From DDO Compendium

Class Information

Alignment: Any
Hit Dice: d6
Creation: (2 + Intelligence Modifier) x 4
Leveling: 2 + Intelligence Modifier

Use Magic Device
Simple Weapons
Light Armor

Warlocks make pacts with otherworldly begins to gain power and might. This relationship between warlock and patron is somewhat like that of a cleric and deity, but beings that serve as patrons for warlocks are not gods.

Warlocks summon powerful energies, attacking enemies with Eldritch Blast.

Warlocks can cast spells through their connection with their patron. They can only perform a small number of spells in this way, but that's supported by the ability to endless inflict magical damage with Eldritch Blasts.

Warlocks cannot easily switch spells at taverns or rest shrines. They are able to switch spells but to do so they must undergo a special ritual that can only be done once every few days with the help of a Warlock trainer.

Past Lives
Icon Feat Description
Feat Past Life - Warlock Icon.png Past Life: Warlock You were a Warlock in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain:
  • +3 Magical Resistance
Feat Past Life - Warlock Icon.png Past Life: Delver of the Forbidden You recall more about your past life as a warlock. By taking this feat you gain:
  • +3 to the Spellcraft skill
  • Can cast Confuse 10 times per rest
See Also: Warlock Spells
  • A warlock casts warlock spells, which are drawn from the Warlock spell list.
  • A Warlock must choose and prepare his spells in advance.
  • To prepare or cast a spell, a warlock must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a warlock's spell is 10 + the spell level + the warlock's Charisma modifier.
  • Like other spellcasters, a warlock can prepare only a certain number of spells of each spell level per day.
  • The Arcane Spell Failure from light armor (but not shields) is ignored by Warlocks when casting Warlock spells. The Enlightened Spirit Tier IV enhancement extends this benefit to medium armor.
Selecting Lawful and/or Good for alignment will restrict the pacts that you can choose while leveling.
WarlockSpell Information
LevelBase Attack BonusFort SaveReflex SaveWill SaveAutograntedEldritch Blast DamagePact DamageSpell Points1st2nd3rd4th5th6th
1 +0/+0 +0 +0 +2 Eldritch Blast, Pact Choice, Magical Training 1d8 501-----
2 +1/+1/+6 +0 +0 +3 Deceive Item (+5),Pact Damage, Pact Spell (Level 1) 1d81d4752-----
3 +2/+2/+7 +1 +1 +3 1d81d41002-----
4 +3/+3/+8/+13 +1 +1 +4 Eldritch Blast, Pact Save Bonus +1, Pact Damage 2d82d412521----
5 +3/+3/+8/+13 +1 +1 +4 Pact Spell (Level 2) 2d82d415021----
6 +4/+4/+9/+14 +2 +2 +5 First Special Ability, Pact Damage 2d83d417521----
7 +5/+5/+10/+15 +2 +2 +5 2d83d4200211---
8 +6/+6/+11/+16 +2 +2 +6 Eldritch Blast, Pact Save Bonus +2, Pact Damage 3d84d4225221---
9 +6/+6/+11/+16 +3 +3 +6 Pact Spell (Level 3) 3d84d4250221---
10 +7/+7/+12/+17 +3 +3 +7 Pact Damage, Pact Elemental Resistance 3d85d42752211--
11 +8/+8/+13/+18 +3 +3 +7 3d85d43002221--
12 +9/+9/+14/+19 +4 +4 +8 Eldritch Blast, Pact Save Bonus +3, Paragon's Aegis (+5), Pact Damage 4d86d43252221--
13 +9/+9/+14/+19 +4 +4 +8 Deceive Item (+10) 4d86d435022211-
14 +10/+10/+15/+20 +4 +4 +9 Pact Spell (Level 4), Paragon's Aegis (+10), Pact Damage 4d87d437522221-
15 +11/+11/+16/+21 +5 +5 +9 Second Special Ability 4d87d440022221-
16 +12/+12/+17/+22 +5 +5 +10 Eldritch Blast, Pact Save Bonus +4, Paragon's Aegis (+15), Pact Damage 5d88d4425222211
17 +12/+12/+17/+22 +5 +5 +10 Pact Spell (Level 5) 5d88d4450222221
18 +13/+13/+18/+23 +6 +6 +11 Paragon's Aegis (+20), Pact Damage 5d89d4475222221
19 +14/+14/+19/+24 +6 +6 +11 Pact Spell (Level 6) 5d89d4500222222
20 +15/+15/+20/+25 +6 +6 +12 Eldritch Blast, Pact Save Bonus +5, Paragon's Aegis (+25), Pact Damage 6d810d4525222222

Class Feats[edit]

Level 1[edit]

  • Eldritch Blast: Eldritch Blast deals 1d6 damage at level 1, and increases by +1d6 at Warlock level 4, 8, 12, 16, and 20; for a total of 6d6 at level 20. The base damage is Force, though enhancements can change this to Evil (will affect evil enemies) or Piercing. The base Eldritch Blast scales with 130% spell power, but different shape or essences can change this percentage.
  • Pact Choice: Choose between Fey, Fiend, or Great Old One; this will affect what alignment you can be, your save bonus, extra spells, special abilities, and extra damage for your Eldritch Blast.
  • Magical Training: Magical training gives the user additional benefits for spell casting.

Level 2[edit]

  • Deceive Item (+5): You are granted a +5 bonus to Use Magic Device; the bonus increases to +10 at Level 13.
  • Pact Damage: +1d4 extra damage to your Eldritch Blast based on your pact; this will increase by +1d4 every even Warlock levels, for a total of 10d4 at level 20.
  • Pact Spell (Level 1): Receive a bonus 1st-level spell in your spellbook based on your pact; this is in addition to the spells you can already learn, and cannot be changed (similar to the spontaneous casting of healing spells by clerics and repair spells by artificers).

Level 4[edit]

Level 5[edit]

Level 6[edit]

Level 8[edit]

Level 9[edit]

Level 10[edit]

Level 12[edit]

Level 13[edit]

Level 14[edit]

Level 15[edit]

Level 16[edit]

Level 17[edit]

Level 18[edit]

Level 19[edit]

Level 20[edit]