Cleric Spells
Level 1 Spells | Level 2 Spells | Level 3 Spells | Level 4 Spells | Level 5 Spells | Level 6 Spells | Level 7 Spells | Level 8 Spells | Level 9 Spells
This is a list of Cleric gSpells.
Level 1 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Small Candle
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Bane Enchantment (Compulsion)(Fear)(Mind-affecting) |
Target: Foe Enemies are filled with fear and doubt, giving a -1 penalty on attack rolls and saves against fear on all affected targets. A successful Will save negates this effect. Bane counters and dispels Bless. |
Enlarge Heighten Quicken |
Spell Points: 4 |
|
Bless Enchantment (Compulsion)(Mind-affecting) |
Target: Self You and any allies near you are filled with courage and gain +1 morale bonuses to attack rolls and saves against fear, with an additional +1 per 5 caster levels, max 5 at caster level 20. Bless counters and dispels Bane. |
Extend Quicken |
Spell Points: 10 |
|
Cause Fear Necromancy (Fear)(Mind-affecting) |
Target: Foe An enemy becomes frightened. A successful will save causes the target to become shaken instead. Necrotic energy slows the target slightly. |
Quicken Heighten Enlarge Embolden |
Spell Points: 6 |
|
Command Enchantment (Mind-affecting) |
Target: Foe An enemy is commanded to fall to the ground and lie prone. A successful Will save negates this effect. |
Embolden Enlarge Heighten Quicken |
Spell Points: 6 |
|
Cure Light Wounds Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half. |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
|
Divine Favor Evocation |
Target: Self The strength and wisdom of adeity arecalled upon to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3. |
Extend Quicken |
Spell Points: 10 |
|
Doom Necromancy (Fear)(Mind-affecting)(Evil) |
Target: Foe A single enemy is filled with a feeling of horrible dread that causes it to become shaken, penalizing all saves, attack rolls, and skill rolls by a -2. A successful Will save negates this effect. This is a fear effect. |
Enlarge Heighten Quicken |
Spell Points: 4 |
|
Inflict Light Wounds Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 3 to 8 damage per caster level up to caster level 5 on your target enemy, or heal undead a like amount. A successful Will save reduces the damage by half. |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 6 |
|
Nightshield Abjuration (Force) |
Target: Self Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles. |
Extend Quicken |
Spell Points: 10 |
|
Nimbus of Light Evocation |
Target: Foe, Directional, Breakable A glittering corona of light coalesces around your outstretched arm, dealing 1 to 6 points of light damage per caster level, maximum caster level 15. This ray has double range. |
Empower Intensify Maximize Quicken |
Spell Points: 4 |
|
Obscuring Mist Conjuration |
Target: Self A misty vapor arises around the caster, obscuring all sight, giving all creatures in the fog concealment (attackers have a 20% miss chance). Obscuring mist can be burned away with fire spells that hit the area of the mist. |
Quicken | Spell Points: 10 |
|
Protection from Evil Abjuration (Good) |
Target: Friend, Self At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. The target is also warded from magical mental control and compulsions. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
Small Candle |
Remove Fear Abjuration |
Target: Friend, Self Instills courage in an ally, granting a +4 morale bonus against Fear effects for 10 minutes. Counters and dispels Cause Fear. |
Enlarge Extend Quicken |
Spell Points: 10 |
|
Shield of Faith Abjuration |
Target: Friend, Self Creates a shimmering, magical field around an ally that averts attacks, giving a +2 deflection bonus to AC. This bonus is increased by 1 for every 6 caster levels. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
|
Summon Monster I Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon of three different creatures: a celestial dog, a giant rat, or a brown spider. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 10 |
Small Candle |
Level 2 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Pinch of Bull Dung
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Aid Enchantment (Mind-affecting) |
Target: Friend, Self Adds 8 +1 per caster level (max level 10) temporary hit points, and grants a +1 morale bonuses on attack rolls and saves against fear. |
Enlarge Extend Quicken |
Spell Points: 15 |
|
Bear's Endurance Transmutation |
Target: Friend, Self An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution. |
Enlarge Extend Quicken |
Spell Points: 15 |
|
Bull's Strength Transmutation |
Target: Friend, Self The affected ally gains strength and power, giving a +4 enhancement bonus to Strength. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
Pinch of Bull Dung |
Close Wounds Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is quickly channeled to heal light wounds of your target or damage undead for 2 to 4 hit points plus an additional 1 for every caster level up to caster level 5. This spell has faster than normal casting speed and minimal cooldown. |
Embolden Empower Empower Healing Enlarge Heighten Intensify Maximize |
Spell Points: 8 |
|
Cure Moderate Wounds Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half. |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
|
Deific Vengeance Conjuration (Good) |
Target: Foe The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing 5 to 11 good damage for every caster level (up to a maximum of 50 to 110 damage at caster level 10), or 10 to 22 good damage for every caster level (up to a maximum of 100 to 220 damage at caster level 10). A successful Will save reduces this damage by half. |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 6 |
|
Eagle's Splendor Transmutation |
Target: Friend, Self An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
Pinch of Bull Dung |
Find Traps Divination |
Target: Self Grants the caster the ability to find traps much like a skilled rogue. The caster gains an insight bonus of caster level / 2 to the search skill. |
Extend Quicken |
Spell Points: 15 |
|
Hold Person Enchantment (Compulsion)(Mind-affecting) |
Target: Foe The target enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
|
Inflict Moderate Wounds Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 5 to 10 damage per caster level up to caster level 10 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half. |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 12 |
|
Lesser Restoration Conjuration (Healing) |
Target: Friend, Self Dispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue. |
Enlarge Quicken |
Spell Points: 10 |
|
Owl's Wisdom Transmutation |
Target: Friend, Self Grants an ally a +4 enhancement bonus to wisdom. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
Pinch of Bull Dung |
Remove Paralysis Conjuration (Healing) |
Target: Friend, Self Frees ally from paralysis and effects of a slow spell. |
Enlarge Quicken |
Spell Points: 15 |
|
Resist Energy Abjuration |
Target: Friend, Self Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11. |
Enlarge Extend Quicken |
Spell Points: 15 (Artificer) 15 (Cleric) 15 (Druid) 15 (Blight Caster) 15 (Favored Soul) 15 (Paladin) 15 (Sorcerer) 15 (Wild Mage) 15 (Wizard) 15 (Warlock) 10 (Ranger) |
|
Seek Eternal Rest Conjuration |
Target: Self Grants the caster a +4 sacred bonus to level for the purposes of turning undead. |
Extend Quicken |
Spell Points: 5 |
|
Soundburst Evocation (Sonic) |
Target: Foe, Positional Blasts an area with a tremendous cacophony, doing 2 to 7 of sonic damage per caster level and stunning enemies for 6 seconds. A successful Fortitude or Spell Resistance save negates the stun. |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
|
Spawn Screen Necromancy |
Target: Friend, Self Applies a ward to nearby allies, preventing them from rising as undead. Certain rare, extremely powerful undead can circumvent this protection. |
Enlarge Extend Quicken |
Spell Points: 15 |
|
Summon Monster II Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon of three different creatures: a fiendish monstrous scorpion, a fiendish bat, or a black widow. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 15 |
Pinch of Bull Dung |
Level 3 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Hollow Reed
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Aid, Mass Enchantment (Mind-affecting) |
Target: Friend, Self Adds 8 +1 per caster level (max level 15) temporary hit points and a +1 morale bonus to attack rolls and saves against fear. Affects multiple targets. |
Enlarge Extend Quicken |
Spell Points: 20 |
|
Bestow Curse Necromancy |
Target: Foe The target is cursed, giving a -4 penalty to attack rolls, skill rolls and saves. A successful Will save negates this effect. |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
|
Blindness Necromancy |
Target: Foe The power of unlife renders an enemy blinded. A successful Fortitude save negates this effect. |
Enlarge Embolden Heighten Quicken |
Spell Points: 10 |
|
Contagion Necromancy (Evil) |
Target: Foe Infects a living enemy with the chosen disease, which strikes immediatly and deals damage every minute to one or more attributes. A successful Fortitude save negates the damage. Affected creatures can only recover if they make two consecutive Fortitude saves. |
Embolden Enlarge Heighten Quicken |
Spell Points: 8 |
|
Cure Serious Wounds Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 12 |
|
Dispel Magic Abjuration |
Target: Friend, Self, Foe, Undead Foe Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +10)) versus 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner. If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1. If the level of the trap is reduced to 0, the trap is disabled. |
Enlarge Quicken |
Spell Points: 15 |
|
Glyph of Warding Abjuration (Electricity) |
Target: Foe, Positional A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 25 to 40 at caster level 10) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half. |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 6 |
Hollow Reed |
Inflict Serious Wounds Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 7 to 12 damage per caster level up to caster level 15 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half. |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 16 |
|
Magic Circle Against Evil Abjuration (Good) |
Target: Friend, Self Casts Protection from Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. Targets are also warded from magicalmental control and compulsions. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
Hollow Reed |
Prayer Enchantment (Compulsion)(Mind-affecting) |
Target: Self Gives special favor to you and any allies near you, giving a +1 luck bonus to allies and a -1 penalty to enemies attack rolls, weapon damage, saves, and skill checks, with this buff and debuff increasing in magnitude by 1 every 5 caster levels - max total of 5 at caster level 20. |
Extend Quicken |
Spell Points: 20 |
|
Protection from Energy Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed. |
Enlarge Quicken |
Spell Points: 20 (Artificer) 20 (Cleric) 20 (Druid) 20 (Blight Caster) 20 (Favored Soul) 20 (Sorcerer) 20 (Wild Mage) 20 (Warlock) 20 (Wizard) 15 (Ranger) 15 (Dark Hunter) |
|
Remove Blindness Conjuration (Healing) |
Target: Friend, Self Cures blindness in an ally. |
Enlarge Quicken |
Spell Points: 20 |
|
Remove Curse Abjuration |
Target: Friend, Self Removes all curses on an ally. Counters and dispels Bestow Curse. |
Enlarge Quicken |
Spell Points: 20 |
|
Remove Disease Conjuration (Healing) |
Target: Friend, Self Cures all diseases on an ally. Does not prevent re-infection after a new exposure. |
Enlarge Quicken |
Spell Points: 20 |
|
Searing Light Evocation (Light) |
Target: Foe, Directional, Breakable Focuses divine power like a ray of the sun, causing a blast of light to do 7 to 12 light damage per caster level (up to a max of 70 to 120 at caster level 10). Undead creatures take 14 to 24 damage per caster level (up to a max of 140 to 240 damage). Ray spells have double range. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
|
Summon Monster III Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a hellhound, a winter wolf, or an air mephit. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 20 |
Hollow Reed |
Water Breathing Transmutation (Water) |
Target: Friend, Self Grants the ability to breathe underwater to you and your allies. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
Hollow Reed |
Level 4 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Diamond Dust
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Chaos Hammer Evocation (Chaotic) |
Target: Foe, Positional, Breakable Chaotic power smites your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell. The spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a lawful creature (or twice that to a lawful outsider) and causes it to be slowed for 6 to 36 seconds. A successful Will save reduces damage to half and negates the slow effect. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not slowed. This spell can only be case by chaotic or neutral casters - it has no effect when cast by a lawful caster. |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
|
Cure Critical Wounds Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal critical wounds of your target or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 20. Undead who make a successful Will save reduce the damage by half. |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 20 |
|
Death Ward Transmutation |
Target: Friend, Self Grants an ally immunity to death spells and effects, energy drain, and negative energy effects. |
Enlarge Extend Quicken |
Spell Points: 25 |
|
Dismissal Abjuration |
Target: Foe Instantly forces an extraplaner enemy back to its proper plane. A successful Will save negates this effect. (DC = spell's save DC - creatures Hit Dice or Level + your caster level). Even on a successful save the target still suffers 4 to 6 damage per caster level in damage. |
Enlarge Quicken |
Spell Points: 25 |
|
Divine Power Evocation |
Target: Self The divine power of a god imbues the caster with power and skill in combat, granting a +6 enhancement bonus to Strength, 1 temporary hit point per caster level, and a base attack bonus equal to a fighter of the same level. |
Extend Quicken |
Spell Points: 25 |
|
Freedom of Movement Abjuration |
Target: Friend, Self This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
Diamond Dust |
Holy Smite Evocation (Good) |
Target: Foe, Positional, Breakable Smites targets with holy power, evil targets take 5 to 10 holy damage per caster level (up to a max of caster level 10) and are blinded for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take twice the damage. A successful Will save halves the damage and negates the blind effect. This spell can only be cast by good or neutral casters - it has no effect when cast by an evil caster. |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
|
Inflict Critical Wounds Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 11 to 16 damage for every caster level up to caster level 20 on your target enemy, or heal undead a lesser amount. A successful Will save reduces the damage by half. |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 20 |
|
Neutralize Poison Conjuration (Healing) |
Target: Friend, Self Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. Additionally it immunizes the ally from any poison he is exposed to during the duration of the spell. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
Diamond Dust |
Order's Wrath Evocation (Lawful) |
Target: Foe, Positional, Breakable Lawful power smites your targets. Only chaotic and neutral (not lawful) creatures are harmed by the spell. The spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a chaotic creature (or double that damage to a chaotic outsider) and causes it to be dazed for 6 seconds. A successful Will save reduces damage to half and negates the daze. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not dazed. This spell can only be cast by lawful or neutral casters - it has no effect when cast by a chaotic caster. |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
|
Panacea Conjuration (Healing) |
Target: Friend, Self, Undead Foe Primer Element: Gildleaf |
Embolden Empower Healing Enlarge Heighten Quicken |
Spell Points: 25 |
|
Poison Necromancy |
Target: Foe Calls up the venomous powers of natural predators to afflict the enemy with a horrible poison. This poison does 1 to 10 Constitution damage immediately and 1 to 10 Constitution damage every 60 seconds until a successful Fortitude save is made, negating this effect. |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 10 |
|
Recitation Enchantment (Mind-affecting) |
Target: Self Gives special favor to you and any allies near you, granting a +2 luck bonus to attack rolls, Armor Class, and saves. |
Enlarge Extend Quicken |
Spell Points: 25 |
|
Restoration Conjuration (Healing) |
Target: Friend, Self Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue or exhaustion suffered by the ally. |
Enlarge Eschew Materials Quicken |
Spell Points: 25 |
Diamond Dust |
Shield of Faith, Mass Abjuration |
Target: Friend, Self Casts Shield of Faith on multiple targets, creating a shimmering, magical field around allies that averts attacks, giving a +2 deflection bonus to AC. This bonus is increased by 1 for every 6 caster levels. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
Diamond Dust |
Summon Monster IV Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a fiendish monstrous spider, a greater ice mephit, or a lantern archon. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 25 |
Diamond Dust |
Symbol of Flame Evocation (Fire) |
Target: Foe, Positional You scribe a potent rune of power in the air. When a target comes within range, the symbol activates and does 20 to 30 fire damage to that target. A successful Reflex save reduces damage by half. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 10 |
Diamond Dust |
Unholy Blight Evocation (Evil) |
Target: Foe, Positional, Breakable Unholy power smites your targets. The power takes the form of a cold, cloying miasma of greasy darkness. Only good and neutral (not evil) creatures are harmed by the spell. This spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a good creature (or twice that to a good outsider) and causes it to be sickened for 6 to 24 seconds. A successful Will save reduces damage by half and negates the sickened effect. The spell deals only half damage to creatures who are neither evil or good, and they are not sickened. This spell can only be cast by evil or neutral casters - it has no effect when cast by a good caster. |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
Level 5 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Mushroom Powder and Saffron
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Break Enchantment Abjuration |
Target: Foe, Self, Positional Affected allies in an area are freed from harmful enchantments, transmutations, and curses. You must make a caster level check of 1 to 20 + your caster lelve (maximum +15) versus 11 + the spell's caster level to remove an effect. |
Enlarge Quicken |
Spell Points: 25 |
|
Cure Light Wounds, Mass Conjuration (Healing) |
Target: Foe, Self, Undead Foe Casts Cure Light Wounds on multiple targets. Positive energy is channeled to heal light wounds of allies or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 25. Undead who make a successful Will save reduce the damage by half. |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 25 |
|
Divine Punishment Evocation (Light) |
Target: Foe Focuses the power of the gods upon the target, inflicting 1 to 6 +1 light damage per caster level every 2 seconds for a duration for 16 seconds (max 20d6). This spell can stack on the target up to 3 times, increasing the damage with each stack. |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 25 |
Mushroom Powder and Saffron |
Flame Strike Evocation (Fire) |
Target: Foe, Positional, Breakable Produces a vertical column of divine fire roaring downward, dealing 6 to 11 damage per caster level (up to a max of 90 to 165 damage at caster level 15) to the target area. Half the damage is fire. Half is from pure divine power. A successful Reflex save reduces the damage by half. |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 20 |
|
Greater Command Enchantment (Mind-affecting) |
Target: Foe Enemies are commanded to fall to the ground and lie prone. A successful Will save negates this effect. |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
|
Inflict Light Wounds, Mass Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Light Wounds on multiple targets at range inflicting 3 to 8 damage plus an additional 1 for every caster level up to caster level 25, or healing undead a like amount. A successful Will save reduces the damage by half. |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 25 |
|
Protection from Elements Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
Enlarge Quicken |
Spell Points: 30 |
|
Raise Dead Conjuration (Healing) |
Target: Friend Resurrects the target, restoring 10% of the target's hit points, and preserves current spell points. |
Enlarge Eschew Materials Quicken |
Spell Points: 30 |
Mushroom Powder and Saffron |
Slay Living Necromancy (Death) |
Target: Foe Slays any living enemy you touch or deals 11 to 16 negative energy damage per caster level on a successful Fortitude save. |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
|
Spell Resistance Abjuration |
Target: Friend, Self Wards an ally with a Spell Resistance of 12 plus 1 per caster level. |
Enlarge Extend Quicken |
Spell Points: 30 |
|
Stalwart Pact Evocation |
Target: Friend, Self Grants the target 5 hit points for ever caster level, a +2 luck bonus to armor class and saves if the target of the spell falls below 50% hit points. |
Eschew Materials Quicken |
Spell Points: 25 |
Mushroom Powder and Saffron |
Summon Monster V Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a medium earth elemental, a bearded devil, or an umbral worg. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 30 |
Mushroom Powder and Saffron |
Symbol of Pain Necromancy (Evil) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets suffer wracking pain that imposes a -4 penalty on attack rolls, skill checks, and ability checks for a duration of 30 seconds plus 12 seconds per caster level. A successful Fortitude save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after frist being triggered. Symboles are volatile when placed together. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 15 |
Mushroom Powder and Saffron |
True Seeing Divination |
Target: Friend, Self You confer on the subject the ability to see things as they actually are. This allows the target to find secret doors that have a DC of 30 or less, see the exact location of creatures hidden by blur or displacement effects, and see invisible creatures or objects normally. |
Eschew Materials Extend Quicken |
Spell Points: 35 (Sorcerer) 35 (Wild Mage) 35 (Warlock) 35 (Acolyte of the Skin) 35 (Wizard) 30 (Cleric) 30 (Dark Apostate) 30 (Favored Soul) 30 (Druid) 30 (Blight Caster) |
Mushroom Powder and Saffron |
Level 6 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Mercury and Phosphorous
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Banishment Abjuration (Untyped) |
Target: Foe A more powerful version of the dismissal spell. You attempt to force all extraplanar creatures in the target area out of your home plane. A successful Will save negates this effect but cause the targets in the area of effect to take 4 to 6 points of damage per caster level. (DC = spell's save DC - creature's Hit Dice or Level + your caster level). |
Enlarge Quicken |
Spell Points: 40 (Sorcerer) 40 (Wild Mage) 40 (Warlock) 40 (Acolyte of the Skin) 40 (Wizard) 35 (Cleric) 35 (Dark Apostate) 35 (Favored Soul) |
|
Bear's Endurance, Mass Transmutation |
Target: Friend, Self Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constituion to each of them. |
Enlarge Extend Quicken |
Spell Points: 35 |
|
Blade Barrier Evocation (Slashing) |
Target: Self Creates a circular wall of blades. Any enemy passing through the blade barrier takes 1 to 6 points of damage per caster level (max 90). A successful Reflex save reduces the damage by half. |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 35 |
|
Bull's Strength, Mass Transmutation |
Target: Friend, Self Casts Bull's Strength on multiple targets giving a +4 enhancement bonus to Strength to each. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
Mercury and Phosphorous |
Cometfall Conjuration (Creation) |
Target: Foe, Positional, Breakable You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This area of effect spell does 4 to 9 points of bludgeon damage for every caster level. A successful Reflex save reduces this damage by half. The force of this comet can knock some creatures prone. |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 35 |
|
Create Undead Necromancy (Evil) |
Target: Self, Positional This evil spell allows you to create one of three types of undead: a wight priest, a dread wraith, or a mummy lord. Created undead are automatically under the control of their creator. |
Quicken | Spell Points: 35 |
|
Cure Moderate Wounds, Mass Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Cure Moderate Wounds on multiple targets. Positive energy is channeled to heal moderate wounds of allies or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 30. Undead who make a successful Will save reduce the damage by half. |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 35 |
|
Eagle's Splendor, Mass Transmutation |
Target: Friend, Self Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
Mercury and Phosphorous |
Greater Dispel Magic Abjuration |
Target: Foe, Friend, Self, Usable Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +20)) version 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turnong on its summoner. If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1 to 4. If the level of the trap is reduced to 0, the trap is disabled. |
Enlarge Quicken |
Spell Points: 30 |
|
Greater Glyph of Warding Abjuration (Electricity) |
Target: Foe, Positional A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 50 to 80 at caster level 20) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half. |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 12 |
Mercury and Phosphorous |
Harm Necromancy (Negative Energy) |
Target: Foe, Friend (Undead) Charges the target with a massive amount of negative energy, dealing 10 points of damage per caster level (up to a max of 150 damage at caster level 15). Harm cannot reduce the target's hit points to less than 1. A successful Will save reduces the damage by half. Against undead targets this spell acts as Heal. |
Embolden Enlarge Heighten Quicken |
Spell Points: 35 |
|
Heal Conjuration |
Target: Friend, Self, Undead Foe Channels powerful positive energy into a target to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half. |
Enlarge Empower Quicken |
Spell Points: 40 |
|
Heroes Feast Conjuration |
Target: Friend, Self Brings forth a great feast for all nearby allies. While this spell is active on someone, the next time they use a rest shrine they consume the feast. The nectarlike beverage which is part of the feast cures them of all diseases, sickness, and nausea, makes them immune to poison for 1 minute per caster level, and grants 1 to 8 temporary hit points +1 per two caster levels (maximum 10). The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear for 1 minute per caster level. |
Enlarge Extend Quicken |
Spell Points: 35 |
|
Inflict Moderate Wounds, Mass Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Moderate Wounds on multiple targets at range inflicting 6 to 16 damage plus an additional 1 for every caster level up to caster level 30, or healing undead for like amount. A successful Will save reduces the damage by half. |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 35 |
|
Owl's Wisdom, Mass Transmutation |
Target: Friend, Self Casts Owl's Wisdom on multiple targets, giving of them a +4 enhancement bonus to Wisdom. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
Mercury and Phosphorous |
Summon Monster VI Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a fiendish troll, a large water elemental, or an eladrin bralani. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 35 |
Mercury and Phosphorous |
Symbol of Fear Necromancy (Fear)(Mind-affecting) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are panicked for 6 seconds per caster level or until the symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
Mercury and Phosphorous |
Symbol of Persuasion Enchantment (Mind-affecting) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are charmed for 6 seconds per caster level or until the Symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
Mercury and Phosphorous |
Undeath to Death Necromancy |
Target: Foe, Positional Destroys undead creaters in the area. A succssful Will save negates this effect. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
Mercury and Phosphorous |
Word of Recall Conjuration (Teleportation) |
Target: Self Teleports you to the Temple of the Sovereign Host in House Deneith. |
Quicken | Spell Points: 35 |
Level 7 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Sprinkle of Holy Water and Diamonds
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Cure Serious Wounds, Mass Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Cure Serious Wounds on multiple targets. Positive energy is channeled to heal serious woulds of allies or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 35. Undead who make a successful Will save reduce the damage by half. |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
|
Destruction Necromancy (Death) |
Target: Foe Raw destructive power is channeled to utterly annihilate an enemy, dealing 11 to 16 per caster level damage. Target is also subject to a death effect, and will die without a successful Fortitude save. |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
|
Freedom of Movement, Mass Abjuration |
Target: Friend, Self This spell enables you and nearby allies to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
Sprinkle of Holy Water and Diamonds |
Greater Restoration Conjuration (Healing) |
Target: Friend, Self Cures all temporary ability damage, restores all negative levels suffered from energy, and eliminates fatigue, exhaustion, confusion, and insanity suffered by the ally. |
Enlarge Quicken |
Spell Points: 40 |
|
Inflict Serious Wounds, Mass Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Serious Wounds on multiple targets at range inflicting 9 to 24 damage plus an additional 1 for every caster level up to caster level 35, or healing undead for a like amount. A successful Will save reduces the damage by half. |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 40 |
|
Protection from Elements, Mass Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
Enlarge Quicken |
Spell Points: 40 |
|
Restoration, Mass Conjuration (Healing) |
Target: Friend, Self Casts Restoration on multiple targets, curing all temporary ability damage, restoring a single negative level suffered from energy drain, and eliminating fatigue or exhaustion suffered by allies. |
Enlarge Eschew Materials Quicken |
Spell Points: 40 |
Sprinkle of Holy Water and Diamonds |
Resurrection Conjuration (Healing) |
Target: Friend Resurrects the target, restores half of the target's hit points, and preserves current spell points. |
Enlarge Eschew Materials Quicken |
Spell Points: 40 |
Sprinkle of Holy Water and Diamonds |
Spell Resistance, Mass Abjuration |
Target: Friend, Self Casts Spell Resistance on multiple targets, warding allies with a Spell Resistance of 12 plus 1 per caster level. |
Enlarge Extend Quicken |
Spell Points: 40 |
|
Summon Monster VII Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: an efreeti, a djinni, or a huge earth elemental. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 40 |
Sprinkle of Holy Water and Diamonds |
Symbol of Stunning Enchantment (Mind-affecting) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are stunned for 6 to 36 seconds or until the Symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 40 |
Sprinkle of Holy Water and Diamonds |
Symbol of Weakness Necromancy |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets take 3 to 18 points of Strength damage. A successful Fortitude save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
Sprinkle of Holy Water and Diamonds |
Level 8 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Piece of Holy Parchment
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Cure Critical Wounds, Mass Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Cure Critical Wounds on multiple targets. Positive energy is channeled to heal critical wounds of allies or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 40. Undead who make a successful Will save reduce the damage by half. |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 45 |
|
Death Pact Necromancy |
Target: Self This spell allows you to enter a pact with your deity that brings you back to life after you are slain. While under the effects of this spell, your constitution is decreased by two, and cannot be restored until you rest. |
Quicken | Spell Points: 45 |
Piece of Holy Parchment |
Death Ward, Mass Transmutation |
Target: Friend, Self Grants multiple allies immunity to death spells and effects, energy drain, and negative energy effects. |
Enlarge Extend Quicken |
Spell Points: 45 |
|
Fire Storm Evocation (Fire) |
Target: Foe, Directional, Breakable An enormous column of fire roars downward, blasting an area with searing flame, causing 9 to 14 fire damage per caster level to targets in its area. |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 25 |
|
Holy Aura Abjuration (Good) |
Target: Friend, Self, Foe Allies and yourself gain +4 Sacred bonus to AC, Saves, immunity to charms/mental compulsions for 1 minute per caster level. Nearby enemies must make a fortitude save or be blinded. |
Embolden Extend Heighten Quicken |
Spell Points: 45 |
|
Inflict Critical Wounds, Mass Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Critical Wounds on multiple targets at range inflicting 12 to 32 damage plus an additional 1 for every caster level up to caster level 40, or healing undead a like amount. A successful Will save reduces the damage by half. |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 45 |
|
Summon Monster VIII Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a bezekira, a greater air elemental, or an orthon. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 45 |
Piece of Holy Parchment |
Symbol of Death Necromancy (Death) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, one or more nearby targets are subject to having a level drained. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Enlarge Eschew Materials Quicken |
Spell Points: 45 |
Piece of Holy Parchment |
True Seeing, Mass Divination |
Target: Friend, Self You confer on yourself and nearby allies the ability to see things as they actually are. This allows the target to find secret doors that have a DC of 30 or less, see the exact location of creatures hidden by blur or displacement effects, and see invisible creatures or objects normally. |
Eschew Materials Extend Quicken |
Spell Points: 20 (Cleric) da (Favored Soul) |
Piece of Holy Parchment |
Level 9 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Sacred Relic
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Energy Drain Necromancy (Negative Energy) |
Target: Foe, Directional A black ray of crackling negative energy suppresses the life force of any living creature it strikes, giving an enemy 2 to 8 negative levels. If the target has as many negative levels as its hit dice or levels, it dies. Each negative level gives the creature a -2 penalty on attack rolls, saves, skill checks, ability checks, and effective level. Negative levels stack. As a ray this spell has double range. |
Quicken | Spell Points: 50 |
|
Heal, Mass Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Heal on multiple targets. Channels powerful positive energy into allies to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 250 at caster level 25), and remove ability damage and the conditions blindness, confusion, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts like harm. Undead who make a successful Will save reduce the damage by half. |
Empower Healing Enlarge Heighten Quicken |
Spell Points: 50 |
|
Implosion Evocation (Death) |
Target: Self You create a destructive resonance field around yourself that lasts 10 seconds. Every 2 seconds, the aura causes one nearby corporeal enemy to collapse in upon itself and die or causes 4 to 6 damage per caster level. A successful Fortitude save negates the death effect. You are free to perform other actions while the aura is active. |
Quicken | Spell Points: 50 |
|
Summon Monster IX Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a hezrou, an elder fire elemental, or an eladrin ghaele. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 50 |
Sacred Relic |
True Resurrection Conjuration (Healing) |
Target: Friend Resurrects the target, restores all of the target's hit points, and preserves current spell points. |
Quicken Enlarge |
Spell Points: 50 |
Sacred Relic |