Cleric
- Free
Any
d8
Creation: (2 + Intelligence Modifier) x 4
Leveling: 2 + Intelligence Modifier
Concentration
Diplomacy
Heal
Spellcraft
Divine spell casters and healers, Clerics have a broad range of spells at their command. They excel at curing ailments and healing allies but also have the ability to blast enemies with their divine power.
Clerics use divine magic and gain all of their spells as they level up. They don't have to inscribe new spells like wizards or pick a subset like favored souls. Clerics also have a special ability called Turning. They can use this to attack undead or assist allies.
Unlike wizards and sorcerers, clerics have powerful healing spells and can wear armor and use shields, granting them better protect than other casters.
When clerics are at taverns or rest shrines, they can switch to different spells to better address the challenges of their current quest. Favored souls and sorcerers cannot do this.
Icon | Feat | Description |
---|---|---|
Past Life: Cleric | You were a Cleric in a past life. You occasionally feel the presence of the divine. Each time you acquire this feat you gain:
| |
Past Life: Initiate of the Faith | You recall more about your past life as a cleric. By taking this feat you gain:
|
- See Also: Cleric Spells
- A cleric casts divine spells, which are drawn from the cleric spell list.
- A cleric must choose and prepare his spells in advance.
- To prepare or cast a spell, a cleric must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a cleric's spell is 10 + the spell level + the cleric's Wisdom modifier.
- Like other spellcasters, a cleric can prepare only a certain number of spells of each spell level per day.
- The base daily spell allotment is given on the advancement table.
- A cleric is given a spell slot for spontaneous casting, and that is automatically filled with the Cure spells of the appropriate level.
Cleric | Spell Information | ||||||||||||||
Level | Base Attack Bonus | Fort Save | Reflex Save | Will Save | Autogranted | Spell Points | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
1 | +0/+0 | +2 | +0 | +2 | Turn Undead, Follower of your faith, Magical Training, Spontaneous Casting | 130 | 3 | - | - | - | - | - | - | - | - |
2 | +1/+1/+6 | +3 | +0 | +3 | Domain Selection | 155 | 4 | - | - | - | - | - | - | - | - |
3 | +2/+2/+7 | +3 | +1 | +3 | 180 | 4 | 3 | - | - | - | - | - | - | - | |
4 | +3/+3/+8 | +4 | +1 | +4 | 205 | 5 | 4 | - | - | - | - | - | - | - | |
5 | +3/+3/+8 | +4 | +1 | +4 | Domain Ability | 230 | 5 | 4 | 3 | - | - | - | - | - | - |
6 | +4/+4/+9 | +5 | +2 | +5 | Deity Active Ability | 260 | 5 | 5 | 4 | - | - | - | - | - | - |
7 | +5/+5/+10/+15 | +5 | +2 | +5 | 295 | 6 | 5 | 4 | 3 | - | - | - | - | - | |
8 | +6/+6/+11/+16 | +6 | +2 | +6 | 335 | 6 | 5 | 5 | 4 | - | - | - | - | - | |
9 | +6/+6/+11/+16 | +6 | +3 | +6 | Domain Ability | 380 | 6 | 6 | 5 | 4 | 3 | - | - | - | - |
10 | +7/+7/+12/+17 | +7 | +3 | +7 | 430 | 6 | 6 | 5 | 5 | 4 | - | - | - | - | |
11 | +8/+8/+13/+18 | +7 | +3 | +7 | 485 | 6 | 6 | 6 | 5 | 4 | 3 | - | - | - | |
12 | +9/+9/+14/+19 | +8 | +4 | +8 | 545 | 6 | 6 | 6 | 5 | 5 | 4 | - | - | - | |
13 | +9/+9/+14/+19 | +8 | +4 | +8 | 610 | 6 | 6 | 6 | 6 | 5 | 4 | 3 | - | - | |
14 | +10/+10/+15/+20 | +9 | +4 | +9 | Domain Ability | 680 | 6 | 6 | 6 | 6 | 5 | 5 | 4 | - | - |
15 | +11/+11/+16/+21 | +9 | +5 | +9 | 775 | 6 | 6 | 6 | 6 | 6 | 5 | 4 | 3 | - | |
16 | +12/+12/+17/+22 | +10 | +5 | +10 | 835 | 6 | 6 | 6 | 6 | 6 | 5 | 5 | 4 | - | |
17 | +12/+12/+17/+22 | +10 | +5 | +10 | 920 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 4 | 2 | |
18 | +13/+13/+18/+23 | +11 | +6 | +11 | 1,010 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 5 | 3 | |
19 | +14/+14/+19/+24 | +11 | +6 | +11 | 1,105 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 4 | |
20 | +15/+15/+20/+25 | +12 | +6 | +12 | 1,205 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Class Feats[edit]
Level 1[edit]
- Turn Undead: This feat allows the character to halt, or at higher levels destroy, undead creatures. The character can do this (3 + their Charisma modifier) times per day.
- Religious Lore: This feat grants represents your knowledge of religion. This feat is received once for every cleric level.
- Follower of your faith: Choose one of the Follower feats that are available based on the deities your race follows. This will be used as the bases for subsequent a feat at level 6.
- Magical Training: Magical training gives the user additional benefits for spell casting.
- Spontaneous Casting: You gain an additional spell preparation slot per spell level to cast the Cure spell of that level.
Level 2[edit]
- Domain Selection: Clerics must select one domain at Cleric level 2. They gain additional feats from that domain at levels 5, 9, and 14.
Level 5[edit]
- Domain Ability: A new domain ability feat is automatically granted based on the domain chosen at level 2.
Level 6[edit]
- Deity Active Ability: A new active ability feat will be chosen at this level. It is based on the deity feat chosen at level 1.
Level 9[edit]
- Domain Ability: A new domain ability feat is automatically granted based on the domain chosen at level 2.
Level 14[edit]
- Domain Ability: A new domain ability feat is automatically granted based on the domain chosen at level 2.