschew Materials
Quicken
Spell Points:
15
Spell Find Traps Icon.pngFind Traps
Divination
Target: Self

Grants the caster the ability to find traps much like a skilled rogue. The caster gains an insight bonus of caster level / 2 to the search skill.

Cleric 2
Favored Soul 2
Extend
Quicken
Spell Points:
15
Spell Fire Shield (cold version) Icon.pngFire Shield (cold version)
Evocation (Cold)
Target: Self

Wreaths the caster in flames. Any creature striking you in melee takes 4 to 6 cold damage per caster level plus an additional 1 for every caster level up to caster level 15. The Cold version of this spell deals cold damage and reduces the damage the caster takes from fire by half. The flame from this spell will burn away any webs that attempt to entangle you. Casting any Fire Shield or Energy Sheath spell will dispel any Fire Shield or Energy Sheath that is currently affecting you

Druid 6
Sorcerer 4
Warlock 3
Wizard 4
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Fire Shield (fire version) Icon.pngFire Shield (fire version)
Evocation (Fire)
Target: Self

Wreaths the caster in flames. Any creature striking you in melee takes 4 to 6 fire damage per caster level plus an additional 1 for every caster level up to caster level 15. The Fire version of this spell deals fire damage and reduces the damage the caster takes from bold by half. The flame from this spell will burn away any webs that attempt to entangle you. Casting any Fire Shield or Energy Sheath spell will dispel any Fire Shield or Energy Sheath that is currently affecting you.

Druid 6
Sorcerer 4
Warlock 3
Wizard 4
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Focusing Chant Icon.pngFocusing Chant
Enchantment (Mind-affecting)
Target: Self

You gain a +1 circumstance bonus to attack rolls and skill checks.

Bard 1 Extend Spell Points:
10
Spell Fox's Cunning, Mass Icon.pngFox's Cunning, Mass
Transmutation
Target: Friend, Self

Casts Fox's Cunning on multiple targets, giving of them a +4 enhancement bonus to Intelligence.

Artificer 5
Bard 6
Sorcerer 6
Wizard 6
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Fox's Cunning Icon.pngFox's Cunning
Transmutation
Target: Friend, Self

An ally gains wit, giving a +4 enhancement bonus to Intelligence.

Artificer 2
Bard 2
Druid 2
Sorcerer 2
Wizard 2
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Freedom of Movement Icon.pngFreedom of Movement
Abjuration
Target: Friend, Self

This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.

Bard 4
Cleric 4
Druid 4
Favored Soul 4
Ranger 4
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Freezing Spray Icon.pngFreezing Spray
Evocation (Cold)(Water Elemental)
Target: Foe

Douses an opponent in freezing spray, giving the target 25% cold vulnerability. Targets with this vulnerability will take 25% extra damage from all sources of cold damage. Once this effect wears off, it cannot be reapplied for 30 seconds.

Druid 7 Embolden
Enlarge
Extend
Heighten
Quicken
Spell Points:
20
Spell Gills Extract Icon.pngGills Extract
Transmutation (Water)
Target: Self

Primer Element: Ceruleite
This potion will mutate you, granting you gills and increased ability to swim underwater. This grants the effects of the Water Breathing and Merfolk's Blessing spells: You gain the ability to breathe underwater and +10 Enhancement bonus to Swim, plus 1 for every 2 caster levels beyond the first. These effects last for 30 secons +6 seconds per Caster Level.

Alchemist 1 Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Goldskin Potion Icon.pngGoldskin Potion
Conjuration (Earth)
Target: Self

Primer Element: Ceruleite
Turn your skin metallic, magical gold. Gain a resistance to physcal damage of 30/Adamantine for the duration. Once this potion has prevented 30 points of damage per caster level, it is discharged.

Alchemist 6 Eschew Materials
Extend
Quicken
Spell Points:
50
Spell Good Hope Icon.pngGood Hope
Enchantment (Compulsion)(Mind-affecting)
Target: Friend, Self

Instills powerful hope, giving a +2 morale bonus to attack, saves, abilities, skills, and weapon damage.

Bard 3 Enlarge
Extend
Quicken
Spell Points:
20
Spell Greater Evolution Icon.pngGreater Evolution
Transmutation
Target: Self

Primer Element: Ceruleite
Choose something to Mutate into. You may only have one Alchemical Mutation active at a time. This lasts for 1 minute per Caster Level.

Alchemist 5 Eschew Materials
Extend
Quicken
Spell Points:
50
Spell Greater Heartseeker Poison Imbue Icon.pngGreater Heartseeker Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 3 times. On Crit: 1d6 Constitution Damage. On Vorpal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.

Alchemist 6 Eschew Materials
Extend
Quicken
Spell Points:
5
Spell Greater Heroism Icon.pngGreater Heroism
Enchantment (Mind-affecting)
Target: Friend, Self

Imbues a single ally with greate bravery and morale in battle, granting a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear.

Bard 5
Sorcerer 6
Wizard 6
Enlarge
Extend
Quicken
Spell Points:
30
Spell Greater Ice Chill Poison Imbue Icon.pngGreater Ice Chill Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 3 times. On Crit: 1d6 Dexterity Damage. On Vorpal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.

Alchemist 6 Eschew Materials
Extend
Quicken
Spell Points:
5
Spell Greater Liquid Courage Icon.pngGreater Liquid Courage
Transmutation (Mind-affecting)
Target: Self

Primer Element: Ceruleite
Drink a personal vial of glowing golden liquid that grants incredible courage. This potion grants the effect of the Greater Heroism spell: A +4 Morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear.

Alchemist 3 Extend
Quicken
Spell Points:
25
Spell Greater Soulshatter Poison Imbue Icon.pngGreater Soulshatter Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 3 times. On Crit: 1d6 Wisdom Damage. On Vorpal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.

Alchemist 6 Eschew Materials
Extend
Quicken
Spell Points:
5
Spell Greater Stoneskin Icon.pngGreater Stoneskin
Conjuration (Earth)
Target: Self

Primer Element: Ceruleite
Turn your skin to durable and magical stone. Gain a resistance to physical damage of 20/Adamantine for the duration. Once this potion has prevented 20 points of damage per caster level, it is discharged.

Alchemist 5 Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Greater Voidmind Poison Imbue Icon.pngGreater Voidmind Poison Imbue
Transmutation (Infusion)(Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 3 times. On Crit: 1d6 Intelligence Damage. On Vorpal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.

Alchemist 6 Eschew Materials
Extend
Quicken
Spell Points:
5
Spell Harrowing Pack Icon.pngHarrowing Pack
Transmutation (Wolf)(Winter Wolf)
Target: Self

The wolf pack hounds their prey, attacking from all sides. Grants the caster and all of his or her hirelings, pets summoned creatures, and charmed creatures a +2 enhancement bonus to flanking attacks, and granting them a knockdown effect when they roll a 20 on attack roles.

Druid 4 Extend
Quicken
Spell Points:
35
Spell Haste Icon.pngHaste
Transmutation
Target: Friend, Self

Quickens allies, causing them to attack 15% faster than normal. In addition, the recipient gains a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and +1% Dodge.

Bard 3
Sorcerer 3
Wizard 3
Warlock 3
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
20
Spell Heartstopper Poison Icon.pngHeartstopper Poison
Conjuration
Target: Foe, Directional

Primer Element: Crimsonite
Throw a vial of deadly poison that explodes on impact, dealing 7 to 12 Poison damage per caster level, max caster level 15, to a single enemy. This poison will leave the enemy Contaminated.

Alchemist 3 Extend
Quicken
Spell Points:
15
Spell Heroes Feast Icon.pngHeroes Feast
Conjuration
Target: Friend, Self

Brings forth a great feast for all nearby allies. While this spell is active on someone, the next time they use a rest shrine they consume the feast. The nectarlike beverage which is part of the feast cures them of all diseases, sickness, and nausea, makes them immune to poison for 1 minute per caster level, and grants 1 to 8 temporary hit points +1 per two caster levels (maximum 10). The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear for 1 minute per caster level.

Bard 6
Cleric 6
Favored Soul 6
Enlarge
Extend
Quicken
Spell Points:
35
Spell Heroism Icon.pngHeroism
Enchantment (Compulsion)(Mind-affecting)
Target: Friend, Self

Imbues a single ally with great bravery and morale in battle, gainint a +2 morale bonus on attacks, saves, and skill checks.

Bard 2
Sorcerer 3
Wizard 3
Enlarge
Extend
Quicken
Spell Points:
20 (Sorcerer)
20 (Wizard)
15 (Bard)
Spell Holy Aura Icon.pngHoly Aura
Abjuration (Good)
Target: Friend, Self, Foe

Allies and yourself gain +4 Sacred bonus to AC, Saves, immunity to charms/mental compulsions for 1 minute per caster level. Nearby enemies must make a fortitude save or be blinded.

Cleric 8
Favored Soul 8
Embolden
Extend
Heighten
Quicken
Spell Points:
45
Spell Holy Sword Icon.pngHoly Sword
Evocation (Good)
Target: Self

While you are enchanted with Holy Sword, any weapons in your gands gain +1 to their Enchantment bonus, and +1 Competence Bonus to Critical Threat Range and Critical Damage Multiplier. This does not apply to shields, orbs, or Rune Arms.

Paladin 4 Extend
Quicken
Spell Points:
25
Spell Invisibility, Mass Icon.pngInvisibility, Mass
Illusion
Target: Friend, Self

Casts Invisibility on multiple targets, causing them to vanish from sight, even from darkvision. Attacking a target will remove the effect.

Sorcerer 7
Warlock 5
Wizard 7
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
40
Spell Invisibility Icon.pngInvisibility
Illusion
Target: Friend, Self

An ally becomes invisible, vanishing from sight, even from darkvision. If he or she attacks a target, the effect is removed.

Bard 2
Sorcerer 2
Warlock 2
Wizard 2
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Jump Icon.pngJump
Transmutation
Target: Friend, Self

Grants an ally a +10 enhancement bonus on Jump checks. This bonus increases to +20 at 5th level and +30 at 9th level.

Druid 1
Ranger 1
Sorcerer 1
Wizard 1
Warlock 1
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Lesser Death Aura Icon.pngLesser Death Aura
Necromancy (Negative Energy)
Target: Self

Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1d4 negative energy damage every two seconds as long as they remain with it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can effect up to one target per caster level.

Sorcerer 2
Wizard 2
Embolden
Extend
Heighten
Quicken
Spell Points:
15
Spell Lesser Evolution Icon.pngLesser Evolution
Transmutation
Target: Self

Primer Element: Ceruleite
Choose something to Mutate into. You may only have one Alchemical Mutation active at a time.

Alchemist 1 Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Lesser Globe of Invulnerability Icon.pngLesser Globe of Invulnerability
Abjuration
Target: Self

An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower. Such spells fail to target anyone located within the glove, but any type of spell can be cast through or out of the magical globe.

Artificer 4
Sorcerer 4
Warlock 4
Wizard 4
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Lesser Heartseeker Poison Imbue Icon.pngLesser Heartseeker Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save. On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time.

Alchemist 2 Extend
Eschew Materials
Quicken
Spell Points:
5
Spell Lesser Ice Chill Poison Imbue Icon.pngLesser Ice Chill Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save. On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time.

Alchemist 2 Extend
Eschew Materials
Quicken
Spell Points:
5
Spell Lesser Soulshatter Poison Imbue Icon.pngLesser Soulshatter Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save. On Crit: 1d6 Wisdom Damage. An item can have only one temporary item enchantment at a time.

Alchemist 2 Extend
Eschew Materials
Quicken
Spell Points:
5
Spell Lesser Voidmind Poison Imbue Icon.pngLesser Voidmind Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance. On Crit: 1d6 Intelligence Damage. An item can have only one temporary item enchantment at a time.

Alchemist 2 Extend
Eschew Materials
Quicken
Spell Points:
5
Spell Lionheart Icon.pngLionheart
Abjuration (Mind-affecting)
Target: Friend, Self

Imbues a single ally with great bravery, making them immune to fear.

Paladin 1 Extend
Quicken
Spell Points:
10
Spell Liquid Courage Icon.pngLiquid Courage
Transmutation (Mind-affecting)
Target: Self

Primer Element: Ceruleite
Drink a personal vial of glowing golden liquid that grants incredible courage. This potion grants the effect of the Heroism spell: A +2 Morale bonus to attack rolls, saving throws, and skill checks. This lasts for 1 minute per Caster Level.

Alchemist 2 Extend
Quicken
Spell Points:
20
Spell Longstrider, Mass Icon.pngLongstrider, Mass
Transmutation
Target: Friend, Self

Casts Longstrider on multiple targets, increasing base run speed of allies by +15%.

Druid 4
Ranger 4
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Longstrider Icon.pngLongstrider
Transmutation
Target: Self

Increases your base run speed by +15%.

Druid 1
Ranger 1
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Mage Armor Icon.pngMage Armor
Conjuration (Force)
Target: Friend, Self

An invisible, but tangible field of force surrounds an ally, providing +4 armor bonus to AC.

Sorcerer 1
Wizard 1
Extend
Quicken
Spell Points:
10
Spell Magic Circle Against Evil Icon.pngMagic Circle Against Evil
Abjuration (Good)
Target: Friend, Self

Casts Protection from Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. Targets are also warded from magicalmental control and compulsions.

Cleric 3
Favored Soul 3
Paladin 3
Sorcerer 3
Wizard 3
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
20
Spell Mantle of the Icy Soul Icon.pngMantle of the Icy Soul
Evocation (Cold)(Water Elemental)
Target: Self

You are shrouded in the mantle of the icy soul. The targets of your cold spells take a 25% penalty to movement speed, a 10% penalty to attack speed, and a -4 penalty to reflex and fortification saves. If your target is resistant or immune to cold damage they will now take full damage. This does not stack with effects tat cause targets to become more vulnerable to cold.

Druid 9 Extend
Quicken
Spell Points:
20
Spell Merfolk's Blessing Icon.pngMerfolk's Blessing
Transmutation (Water)
Target: Friend, Self

Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels.

Bard 1
Druid 1
Ranger 1
Sorcerer 1
Wizard 1
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Neutralize Poison Icon.pngNeutralize Poison
Conjuration (Healing)
Target: Friend, Self

Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. Additionally it immunizes the ally from any poison he is exposed to during the duration of the spell.

Bard 4
Cleric 4
Druid 3
Favored Soul 4
Paladin 4
Ranger 3
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Nightshield Icon.pngNightshield
Abjuration (Force)
Target: Self

Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles.

Cleric 1
Favored Soul 1
Sorcerer 1
Warlock 1
Wizard 1
Extend
Quicken
Spell Points:
10
Spell Owl's Wisdom, Mass Icon.pngOwl's Wisdom, Mass
Transmutation
Target: Friend, Self

Casts Owl's Wisdom on multiple targets, giving of them a +4 enhancement bonus to Wisdom.

Artificer 5
Cleric 6
Druid 6
Favored Soul 6
Sorcerer 6
Wizard 6
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Owl's Wisdom Icon.pngOwl's Wisdom
Transmutation
Target: Friend, Self

Grants an ally a +4 enhancement bonus to wisdom.

Artificer 2
Cleric 2
Favored Soul 2
Paladin 2
Ranger 2
Sorcerer 2
Wizard 2
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Pack Aptitude Icon.pngPack Aptitude
Transmutation
Target: Self

Forms a lik between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a circumstance bonus to an ability score. It grants a +2 bonus per 3 caster levels, with a maximum of +6. The caster chooses which ability score to increase. Only one may be active at a time.

Druid 5 Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Pack Cunning Icon.pngPack Cunning
Transmutation
Target: Self

Forms a link between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a circumstance bonus to Intelligence. It grants a +2 bonus per 3 caster levels, with a maximum of +6. The caster chooses which ability score to increase. Only one may be active at a time.

Druid 5 Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Pack Endurance Icon.pngPack Endurance
Transmutation
Target: Self

Forms a link between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a circumstance bonus to Constitution. It grants a +2 bonus per 3 caster levels, with a maximum of +6. The caster chooses which ability score to increase. Only one may be active at a time.

Druid 5 Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Pack Grace Icon.pngPack Grace
Transmutation
Target: Self

Forms a link between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a circumstance bonus to Dexterity. It grants a +2 bonus per 3 caster levels, with a maximum of +6. The caster chooses which ability score to increase. Only one may be active at a time.

Druid 5 Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Pack Presence Icon.pngPack Presence
Transmutation
Target: Self

Forms a link between a leader and his or her pack. The caster chooses to reduce or increase his or her minions' hate generation by 75%. The spell affects all of the target's hirelings, pets, summoned creatures, and charmed creatures. The more hate a creature generates, the more likely that its enemies will choose to attack it. If the caster chooses to increase hate generation, then casting the spell causes the caster's hirelings and pets to do an intimidate check with a +20 circumstance bonus to creatures around them.

Druid 2 Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Pack Splendor Icon.pngPack Splendor
Transmutation
Target: Self

Forms a link between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a circumstance bonus to Charisma. It grants a +2 bonus per 3 caster levels, with a maximum of +6. The caster chooses which ability score to increase. Only one may be active at a time.

Druid 5 Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Pack Strength Icon.pngPack Strength
Transmutation
Target: Self

Forms a link between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a circumstance bonus to Strength. It grants a +2 bonus per 3 caster levels, with a maximum of +6. The caster chooses which ability score to increase. Only one may be active at a time.

Druid 5 Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Pack Wisdom Icon.pngPack Wisdom
Transmutation
Target: Self

Forms a link between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a circumstance bonus to Wisdom. It grants a +2 bonus per 3 caster levels, with a maximum of +6. The caster chooses which ability score to increase. Only one may be active at a time.

Druid 5 Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Pass Without Trace Icon.pngPass Without Trace
Transmutation
Target: Friend, Self

Your feet touch the ground, but leave no trace. Gives an ally a +5 Enhancement bonus on Move Silently checks, plus 1 per 2 caster levels to a maximum of 20.

Druid 1
Ranger 1
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Positive Energy Infusion Icon.pngPositive Energy Infusion
Transmutation (Infusion)
Target: Friend

You enhance an ally with some of your life force, giving them a 10% enhancement bonus to maximum hit points. You suffer a stacking maximum hit point penalty of 10% for each time this spell has been cast. The effect lasts for five minutes before expiring.

Artificer 3 Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Prayer Icon.pngPrayer
Enchantment (Compulsion)(Mind-affecting)
Target: Self

Gives special favor to you and any allies near you, giving a +1 luck bonus to allies and a -1 penalty to enemies attack rolls, weapon damage, saves, and skill checks, with this buff and debuff increasing in magnitude by 1 every 5 caster levels - max total of 5 at caster level 20.

Cleric 3
Favored Soul 3
Paladin 3
Extend
Quicken
Spell Points:
20
Spell Protection from Evil Icon.pngProtection from Evil
Abjuration (Good)
Target: Friend, Self

At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. The target is also warded from magical mental control and compulsions.

Cleric 1
Favored Soul 1
Paladin 1
Sorcerer 1
Wizard 1
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Quicksilver Potion Icon.pngQuicksilver Potion
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potion of shiny silver liquid that bestows incredible speed for a short time, the effect of the Haste spell. You are quickened, causing you to attack 15% faster than normal. In addition, you gain a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and +1% Dodge.

Alchemist 3 Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Rage Icon.pngRage
Enchantment
Target: Friend, Self

Causes the target and all nearby allies to fly into a screming bloody frenzy, gaining phenomenal strength and durability but becoming reckless. Grants a +2 morale bonus to Strength, Constitution, and a +1 morale bonus to Will saves, but also causes a -2 penalty to armor.

Bard 2
Sorcerer 3
Warlock 2
Wizard 3
Enlarge
Extend
Quicken
Spell Points:
20 (Sorcerer)
20 (Warlock)
20 (Wizard)
15 (Bard)
Spell Ram's Might Icon.pngRam's Might
Transmutation
Target: Self

Your hands increase in size, granting a +2 size bonus to Strength and damage.

Druid 1
Ranger 1
Extend
Quicken
Spell Points:
10
Spell Recitation Icon.pngRecitation
Enchantment (Mind-affecting)
Target: Self

Gives special favor to you and any allies near you, granting a +2 luck bonus to attack rolls, Armor Class, and saves.

Cleric 4
Favored Soul 4
Enlarge
Extend
Quicken
Spell Points:
25
Spell Reinforce Construct Icon.pngReinforce Construct
Transmutation
Target: Friend, Self

Reinforces the target ally construct or living construct, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10.

Artificer 2 Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Remove Fear Icon.pngRemove Fear
Abjuration
Target: Friend, Self

Instills courage in an ally, granting a +4 morale bonus against Fear effects for 10 minutes. Counters and dispels Cause Fear.

Bard 1
Cleric 1
Favored Soul 1
Enlarge
Extend
Quicken
Spell Points:
10
Spell Rend the Soul Icon.pngRend the Soul
Necromancy (Negative Energy)
Target: Foe

Primer Element:
Twists unholy energies around a single foe, causing it significant negative damage over time. Deals 4 to10 damage every two seconds for 10 seconds for every caster level up to 20. A successful fortitude save reduces damage by half.

Sorcerer 9
Wizard 9
Embolden
Extend
Heighten
Quicken
Spell Points:
40
Spell Resist Energy Icon.pngResist Energy
Abjuration
Target: Friend, Self

Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.

Artificer 1
Cleric 2
Favored Soul 2
Paladin 2
Ranger 1
Sorcerer 2
Wizard 2
Warlock 1
Enlarge
Extend
Quicken
Spell Points:
15 (Artificer)
15 (Cleric)
15 (Favored Soul)
15 (Paladin)
15 (Sorcerer)
15 (Wizard)
15 (Warlock)
10 (Ranger)
Spell Resistance Icon.pngResistance
Abjuration
Target: Friend, Self

Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th)

Artificer 1
Paladin 1
Extend
Quicken
Spell Points:
5
Spell Rising Fury Icon.pngRising Fury
Transmutation (Bear)(Dire Bear)
Target: Self

With each blow, your fury rises. For the duration of this spell, every time an enemy hits you, you gain a +2 morale bonus to Strength and Constitution. This stacks up to 5 times.

Druid 4 Extend
Quicken
Spell Points:
5
Spell Roar Icon.pngRoar
Innate Attack (Bear)
Target: Self

You let our a menacing roar, drawing the attention of your foes. You generate 50% more hate for the duration of the spell.

Druid 2 Extend
Quicken
Spell Points:
6
Spell See Invisible Icon.pngSee Invisible
Divination
Target: Self

You can see invisible creatures and objects.

Bard 3
Sorcerer 2
Warlock 1
Wizard 2
Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Seek Eternal Rest Icon.pngSeek Eternal Rest
Conjuration
Target: Self

Grants the caster a +4 sacred bonus to level for the purposes of turning undead.

Cleric 2
Paladin 1
Extend
Quicken
Spell Points:
5
Spell Shadow Walk Icon.pngShadow Walk
Illusion
Target: Self

Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this spell is active, you move much faster than normal and your outline appears faint and you are harder to hit. Attacking another creature or otherwise interacting with objects shunts you back to the Material Plane.

Bard 5
Sorcerer 6
Warlock 5
Wizard 6
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Spell Points:
30
Spell Shield of Faith, Mass Icon.pngShield of Faith, Mass
Abjuration
Target: Friend, Self

Casts Shield of Faith on multiple targets, creating a shimmering, magical field around allies that averts attacks, giving a +2 deflection bonus to AC. This bonus is increased by 1 for every 6 caster levels.

Artificer 3
Cleric 4
Favored Soul 4
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Eschew Materials
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Spell Points:
25
Spell Shield of Faith Icon.pngShield of Faith
Abjuration
Target: Friend, Self

Creates a shimmering, magical field around an ally that averts attacks, giving a +2 deflection bonus to AC. This bonus is increased by 1 for every 6 caster levels.

Artificer 1
Cleric 1
Favored Soul 1
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Eschew Materials
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Spell Points:
10
Spell Shield Icon.pngShield
Abjuration
Target: Self

Grants a +4 shield bonus to Armor Class and protection from magic missiles.

Sorcerer 1
Warlock 1
Wizard 1
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Spell Points:
10
Spell Shifting Pack Icon.pngShifting Pack
Transmutation
Target: Self

Forms a link between a leader and his or her pack. The target's hirelings, pets, summoned creatures, and charmed creatures generate 75% less hate. The more hate a creature generates, the more likely that its enemies will choose to attack it.

Druid 2 Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Spawn Screen Icon.pngSpawn Screen
Necromancy
Target: Friend, Self

Applies a ward to nearby allies, preventing them from rising as undead. Certain rare, extremely powerful undead can circumvent this protection.

Cleric 2
Favored Soul 2
Sorcerer 2
Wizard 2
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Spell Points:
15
Spell Spell Resistance, Mass Icon.pngSpell Resistance, Mass
Abjuration
Target: Friend, Self

Casts Spell Resistance on multiple targets, warding allies with a Spell Resistance of 12 plus 1 per caster level.

Cleric 7
Favored Soul 7
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Spell Points:
40
Spell Spell Resistance Icon.pngSpell Resistance
Abjuration
Target: Friend, Self

Wards an ally with a Spell Resistance of 12 plus 1 per caster level.

Cleric 5
Favored Soul 5
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Spell Points:
30
Spell Spiderskin Icon.pngSpiderskin
Transmutation
Target: Friend, Self

Your target gains a +2 enhancement bonus to saves against poison, a bonus to hide skill equal to your caster level, and a +2 Natural Armor bonus to ac, with an additional +1 for every six of your caster levels.

Druid 3 Eschew Materials
Extend
Quicken
Spell Points:
20
Spell Stiffen Skin Icon.pngStiffen Skin
Transmutation
Target: Self

Primer Element: Ceruleite
This potion will mutate you and make your skin a little more resistance to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level.

Alchemist 1 Extend
Quicken
Spell Points:
8
Spell Tenacious Pack Icon.pngTenacious Pack
Transmutation
Target: Self

Forms a link between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a 30% enhancement bonus to fortification and positive healing amplification.

Druid 6 Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Tenser's Transformation Icon.pngTenser's Transformation
Transmutation
Target: Self

Causes the caster to become a virtual fighting machine - stronger, tougher, faster, and more skilled in combat. You gain a +4 Alchemical bonus to Strength, Dexterity, and Constitution, a +6 Alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, doubling the cooldown of your spells and resulting in a -2 penalty to all spell DCs and a -2 to your rolls to bypass enemy Spell Resistance.

Artificer 5
Sorcerer 6
Warlock 5
Wizard 6
Embolden
Eschew Materials
Extend
Heighten
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Spell Points:
35
Spell Toughen Construct Icon.pngToughen Construct
Transmutation
Target: Friend, Self

Toughens the skin of an ally construct, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12.

Artificer 2 Eschew Materials
Extend
Quicken
Spell Points:
15
Spell True Seeing Icon.pngTrue Seeing
Divination
Target: Friend, Self

You confer on the subject the ability to see things as they actually are. This allows the target to find secret doors that have a DC of 30 or less, see the exact location of creatures hidden by blur or displacement effects, and see invisible creatures or objects normally.

Cleric 5
Druid 7
Favored Soul 5
Sorcerer 6
Warlock 4
Wizard 6
Eschew Materials
Extend
Quicken
Spell Points:
35 (Sorcerer)
35 (Warlock)
35 (Wizard)
30 (Cleric)
30 (Favored Soul)
30 (Druid)
Spell Tumble Icon.pngTumble
Transmutation
Target: Friend, Self

Grants an ally a +10 enhancement bonus on Tumbling.

Ranger 1
Sorcerer 1
Wizard 1
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Spell Points:
10
Spell Unyielding Pack Icon.pngUnyielding Pack
Transmutation
Target: Self

Forms a link between a leader and his or her pack. The target's hirelings and animal companions intimidate enemies around them with a +20 circumstance bonus to intimidate. Then, for the duration of the spell, the caster's hirelings, animal companions, summoned creatures, and charmed creatures generate 75% more hate. The more hate a creature generates, the more likely that its enemies will choose to attack it.

Druid 2 Eschew Materials
Extend
Quicken
Spell Points:
15
Spell Virtue Icon.pngVirtue
Transmutation
Target: Friend, Self

Grants 10 plus 2 per caster level over 4th (max 20) temporary hit points to an ally.

Paladin 1 Enlarge
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Spell Points:
10
Spell Water Breathing Icon.pngWater Breathing
Transmutation (Water)
Target: Friend, Self

Grants the ability to breathe underwater to you and your allies.

Cleric 3
Druid 3
Favored Soul 3
Sorcerer 3
Warlock 2
Wizard 3
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
20
Spell Wild Instincts Icon.pngWild Instincts
Divination
Target: Self

You sharpen your instincts and your awareness of immediate surroundings, giving a +10 Insight bonus on listen and Spot checks.

Ranger 3 Extend
Quicken
Spell Points:
15
Spell Zeal Icon.pngZeal
Transmutation
Target: Self

Grants the caster a 10% sacred bonus to their chance to doublestrike and doubleshot for a short duration.

Paladin 4 Extend
Quicken
Spell Points:
25