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Druid Spells

From DDO Compendium


Class Druid Icon.png This is a list of druid spells, more focused on harnessing the elements of nature. Druids may change their spells at any rest shrine or tavern to any spells in the list.

Level 1 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Freshly Picked Berries Icon.pngFreshly Picked Berries

Name Effect Metamagics Cost Components
Spell Maul Icon.pngGreat Maul
Innate Attack (Bear)
Target: Foe, Directional, Breakable

This melee attack deals 3[W] with +1 bonus to critical threat and damage.

Spell Points:
3
Spell Cure Light Wounds Icon.pngCure Light Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal light wounds of your target or damage undead for 1d6+2 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.

Empower
Maximize
Quicken
Enlarge
Intensify
Spell Points:
6
Spell Jump Icon.pngJump
Transmutation
Target: Friend, Self

Grants an ally a +10 enhancement bonus on Jump checks. This bonus increases to +20 at 5th level and +30 at 9th level.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Freshly Picked Berries Icon.png
Freshly Picked Berries
Spell Merfolk's Blessing Icon.pngMerfolk's Blessing
Transmutation (Water)
Target: Friend, Self

Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Freshly Picked Berries Icon.png
Freshly Picked Berries

Level 2 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Small Thorn Icon.pngSmall Thorn

Name Effect Metamagics Cost Components
Spell Bear's Endurance Icon.pngBear's Endurance
Transmutation
Target: Friend, Self

An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution.

Enlarge
Extend
Quicken
Spell Points:
15
Spell Bull's Strength Icon.pngBull's Strength
Transmutation
Target: Friend, Self

The affected ally gains strength and power, giving a +4 enhancement bonus to Strength.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Small Thorn Icon.png
Small Thorn
Spell Cat's Grace Icon.pngCat's Grace
Transmutation
Target: Friend, Self

An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Small Thorn Icon.png
Small Thorn
Spell Eagle's Splendor Icon.pngEagle's Splendor
Transmutation
Target: Friend, Self

An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Small Thorn Icon.png
Small Thorn
Spell Flaming Sphere Icon.pngFlaming Sphere
Evocation (Fire)
Target: Self, Positional

Creates a ball of flame that rolls around slowly, burning enemies it encounters and doing 2d6 points of fire damage. A successful Reflex save negates this effect.

Eschew Materials
Quicken
Spell Points:
15
Small Thorn Icon.png
Small Thorn
Spell Fog Cloud Icon.pngFog Cloud
Conjuration (Creation)
Target: Foe, Positional

A bank of fog billows out, obscuring sight and giving all creatures in the fog concealment (attackers have 20% miss chance).

Enlarge
Eschew Materials
Quicken
Spell Points:
15
Small Thorn Icon.png
Small Thorn
File:Spell Fox's Cunning Icon.pngFox's Cunning
Transmutation
Target: Friend, Self

An ally gains wit, giving a +4 enhancement bonus to Intelligence.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Small Thorn Icon.png
Small Thorn
Spell Gust of Wind Icon.pngGust of Wind
Evocation (Air)
Target: Foe, Directional, Breakable

This spell creates a severe blast of air that originates from you and passes through all creatures in its path. Small or smaller enemies are knocked prone, while Medium or smaller enemies are slowed by the winds. A Reflex save equal to 12 + your casting stat's modifier negates these effects. Large or larger enemies are unaffected. The spell also clears away all lingering effects in its path, such as clouds and walls of fire.

Quicken Spell Points:
5

Level 3 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Claw of a Bird of Prey Icon.pngClaw of a Bird of Prey

Name Effect Metamagics Cost Components
Spell Neutralize Poison Icon.pngNeutralize Poison
Conjuration
Target: Friend, Self

You dispel any poison effects on the target, and grant the target immunity to poison effects for a duration equal to 3 * your caster level

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
25
Claw of a Bird of Prey Icon.png
Claw of a Bird of Prey
Spell Protection from Energy Icon.pngProtection from Energy
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Target: Friend, Self

Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed.

Enlarge
Quicken
Spell Points:
20 (Artificer)
20 (Cleric)
20 (Druid)
20 (Favored Soul)
20 (Sorcerer)
20 (Warlock)
20 (Wizard)
15 (Ranger)

Level 4 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Dried Black Rose Icon.pngDried Black Rose

Name Effect Metamagics Cost Components
Spell Dispel Magic Icon.pngDispel Magic
Abjuration
Target: Friend, Self, Foe, Undead Foe

Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +10)) versus 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.

If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1. If the level of the trap is reduced to 0, the trap is disabled.

Enlarge
Quicken
Spell Points:
15
Spell Freedom of Movement Icon.pngFreedom of Movement
Abjuration
Target: Friend, Self

This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.

Extend
Quicken
Enlarge
Spell Points:
25
Dried Black Rose Icon.png
Dried Black Rose
Spell Rising Fury Icon.pngRising Fury
Transmutation
Target: Self

With each blow, your fury rises. For the duration of this spell, every time an enemy hits you, you gain a +2 morale bonus to Strength and Constitution. This stacks up to 5 times.

Extend
Quicken
Spell Points:
5

Level 5 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Porcupine Quill Icon.pngPorcupine Quill

Name Effect Metamagics Cost Components
Spell Death Ward Icon.pngDeath Ward
Transmutation
Target: Friend, Self

Grants a friendly creature immunity to death spells, death effects, energy drain, and negative energy effects.

Enlarge
Extend
Quicken
Spell Points:
25

Level 6 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Live Caterpillar Icon.pngLive Caterpillar

Name Effect Metamagics Cost Components
Spell Frostbite Icon.pngFrostbite
Enchantment (Cold)
Target: Self

Your frigid breath and freezing jaws drain the warmth from your enemies. Enchants your natural weapon so that attacks deal an extra 1d10 cold damage each hit. You can only have one temporary weapon enchantment at a time. Equipping a new weapon cancels the effect.

Quicken Spell Points:
10
Spell Word of Balance Icon.pngWord of Balance
Evocation
Target: Foe

You utter elder words of balance, judging those who stray too far from the path of neutrality. Targets with an alignment one step away from True Neutral, such as Chaotic Neutral, take 1d8+8 bane damage for every two caster levels up to level 20. Targets who are two steps away, such as Chaotic Evil, take that damage twice. True Neutral targets are immune to this spells.

Empower
Maximize
Quicken
Heighten
Enlarge
Spell Points:
10

Level 7 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Twig of Ancient Oak Icon.pngTwig of Ancient Oak

Name Effect Metamagics Cost Components
Spell True Seeing Icon.pngTrue Seeing
Divination
Target: Friend, Self

You confer on the subject the ability to see things as they actually are. This allows the target to find secret doors that have a DC of 30 or less, see the exact location of creatures hidden by Blur or Displacement effects, and see Invisible creatures or objects normally.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
30
Twig of Ancient Oak Icon.png
Twig of Ancient Oak

Level 8 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Tiny Golden Sickle Icon.pngTiny Golden Sickle

Name Effect Metamagics Cost Components
Spell Finger of Death Icon.pngFinger of Death
Necromancy
Target: Foe

You attempt to slay one living creature within range. The creature must succeed a Fortitude Save or be instantly slain. If they succeed on the saving throw, they take 4d2+4 untyped damage per caster level (Up to a maximum of 100d2+100 at caster level 25).

Enlarge
Heighten
Quicken
Embolden
Spell Points:
40
Spell Heal Icon.pngHeal
Conjuration
Target: Friend, Self, Undead Foe


Self or Friend: Heals for 10 hit points per caster level, up to a maximum of 150 points at caster level 15, and eliminates the following conditions:
Ability Damage, Blindness, Confusion, Dazed, Dazzled, Deafness, Disease, Exhaustion, Fatigue, Feebleminded, Insanity, Nauseated, Poison, and Stunned


Undead: Acts like a Harm spell against undead, dealing 10 points of damage per Caster Level up to 150 points at Caster Level 15. A successful Will save reduces this damage to half. This damage cannot reduce an undead below 1 hit point.


Enlarge
Heighten
Quicken
Spell Points:
40

Level 9 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Sprig of Sacred Mistletoe Icon.pngSprig of Sacred Mistletoe