Dark Hunter Spells
Level 1 Spells | Level 2 Spells | Level 3 Spells | Level 4 Spells | Level 5 Spells | Level 6 Spells | Level 7 Spells | Level 8 Spells | Level 9 Spells
This is a list of Dark Hunter Spells. While there is little to no damaging spells, there are some healing, buffing, and some CC spells.
Level 1 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Chameleon Tail
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
![]() Transmutation |
Target: Friend, Self An ally becomes more able to blend in with his or her surroundings, giving a +10 Determination bonus to Hide. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Chameleon Tail |
![]() Enchantment (Charm)(Mind-affecting) |
Target: Foe Charms a hostile Animal, Magical Beast, or Vermin, which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved. |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
|
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 6 |
|
![]() Transmutation |
Target: Foe, Positional, Breakable Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures areimmune because they burn through the plants. |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
|
![]() Transmutation |
Target: Friend, Self Grants an ally a +10 enhancement bonus on Jump checks. This bonus increases to +20 at 5th level and +30 at 9th level. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Chameleon Tail |
![]() Transmutation |
Target: Self Increases your base run speed by +15% and shallow water no longer slows your movement. |
Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Chameleon Tail |
![]() Transmutation |
Target: Friend, Self Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enchantment at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect. |
Eschew Materials Quicken |
Spell Points: 5 |
![]() Chameleon Tail |
![]() Transmutation (Water) |
Target: Friend, Self Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Chameleon Tail |
![]() Transmutation |
Target: Friend, Self Your feet touch the ground, but leave no trace. Gives an ally a +5 Enhancement bonus on Move Silently checks, plus 1 per 2 caster levels to a maximum of 20. |
Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Chameleon Tail |
![]() Transmutation |
Target: Self Your hands increase in size, granting a +2 size bonus to Strength and damage. |
Extend Quicken |
Spell Points: 10 |
|
![]() Abjuration |
Target: Friend, Self Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11. |
Enlarge Extend Quicken |
Spell Points: 15 (Artificer) 15 (Cleric) 15 (Druid) 15 (Blight Caster) 15 (Dragon Disciple) 15 (Favored Soul) 15 (Paladin) 15 (Sorcerer) 15 (Wild Mage) 15 (Wizard) 10 (Ranger) |
|
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of two different creatures: a gray wolf or a brown rat. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 10 |
|
![]() Transmutation |
Target: Friend, Self Grants an ally a +10 enhancement bonus on Tumbling. |
Enlarge Extend Eschew Materials Quicken |
Spell Points: 10 |
![]() Chameleon Tail |
Level 2 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Cat Hair
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
![]() Transmutation |
Target: Friend, Self Toughens the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12. |
Enlarge Extend Quicken |
Spell Points: 15 |
|
![]() Transmutation |
Target: Friend, Self An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution. |
Enlarge Extend Quicken |
Spell Points: 15 |
|
![]() Transmutation |
Target: Friend, Self Casts Camouflage on multiple targets giving a +10 Determination bonus to Hide to each. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Cat Hair |
![]() Transmutation |
Target: Friend, Self An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Cat Hair |
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 8 |
|
![]() Enchantment (Mind-affecting) |
Target: Foe An Animal, Magical Beast, or Vermin becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Mindless targets cannot save, but the duration is halved. |
Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
|
![]() Transmutation |
Target: Friend, Self Grants an ally a +4 enhancement bonus to wisdom. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Cat Hair |
![]() Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed. |
Enlarge Quicken |
Spell Points: 20 (Artificer) 20 (Cleric) 20 (Druid) 20 (Blight Caster) 20 (Favored Soul) 20 (Sorcerer) 20 (Wild Mage) 20 (Warlock) 20 (Wizard) 20 (Dragon Disciple) 15 (Ranger) 15 (Dark Hunter) |
|
![]() Transmutation |
Target: Foe, Positional Creates a snare that, when triggered, entangles a single enemy. An entangled creature may attempt to make a Strength check every 2 seconds to escape. Incorporeal creatures and oozes cannot be caught in the snare. |
Embolden Enlarge Heighten Quicken |
Spell Points: 5 |
|
![]() Transmutation |
Target: Foe, Positional, Breakable Creates hard and pointed vegetation that injures the feet and legs of enemies that pass over it, slowing movement and causing 1 to 4 piercing damage per caster level every 2 seconds (max 10 to 40 damage per caster level at level 10). A successful Reflex save negates the slow effect and halves the damage. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 12 |
|
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of two different creatures: a hyena or a black widow. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 15 (Ranger) 15 (Dark Hunter) 10 (Druid) |
Level 3 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Unicorn Tail Hair
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 12 |
|
![]() Conjuration (Healing) |
Target: Friend, Self Cures all diseases on an ally. Does not prevent re-infection after a new exposure. |
Enlarge Quicken |
Spell Points: 20 |
|
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of two different creatures: a lioness or a winter wolf. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 20 (Ranger) 20 (Dark Hunter) 10 (Druid) |
|
![]() Divination |
Target: Self You sharpen your instincts and your awareness of immediate surroundings, giving a +10 Insight bonus on listen and Spot checks. |
Extend Quicken |
Spell Points: 15 |
Level 4 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Nymph Tear
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
![]() Transmutation |
Target: Friend, Self Grants an Animal, Magical Beast, or Vermin a +4 Size Bonus to Strength, a +4 Size Bonus to Constitution, and a -2 penalty to Dexterity. |
Eschew Materials Extend Quicken |
Spell Points: 30 |
![]() Nymph Tear |
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe, Friend (Undead) Primer Element: Gildleaf |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 25 |
|
![]() Abjuration |
Target: Friend, Self This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Nymph Tear |
![]() Transmutation |
Target: Friend, Self Casts Longstrider on multiple targets, increasing base run speed of allies by +15% and shallow water no longer slows their movements. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Nymph Tear |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of two different creatures: a young razor cat or a glass spider. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 25 |