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Cleric Spells

From DDO Compendium


Class Cleric Icon.png
This is a list of Cleric Spells.

Level 1 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Small Candle Icon.pngSmall Candle

Name Effect Metamagics Cost Components
Spell Summon Monster I - Celestial Dog Icon.pngSummon Monster I
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon of three different creatures: a celestial dog, a giant rat, or a brown spider. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Quicken Spell Points:
10
Small Candle Icon.png
Small Candle
Spell Bless Icon.pngBless
Enchantment (Compulsion)(Mind-affecting)
Target: Self

Bless fills multiple Party targets with courage. Each target gains a +1 morale bonus on attack rolls and on saving throws against fear effects, counters and dispels Bane. This spell does not stack with the Bard song Inspire Courage.

Extend
Quicken
Spell Points:
10
Spell Cause Fear Icon.pngCause Fear
Necromancy (Fear)(Mind-affecting)
Target: Foe

An enemy becomes frightened. A successful will save causes the target to become shaken instead. Necrotic energy slows the target slightly.

Quicken
Heighten
Enlarge
Embolden
Spell Points:
6
Spell Cure Light Wounds Icon.pngCure Light Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal light wounds of your target or damage undead for 1d6+2 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.

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Intensify
Spell Points:
6
Spell Nightshield Icon.pngNightshield
Abjuration (Force)
Target: Self

Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles.

Extend
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Spell Points:
10
Spell Nimbus of Light Icon.pngNimbus of Light
Evocation
Target: Foe, Directional, Breakable

A glittering corona of light coalesces around your outstretched arm, dealing 1d4+1 points of light damage, plus an additional 1 damage per caster level. This spell is a ray and has double range.

Empower
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Spell Points:
4
Spell Obscuring Mist Icon.pngObscuring Mist
Conjuration
Target: Self

A misty vapor arises around the caster, obscuring all sight, giving all creatures in the fog concealment (attackers have a 20% miss chance). Obscuring mist can be burned away with fire spells that hit the area of the mist.

Quicken Spell Points:
10
Spell Protection from Evil Icon.pngProtection from Evil
Abjuration (Good)
Target: Friend, Self

At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. The target is also warded from magical mental control and compulsions.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Small Candle Icon.png
Small Candle

Level 2 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Pinch of Bull Dung Icon.pngPinch of Bull Dung

Name Effect Metamagics Cost Components
Spell Summon Monster II - Fiendish Scorpion Icon.pngSummon Monster II
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon of three different creatures: a fiendish monstrous scorpion, a fiendish bat, or a black widow. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Quicken Spell Points:
15
Pinch of Bull Dung Icon.png
Pinch of Bull Dung
Spell Bear's Endurance Icon.pngBear's Endurance
Transmutation
Target: Friend, Self

An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution.

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Spell Points:
15
Spell Bull's Strength Icon.pngBull's Strength
Transmutation
Target: Friend, Self

The affected ally gains strength and power, giving a +4 enhancement bonus to Strength.

Enlarge
Eschew Materials
Extend
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Spell Points:
15
Pinch of Bull Dung Icon.png
Pinch of Bull Dung
Spell Deific Vengeance Icon.pngDeific Vengeance
Conjuration (Good)
Target: Foe

The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing 1d3+3 good damage for every two caster levels (up to a maximum of 1d3+30 damage at caster level 10) or 1d3+3 good damage per caster level (up to a max of 1d3+60 damage) if the target is undead. A successful Will save reduces this damage by half.

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Embolden
Spell Points:
6
Spell Eagle's Splendor Icon.pngEagle's Splendor
Transmutation
Target: Friend, Self

An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.

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Eschew Materials
Extend
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Spell Points:
15
Pinch of Bull Dung Icon.png
Pinch of Bull Dung
Spell Hold Person Icon.pngHold Person
Enchantment (Compulsion)(Mind-affecting)
Target: Foe

The target enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids.

Embolden
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Spell Points:
15
Spell Owls' Wisdom Icon.pngOwls' Wisdom
Transmutation
Target: Friend, Self

Grants an ally a +4 enhancement bonus to wisdom.

Enlarge
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Extend
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Spell Points:
15
Pinch of Bull Dung Icon.png
Pinch of Bull Dung
Spell Resist Energy Icon.pngResist Energy
Abjuration
Target: Friend, Self

Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.

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Spell Points:
15 (Artificer)
15 (Cleric)
15 (Favored Soul)
15 (Paladin)
15 (Sorcerer)
15 (Wizard)
15 (Warlock)
10 (Ranger)
Spell Spawn Screen Icon.pngSpawn Screen
Necromancy
Target: Friend, Self

Applies a ward to nearby allies, preventing them from rising as undead. Certain rare, extremely powerful undead can circumvent this protection.

Enlarge
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Spell Points:
15

Level 3 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Hollow Reed Icon.pngHollow Reed

Name Effect Metamagics Cost Components
Spell Summon Monster III - Hellhound Icon.pngSummon Monster III
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of three different creatures: a hellhound, a winter wolf, or an air mephit. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Quicken Spell Points:
20
Hollow Reed Icon.png
Hollow Reed
Spell Aid, Mass Icon.pngAid, Mass
Enchantment (Mind-affecting)
Target: Friend, Self

Adds 8 + 1 per caster level (max level 15) temporary hit points and a +1 morale bonus to attack rolls and saves against fear. Affects all targets in radius.

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Spell Points:
20
Spell Bestow Curse Icon.pngBestow Curse
Necromancy
Target: Foe

The target is cursed, giving a -4 penalty to attack rolls, skill rolls and saves. A successful Will save negates this effect.

Embolden
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Spell Points:
10
Spell Blindness Icon.pngBlindness
Necromancy
Target: Foe

The power of unlife renders an enemy blinded. A successful Fortitude save negates this effect.

Enlarge
Embolden
Heighten
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Spell Points:
10
Spell Contagion Icon.pngContagion
Necromancy (Evil)
Target: Foe

Infects a living enemy with the chosen disease, which strikes immediatly and deals damage every minute to one or more attributes. A successful Fortitude save negates the damage. Affected creatures can only recover if they make two consecutive Fortitude saves.

Embolden
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Spell Points:
8
Spell Cure Serious Wounds Icon.pngCure Serious Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal serious wounds of your target or damage undead for 3d6+6 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.

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Intensify
Spell Points:
12
Spell Dispel Magic Icon.pngDispel Magic
Abjuration
Target: Friend, Self, Foe, Undead Foe

Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +10)) versus 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.

If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1. If the level of the trap is reduced to 0, the trap is disabled.

Enlarge
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Spell Points:
15
Spell Magic Circle Against Evil Icon.pngMagic Circle Against Evil
Abjuration (Good)
Target: Friend, Self

Casts Protection from Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. Targets are also warded from magicalmental control and compulsions.

Enlarge
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Spell Points:
20
Hollow Reed Icon.png
Hollow Reed
Spell Protection from Energy Icon.pngProtection from Energy
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Target: Friend, Self

Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed.

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Spell Points:
20 (Artificer)
20 (Cleric)
20 (Druid)
20 (Favored Soul)
20 (Sorcerer)
20 (Warlock)
20 (Wizard)
15 (Ranger)
Spell Remove Curse Icon.pngRemove Curse
Abjuration
Target: Friend, Self

Removes all curses on an ally. Counters and dispels Bestow Curse.

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Enlarge
Spell Points:
20
Spell Searing Light Icon.pngSearing Light
Evocation
Target: Foe, Breakable, Directional

A focused ray of light shoots from your hands, dealing 1d4+4 light damage per 2 caster levels (maximum 5d4+20 light damage at caster level 10) or 1d3+3 light damage per caster level against undead (maximum 10d3+30 light damage at caster level 10).

Empower
Enlarge
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Spell Points:
8
Spell Water Breathing Icon.pngWater Breathing
Transmutation (Water)
Target: Friend, Self

Grants the ability to breathe underwater to you and your allies.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
20
Hollow Reed Icon.png
Hollow Reed

Level 4 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Diamond Dust Icon.pngDiamond Dust

Name Effect Metamagics Cost Components
Spell Death Ward Icon.pngDeath Ward
Transmutation
Target: Friend, Self

Grants a friendly creature immunity to death spells, death effects, energy drain, and negative energy effects.

Enlarge
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Spell Points:
25
Spell Freedom of Movement Icon.pngFreedom of Movement
Abjuration
Target: Friend, Self

This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.

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Spell Points:
25
Diamond Dust Icon.png
Diamond Dust
Spell Neutralize Poison Icon.pngNeutralize Poison
Conjuration
Target: Friend, Self

You dispel any poison effects on the target, and grant the target immunity to poison effects for a duration equal to 3 * your caster level

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Spell Points:
25
Diamond Dust Icon.png
Diamond Dust

Level 5 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Mushroom Powder and Saffron Icon.pngMushroom Powder and Saffron

Name Effect Metamagics Cost Components
Spell Divine Punishment Icon.pngDivine Punishment
Evocation
Target: Foe

Focus the power of gods upon the target, inflicting 1d6+1 Light Damage, +1 per caster level (Up to a maximum of 1d6+20 Light Damage at Caster Level 20) per stack (Up to 3 stacks), every 2 seconds for the duration of the spell.

Empower
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Eschew Materials
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Spell Points:
25
Mushroom Powder and Saffron Icon.png
Mushroom Powder and Saffron
Spell Raise Dead Icon.pngRaise Dead
Conjuration (Healing)
Target: Friend

Resurrects the target, restoring 10% of the target's hit points, and preserves current spell points.

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Spell Points:
30
Mushroom Powder and Saffron Icon.png
Mushroom Powder and Saffron
Spell True Seeing Icon.pngTrue Seeing
Divination
Target: Friend, Self

You confer on the subject the ability to see things as they actually are. This allows the target to find secret doors that have a DC of 30 or less, see the exact location of creatures hidden by Blur or Displacement effects, and see Invisible creatures or objects normally.

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Spell Points:
30
Mushroom Powder and Saffron Icon.png
Mushroom Powder and Saffron

Level 6 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Mercury and Phosphorous Icon.pngMercury and Phosphorous

Name Effect Metamagics Cost Components
Spell Cometfall Icon.pngCometfall
Conjuration
Target: Foe, Positional, Breakable

You conjure a bright, glowing comet, which appears above your target, then strikes the ground with tremendous force. This area of effect spell does 2d3+6 points of bludgeon damage for every 2 caster levels (at a maximum of 20d3+60 at caster level 20). A successful Reflex Save reduces this damage by half.

Targets hit by this spell must also make another Reflex Save or are knocked down for 8 seconds, allowing a balance check every 2 seconds with an equal DC check

Empower
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Spell Points:
35
Spell Harm Icon.pngHarm
Necromancy
Target: Foe, Friend (Undead)

You cast an inflict wound spell, inflicting 10 points of negative energy damage per caster level (up to a maximum of 150 at caster level 15). Foes who succeed their Will Save reduce the damage by half damage. Harm cannot reduce the target's hit points to less than 1. Against Allied Undead, this spell acts like a Heal spell, healing the target, and doesn't have a Will Save for half damage.

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Spell Points:
35
Spell Heal Icon.pngHeal
Conjuration
Target: Friend, Self, Undead Foe


Self or Friend: Heals for 10 hit points per caster level, up to a maximum of 150 points at caster level 15, and eliminates the following conditions:
Ability Damage, Blindness, Confusion, Dazed, Dazzled, Deafness, Disease, Exhaustion, Fatigue, Feebleminded, Insanity, Nauseated, Poison, and Stunned


Undead: Acts like a Harm spell against undead, dealing 10 points of damage per Caster Level up to 150 points at Caster Level 15. A successful Will save reduces this damage to half. This damage cannot reduce an undead below 1 hit point.


Enlarge
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Spell Points:
40

Level 7 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Sprinkle of Holy Water and Diamonds Icon.pngSprinkle of Holy Water and Diamonds  

Level 8 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Piece of Holy Parchment Icon.pngPiece of Holy Parchment  

Level 9 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Sacred Relic Icon.pngSacred Relic

Name Effect Metamagics Cost Components
Spell Heal, Mass Icon.pngHeal, Mass
Conjuration
Target: Friend, Self, Undead Foe

Casts Heal on multiple targets in an AOE Format:
Self or Friend: Heals for 10 hit points per caster level, up to a maximum of 250 points at caster level 25, and eliminates the following conditions:
Ability Damage, Blindness, Confusion, Dazed, Dazzled, Deafness, Disease, Exhaustion, Fatigue, Feebleminded, Insanity, Nauseated, Poison, and Stunned


Undead: Acts like a Harm spell against undead, dealing 10 points of damage per Caster Level up to 250 points at Caster Level 25. A successful Will save reduces this damage to half. This damage cannot reduce an undead below 1 hit point.


Enlarge
Heighten
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Spell Points:
50
Spell Summon Monster IX Icon.pngSummon Monster IX
Conjuration
Target: Positional

Summons one Monster from three choices: Eladrin Ghaele, Elder Fire Elemental, Hezrou to fight for you for 10 minutes. You can only have one summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane.

Quicken Spell Points:
20
Spell True Resurrection Icon.pngTrue Resurrection
Conjuration (Healing)
Target: Friend

Resurrects the target, restores all of the target's hit points, and preserves current spell points.

Quicken
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Spell Points:
50
Sacred Relic Icon.png
Sacred Relic