Good Spells

From DDO Compendium


This is the list of all the Spells that do Good damage


Name Effect Levels Metamagics Cost
Spell Angelskin Icon.pngAngelskin
Abjuration (Good)(Lawful)
Target: Self

The caster gains a +1 Racial bonus to Physical and magical Resistance Rating per Caster level, max 20.

Paladin 2
Sacred Fist 2
Extend
Quicken
Spell Points:
15
Spell Deific Vengeance Icon.pngDeific Vengeance
Conjuration (Good)
Target: Foe

The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing 5 to 11 good damage for every caster level (up to a maximum of 50 to 110 damage at caster level 10), or 10 to 22 good damage for every caster level (up to a maximum of 100 to 220 damage at caster level 10). A successful Will save reduces this damage by half.

Cleric 2
Dark Apostate 2
Favored Soul 2
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
6
Spell Holy Aura Icon.pngHoly Aura
Abjuration (Good)
Target: Friend, Self, Foe

Allies and yourself gain +4 Sacred bonus to AC, Saves, immunity to charms/mental compulsions for 1 minute per caster level. Nearby enemies must make a fortitude save or be blinded.

Cleric 8
Dark Apostate 8
Favored Soul 8
Embolden
Extend
Heighten
Quicken
Spell Points:
45
Spell Holy Smite Icon.pngHoly Smite
Evocation (Good)
Target: Foe, Positional, Breakable

Smites targets with holy power, evil targets take 5 to 10 holy damage per caster level (up to a max of caster level 10) and are blinded for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take twice the damage. A successful Will save halves the damage and negates the blind effect. This spell can only be cast by good or neutral casters - it has no effect when cast by an evil caster.

Cleric 4
Dark Apostate 4
Favored Soul 4
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Holy Sword Icon.pngHoly Sword
Evocation (Good)
Target: Self

While you are enchanted with Holy Sword, any weapons in your gands gain +1 to their Enchantment bonus, and +1 Competence Bonus to Critical Threat Range and Critical Damage Multiplier. This does not apply to shields, orbs, or Rune Arms.

Paladin 4
Sacred Fist 4
Extend
Quicken
Spell Points:
25
Spell Magic Circle Against Evil Icon.pngMagic Circle Against Evil
Abjuration (Good)
Target: Friend, Self

Casts Protection from Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. Targets are also warded from magicalmental control and compulsions.

Cleric 3
Dark Apostate 3
Favored Soul 3
Paladin 3
Sacred Fist 3
Sorcerer 3
Wizard 3
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
20
Spell Protection from Alignment, Mass Icon.pngProtection from Alignment, Mass
Abjuration (Chaotic)(Evil)(Good)(Lawful)
Target: Self

Grants temporary immunity to multiple targets to all forms of alignment-based energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.

Spell Like Ability Enlarge
Quicken
Spell Points:
15
Spell Protection from Evil Icon.pngProtection from Evil
Abjuration (Good)
Target: Friend, Self

At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. The target is also warded from magical mental control and compulsions.

Cleric 1
Dark Apostate 1
Favored Soul 1
Paladin 1
Sacred Fist 1
Sorcerer 1
Wizard 1
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10