Acolyte of the Skin
From DDO Compendium
Unlock:
- Free
Alignment:
Any non-Good
Any non-Good
Hit Dice:
d6
d6
Skills
Creation: (2 + Intelligence Modifier) x 4
Leveling: 2 + Intelligence Modifier
Bluff
Concentration
Intimidate
Jump
Spellcraft
Use Magic Device
Creation: (2 + Intelligence Modifier) x 4
Leveling: 2 + Intelligence Modifier
Bluff
Concentration
Intimidate
Jump
Spellcraft
Use Magic Device
Proficiencies
Simple Weapons
Light Armor
Simple Weapons
Light Armor
Overview
Acolyte of the Skin have make a pact with a powerful Fiend and have embarked upon the nefarious process of transformation into a Deamon.
Acolyte of the Skins summon powerful energies, attacking enemies with Eldritch Blast.
Acolyte of the Skins can cast spells through their connection with their patron. They can only perform a small number of spells in this way, but that's supported by the ability to endless inflict magical damage with Eldritch Blasts.
Acolyte of the Skins cannot easily switch spells at taverns or rest shrines. They are able to switch spells but to do so they must undergo a special ritual that can only be done once every few days with the help of a Acolyte of the Skin trainer.
Past Lives
Icon | Feat | Description |
---|---|---|
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Past Life: Acolyte of the Skin | You were a Druid in a past life. Each time you acquire this feat you gain:
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Spells
- See Also: Acolyte of the Skin Spells
- A Acolyte of the Skin casts Acolyte of the Skin spells, which are drawn from the Acolyte of the Skin spell list.
- A Acolyte of the Skin must choose and prepare his spells in advance.
- To prepare or cast a spell, a Acolyte of the Skin must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Acolyte of the Skin's spell is 10 + the spell level + the Acolyte of the Skin's Charisma modifier.
- Like other spellcasters, a Acolyte of the Skin can prepare only a certain number of spells of each spell level per day.
- The Arcane Spell Failure from light armor (but not shields) is ignored by Acolyte of the Skins when casting Acolyte of the Skin spells. The Enlightened Spirit Tier IV enhancement extends this benefit to medium armor.
Advancement
Acolyte of the Skin | Spell Information | |||||||||||
Level | Base Attack Bonus | Fort Save | Reflex Save | Will Save | Autogranted | Spell Points | 1st | 2nd | 3rd | 4th | 5th | 6th |
1 | +0/+0 | +0 | +0 | +2 | Eldritch Blast, True Patron (Fiend), Magical Training, Lesser Pact Attunement,Arcane Lore | 50 | 1 | - | - | - | - | - |
2 | +1/+1/+6 | +0 | +0 | +3 | Deceive Item (+5) | 75 | 2 | - | - | - | - | - |
3 | +2/+2/+7 | +1 | +1 | +3 | 100 | 2 | - | - | - | - | - | |
4 | +3/+3/+8/+13 | +1 | +1 | +4 | Fortitude Save +1 | 125 | 2 | 1 | - | - | - | - |
5 | +3/+3/+8/+13 | +1 | +1 | +4 | 150 | 2 | 1 | - | - | - | - | |
6 | +4/+4/+9/+14 | +2 | +2 | +5 | Pact Attunement, Fiendskin | 175 | 2 | 1 | - | - | - | - |
7 | +5/+5/+10/+15 | +2 | +2 | +5 | 200 | 2 | 1 | 1 | - | - | - | |
8 | +6/+6/+11/+16 | +2 | +2 | +6 | Fortitude Save +2 | 225 | 2 | 2 | 1 | - | - | - |
9 | +6/+6/+11/+16 | +3 | +3 | +6 | 250 | 2 | 2 | 1 | - | - | - | |
10 | +7/+7/+12/+17 | +3 | +3 | +7 | Fire Resistance +5 | 275 | 2 | 2 | 1 | 1 | - | - |
11 | +8/+8/+13/+18 | +3 | +3 | +7 | 300 | 2 | 2 | 2 | 1 | - | - | |
12 | +9/+9/+14/+19 | +4 | +4 | +8 | Fortitude Save +3, Paragon's Aegis (+5), Greater Pact Attunement | 325 | 2 | 2 | 2 | 1 | - | - |
13 | +9/+9/+14/+19 | +4 | +4 | +8 | Deceive Item (+10) | 350 | 2 | 2 | 2 | 1 | 1 | - |
14 | +10/+10/+15/+20 | +4 | +4 | +9 | Paragon's Aegis (+10) | 375 | 2 | 2 | 2 | 2 | 1 | - |
15 | +11/+11/+16/+21 | +5 | +5 | +9 | Hurl through Hell | 400 | 2 | 2 | 2 | 2 | 1 | - |
16 | +12/+12/+17/+22 | +5 | +5 | +10 | Fortitude Save +4, Paragon's Aegis (+15) | 425 | 2 | 2 | 2 | 2 | 1 | 1 |
17 | +12/+12/+17/+22 | +5 | +5 | +10 | 450 | 2 | 2 | 2 | 2 | 2 | 1 | |
18 | +13/+13/+18/+23 | +6 | +6 | +11 | Paragon's Aegis (+20), Ultimate Pact Attunement | 475 | 2 | 2 | 2 | 2 | 2 | 1 |
19 | +14/+14/+19/+24 | +6 | +6 | +11 | 500 | 2 | 2 | 2 | 2 | 2 | 2 | |
20 | +15/+15/+20/+25 | +6 | +6 | +12 | Fortitude Save +5 | 525 | 2 | 2 | 2 | 2 | 2 | 2 |
Class Feats[edit]
Level 1[edit]
- Eldritch Blast: Eldritch Blast deals 1d6 damage at level 1, and increases by +1d6 at Acolyte of the Skin level 4, 8, 12, 16, and 20; for a total of 6d6 at level 20. The base damage is Force, though enhancements can change this to Evil (will affect evil enemies) or Piercing. The base Eldritch Blast scales with 130% spell power, but different shape or essences can change this percentage.
- True Patron (Fiend): Acolyte of the Skin is granted the True Patron: Fiend.
- Magical Training: Magical training gives the user additional benefits for spell casting.
- Lesser Pact Attunement: You are granted bonus to pact damage and pact dice.
- Arcane Lore: Arcane Lore represents your knowledge of the arcane and is increased at every level.
Level 2[edit]
- Deceive Item (+5): You are granted a +5 bonus to Use Magic Device; the bonus increases to +10 at Level 13.
Level 4[edit]
- Fortitude Save +1: : Gain +1 Fortitude Save. This is granted at level 4, 8, 12, 16 and 20.
Level 6[edit]
- Pact Attunement: Gain additional pact damage and dice.
- Fiendskin: : Gain +1 Fire Resistance per Acolyte level.
Level 8[edit]
- Fortitude Save +2: : Gain another +1 Fortitude Save
Level 10[edit]
- Fire Resistance +5: Gain fire resistance.
Level 12[edit]
- Fortitude Save +3: Gain another +1 Fortitude Save
- Paragon's Aegis (+5): Gain a +5 bonus to Magical Resistance Rating.
- Greater Pact Attunement: Gain additional pact damage and dice.
Level 13[edit]
- Deceive Item (+10): Use Magic Device Bonus increases to +10.
Level 14[edit]
- Paragon's Aegis (+10): Your Magical Resistance Rating bonus is increased to +10.
Level 15[edit]
- Hurl through Hell: Gain the Spell Hurl through Hell.
Level 16[edit]
- Fortitude Save +4: Gain another +1 Fortitude Save
- Paragon's Aegis (+15): Your Magical Resistance Rating bonus is increased to +15.
Level 18[edit]
- Paragon's Aegis (+20): Your Magical Resistance Rating bonus is increased to +20.
- Ultimate Pact Attunement: Gain additional pact damage and dice.
Level 20[edit]
- Fortitude Save +5: Gain another +1 Fortitude Save