Accelerate Spells

From DDO Compendium


While using Accelerate Healing is active, the projectiles of spells affected by Accelerate Spell fly faster and with less of an arc.

Only these spells are affected by the Accelerate Spell metamagic feat:


Name Effect Levels Metamagics Cost
Spell Bitter Frost Burst Icon.pngBitter Frost Burst
Conjuration (Cold)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Throw a bottle at a single foe, causing a huge spike of cold damage. Deals 7 to 10 Cold damage per caster level, max caster level 15, to a single target.

Alchemist 3 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Caustic Overload Icon.pngCaustic Overload
Conjuration (Acid)
Target: Foe, Directional

Primer Element: Gildleaf
Throw a bottle at a targetted foe that explodes into caustic acid dealing 5 to 10 Acid damage per caster level to enemies struck. In addition, enemies must make a Fortitude saving throw or have their Physical Resistance Rating reduced by 5 for 12 seconds.

Alchemist 4 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Caustic Solvent Icon.pngCaustic Solvent
Conjuration (Acid)
Target: Foe, Directional

Primer Element: Crimsonite
Smash a bottle on a single foe, causing caustic acid to eat away at their fles for significant Acid damage over time. This Acid damage stacks, and will become increasingly deadly over time. Deals 4 to 9 Acid damage per caster level, max caster level 15, every 3 seconds, stacking up to 3 times and lasting for 9 seconds.

Alchemist 3 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Cindersmoke Icon.pngCindersmoke
Conjuration (Fire)
Target: Foe, Directional

Primer Element: Gildleaf
Throw a bottle at a targetted foe that explodes into fiery cloud. Enemies caught in the blast take 5 to 10 Fire damage per caster level to enemies caught within the initial blast, and must make a Reflex save or be blinded for 12 seconds.

Alchemist 4 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Cold Spike Icon.pngCold Spike
Conjuration (Cold)
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial of freezing liquid at a single foe that deals heavy damage and slows the movement of whatever it strikes. Deals 5 to 10 Cold damage per caster level, max caster level 10, to a single foe, and reduces their movement speed by 30% and damage by 4 for 15 seconds + 2 seconds per Caster Level

Alchemist 2 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
8
Spell Corrode Weapons Icon.pngCorrode Weapons
Conjuration (Acid)
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial of caustic liquid at a single foe that deals heavy damage and corrodes the weapons of whatever it strikes. Deals 5 to 10 Cold damage per caster level, max caster level 10, to a single foe, and reduces their accuracy and Melee and Ranged Power by 4 for 15 seconds + 2 seconds per Caster Level

Alchemist 2 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
8
Spell Corrosive Dust Icon.pngCorrosive Dust
Conjuration (Rust)
Target: Foe, Directional

Primer Element: Crimsonite
Scatter a corrosive dust in front of you, causing significant Rust damage on contact. Deals 9 to 14 Rust damage per caster level, max caster level 20. Note that Rust damage only affects Constructs and some Inanimate Objects.

Alchemist 4 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Curative Admixture- Cure Serious Wounds Icon.pngCurative Admixture: Cure Critical Wounds
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe, Friend (Undead)

Primer Element: Gildleaf
Infuses a Cure Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per Caster Level (Maximum caster level 20) positive energy damage to nearby living allies and enemy undead.

Alchemist 4
Artificer 5
Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
25
Spell Curative Admixture- Cure Light Wounds Icon.pngCurative Admixture: Cure Light Wounds
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe

Primer Element: Gildleaf
Infuse a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potions explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) positive energy damage to nearby living allies and enemy undead.

Alchemist 1
Artificer 1
Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
6
Curative Admixture- Cure Moderate Wounds Icon.pngCurative Admixture: Cure Moderate Wounds
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe

Primer Element: Gildleaf
Infuses a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 plus 1 per Caster Level (Maximum caster level 10) positive energy damage to nearby living allies and enemy undead. Special material component: Potion of Cure Moderate Wounds. This infusion is affected by Artificer Knowledge: Potions.

Alchemist 2
Artificer 2
Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
8
Spell Curative Admixture- Cure Serious Wounds Icon.pngCurative Admixture: Cure Serious Wounds
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe

Primer Element: Gildleaf
Infuses a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per Caster Level (Maximum caster level 15) positive energy damage to nearby living allies and enemy undead.

Alchemist 3
Artificer 3
Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
12
Spell Curative Admixture- Harm Icon.pngCurative Admixture: Harm
Conjuration (Admixture)(Inflict)(Infusion)
Target: Foe, Directional, Friend (Undead)

Primer Element: Gildleaf
Infuses a Harm potion with magical energy, hurling it towards your target in an arc. This channels powerful negative energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Heal. Undead who make a successful Will save reduce the damage by half.

Alchemist 6 Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
45
Spell Curative Admixture- Heal Icon.pngCurative Admixture: Heal
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe, Friend (Undead)

Primer Element: Gildleaf
Infuses a Heal potion with magical energy, hurling it towards your target in an arc. This channels powerful positive energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.

Alchemist 6 Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
45
Spell Curative Admixture- Inflict Critical Wounds Icon.pngCurative Admixture: Inflict Critical Wounds
Conjuration (Admixture)(Inflict)(Infusion)
Target: Foe, Directional, Friend (Undead)

Primer Element: Gildleaf
Infuses a Inflict Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per Caster Level (Maximum caster level 20) negative energy damage to nearby living allies and enemy undead.

Alchemist 4 Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
25
Spell Curative Admixture- Inflict Light Wounds Icon.pngCurative Admixture: Inflict Light Wounds
Conjuration (Admixture)(Inflict)(Infusion)
Target: Friend, Self, Directional, Undead Foe

Primer Element: Gildleaf
Infuse a Inflict Light Wounds potion with magical energy, hurling it towards your target in an arc. The potions explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) negative energy damage to nearby living allies and enemy undead.

Alchemist 1 Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
6
Curative Admixture- Inflict Moderate Wounds Icon.pngCurative Admixture: Inflict Moderate Wounds
Conjuration (Admixture)(Inflict)(Infusion)
Target: Friend, Directional, Undead Foe

Primer Element: Gildleaf
Infuses a Inflict Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 plus 1 per Caster Level (Maximum caster level 10) negative energy damage to nearby living allies and enemy undead.

Alchemist 2 Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
8
Spell Curative Admixture- Inflict Serious Wounds Icon.pngCurative Admixture: Inflict Serious Wounds
Conjuration (Admixture)(Inflict)(Infusion)
Target: Foe, Directional, Friend (Undead)

Primer Element: Gildleaf
Infuses a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per Caster Level (Maximum caster level 15) negative energy damage to nearby allies and enemy undead.

Alchemist 3 Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
12
Spell Curative Admixture- Remove Curse Icon.pngCurative Admixture: Remove Curse
Conjuration (Healing)(Healing)(Infusion)
Target: Friend, Self, Directional

Primer Element: Gildleaf
Infuses a potion of Remove Curse potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes curses from nearby allies.

Alchemist 2
Artificer 5
Accelerate Spell Points:
30
Spell Curative Admixture- Remove Disease Icon.pngCurative Admixture: Remove Disease
Conjuration (Healing)(Infusion)
Target: Friend, Self, Directional

Primer Element: Gildleaf
Infuses a potion of Remove Disease potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes diseases from nearby allies. Special material component: Potion of Remove Disease.

Alchemist 1
Artificer 3
Accelerate Spell Points:
10
Spell Curative Admixture- Remove Paralysis Icon.pngCurative Admixture: Remove Paralysis
Conjuration (Healing)(Infusion)
Target: Friend, Self, Directional

Primer Element: Gildleaf
Infuses a Remove Paralysis potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes magical Paralysis from everyone hit.

Alchemist 2 Accelerate
Quicken
Spell Points:
20
Spell Curative Admixture- Remove Poison Icon.pngCurative Admixture: Remove Poison
Conjuration (Healing)(Infusion)
Target: Friend, Self, Directional

Primer Element: Gildleaf
Infuses a potion of Poison Neutralization with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes poisons from nearby allies. (It does not confer immunity to poisons.) Special material component: Posion of Poison Neutralization.

Alchemist 1
Artificer 4
Accelerate Spell Points:
20
Spell Elemental Combination Icon.pngElemental Combination
Conjuration (Admixture)(Acid)(Cold)(Electricity)(Fire)(Poison)
Target: Foe, Directional

Primer Element: Crimsonite
Throw a single bottle of volatile magical concoction that deals an intense combination of Poison, Fire, Cold, Acid, and Electric damage, chosen randomly each time.

Alchemist 6 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Spell Empty Bottle Icon.pngEmpty Bottle
Conjuration (Bludgeoning)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Throw an empty bottle at a single foe, dealing 3 to 8 Bludgeoning damage per caster level, max caster level 10.

Alchemist 1 Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2
Spell Flashbang Icon.pngFlashbang
Transmutation
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial that explodes on impact. Nearby enemies must make a Fortitude save or be Blinded. If they fail this save and are already blinded, they will instead by stunned.

Alchemist 5 Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
25
Spell Glue Bomb Icon.pngGlue Bomb
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Ceruleite
Lob a glass vial full of sticky, organic glue, trapping enemies within its embrace. Enemies that fail a Reflex save become stuck in place. Victims of the glue may attempt to free themselves every 4 seconds with a successful strength check. Lasts for 15 seconds + 1 per level.

Alchemist 2 Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
10
Spell Greater Restorative Draught Icon.pngGreater Restorative Draught
Conjuration (Healing)
Target: Friend, Self, Directional

Primer Element: Ceruleite
Throw a small vial of magical liquid at a single target that grants the effect of the Greater Restoration spell: Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity effects on you.

Alchemist 3 Accelerate
Quicken
Spell Points:
35
Spell Greater Venom Vial Icon.pngGreater Venom Vial
Conjuration (Poison)
Target: Foe, Directional

Primer Element: Crimsonite
Conjuring a bottle of magical poison, you throw a projectile that explodes on impact, dealing 3 to 8 Poison damage per caster level, max caster level 10, to all foes caught within the area. This poison will leave the enemies struck Contaminated.

Alchemist 2 Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
6
Spell Hypnotic Combination Icon.pngHypnotic Combination
Transmutation (Mind-affecting)
Target: Foe, Directional

Primer Element: Ceruleite
Throw a bottle at a single target full of hallucinogenic material. On a failed Will save, the target is Confused, attacking and able to be attacked by friend and foe alike. Targets can re-attempt the Will save every 24 seconds. This effect lasts for 15 seconds +2 per Caster Level.

Alchemist 4 Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
25
Spell Lesser Restorative Draught Icon.pngLesser Restorative Draught
Conjuration (Healing)
Target: Friend, Self, Directional

Primer Element: Ceruleite
Throw a small vial of magical liquid at a single target that provides the effects of the Lesser Restoration spell: Dispels magical effects reducing your ability scores, eliminates fatigue, and improves exhaustion to fatigue.

Alchemist 1 Accelerate
Quicken
Spell Points:
8
Spell Melt Armor Icon.pngMelt Armor
Conjuration (Fire)
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial of burning liquid at a single foe that deals heavy damage and melts the armor of whatever it strikes. Deals 5 to 10 Fire damage per caster level, max caster level 10, to a single target, and reduces their Armor Class and Physical Resistance Rating by 4 for 15 seconds + 2 seconds per Caster Level

Alchemist 2 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
8
Spell Melt Lock Icon.pngMelt Lock
Transmutation
Target: Usable

Primer Element: Ceruleite
Throws a caustic liquid at a lock, attempting to dissolve it. You make a d20 + Spellcraft skill check against the DC of the lock, and if successful, the lock will behave as if it has been affected by a Knock spell of equivalent effectiveness.

Alchemist 3 Accelerate
Quicken
Spell Points:
12
Spell Molotov Cocktail Icon.pngMolotov Cocktail
Conjuration (Fire)
Target: Foe, Directional

Primer Element: Crimsonite
Lob a glass bottle full of reactive chemicals that shatters and then ignites in a large area, dealing damage to all enemies struck. Enemies are ignited, dealing 4 to 9 Fire damage per caster level, max caster level 15.

Alchemist 3 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Multivial- Acid Icon.pngMultivial of Acid
Conjuration (Acid)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring many bottles of caustic liquid, you throw 5 projectiles that explode on impact, with each dealing 4 to 7 acid damage per caster level to all nearby foes, max caster level 20.

Alchemist 5 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
40
Spell Multivial of Flame Icon.pngMultivial of Flame
Conjuration (Fire)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring many bottles of burning liquid, you throw 5 projectiles that explode on impact, with each dealing 4 to 7 Fire damage per caster level to all nearby foes, max caster level 20.

Alchemist 5 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
40
Spell Multivial of Frost Icon.pngMultivial of Frost
Conjuration (Cold)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring many bottles of freezing liquid, you throw 5 projectiles that explode on impact, with each dealing 4 to 7 Cold damage per caster level to all nearby foes, max caster level 20.

Alchemist 5 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
40
Spell Multivial of Poison Icon.pngMultivial of Poison
Conjuration (Poison)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring many bottles of poisonous material, you throw 5 projectiles that explode on impact, with each dealing 4 to 7 Poison damage per caster level to all nearby foes, max caster level 20.

Alchemist 5 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
40
Spell Multivial of Sparks Icon.pngMultivial of Sparks
Conjuration (Electricity)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring many bottles of reactive material, you throw 5 projectiles that explode on impact, with each dealing 4 to 7 Electric damage per caster level to all nearby foes, max caster level 20.

Alchemist 5 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
40
Spell Sleep Icon.pngNightshade (Spell) Target: Foe, Directional

Primer Element: Gildleaf
Target enemy falls asleep for 6 seconds with no save.

Spell Like Ability Accelerate
Quicken
Spell Points:
10
Spell Rapid Condensation Icon.pngRapid Condensation
Transmutation
Target: Foe, Positional, Breakable

Primer Element: Gildleaf
Throw a bottle that explodes on impact, rapidly condensing wader in the air with a magical reaction that has the effect of the Obscuring Mist spell: A misty vapor arises, obscuring all sight, giving all creatures in the fog concealment (attackers have a 20% miss chance.) Obscuring mist can be burned away with fire spells that hit the area of the mist.

Alchemist 1 Accelerate
Quicken
Spell Points:
10
Spell Restorative Draught Icon.pngRestorative Draught
Conjuration (Healing)
Target: Friend, Self, Directional

Primer Element: Ceruleite
Throw a small vial of magical liquid at a single target that grants the effect of the Restoration spell: Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue and exhaustion.

Alchemist 2 Accelerate
Quicken
Spell Points:
20
Spell Sanctified Vial Icon.pngSanctified Vial
Conjuration (Untyped)
Target: Foe, Directional

Primer Element: Ceruleite
Casting this spell requires levels in Cleric, Paladin, or Favored Soul, or for you to be in a Divine Epic Destiny. Throw a bottle that splashes Holy Water when it breaks, dealing 1d4+4 Bane Damage per Caster Level to Undead and Extraplaner creatures nearby. (This damage scales with Force Spell Power). This Holy Water will atempt to force all extraplanar creatures in the bottle's splace back to their home plane with the effect of the Banishment spell. A successful Will save negates this effect. (DC = spell's save DC - creatures Hit Dice or Level + your caster level)

Alchemist 4 Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
25
Spell Turn to Frog Icon.pngTurn to Frog
Transmutation
Target: Foe, Directional

Primer Element: Ceruleite
Throw a vial at a single enemy, who must succeed a Fortitude saving throw or be turned to a frog.

Alchemist 5 Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
25
Spell Vein Freeze Icon.pngVein Freeze
Conjuration (Cold)
Target: Foe, Directional

Primer Element: Gildleaf
Throw a bottle at a targetted foe that explodes, dealing 5 to 10 Cold damage per caster level, and slows enemies caught within. Some enemies may be required to make a Fortitude save or be Frozen for 12 seconds.

Alchemist 4 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Vial of Acid Icon.pngVial of Acid
Conjuration (Acid)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of caustic liquid, you throw a projectile at a single foe that deals 3 to 8 Acid damage per caster level to all nearby foes, max caster level 10.

Alchemist 1 Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2
Spell Vial of Flame Icon.pngVial of Flame
Conjuration (Fire)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of burning liquid, you throw a projectile at a single foe that deals 3 to 8 Fire damage per caster level to all nearby foes, max caster level 10.

Alchemist 1 Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2
Spell Vial of Frost Icon.pngVial of Frost
Conjuration (Cold)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of freezing liquid, you throw a projectile at a single foe that deals 3 to 8 Cold damage per caster level to all nearby foes, max caster level 10.

Alchemist 1 Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2
Spell Vial of Sparks Icon.pngVial of Sparks
Conjuration (Electricity)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of reactive material, you throw a projectile at a single foe that deals 3 to 8 Electric damage per caster level to all nearby foes, max caster level 10.

Alchemist 1 Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2
Spell Vial of Venom Icon.pngVial of Venom
Conjuration (Poison)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of magical poison, you throw a projectile at a single foe that deals 3 to 8 Poison damage per caster level, max caster level 10. This poison will leave the enemy Contaminated.

Alchemist 1 Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2
Spell Voltaic Backlash Icon.pngVoltaic Backlash
Conjuration (Electricity)
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial of volatile liquid at a single foe that deals heavy damage and disrupts the offensive spellcasting capacity of whatever it strikes. Deals 5 to 10 Electric damage per caster level, max caster level 10, to a single target, and reduces Universal Spell Power by 10 for 15 seconds + 2 seconds per Caster Level

Alchemist 2 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
8
Spell Voltaic Burst Icon.pngVoltaic Burst
Conjuration (Electricity)
Target: Foe, Directional

Primer Element: Gildleaf
Throw a bottle at a targetted foe that explodes, dealing 5 to 10 Electric damage per caster level caught in the blast. In addition, enemies must make a Fortitude saving throw or take -5 Magical Resistance Rating for 12 seconds.

Alchemist 4 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Voltaic Induction Icon.pngVoltaic Induction
Conjuration (Electricity)
Target: Foe, Directional

Primer Element: Crimsonite
Shatter a small bottle of volatile mixtures on the first target hit, causing lightning to arc between them. This has an initial jolt of 4 to 9 Electric damage per caster level, max caster level 15, to all targets hit, and then periodically shocks affected enemies for 4 to 6 Electric damage every 2 seconds for 16 seconds. This damage over time does not stack.

Alchemist 3 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15