Force Spells
This is the list of all the Force based Spells
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Evocation (Force) |
Target: Foe, Directional You fire a ball of raw energy from your hand that explodes on contact with its target, dealing 1d6+4 hit points of force damage per caster level to all within its radius. A successful Reflex save reduces the damage by half. This ability counts as a level 4 Wizard spell. |
Spell Like Ability | Maximize Empower Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Evocation (Force) |
Target: Foe, Directional You fire a bolt of raw energy from your finger that deals 1d6+2 points of force damage per caster level to a single target. A successful Reflex save reduces the damage by half. This ability counts as a level 2 Wizard spell. |
Spell Like Ability | Maximize Empower Quicken Heighten |
Spell Points: 8 (Rank 1) 6 (Rank 2) 4 (Rank 3) |
![]() Evocation (Force) |
Target: Foe, Positional, Breakable You create a storm of arcane energy that rains shards of force energy upon your foes. Any creatures caught within the storm take 7 to 12 per caster level in force damage every 2 seconds for a duration of 8 seconds. Targets first entering the storm may take a reflex save for half, but remaining in the storm they take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 force damage. (Incorrect description. Actual damage calculates to 105 to 180 per 2 seconds) |
Artificer 6 Warlock 6 Acolyte of the Skin 6 Sorcerer 6 Wild Mage 6 Wizard 9 |
Empower Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Force) |
Target: Foe A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 caster levels beyond first you gain an additional missile (up to 10 missiles) that, after striking your target, explode outwards, striking other creatures near the target. |
Sorcerer 3 Wild Mage 3 Wizard 3 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Electricity)(Force) |
Target: Foe Deals 1 to 6 damage per caster level (up to a max of 20 to 120 at caster level 20) to any target you touch in two of three elements (Fire, Force, or Electric) chosen randomly each time. Elementals are also dazed. A successful Will save halves the damage and negates the daze. |
Artificer 2 | Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Evocation (Force) |
Target: Foe A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 10 to 14 points of force damage. You gain an additional missile at levels 4, 8, 12 for a maximum of four missiles. |
Sorcerer 4 Wild Mage 4 Wizard 4 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
![]() Conjuration (Force) |
Target: Friend, Self An invisible, but tangible field of force surrounds an ally, providing +4 armor bonus to AC. |
Sorcerer 1 Wild Mage 1 Wizard 1 |
Extend Quicken |
Spell Points: 10 |
![]() Evocation (Force) |
Target: Foe A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. For every 2 caster levels beyond first level you gain an additional missile up to a maximum of five missiles. |
Sorcerer 1 Wild Mage 1 Wizard 1 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 4 |
![]() Abjuration (Force) |
Target: Self Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Sorcerer 1 Wild Mage 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 Blight Caster 1 |
Extend Quicken |
Spell Points: 10 |
![]() Evocation (Sonic)(Force)(Fire) |
Target: Foe, Directional, Breakable A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by two of three different possible damaging and debuff effects. The first deals 1 to 6 sonic damage per caster level (up to a max of 20 to 120 damage at caster level 20) and knocks the target prone; a successful Fortitude save halves the damage and negates the knockdown. The second deals 1 to 6 force damage per caster level (up to a max of 20 to 120 damage at caster level 20) and dazes the target; a successful Reflex save halves the damage and negates the daze. The third deals 1 to 6 fire damage per caster level (up to a max of 20 to 120 damage at caster level 20) and reduces the target's melee and ranged damage by 25%; a successful Will save halves the damage and negates the penalty to attack damage. The damage and debuffs are chosen independently. This spell has double range. |
Artificer 5 Wild Mage 6 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Evocation (Force) |
Target: Foe, Directional A thin shaft of whirling salt crystals lances out from your crooked finger to strike and shred your foe. Your target takes 1d6+6 force damage per caster level, for a maximum of 10d6+60 at caster level 10. Targets are also stunned. Fortitude save negates the stun. |
Druid 3 Blight Caster 3 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Fire)(Force) |
Target: Foe, Directional, Breakable Causes an unstable ball of plasma to streak towards your enemy. The ball explodes on impact knocking enemies to the ground and dealing 4 to 9 fire damage per caster level (a successful Reflex save reduces the fire damage by half and negates the knockdown effect) and 4 to 9 force damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc this sphere if they have no target selected. |
Artificer 6 | Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |