Conjuration Spell School
This is the list of Conjuration Spells
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Creates a gout of acid that explodes on impact, dealing 1d6+3 acid damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 3 Wizard 3 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 3 | Spell Points: 9 | |
![]() Conjuration (Creation)(Acid) |
Target: Foe, Positional, Breakable You create a storm that sends down a single torrent of caustic rain. Any creatures that are hit with the rain take 1 to 4 per caster level in acid damage every 2 seconds for a duration of 8 seconds. Targets first entering the rain my make a reflex save for half, but remaining in the rain take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 acid damage. |
Sorcerer 4 Wizard 4 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration (Healing) |
Target: Friend, Self Channels powerful positive energy to wipe away afflictions and restore 16 to 26 hit points for all characters including Warforged, who are resistance to other forms of healing. This effect removes temporary ability damage and the conditions cursed, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned |
Clickie 11 | ||
![]() Conjuration |
Target: Foe, Directional, Breakable A cone of bees. |
Spell Like Ability | ||
![]() Conjuration (Cold) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 3 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration (Summoning) |
Target: Self, Positional Summons one of the following creatures, depending on which enhancement option was chosen:
|
Spell Like Ability | Quicken | |
![]() Conjuration |
Target: Foe Epic Strike: Target enemy and all enemies within a small radius around them becomes covered with biting acidic and poisonous insects. Every 2 seconds they take 1d6+1 Acid and 1d6+1 Poison damage per 2 character levels for 8 seconds. Stacks up to 3 times. Each stack also causes a -4 penalty to attack rolls and Armor Class. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Conjuration (Acid) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 4 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Acid) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 3 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration (Fire) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 4 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is quickly channeled to heal light wounds of your target or damage undead for 2 to 4 hit points plus an additional 1 for every caster level up to caster level 5. This spell has faster than normal casting speed and minimal cooldown. |
Cleric 2 Favored Soul 2 |
Embolden Empower Empower Healing Enlarge Heighten Intensify Maximize |
Spell Points: 8 |
![]() Conjuration (Acid)(Creation) |
Target: Foe, Positional, Breakable A bank of heavy yellowish green, poisonous fog rises up, slaying weak targets wthin the cloud while inflicting on stronger targets 1 to 4 Constitution damage and 2 to 12 acid damage plus an additional 1 acid damage for every caster level up to caster level 20. Successful Fortitude saves reduces the Constitution and Acid damage by half. This fog obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance). Creatures immune to poison are undamaged by this spell. |
Sorcerer 5 Wizard 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
![]() Conjuration |
Target: Foe Creates a lingering AOE of moonlight. Deals 3d6 Cold Damage plus 2 per Caster Level to enemies inside the zone every 2 seconds. The zone lasts for 10 seconds. While creating this zone is considered a spell, the zone itself is not - It is not affected by Metamagics or things that enhance Spells beyond Spell Power, but also cannot be dispelled. 25 second cooldown. |
Spell Like Ability | Quicken | Spell Points: 10 |
![]() Conjuration (Cold) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This area of effect spell does 4 to 9 points of bludgeon damage for every caster level. A successful Reflex save reduces this damage by half. The force of this comet can knock some creatures prone. |
Cleric 6 Favored Soul 6 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Conjuration |
Target: Self Conjures a stack of 1000 bolts for use with a crossbow. At level 1 these bolts have a +1 enhancement bonus. At 4th level and every 4 levels after, their enhancement bonus increases by 1. These bolts dissolve into nothingness after logout. |
Artificer 1 | Spell Points: 10 | |
![]() Conjuration |
Target: Self Summons this bow's Icy Arrow, the Frozen Terror, which has a chance to conjure a frozen gale on a natural 20. Summons Frozen Terror. |
Clickie 29 | ||
![]() Conjuration |
Target: Self This weapon can summon its Radiant Bolt - The Everstar - at will once per day. The Everstar can explode on impact, dealing Light damage to your enemies in an area. |
Clickie 1 | ||
![]() Conjuration (Acid) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Conjuration (Rust) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 4 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration |
Target: Self, Friend This spell creates a fully functional ethereal rest shrine at your location. Resting replenishes all spell points and feat uses, some hit points, and removes all harmful status effects. Only works with dungeons and landscape quest areas. If in a solo or normal dungeon or area, the rest shrine will be re-usable every 5 minutes (solo difficulty) or 15 minutes (normal difficulty). |
Clickie 20 | ||
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe, Friend (Undead) Primer Element: Gildleaf |
Alchemist 4 Artificer 5 |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 25 |
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 1 Artificer 1 |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 6 |
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 2 Artificer 2 |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 8 |
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 3 Artificer 3 |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 12 |
![]() Conjuration (Admixture)(Inflict)(Infusion) |
Target: Foe, Directional, Friend (Undead) Primer Element: Gildleaf |
Alchemist 6 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 45 |
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe, Friend (Undead) Primer Element: Gildleaf |
Alchemist 6 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 45 |
![]() Conjuration (Admixture)(Inflict)(Infusion) |
Target: Foe, Directional, Friend (Undead) Primer Element: Gildleaf |
Alchemist 4 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 25 |
![]() Conjuration (Admixture)(Inflict)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 1 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 6 |
![]() Conjuration (Admixture)(Inflict)(Infusion) |
Target: Friend, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 2 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 8 |
![]() Conjuration (Admixture)(Inflict)(Infusion) |
Target: Foe, Directional, Friend (Undead) Primer Element: Gildleaf |
Alchemist 3 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 12 |
![]() Conjuration (Healing)(Healing)(Infusion) |
Target: Friend, Self, Directional Primer Element: Gildleaf |
Alchemist 2 Artificer 5 |
Accelerate | Spell Points: 30 |
![]() Conjuration (Healing)(Infusion) |
Target: Friend, Self, Directional Primer Element: Gildleaf |
Alchemist 1 Artificer 3 |
Accelerate | Spell Points: 10 |
![]() Conjuration (Healing)(Infusion) |
Target: Friend, Self, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Quicken |
Spell Points: 20 |
![]() Conjuration (Healing)(Infusion) |
Target: Friend, Self, Directional Primer Element: Gildleaf |
Alchemist 1 Artificer 4 |
Accelerate | Spell Points: 20 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal critical wounds of your target or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 20. Undead who make a successful Will save reduce the damage by half. |
Bard 4 Cleric 4 Druid 5 Favored Soul 4 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Cure Critical Wounds on multiple targets. Positive energy is channeled to heal critical wounds of allies or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 40. Undead who make a successful Will save reduce the damage by half. |
Cleric 8 Favored Soul 8 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 45 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half. |
Cleric 1 Favored Soul 1 Ranger 2 Bard 1 Paladin 1 Druid 1 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Healing) |
Target: Foe, Self, Undead Foe Casts Cure Light Wounds on multiple targets. Positive energy is channeled to heal light wounds of allies or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 25. Undead who make a successful Will save reduce the damage by half. |
Bard 5 Cleric 5 Favored Soul 5 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 25 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal light minor wounds of your target or damage undead for 1 hit point. |
Clickie 1 | ||
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half. |
Bard 2 Cleric 2 Druid 3 Favored Soul 2 Paladin 3 Ranger 3 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Cure Moderate Wounds on multiple targets. Positive energy is channeled to heal moderate wounds of allies or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 30. Undead who make a successful Will save reduce the damage by half. |
Bard 6 Cleric 6 Favored Soul 6 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 35 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half. |
Bard 3 Cleric 3 Druid 4 Favored Soul 3 Paladin 4 Ranger 4 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 12 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Cure Serious Wounds on multiple targets. Positive energy is channeled to heal serious woulds of allies or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 35. Undead who make a successful Will save reduce the damage by half. |
Cleric 7 Favored Soul 7 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Good) |
Target: Foe The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing 5 to 11 good damage for every caster level (up to a maximum of 50 to 110 damage at caster level 10), or 10 to 22 good damage for every caster level (up to a maximum of 100 to 220 damage at caster level 10). A successful Will save reduces this damage by half. |
Cleric 2 Favored Soul 2 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Teleportation) |
Target: Friend, Self, Positional Creates a magical portal that can transport you and your companions back to the entrance of your dungeon. |
Bard 4 Sorcerer 4 Warlock 3 Wizard 4 |
Quicken | Spell Points: 25 |
![]() Conjuration (Admixture)(Acid)(Cold)(Electricity)(Fire)(Poison) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 6 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Conjuration (Bludgeoning) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration (Teleportation) |
Target: Self Teleports people to the Feywild. |
Clickie 1 | ||
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 3 | Spell Points: 9 | |
![]() Conjuration |
Target: Foe Epic Strike: Bring a pillar of fire down on a single enemy, dealing 1d6+6 Fire damage per caster level (Max Caster Level: 20). Cooldown 6 seconds, cost 5 SP |
Spell Like Ability | Empower Intensify Maximize Quicken |
5 Spell Points |
![]() Conjuration (Creation) |
Target: Foe, Positional A bank of fog billows out, obscuring sight and giving all creatures in the fog concealment (attackers have 20% miss chance). |
Druid 2 Sorcerer 2 Warlock 2 Wizard 2 |
Enlarge Eschew Materials Quicken |
Spell Points: 15 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 3 | Spell Points: 9 | |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Conjuration (Creation) |
Target: Foe, Positional A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible creatures. Any creature covered by the dust takes a -40 penalty on Hide checks. A successful Will save negates the blindness portion of the spell. |
Bard 2 Sorcerer 2 Wizard 2 |
Enlarge Embolden Eschew Materials Heighten Quicken |
Spell Points: 15 |
![]() Conjuration (Bludgeoning)(Fire) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 6 | Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Conjuration (Earth) |
Target: Self Primer Element: Ceruleite |
Alchemist 6 | Eschew Materials Extend Quicken |
Spell Points: 50 |
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable Covers the ground with a layer of slipper grease, forcing targets to make a Reflex save or fall. Grease slicks will sometimes be set ablaze by are of effect fire effects, dealing 2d6 damage per two caster levels fire damage to all enemies of the caster in the slick every few seconds, as well as the caster of the grease spell. A successful Reflex save will reduce this damage by half. Slicks that have been set ablaze will quickly burn away. |
Artificer 1 Bard 1 Sorcerer 1 Warlock 1 Wizard 1 |
Enlarge Eschew Materials Quicken |
Spell Points: 6 |
![]() Conjuration (Healing) |
Target: Friend, Self Cures all temporary ability damage, restores all negative levels suffered from energy, and eliminates fatigue, exhaustion, confusion, and insanity suffered by the ally. |
Cleric 7 Favored Soul 7 |
Enlarge Quicken |
Spell Points: 40 |
![]() Conjuration (Healing) |
Target: Friend, Self, Directional Primer Element: Ceruleite |
Alchemist 3 | Accelerate Quicken |
Spell Points: 35 |
![]() Conjuration (Earth) |
Target: Self Primer Element: Ceruleite |
Alchemist 5 | Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Conjuration (Teleportation) |
Target: Self Teleports you and all nearby allies to one of a variety of locations. |
Sorcerer 7 Warlock 5 Wizard 7 |
Quicken | Cost: 40 for the AOE spells, 30 for the self only spells |
![]() Conjuration (Poison) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 2 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Healing) |
Target: Friend, Self A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +4 at caster level 12), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 2 HP every 5 seconds for 30 seconds is applied. Only one Vigor spell can be active at a time, with the most beneficial taking priority. It multiple Vigor spells are cast on the same target, then the duration is extended. |
Druid 5 | Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration (Healing) |
Target: Friend, Self Casts Greater Vigor on multiple targets. A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +13 at caster level 39), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. |
Druid 7 | Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 45 |
![]() Conjuration |
Target: Friend, Self, Undead Foe Channels powerful positive energy into a target to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit pints at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half. |
Cleric 6 Druid 8 Favored Soul 6 |
Enlarge Empower Quicken |
Spell Points: 40 |
![]() Conjuration (Healing) |
Target: Self Heals 6 to 11 hit points for all characters including Warforged, who are resistant to other forms of healing. |
|||
![]() Conjuration |
Target: Self Heals 2d6+4 + 1 per caster level hit points for all characters. Applies equally to Warforged, who are resistant to other forms of healing. |
Clickie 3 | ||
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Heal on multiple targets. Channels powerful positive energy into allies to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 250 at caster level 25), and remove ability damage and the conditions blindness, confusion, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts like harm. Undead who make a successful Will save reduce the damage by half. |
Cleric 9 Favored Soul 9 |
Empower Healing Enlarge Heighten Quicken |
Spell Points: 50 |
![]() Conjuration |
Target: Friend, Undead Foe Epic Strike: Bring a pillar of positive energy down on a single ally, healing them for 3d6+6 Positive Energy, plus an additional 1 per Caster Level (Max Caster Level: 15). This is a Conjuration spell, and counts as both a Positive and Cure Wounds spell. Can be used on Undead enemies, who take that Positive healing as damage. Cooldown 6 seconds, cost 5 SP. |
Spell Like Ability | Empower Empower Healing Intensify Maximize Quicken |
5 Spell Points |
![]() Conjuration |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 3 | Extend Quicken |
Spell Points: 15 |
![]() Conjuration |
Target: Friend, Self Brings forth a great feast for all nearby allies. While this spell is active on someone, the next time they use a rest shrine they consume the feast. The nectarlike beverage which is part of the feast cures them of all diseases, sickness, and nausea, makes them immune to poison for 1 minute per caster level, and grants 1 to 8 temporary hit points +1 per two caster levels (maximum 10). The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear for 1 minute per caster level. |
Bard 6 Cleric 6 Favored Soul 6 |
Enlarge Extend Quicken |
Spell Points: 35 |
![]() Conjuration |
Target: Foe Horn of Thunder blasts your foes with 1d4+1 Sonic and 1d4+1 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure. Creatures making a reflex save take half damage. |
Clickie 5 | Embolden Heighten Intensify Maximize Quicken |
|
![]() Conjuration |
Target: Foe Horn of Thunder blasts your foes with 1d6+3 Sonic and 1d6+3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure. Creatures making a reflex save take half damage. |
Spell Like Ability | Embolden Heighten Intensify Maximize Quicken |
Spell Points: 30 (Rank 1) 25 (Rank 2) 20 (Rank 3) |
![]() Conjuration |
Target: Self Eating the jerky from the pouch causes burning sensation of wellbeing to suffuse your body. Your wounds slowly close and all poisons and diseases are expelled. |
Clickie 10 | ||
![]() Conjuration (Healing) |
Target: Friend, Self Dispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue. |
Cleric 2 Druid 2 Favored Soul 2 Paladin 1 |
Enlarge Quicken |
Spell Points: 10 |
![]() Conjuration (Healing) |
Target: Friend, Self, Directional Primer Element: Ceruleite |
Alchemist 1 | Accelerate Quicken |
Spell Points: 8 |
![]() Conjuration (Healing) |
Target: Friend, Self A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +2 at caster level 6), every 2 seconds for 8 seconds. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. |
Druid 1 | Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Healing) |
Target: Friend, Self Casts Lesser Vigor on multiple targets. A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +8 at caster level 24), every 2 seconds for 8 seconds. Only one Vigor spell can be activate at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. |
Druid 4 | Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 25 |
![]() Conjuration (Force) |
Target: Friend, Self An invisible, but tangible field of force surrounds an ally, providing +4 armor bonus to AC. |
Sorcerer 1 Wizard 1 |
Extend Quicken |
Spell Points: 10 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Deals 1d4 acid damage + 1 per 2 caster levels to a target with a magical arrow of acid for a duration of 12 seconds. The arrow has double spell range. |
Sorcerer 2 Wizard 2 |
Embolden Eschew Materials Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Fire) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 3 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Fire) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Cold) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Poison) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Electricity) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Teleportation) |
Target: Self Teleports you to the village of Eveningstar, in the kingdom of Cormyr. After being used, this effect requires one hour to recharge. |
Clickie 1 | ||
![]() Conjuration (Healing) |
Target: Friend, Self Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. Additionally it immunizes the ally from any poison he is exposed to during the duration of the spell. |
Bard 4 Cleric 4 Druid 3 Favored Soul 4 Paladin 4 Ranger 3 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Conjuration (Cold) |
Target: Foe, Directional, Breakable A ray of freezing ice and air projects from your finger dealing 1d5+5 cold damage per caster level (to a max of 5d5+25 at caster level 5) This ray has double spell range. A successful Reflex save negates damage. |
Sorcerer 1 Wizard 1 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Conjuration |
Target: Directional, Foe Epic Strike: Conjure a lance of pure nightmares to impale you enemies, dealing 1d6+6 Force damage. On hit, opponent must make a Fortitude save vs (DC 20 + Highest of Int/Wis/Cha modifer + Illusion Bonuses) or be cursed with Shadow Loss. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration |
Target: Self A misty vapor arises around the caster, obscuring all sight, giving all creatures in the fog concealment (attackers have a 20% miss chance). Obscuring mist can be burned away with fire spells that hit the area of the mist. |
Cleric 1 Favored Soul 1 Sorcerer 1 Warlock 1 Wizard 1 |
Quicken | Spell Points: 10 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Primer Element: Gildleaf |
Cleric 4 Druid 5 Favored Soul 4 |
Embolden Empower Healing Enlarge Heighten Quicken |
Spell Points: 25 |
![]() Conjuration (Poison) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 5 | Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration |
Target: Directional Ki Activate: You spit poisoned darts in a cone before you. Nearby enemies are affected by between and and 8 stacks of Ninja Poison. (Magical Poison: Target takes 1d4 points of Poison damage (which scales with Melee Power) every 3 seconds for 15 seconds. The target's vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On a timer expiration, 5 stacks of Ninja Poison are removed at a time.) |
Spell Like Ability | Spell Points: 15 | |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Conjuration (Healing) |
Target: Self, Friend, Undead Foe Channel Divinity: A positive energy aura envelops you in an aura of healing, positive energy, and affects a number of targets equal to Cleric level. Allies within the aura are healed 1 hit point per 3 Cleric levels as long as they remain within it. Undead enemies are damaged for the same amount. |
Spell Like Ability | Empower Healing | |
![]() Conjuration (Healing) |
Target: Self, Friend, Undead Foe Channel Divinity: A wave of positive energy that expands from the caster, healing 1d8 plus 1 per Cleric level to all nearby allies, as well as removing 1d4 negative levels and 1d6 points of ability damage. Undead are instead damaged by the energy, taking 1d8 points of damage per Cleric level - a successful Will save reduces the damage by half. |
Spell Like Ability | Empower Empower Healing Maximize Quicken |
|
![]() Conjuration (Mind-affecting) |
Target: Foe A single word of power is uttered, causing your target to become blinded. Creatures with 150 or fewer current HP are permanently blinded, creatures with 151 to 300 HP are blinded 1 to 5 minutes, and creatures above 301 hp are blinded for 10 to 30 seconds. |
Sorcerer 7 Wizard 7 |
Enlarge Quicken |
Spell Points: 10 |
![]() Conjuration (Compulsion)(Mind-affecting)(Death) |
Target: Foe A single word of power is uttered, instantly killing a target creature. |
Sorcerer 9 Warlock 6 Wizard 9 |
Enlarge Quicken |
Spell Points: 50 |
![]() Conjuration (Summoning) |
Target: Self, Positional Heart Flame Dryad: Creates an elder dryad that casts Fire, Light and Healing spells using your spell power and adding twice your highest mental stat bonus to their casting DCs. She remains rooted to her summoning point. |
Spell Like Ability | Quicken | Spell Points: 50 |
![]() Conjuration (Summoning) |
Target: Self, Positional Sky Storm Rager: Creates a greater storm spirit to blast your foes with Lightning, cold and Sound using your Spell Power and adding twice your highest mental stat bonus to their casting DCs. Remains bound to their summoning spot. |
Spell Like Ability | Quicken | Spell Points: 50 |
![]() Conjuration (Summoning) |
Target: Self, Positional Thorn Walker: Creates a greater thorn spirit to blast your foes with Acid, Poison and Force using your Spell Power and adding twice your highest mental stat bonus to their casting DCs. Remains bound to their summoning spot. |
Spell Like Ability | Quicken | Spell Points: 50 |
![]() Conjuration (Healing) |
Target: Friend Resurrects the target, restoring 10% of the target's hit points, and preserves current spell points. |
Cleric 5 Favored Soul 5 |
Enlarge Eschew Materials Quicken |
Spell Points: 30 |
![]() Conjuration |
Target: Self Your wounds slowly close over time healing 100 hit points over 2 minutes. |
Clickie 1 | ||
![]() Conjuration (Healing) |
Target: Friend, Self Protects target with a shield of 150 temporary Hit Points for 9 seconds. Heals 5d6 Hit Points every 2 seconds while the shield persists. |
Spell Like Ability | Empower Healing Enlarge Quicken |
12 Spell Points |
![]() Conjuration (Healing) |
Target: Friend, Self Cures blindness in an ally. |
Cleric 3 Favored Soul 3 Paladin 3 |
Enlarge Quicken |
Spell Points: 20 |
![]() Conjuration (Healing) |
Target: Friend, Self Cures all diseases on an ally. Does not prevent re-infection after a new exposure. |
Cleric 3 Druid 3 Favored Soul 3 Ranger 3 |
Enlarge Quicken |
Spell Points: 20 |
![]() Conjuration (Healing) |
Target: Friend, Self Frees ally from paralysis and effects of a slow spell. |
Cleric 2 Favored Soul 2 Paladin 2 |
Enlarge Quicken |
Spell Points: 15 |
![]() Conjuration (Healing) |
Target: Friend, Self Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue or exhaustion suffered by the ally. |
Cleric 4 Favored Soul 4 Paladin 4 |
Enlarge Eschew Materials Quicken |
Spell Points: 25 |
![]() Conjuration (Healing) |
Target: Friend, Self Casts Restoration on multiple targets, curing all temporary ability damage, restoring a single negative level suffered from energy drain, and eliminating fatigue or exhaustion suffered by allies. |
Cleric 7 Favored Soul 7 |
Enlarge Eschew Materials Quicken |
Spell Points: 40 |
![]() Conjuration (Healing) |
Target: Friend, Self, Directional Primer Element: Ceruleite |
Alchemist 2 | Accelerate Quicken |
Spell Points: 20 |
![]() Conjuration (Healing) |
Target: Friend Resurrects the target, restores half of the target's hit points, and preserves current spell points. |
Cleric 7 Favored Soul 7 |
Enlarge Eschew Materials Quicken |
Spell Points: 40 |
![]() Conjuration |
Target: Foe Wrack the target's body with internal sonic booms, dealing 1d10 sonic damage + 1 per three caster levels (up to caster level 18) every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to three times, increasing damage with each stack. |
Spell Like Ability | Empower Maximize Quicken |
Spell Points: 20 (Rank 1) 15 (Rank 2) 10 (Rank 3) |
![]() Conjuration (Teleportation) |
Target: Self Teleports people to Saltmarsh. |
Clickie 1 | ||
![]() Conjuration |
Target: Self This experimental spell will heal 250hp but has crippling short term side effects. The target will be Slowed 50% and have a -10 penalty to all saves and Ability scores (except Constitution) for 30 seconds after being healed. |
1 | ||
![]() Conjuration (Creation)(Cold) |
Target: Foe, Positional, Breakable Driving sleet blocks all sight (attackers are blinded) and causes the ground around the target to become icy, slowing targets within it by 50%. |
Druid 3 Sorcerer 3 Warlock 2 Wizard 3 |
Enlarge Eschew Materials Quicken |
Spell Points: 10 |
![]() Conjuration |
Target: Foe, Positional, Breakable A bank of fog slows movement and obscures sight, giving a -2 penalty to melee attack and damage rolls and a 20% concealment miss chance to all those inside. Enemies within this cloud suffer a -5 penalty to their reflex save. |
Sorcerer 4 Wizard 4 |
Enlarge Eschew Materials Quicken |
Spell Points: 25 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 3 | Spell Points: 9 | |
![]() Conjuration (Healing) |
Target: Foe Epic Strike: A burst of butterflies forms around the caster in a small radius applying a copy of Rejuvenation Cocoon to all allies. After several seconds the butterflies burst into flame causing 2d6 Fire damage per character level to all nearby enemies, Reflex vs Evocation (DC:20+ Highest of INT/WIS/CHA) for half damage. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration |
Target: Self This staff may cast Magic Missle, Ray of Enfeeblement, Lightning Bolt, Fireball, Cone of Cold, Hold Monster or Globe of Invulnerability |
Clickie 12 | ||
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable Creates a bank of fog that nauseates living targets and obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance). A successful Fortitude save negates the nausea. |
Sorcerer 3 Wizard 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Conjuration (Acid)(Earth) |
Target: Foe, Positional Conjures a storm with a massive thunderclap, deafening enemies, dousing them in acid rain, and lancing them with lightning bolts. Enemies within the cloud when it is first conjured are deafening for 3 seconds per caster level. Enemies within thestorm date 1d3 acid damage per caster level every two seconds. Eveery 4 seconds, a random enemy within the storm takes 1d6 electricity damage for every caster level (a successful reflex save halves). |
Druid 9 | Embolden Empower Enlarge Intensify Maximize Quicken |
Spell Points: 50 |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell summons a tremendously powerful thaarak hound to fight for you for a brief time. |
Clickie 20 | ||
![]() Conjuration (Summoning) |
Target: Self, Positional Activating this item opens a rift to Mabar, allowing an Shadow to enter this plane. |
Clickie 15 | ||
![]() Conjuration (Summoning) |
Target: Self, Positional Activating this item opens a rift to Mabar, allowing an Umbral Gargoyle to enter this plane. |
Clickie 15 | ||
![]() Conjuration (Summoning) |
Target: Self, Positional Activating this item opens a rift to Mabar, allowing an Umbral Worg to enter this plane. |
Clickie 15 | ||
![]() Conjuration (Summoning) |
Target: Self, Positional This spell summons a tremendously powerful Werewolf to fight for you for a brief time. |
Clickie 30 | ||
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon of three different creatures: a celestial dog, a giant rat, or a brown spider. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Bard 1 Cleric 1 Favored Soul 1 Sorcerer 1 Warlock 1 Wizard 1 |
Quicken | Spell Points: 10 |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon of three different creatures: a fiendish monstrous scorpion, a fiendish bat, or a black widow. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Bard 2 Cleric 2 Favored Soul 2 Sorcerer 2 Warlock 2 Wizard 2 |
Quicken | Spell Points: 15 |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a hellhound, a winter wolf, or an air mephit. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Bard 3 Cleric 3 Favored Soul 3 Sorcerer 3 Warlock 2 Wizard 3 |
Quicken | Spell Points: 20 |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a fiendish monstrous spider, a greater ice mephit, or a lantern archon. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Bard 4 Cleric 4 Favored Soul 4 Sorcerer 4 Warlock 3 Wizard 4 |
Quicken | Spell Points: 25 |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a hezrou, an elder fire elemental, or an eladrin ghaele. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Cleric 9 Favored Soul 9 Sorcerer 9 Warlock 6 Wizard 9 |
Quicken | Spell Points: 50 |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a medium earth elemental, a bearded devil, or an umbral worg. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Bard 5 Cleric 5 Favored Soul 5 Sorcerer 5 Wizard 5 |
Quicken | Spell Points: 30 |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a fiendish troll, a large water elemental, or an eladrin bralani. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Bard 6 Cleric 6 Favored Soul 6 Sorcerer 6 Warlock 4 Sorcerer 6 |
Quicken | Spell Points: 35 |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: an efreeti, a djinni, or a huge earth elemental. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Cleric 7 Favored Soul 7 Sorcerer 7 Warlock 5 Wizard 7 |
Quicken | Spell Points: 40 |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of two different creatures: a bear or a medium earth elemental. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Druid 5 | Quicken | Spell Points: 30 |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of two different creatures: a djinni or a huge earth elemental. It will fight for you for a brief time, but you can only have one summoned creatures serving you at a time. Summoning another creature will return this one to its home plane. |
Druid 7 | Quicken | Spell Points: 40 } |
![]() Conjuration |
Target: Self Activating this item opens a rift to Risia, allowing a snow elemental to enter this plane. You can have only one summoned creature active at a time, and it will disappear if you leave this instance. |
Clickie 10 | ||
![]() Conjuration (Summoning) |
Target: Self, Positional Summons a randomly chosen monster to fight for you for a brief time. |
Clickie 4 | ||
![]() Conjuration (Summoning) |
Target: Self, Positional Summons a randomly chosen monster to fight for you for a brief time. |
Clickie 20 | ||
![]() Conjuration (Summoning) |
Target: Self, Positional Creates a rift to the plane of Xoriat, summoning a randomly chosen monster to fight for you for a brief time. |
Clickie 20 | ||
![]() Conjuration |
Target: Foe Epic Strike: Bring a beam of light down on a single enemy, dealing 1d6+6 Light damage per caster level (Max Caster Level: 20). Cooldown 6 seconds, cost 5 SP. |
Spell Like Ability | Empower Maximize Quicken Intensify |
5 Spell Points |
![]() Conjuration (Teleportation) |
Target: Self Teleports you to one of a variety of locations. |
Sorcerer 5 Warlock 4 Wizard 5 |
Quicken | Spell Points: 30 |
![]() Conjuration (Teleportation) |
Target: Self Teleports you to one of a variety of locations in Sharn, the City of Towers. |
Clickie 1 | ||
![]() Conjuration |
Target: Foe Forces a creature's life force and its material body into a gem on a failed Will save. Although this essentially 'kills' the target, it is not a death effect and functions on creatures such as undead (but not most constructs). This spell requires a khyber dragonshard as a special material component. |
Sorcerer 8 Warlock 6 Wizard 8 |
Embolden Enlarge Heighten Quicken |
Spell Points: 45 |
![]() Conjuration (Healing) |
Target: Friend Resurrects the target, restores all of the target's hit points, and preserves current spell points. |
Cleric 9 Favored Soul 9 |
Quicken Enlarge |
Spell Points: 50 |
![]() Conjuration (Cold) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 4 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 2 | Spell Points: 7 | |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration (Fire) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration (Cold) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration (Electricity) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration (Poison) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration (Healing) |
Target: Friend, Self A positive energy conjuration that heals 1d6, +1 per 3 caster levels (max +3 at caster level 9), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target then the duration is extended. |
Druid 3 | Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 12 |
![]() Conjuration (Electricity) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Conjuration (Electricity) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 3 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Conjuration |
Target: Self Something magical and Wondrous will happen to you. |
Clickie 7 | ||
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a Strength check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs. |
Sorcerer 2 Wizard 2 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 15 |
![]() Conjuration |
Target: Friend, Self As wild magic surges, a random spell will be cast. |
Clickie 15 | ||
![]() Conjuration (Teleportation) |
Target: Self Teleports you to the Temple of the Sovereign Host in House Deneith. |
Cleric 6 Favored Soul 6 |
Quicken | Spell Points: 35 |