Voltaic Induction

From DDO Compendium


Spell Voltaic Induction Icon.png

Voltaic Induction
Conjuration (Electricity)
Level: Alchemist 3
Cost (Spell Points): 15
Components: Material, Somatic, Verbal
Metamagic: Accelerate, Embolden, Empower, Eschew Materials, Heighten, Intensify, Maximize, Quicken
Range: Thrown
Target: Foe, Directional
Primer Element: Crimsonite
Duration: 16 Seconds
Cooldown (Seconds):  3
Save: Reflex save for half damage
School: Conjuration (Electricity)
Spell Resistance: No

D&D Dice: Deals 1d6+3 Electric damage, and an additional 1d3+3 damage per caster level over time, max 15d6+45 and 15d3+45. A successful Reflex save reduces the damage by half.
    

Description: Shatter a small bottle of volatile mixtures on the first target hit, causing lightning to arc between them. This has an initial jolt of 4 to 9 Electric damage per caster level, max caster level 15, to all targets hit, and then periodically shocks affected enemies for 4 to 6 Electric damage every 2 seconds for 16 seconds. This damage over time does not stack.