Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Druid Spells

From DDO Compendium


Class Druid Icon.png This is a list of druid spells, more focused on harnessing the elements of nature. Druids may change their spells at any rest shrine or tavern to any spells in the list.

Level 1 Spells[edit]

Name Effect Levels
Spell Maul Icon.pngGreat Maul
Innate Attack (Bear)
Spell Points: 3

Target: Foe, Directional, Breakable
This melee attack deals 3[W] with +1 bonus to critical threat and damage

  • The target you strike must make a Fortitude save or be stunned for 6 seconds
    • DC: 13 + Highest of Strength or Wisdom mods + Tactical bonuses
  • Shares a cooldown with Maul
Drd 1
Spell Cure Light Wounds Icon.pngCure Light Wounds
Conjuration (Healing)
Spell Points: 6

Metamagics: Empower, Maximize, Quicken, Enlarge, Intensify
Target: Friend, Self, Undead Foe
Positive energy is channeled to heal light wounds of your target or damage undead for 1d6+2 hit points plus an additional 1 per character level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.

Clr/Fvs 1, Rng 2, Brd 1, Pal 1, Drd 1
Spell Jump Icon.pngJump
Transmutation
Spell Points: 10

Metamagics: Enlarge, Eschew, Extend, Quicken
Target: Friend, Self
Grants the target a +10 enhancement bonus to their Jump Skill. This bonus increases by an additional +10 at caster levels 5 and 9 (To a maximum of +30)

Drd 1, Rng 1, Sor/Wiz 1, Wlk 1

Level 2 Spells[edit]

None

Level 3 Spells[edit]

Name Effect Levels
Spell Neutralize Poison Icon.pngNeutralize Poison
Conjuration
Spell Points: 25

Metamagics: Enlarge, Eschew, Extend, Quicken
Target: Friend, Self
You dispel any poison effects on the target, and grant the target immunity to poison effects for a duration equal to 3 * your caster level

Brd 4, Clr/Fvs 4, Pal 4, Drd 3, Rng 3

Level 4 Spells[edit]

Name Effect Levels
Spell Freedom of Movement Icon.pngFreedom of Movement
Abjuration
Spell Points: 25

Metamagics: Extend, Quicken, Enlarge
Target: Friend, Self
This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.

Brd 4, Clr/Fvs 4, Drd 4, Rng 4

Level 5 Spells[edit]

Name Effect Levels
Spell Death Ward Icon.pngDeath Ward
Transmutation
Spell Points: 25

Metamagics: Enlarge, Extend, Quicken
Target: Friend, Self
Grants a friendly creature immunity to death spells, death effects, energy drain, and negative energy effects.

Clr/Fvs 4, Drd 5, Pal 4

Level 6 Spells[edit]

Name Effect Levels
Spell Word of Balance Icon.pngWord of Balance
Evocation
Spell Points: 10

Metamagics: Empower, Maximize, Quicken, Heighten, Enlarge
Target: Foe
You judge those who stray too far from true neutral, dealing the following:

  • Targets with an alignment one step away, such as Chaotic Neutral, take 1d8+8 bane damage for every 2 caster levels
  • Targets with an alignment two steps away, such as Lawful Good, take 2d8+16 bane damage for every 2 caster levels

This damage is untyped and affected by your force spellpower

Drd 6

Level 7 Spells[edit]

Name Effect Levels
Spell True Seeing Icon.pngTrue Seeing
Divination
Spell Points: 30

Metamagics: Enlarge, Eschew, Extend, Quicken
Target: Friend, Self
You are able to see things the way things actually are, and gain the following:

  • You automatically find hidden doors that have a DC of 30 or less
  • You bypass the Blur and Displacement spell
  • You see invisible creatures and objects normally
Clr/Fvs 5, Sor/Wiz 6, Drd 7, Wlk 4

Level 8 Spells[edit]

Name Effect Levels
Spell Finger of Death Icon.pngFinger of Death
Necromancy
Spell Points: 40

Metamagics: Enlarge, Heighten, Quicken, Embolden
Target: Foe
You attempt to slay one living creature within range. The creature must succeed a Fortitude Save or be instantly slain. If they succeed on the saving throw, they take 4d2+4 untyped damage per caster level (Up to a maximum of 100d2+100 at caster level 25).

Drd 8, Sor/Wiz 7, Wlk 5
Spell Heal Icon.pngHeal
Conjuration
Spell Points: 40

Metamagics: , Enlarge, Heighten, Quicken
Target: Friend, Self, Undead Foe

Self or Friend: Heals for 10 hit points per caster level, up to a maximum of 150 points at caster level 15, and eliminates the following conditions:
Ability Damage, Blindness, Confusion, Dazed, Dazzled, Deafness, Disease, Exhaustion, Fatigue, Feebleminded, Insanity, Nauseated, Poison, and Stunned


Undead: Acts like a Harm spell against undead, dealing 10 points of damage per Caster Level up to 150 points at Caster Level 15. A successful Will save reduces this damage to half. This damage cannot reduce an undead below 1 hit point.

Clr/Fvs 6, Drd 8

Level 9 Spells[edit]

None