Electricity Spells
This is the list of all the Spells that use electricity to do damage.
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
Ball Lightning Evocation (Electricity) |
Target: Foe, Directional, Breakable Fills an area with deadly energy that does 6 to 11 electrical damage per caster level (up to a max of 90 to 165 damage at caster level 15). A successful Reflex save reduces the damage by half. |
Stormsinger 5 Sorcerer 5 Wizard 5 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
Blast Rod Evocation (Electricity) |
Target: Foe, Directional, Breakable A blast of electricity bursts from your outstretched hand, dealing 4 to 9 electrical damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. |
Artificer 3 | Empower Maximize Quicken Eschew Materials Heighten Intensify Embolden |
Spell Points: 15 |
Call Lightning Evocation (Electricity) |
Calls forth a bolt of lightning, which strikes your chosen target for 7 to 12 damage for every caster level up to 15. A successful reflex save reduces damage by half. | Druid 3 Blight Caster 3 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 12 |
Call Lightning Storm Evocation (Electricity) |
Target: Self Creates a stormcloud that persists for some time and randomly strikes nearby enemies with bolts of lightning for 1 to 10 electrical damage for every two caster levels. A successful Reflex save reduces the damage by half. |
Druid 5 Blight Caster 5 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
Chain Lightning Evocation (Electricity) |
Target: Foe, Directional, Breakable An electrical discharge strikes a primary target for 7 to 12 electrical damage per caster level and It then arcs to up to 5 other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half. |
Stormsinger 6 Sorcerer 6 Wizard 6 Artificer 6 |
Embolden Empower Enlarge Eschew Materials Heighten Maximize Quicken |
Spell Points: 25 |
Divine Energy Resistance Abjuration (Fire)(Acid)(Cold)(Electricity)(Sonic) |
Target: Self Spell-Like Ability: Grants 35 Resistance to Acid, Cold, Fire, Sonic, and Electric for 1 minute per Character level to all allies in the standard area of effect; centered on the caster. This does not stack with Resist Energy spell. |
Spell Like Ability | Enlarge Extend Quicken |
Spell Points: 15 |
Eladar's Electric Surge Evocation (Electricity) |
Target: Foe A harmful enchantment that deals 1 to 6 +1 per caster level electric damage every 2 seconds for a duration of 20 seconds. |
Sorcerer 5 Wizard 5 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 20 |
Elemental Combination Conjuration (Admixture)(Acid)(Cold)(Electricity)(Fire)(Poison) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 6 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
Elemental Prod Evocation (Electricity)(Force) |
Target: Foe Deals 1 to 6 damage per caster level (up to a max of 20 to 120 at caster level 20) to any target you touch in two of three elements (Fire, Force, or Electric) chosen randomly each time. Elementals are also dazed. A successful Will save halves the damage and negates the daze. |
Artificer 2 | Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 4 |
Elemental Skin Transmutation (Acid)(Cold)(Electricity)(Fire) |
Target: Self Primer Element: Ceruleite |
Alchemist 1 | Extend Quicken |
Spell Points: 25 |
Glyph of Warding Abjuration (Electricity) |
Target: Foe, Positional A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 25 to 40 at caster level 10) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half. |
Cleric 3 Dark Apostate 3 Favored Soul 3 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 6 |
Greater Glyph of Warding Abjuration (Electricity) |
Target: Foe, Positional A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 50 to 80 at caster level 20) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half. |
Cleric 6 Dark Apostate 6 Favored Soul 6 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 12 |
Hellball Evocation (Acid)(Cold)(Fire)(Electricity)(Sonic) |
Target: Self, Foe, Directional, Breakable Deal 3d20 + 15 acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage. |
Spell Like Ability | Empower Maximize Quicken |
Spell Points: 45 |
Lightning Bolt Evocation (Electricity) |
Target: Foe, Directional, Breakable A powerful stroke of electrical energy deals 1d6+3 electricity damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets in its path. A successful Reflex Save save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can only happen once. This spell is a bolt and has double range. |
Artificer 3 Stormsinger 3 Sorcerer 3 Wizard 3 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 12 |
Lightning Motes Evocation (Electricity) |
Target: Foe, Positional, Breakable You create a nebulous cloud of electric motes that damages enemies that enter it. Any creatures that are hit by the cloud take 3 to 8 electric damage per caster level (up to a max of 30 to 80 damage at caster level 10). A successful Reflex save reduces this damage by half. Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 1.15 extra damage from any electric-based attack. |
Artificer 4 | Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
Lightning Sphere Evocation (Electricity) |
Target: Foe, Directional, Breakable Launches an electrical orb that explodes on impact, dealing 1 to 6 electrical damage per caster level (up to a max of 10 to 60 damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected. |
Artificer 2 | Empower Maximize Quicken Eschew Materials Heighten Intensify Embolden |
Spell Points: 10 |
Multivial of Sparks Conjuration (Electricity) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
Prismatic Ray Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting) |
Target: Foe, Directional, Breakable A brilliant ray of multicoloredlight projects from your finger, blinding weak targets and producing one or more random effects. This spell has double range. |
Sorcerer 5 Wizard 5 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 25 |
Prismatic Spray Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting) |
Target: Foe, Directional, Breakable A brilliant cone of multicolored light projects from your finger, blinding weak targets and producing one or more random effects. |
Sorcerer 7 Wizard 7 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 40 |
Protection from Elements Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
Artificer 4 Cleric 5 Dark Apostate 5 Favored Soul 5 Sorcerer 5 Warlock 4 Acolyte of the Skin 4 Wizard 5 |
Enlarge Quicken |
Spell Points: 30 |
Protection from Elements, Mass Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
Artificer 6 Cleric 7 Dark Apostate 7 Druid 7 Blight Caster 7 Favored Soul 7 Sorcerer 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 |
Enlarge Quicken |
Spell Points: 40 |
Protection from Energy Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed. |
Artificer 2 Cleric 3 Dark Apostate 3 Druid 3 Blight Caster 3 Favored Soul 3 Ranger 2 Dark Hunter 2 Sorcerer 3 Warlock 3 Wizard 3 |
Enlarge Quicken |
Spell Points: 20 (Artificer) 20 (Cleric) 20 (Druid) 20 (Blight Caster) 20 (Favored Soul) 20 (Sorcerer) 20 (Warlock) 20 (Wizard) 15 (Ranger) 15 (Dark Hunter) |
Resist Energies Abjuration (Fire)(Acid)(Cold)(Electricity)(Sonic) |
Target: Friend, Self Gives an ally an Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reduction that damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11. |
Spell Like Ability | Enlarge Extend Quicken |
Spell Points: 60 (Rank 1) 50 (Rank 2) 40 (Rank 3) |
Shocking Bolt Evocation (Electricity) |
Target: Foe, Directional, Breakable Fires a small orb of electricity at a target, doing 1d6+2 electric damage for every caster level (up to a max of 10d6+20 at caster level 10). This spell shares a cooldown with Freezing Bolt, Caustic Bolt, and Flaming Bolt. |
Sorcerer 1 Wizard 1 Artificer 1 |
Empower Intensify Maximize Quicken |
Spell Points: 2 |
Shocking Grasp Evocation (Electricity) |
Target: Foe Delivers a jolt of 1d6+2 electricity damage per caster level (up to a max of 5d6+10) to any enemy you touch. |
Stormsinger 1 Sorcerer 1 Wizard 1 |
Empower Maximize Quicken Enlarge Intensify |
Spell Points: 4 |
Static Shock Evocation (Electricity) |
Target: Foe, Directional An electrical discharge strikes one target for 4 to 6 plus 1 to 6 per caster level electrical damage (max 6 to 36). A successful Reflex save reduces this damage by half. On a failed save, the target must make a successful Will save or be dazed for a short period of time or until they take damage. |
Artificer 1 | Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 4 |
Thunderstroke Evocation (Electricity) |
Target: Foe Calls forth a tremendous bolt of lightning and thunder, which strikes your chosen target for 28 to 33 damage fore every caster level up to 20. A successful reflex save reduces damage by half. |
Stormsinger 9 Sorcerer 9 Wizard 9 |
Empower Enlarge Heighten Maximize Quicken |
Spell Points: 40 |
Vial Smash: Electric Transmutation (Electricity) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
Vial of Sparks Conjuration (Electricity) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
Voltaic Backlash Conjuration (Electricity) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
Voltaic Burst Conjuration (Electricity) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 4 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
Voltaic Induction Conjuration (Electricity) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 3 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |