Spell Like Abilities
This is a list of Spell Like Abilities (SLA), that act like spells, but usually are cheaper, and are granted from a class or racial enhancement tree.
Name | Effect | Levels | Metamagics | Cost |
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![]() Evocation (Force) |
Target: Foe, Directional You fire a ball of raw energy from your hand that explodes on contact with its target, dealing 1d6+4 hit points of force damage per caster level to all within its radius. A successful Reflex save reduces the damage by half. This ability counts as a level 4 Wizard spell. |
Spell Like Ability | Maximize Empower Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Evocation (Force) |
Target: Foe, Directional You fire a bolt of raw energy from your finger that deals 1d6+2 points of force damage per caster level to a single target. A successful Reflex save reduces the damage by half. This ability counts as a level 2 Wizard spell. |
Spell Like Ability | Maximize Empower Quicken Heighten |
Spell Points: 8 (Rank 1) 6 (Rank 2) 4 (Rank 3) |
![]() Evocation |
Target: Foe A spell-like Ability that sends out an acidic blast of rotting air dealing 1 to 6 +2 acid damage for every caster level. If targets are immune to acid damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom.
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Spell Like Ability | Spell Points: 5 | |
![]() Conjuration |
Target: Foe, Directional, Breakable A cone of bees. |
Spell Like Ability | ||
![]() Enchantment (Charm) |
Target: Foe Target must make a Will save versus (20 + Highest of INT/WIS/CHA + Enchantment bonuses) or be Charmed. Cooldown 15 seconds. Cost: 10 SP. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
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Target: Directional Epic Strike: Conjure forth a torment of acid to melt your enemies. Deals 1d6+5 Acid damage per Character Level to all enemies caught within the spray. DC: 20 + Highest of Int, Wis, or Cha Level + Conjuration + Breath Weapon Bonus. |
Spell Like Ability | Empower Maximize Quicken Intensify Embolden |
Spell Points: 25 |
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Target: Directional Epic Strike: Conjure forth a galvanic storm to electrocute your enemies. Deals 1d6+5 Electric damage per Character Level to all enemies caught within the sparks. DC: 20 + Highest of Int, Wis or Cha Level + Evocation Bonus + Breath Weapon Bonus. |
Spell Like Ability | Empower Maximize Quicken Intensify Embolden |
Spell Points: 25 |
![]() Conjuration (Summoning) |
Target: Self, Positional Summons one of the following creatures, depending on which enhancement option was chosen:
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Spell Like Ability | Quicken | |
![]() Conjuration |
Target: Foe Epic Strike: Target enemy and all enemies within a small radius around them becomes covered with biting acidic and poisonous insects. Every 2 seconds they take 1d6+1 Acid and 1d6+1 Poison damage per 2 character levels for 8 seconds (Max Caster Level 20). Stacks up to 3 times. Each stack also causes a -4 penalty to attack rolls and Armor Class. Every few seconds, affected enemies have a chance to break free of the swarm if they pass Fortitude DC: 20 + Highest of Int/Wis/Cha Modifier + Conjuration Bonus Is considered a druid spell for interactions with other abilities. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
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Target: Self Fire Ki Spell-Like Ability: You will flame into the world around you. Enemies around you take 1d2 fire damage per Monk level every 2 seconds, increasing by an additional 1d2 fire damage per Monk level every 2 seconds that you remain standing int he flames. This damage scales with 2x Melee Power. If you leave the area of the flames, this effect ends. A successfull Reflex DC: 10 + Monk Level + Wisdom Modifier + Stunning Bonus save reduces damage by half. While you remain inside the Cauldron of Flames, you personally gain:
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Spell Like Ability | Ki 30 | |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Divination |
Target: Friend, Undead Foe A powerful discharge of Positive energy strikes a primary Ally or Undead Foe for 1d6+3 Positive Healing per Caster Level and then arcs to other nearby Allies or Undead Foes hitting each of them with a similar bolt of Positive energy. (Max Caster Level: 20). This is considered a Cure Wounds spell. This spell receives reduced benefit from Spell Power. |
Spell Like Ability | Empower Empower Healing Maximize Quicken |
Spell Points: 40 |
![]() Evocation |
Target: Foe SLA: A field of chaotic energy strikes the target and nearby enemies, dealing 19 to 24 Chaos damage per caster level (max 380 to 480). A successful will save reduces the damage by half. |
Spell Like Ability | Spell Points: 50 | |
![]() Conjuration |
Target: Foe Creates a lingering AOE of moonlight. Deals 3d6 Cold Damage plus 2 per Caster Level (no Maximum Caster Level) to enemies inside the zone every 2 seconds. The zone lasts for 10 seconds. While creating this zone is considered a spell, the zone itself is not - It is not affected by Metamagics or things that enhance Spells beyond Spell Power, but also cannot be dispelled. 25 second cooldown. |
Spell Like Ability | Quicken | Spell Points: 10 |
![]() Enchantment (Confuse)(Mind-affecting) |
Target: Foe Activate: Target non-boss monster becomes Confused on a failed Will Saving Thrw. Confused monsters attack and are attacked by both monster characters and player characters. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
Depravity 3 (Rank 1) 2 (Rank 2) 1 (Rank 3) |
![]() Enchantment (Confuse)(Mind-affecting) |
Target: Foe Activate: Target a group of non-boss monsters to become Confused on a failed Will Saving Throw. Confused monsters attack and are attacked by both monster characters and player characters. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
Depravity 12 (Rank 1) 8 (Rank 2) 4 (Rank 3) |
![]() Necromancy |
Target: Foe Ranged Magical Attack. Your magics consume bits of your opponent's form, disintegrating bits of them for 2d10 Chaotic damage every 2 seconds for a duration of 16 seconds. The damage scales with 125% spell power. The effect can stack up to 3 times. Your enemy is also marked with the Consumed trait. |
Spell Like Ability | Empower Enlarge Intensify Maximize Quicken |
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Target: Self Strike a note to reveal the strings of fate so you might cut them. All monsters within a wide radius around you are forced to dance (Will DC: 20 + Highest Ability Score Modifier + Enchantment Bonus) pulled by the strings of fate for 10 seconds. In addition for 10 seconds your character gains the ability to cut their strings with any weapon strike or spell at a rate of once per second, instantly killing them. Bosses if they fail their save do not dance but will take an addition 300 sonic damage that scales with spell power when struck for the duration of the effect. |
Spell Like Ability | Quicken | |
![]() Necromancy |
Target: Foe Creates a lingering AOE of moonlight. Deals 3d6 Negative Damage plus 2 per Caster Level to enemies inside the zone every 2 seconds. The zone lasts for 10 seconds. While creating this zone is considered a spell, the zone itself is not - It is not affected by Metamagics or things that enhance Spells beyond Spell Power, but also cannot be dispelled. 25 second cooldown. |
Spell Like Ability | Quicken | Spell Points: 10 |
![]() Evocation |
Target: Foe, Directional Fires a bold of darkness that deals 1d8 damager per character level, which scales with 100% Spell Power. |
Spell Like Ability | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 4 |
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Target: Self For 15 seconds Darling becomes a cute little rodent who is simply to precious to harm. Darling becomes immune to all damage, and monsters will ignore her but her physical damage drops by 100%. This has a 2 minute cooldown. |
Spell Like Ability | ||
![]() Transmutation |
Target: Self You call upon your fiendish patron, transforming into a Demon for a short time. You gain +100% Fortification, heal from Fire Damage, and gain Natural Armor equal to your Pact Dice. While in this form, you no longer Eldritch Blast at range, instead you lash out with demonic claws as a short range melee Eldritch Blast that scales with 200% Spell Power. Entering this form is so frightening that activating this ability causes nearby enemies to become Afraid. You may only maintain your Demonic form for 30 seconds, but its duration increases by 5 seconds for each Core Ability you have in this tree. |
Spell Like Ability | ||
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Target: Familiar Your familiar appears at a targeted location, acting as a distraction and attracting the attention of monsters who may be searching for you in the area. This will only successfully distract monsters who are not actively attacking. This ability may be used without breaking Stealth or Invisibility. |
Spell Like Ability | Quicken | |
![]() Abjuration (Fire)(Acid)(Cold)(Electricity)(Sonic) |
Target: Self Spell-Like Ability: Grants 35 Resistance to Acid, Cold, Fire, Sonic, and Electric for 1 minute per Character level to all allies in the standard area of effect; centered on the caster. This does not stack with Resist Energy spell. |
Spell Like Ability | Enlarge Extend Quicken |
Spell Points: 15 |
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Target: Directional Consumes all Chords of Fate: Creates a blast of music on the target that strikes nearby enemies for 1d6+1 Sonic Damage per Character Level, scales with Sonic Spell Power. Each Chord of Fate you have increases this damage by a further 1d6+1 per Character Level. Enemies must also make a Fortitude saving throw (DC:20 + INT/WIS/CHA mod + Evocation Bonuses) or be stunned for 1 second per Chord of Fate consumed. Releasing 3 Chords of Fate restores 10 Spell Points. |
Spell Like Ability | Empower Maximize Quicken Intensify |
Chords of Fate All |
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Target: Foe Project your terror at a distance, exploding in an area, dealing Eldritch Blast damage and effects to nearby enemies. The damage scales with 150% spell power. |
Spell Like Ability | Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 12 (Rank 1) 8 (Rank 2) 4 (Rank 3) |
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Target: Foe You create a cone of eldritch energy that strikes all opponents in the area with three consecutive Eldritch Blasts. The damage from these Eldritch Blasts scales with 150% spell power. |
Spell Like Ability | Empower Intensify Maximize Quicken |
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Target: Directional Fan a series of Shadowblades outwards into a wide cone. The enemies struck take 1d6+2 Force damage per caster level, with a Will DC: 17 + Highest of Intelligence, Wisdom or Charisma Modifier + Illusion Bonus for half damage. |
Spell Like Ability | Empower Maximize Quicken Heighten Intensify |
Spell Points: 18 (Rank 1) 15 (Rank 2) 12 (Rank 3) |
![]() Illusion |
Target: Directional, Foe Epic Strike: Enemies in a cone take 1d6+3 Force damage per caster level and must make a save (20 + Highest of INT/WIS/CHA + Illusion bonuses) versus Will, Fort, and Reflex for a Daze, Blind, and Silence effect.
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Spell Like Ability | Heighten Embolden Quicken |
Spell Points: 10 |
![]() Evocation |
Target: Foe, Directional Unleash your Fiendish power as you fire your Eldritch blast in a cone from your eyes. All enemies caunt in the burst take 1d6 Evil Damage, plus any other effects and damage your Eldritch Blasts product, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power. |
Spell Like Ability | Empower Maximize Intensify |
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![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Conjuration |
Target: Foe Epic Strike: Bring a pillar of fire down on a single enemy, dealing 1d8+8 Fire damage per caster level up to a max Caster Level of 20. |
Spell Like Ability | Empower Intensify Maximize Quicken |
5 Spell Points |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
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Target: Self Epic Strike: A storm of fearsome Electricity explodes from within you, dealing 1d6+6 Electric damage per caster level to all enemies nearby. The damage has no save, but secondary effects from your drives do. |
Spell Like Ability | Empower Maximize Quicken Heighten Embolden |
Spell Points: 20 |
![]() Evocation |
Target: Foe, Directional Unleash your Fiendish power as you fire your Eldritch blast in a cone from your eyes. All enemies caught in the burst take 4d6 Evil Damage, plus any other effects and damage your Eldritch Blasts product, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power. |
Spell Like Ability | Empower Maximize Intensify |
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![]() Necromancy |
Target: Foe Epic Strike: Conjure a beam of eclipse energy at a single target, dealing 1d8+8 Negative Damage per caster level (up to a Maximum Caster Level of 20) and applying 3 stacks of Shattermantle. |
Spell Like Ability | Empower Intensify Maximize Quicken |
5 Spell Points |
![]() Illusion |
Target: Foe, Directional Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect.
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Spell Like Ability | Heighten Quicken Enlarge Embolden |
Spell Points: 10 (Rank 1) 5 (Rank 2) 2 (Rank 3) |
![]() Necromancy (Negative Energy) |
Target: Self Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3 to 12 negative energy damage plus 1 additional point per caster level every two seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can affect up to one target per caster level. |
Spell Like Ability | Embolden Extend Heighten Quicken |
Spell Points: 100 |
![]() Transmutation |
Target: Self, Positional Become like a summer fire for 20 seconds and gain:
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Spell Like Ability | Embolden Empower Intensify Maximize |
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![]() Transmutation |
Target: Self, Positional Become like a raging storm for 20 seconds and gain:
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Spell Like Ability | Embolden Empower Intensify Maximize |
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![]() Transmutation |
Target: Self, Positional Become like a cloud of thorns for 20 seconds and gain:
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Spell Like Ability | Embolden Empower Intensify Maximize |
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Target: Directional Primer Element: Ceruleite Striking enemies that are immune to Poisons or Poison Damage:
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Spell Like Ability | Empower Intensify Maximize Quicken |
Spell Points: 8 |
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Target: Directional Epic Strike: Conjure forth a wave of poison to infect your enemies. Deals 1d6+5 Poison damage per Character Level to all enemies caught within the area. DC: 20 + Highest of Int, Wis or Cha Level + Transmutation Bonus + Breath Weapon Bonus. |
Spell Like Ability | Empower Maximize Quicken Intensify Embolden |
Spell Points: 25 |
![]() Conjuration |
Target: Friend, Undead Foe Epic Strike: Bring a pillar of positive energy down on a single ally, healing them for 3d6+6 Hit Points, plus an additional 1 per Caster Level (Max Caster Level: 15). This is a Conjuration spell, and counts as both a Positive and Cure Wounds spell. Can be used on Undead enemies, who take that Positive healing as damage. Cooldown 6 seconds, cost 5 SP. |
Spell Like Ability | Empower Empower Healing Intensify Maximize Quicken |
5 Spell Points |
![]() Evocation (Acid)(Cold)(Fire)(Electricity)(Sonic) |
Target: Self, Foe, Directional, Breakable Deal 3d20 + 15 acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage. |
Spell Like Ability | Empower Maximize Quicken |
Spell Points: 45 |
![]() Evocation |
Target: Self Enveloped in a cloak of infernal flame, you have a chance to deal fire damage to foes that strike you in melee range. Enemies have a chance to take 1d10 Fire damage +1 per Character Level, max 30. This damage scales with Fire Power. |
Spell Like Ability | Extend Quicken |
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![]() Evocation (Fire) |
Target: Directional, Foe, Breakable Creates a ball of fire that detonates on impact, causing an explosion of light and flame that deals 1d6+4 light damage and 1d6+4 fire damage per caster level to targets in its path. A successful Reflex save reduces the damage by half. This counts as both a Fire and Light spell. (Max Caster Level: 20) |
Spell Like Ability | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration |
Target: Foe Horn of Thunder blasts your foes with 1d6+3 Sonic and 1d6+3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure. Creatures making a reflex save take half damage. |
Spell Like Ability | Embolden Heighten Intensify Maximize Quicken |
Spell Points: 30 (Rank 1) 25 (Rank 2) 20 (Rank 3) |
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Target: Directional Fire Ki Spell-Like Ability: You a wall of ki flame that travels away from you, dealing 1d6+6 fire and force damage per caster level every 2 seconds to all opponents near it. This damage scales with 3x Melee Power. A successful Reflex DC: 10 + Monk Level + Wisdom Modifier + Stunning Bonus save reduces damage by half. |
Spell Like Ability | Ki 20 | |
![]() Evocation |
Target: Self Filled with infernal might, you have a +4 profane bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus to Fortitude saves, and proficiency in all simple and martial weapons. Your base attack bonus equals your character level. You have lost your spellcasting ability, and cannot use any divine abilities. |
Spell Like Ability | ||
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Target: Foe, Directional Ki Spell-Like Ability: You fire a ki blast that deals 1d6 fire and 1d4 force damage per Monk level to an opponent. This damage scales with 3x Melee Power. The target also gains a stack of Weakened Will, Feeble Fortitude, and Reduced Reflexes. (-1 Saving Throws, 6 second duration. Can stack up 5 times.) This ability has double normal spell range. |
Spell Like Ability | Quicken | Ki 5 |
![]() Enchantment (Compulsion) |
Target: Self Epic Moment: Enemies in an area are Confused with no save for 30 seconds, gain 1 stack of Fey Chaos, and apply a stack of Fey Chaos on hitting non-Player, non-Hireling targets while Confused. 5 minute cooldown. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
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![]() Transmutation |
Target: Self Up to six nearby enemies are turned into frogs. Each may avoid ribbiting on a successful Fortitude saving throw vs DC (20 + Highest of INT/WIS/CHA + Transmutation Bonuses). |
Spell Like Ability | Embolden Heighten Quicken |
Spell Points: 60 |
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Target: Self Epic Strike: A field of magical energy explodes from within you, repairing all nearby for 3d6+6 Repair healing + 1 per caster level. |
Spell Like Ability | Empower Maximize Quicken Heighten Embolden |
Spell Points: 20 |
![]() Evocation |
Target: Foe Epic Strike: Fire a spear of lunar energy at a single target, dealing 1d8+8 Cold Damage per caster level (up to maximum caster level of 20) and applying 3 stacks of Shattermantle. |
Spell Like Ability | Empower Intensify Maximize Quicken |
5 Spell Points |
![]() Necromancy |
Target: Foe Conjure a miniature black hole that deals 1d6+28 negative damage per caster level. A successful Reflex DC: 20 + Highest of INT, WIS, CHA Modifier + Necromancy DC Bonus reduces the damage by half. |
Spell Like Ability | Empower Intensify Maximize Quicken |
Spell Points: 40 |
![]() Necromancy |
Target: Foe, Undead Foe Using a small amount of your life force, you fire a black ball of energy from your hand that explodes on contact with target, dealing 6 to 11 hit points of negative energy damage per caster level to all creatures within its radius. A successful Fortitude save reduces the damage by half. This ability counts as a level 5 Wizard spell. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability. |
Spell Like Ability | Empower Enlarge Heighten Maximize Quicken |
Spell Points: 18 (Rank 1) 12 (Rank 2) 6 (Rank 3) |
![]() Necromancy |
Target: Foe, Undead Foe You fire a dart of black energy from your hand that deals 4 to 9 hit points of negative energy damage per caster level. A successful Fortitude save reduces the damage by half. Players cannot be targeted with this effect. |
Spell Like Ability | Empower Enlarge Maximize Quicken |
Spell Points: 10 (Rank 1) 8 (Rank 2) 5 (Rank 3) |
![]() Necromancy |
Target: Foe You sheath your hand in cracking black flames, dealing 2 t0 7 points of negative energy damage per caster level to a creature. A successful Fortitude save reduces the damage by half. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability. |
Spell Like Ability | Empower Enlarge Heighten Maximize Quicken |
Spell Points: 6 (Rank 1) 4 (Rank 2) 2 (Rank 3) |
![]() Conjuration |
Target: Directional, Foe Epic Strike: Conjure a lance of pure nightmares to impale your foes, dealing 1d6+6 Force damage per character level to all enemies in a line. On hit, opponent must make a Fortitude DC: 20 + Highest of INT/WIS/CHA Modifier + Illusion Bonus save or be cursed with Shadow Loss. Shadow Loss: You no longer cast a shadow. In addition, you have -5 Physical and Magical Resistance Rating, and -5 Spell Penetration. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 15 |
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Target: Foe, Directional Primer Element: Gildleaf |
Spell Like Ability | Accelerate Quicken |
Spell Points: 10 |
![]() Conjuration |
Target: Directional Ki Activate: You spit poisoned darts in a cone before you. Nearby enemies are affected by between and and 8 stacks of Ninja Poison. (Magical Poison: Target takes 1d4 points of Poison damage (which scales with Melee Power) every 3 seconds for 15 seconds. The target's vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On a timer expiration, 5 stacks of Ninja Poison are removed at a time.) |
Spell Like Ability | Spell Points: 15 | |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Conjuration (Healing) |
Target: Self, Friend, Undead Foe Channel Divinity: A positive energy aura envelops you in an aura of healing, positive energy, and affects a number of targets equal to Cleric level. Allies within the aura are healed 1 hit point per 3 Cleric levels as long as they remain within it. Undead enemies are damaged for the same amount. |
Spell Like Ability | Empower Healing | |
![]() Conjuration (Healing) |
Target: Self, Friend, Undead Foe Channel Divinity: A positive energy aura envelops you in an aura of healing, positive energy, and affects a number of targets equal to Paladin level. Allies within the aura are healed 1 hit point per 3 Paladin levels as long as they remain within it. Undead enemies are damaged for the same amount. |
Spell Like Ability | Empower Healing | |
![]() Conjuration (Healing) |
Target: Self, Friend, Undead Foe Channel Divinity: A wave of positive energy that expands from the caster, healing 1d8 plus 1 per Cleric level to all nearby allies, as well as removing 1d4 negative levels and 1d6 points of ability damage. Undead are instead damaged by the energy, taking 1d8 points of damage per Cleric level - a successful Will save reduces the damage by half. |
Spell Like Ability | Empower Empower Healing Maximize Quicken |
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![]() Conjuration (Healing) |
Target: Self, Friend, Undead Foe Channel Divinity: A wave of positive energy that expands from the caster, healing 1d8 plus 1 per Sacred Fist level to all nearby allies, as well as removing 1d4 negative levels and 1d6 points of ability damage. Undead are instead damaged by the energy, taking 1d8 points of damage per Sacred Fist level - a successful Will save reduces the damage by half. |
Spell Like Ability | Empower Empower Healing Maximize Quicken |
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![]() Conjuration (Summoning) |
Target: Self, Positional Heart Flame Dryad: Creates an elder dryad that casts Fire, Light and Healing spells (using your Fire, Light and Positive Spell Powers respectivly) and adding double the highest of your (INT/WIS/CHA) modifier to their casting DCs. She remains rooted to her summoning point. |
Spell Like Ability | Quicken | Spell Points: 50 |
![]() Conjuration (Summoning) |
Target: Self, Positional Sky Storm Rager: Creates a greater storm spirit to blast your foes with Lightning, Cold and Sound (using your Electric, Cold, and Sonic Spell Powers, respectively) and adding double the highest of your (INT/WS/CHA) modifier to their casting DCs. Remains bound to their summoning spot. |
Spell Like Ability | Quicken | Spell Points: 50 |
![]() Conjuration (Summoning) |
Target: Self, Positional Thorn Walker: Creates a greater thorn spirit to blast your foes with Acid, Poison and Force (using your Acid, Poison and Force Spell Powers respectively) and adding double the highest of your (INT/WIS/CHA) modifier to their casting DCs. Remains bound to their summoning spot. |
Spell Like Ability | Quicken | Spell Points: 50 |
![]() Abjuration (Chaotic)(Evil)(Good)(Lawful) |
Target: Self Grants temporary immunity to multiple targets to all forms of alignment-based energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
Spell Like Ability | Enlarge Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Self A swirl of fire surrounds you dealing 1d6 Fire damage per character level to all nearby enemies, who take half damage on a successful Reflex DC: 20 + Highest of INT/WIS/CHA Modifier + Evocation Bonus and healing allies for 1d6 per character level (Max Caster Level 20). Is considered a druid spell for interactions with other abilities. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 20 |
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Target: Directional Epic Strike: Conjure forth a gout of flame to scorch your enemies. Deals 1d6+5 Fire damage per Character Level to all enemies caught within the blaze. DC: 20 + Highest of Int, Wis or Cha Level + Evocation Bonus + Breath Weapon Bonus. |
Spell Like Ability | Empower Maximize Quicken Intensify Embolden |
Spell Points: 25 |
![]() Conjuration (Healing) |
Target: Friend, Self Protects target with a shield of 150 temporary Hit Points for 9 seconds. Heals 5d6 Hit Points every 2 seconds while the shield persists. |
Spell Like Ability | Empower Healing Enlarge Quicken |
12 Spell Points |
![]() Divination (Healing) |
Target: Self, Friend Active Ability: Heals 1d2 HP per 2 character levels every 2 seconds for 8 seconds. As a Spell-like ability it benefits from metamagic feats at no additional cost. |
Spell Like Ability | Empower Healing Enlarge Quicken |
Spell Points: 5 |
![]() Abjuration (Fire)(Acid)(Cold)(Electricity)(Sonic) |
Target: Friend, Self Gives an ally an Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reduction that damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11. |
Spell Like Ability | Enlarge Extend Quicken |
Spell Points: 60 (Rank 1) 50 (Rank 2) 40 (Rank 3) |
![]() Conjuration |
Target: Foe Wrack the target's body with internal sonic booms, dealing 1d10 sonic damage + 1 per three caster levels (up to caster level 18) every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to three times, increasing damage with each stack. |
Spell Like Ability | Empower Maximize Quicken |
Spell Points: 20 (Rank 1) 15 (Rank 2) 10 (Rank 3) |
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Target: Self Conjure a large ring of interlocking illusory Shadowblades that damage enemies passing through them. Enemies take 1d6+2 Force damage per caster level, with a Will DC: 17 + Highest of Intelligence, Wisdom or Charisma Modifier + Illusion Bonus for half damage. |
Spell Like Ability | Embolden Empower Heighten Intensify Maximize Quicken |
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![]() Evocation |
Target: Foe A spell-like Ability that a wave of scorching fire from the caster dealing 1 to 6 +2 fire damage for every caster level. If targets are immune to fire damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom.
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Spell Like Ability | Spell Points: 5 | |
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Target: Directional Epic Strike: Conjure forth a wave of shadow to terrify your enemies. Deals 1d6+5 Negative damage per Character Level to all enemies caught within the blast. DC: 20 + Highest of Int, Wis or Cha Level + Necromancy Bonus + Breath Weapon Bonus. |
Spell Like Ability | Empower Maximize Quicken Intensify Embolden |
Spell Points: 25 |
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Target: Self (Weapon) Conjure an illusory blade of shadow that flies forward at a single target. The enemy struck takes 1d6+2 Force damage per caster level, with a Will DC: 17 + Highest of Intelligence, Wisdom or Charisma Modifier + Illusion Bonus for half damage. |
Spell Like Ability | Spell Points: 10 (Rank 1) 8 (Rank 2) 6 (Rank 3) | |
![]() Evocation |
Target: Self Summons a cloud of acidic poisonous shards that randomly strikes enemies within 15 meters. 6 strikes over 6 seconds. Each shard deals 1d4+2 Poison and 1d4+2 Acid damage per character level. Is considered a druid spell for interactions with other abilities. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration |
Target: Foe, Directional, Breakable Toss a Smoke Grenade at a single enemy. IF they fail a fortitude save (DC20 + Dex/Int/Wis Mod + Assassinate DCs + Trap DCs) they lose their immunity to sneak attack and 25% of their fortification for 25 seconds. |
Spell Like Ability | Quicken | |
![]() Conjuration |
Target: Foe, Directional Toss a snapping trap at the targeting enemy. If they don't make a Fortitude Save (DC 20 + Dex/Int/Wis Mod + Assassinate DCs + Bonus Trap DCs) they are rooted in place by the trap's jaws for 12 seconds. |
Spell Like Ability | Quicken | |
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Target: Self Epic Strike: A wave of concussive sound explodes from within you, dealing 1d6+6 Sonic damage per caster level to all enemies nearby. The damage has no save, but secondary effects from your drives do. |
Spell Like Ability | Empower Maximize Quicken Heighten Embolden |
Spell Points: 20 |
![]() Evocation |
Target: Foe, Directional Deals 1d6+4 per Caster Level of a random type of damage to enemies in a short cone. The damage all scales with Positive Spell Power. Affected enemies have a chance to be Blinded, Dazed, Silenced, Tripped, Stunned, or Paralyzed. (Fortitude save negates). |
Spell Like Ability | Empower Maximize Quicken Heighten Intensify |
Spell Points: 15 |
![]() Evocation |
Target: Foe A spell-like Ability that creates dark storm cloud over the target which blasts it and nearby enemies with lightning for 1 to 6 +2 electric damage for every caster level. If targets are immune to electric damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom.
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Spell Like Ability | Spell Points: 5 | |
![]() Conjuration (Healing) |
Target: Foe Epic Strike: A burst of butterflies forms around the caster in a small radius applying a copy of Rejuvenation Cocoon to all allies. After several seconds the butterflies burst into flame causing 1d6+6 Fire damage per character level (Max Level Caster Level 20) to all nearby enemies. The damage is halved on a successful Reflex DC: 20 + Highest of INT/WIS/CHA Modifier + Evocation Bonus. Is considered a druid spell for interactions with other abilities. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation |
Target: Foe Epic Strike: Target enemy is instantly struck by a bolt of lightning for 1d8+8 Electric damage per Character Level. Target also becomes chilled to the bone for 8 seconds slowing their movement and reducing their Reflex save by half your Character Level (Max Caster Level 20). They also take 1d6 Cold Damage per caster level in Cold Damage every two seconds for the duration. Is considered a druid spell for interactions with other abilities. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
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Target: Foe Epic Strike: Blasts a single target with a random note of music for 1d6+3 Sonic damage per character level. On use, you gain a stack of Chords of Fate. Chords of Fate stacks last 30 seconds, stacks 3 times. |
Spell Like Ability | Empower Enlarge Maximize Quicken Intensify |
Spell Points: 5 |
![]() Evocation |
Target: Foe Activate: Attack an enemy with an Eldritch Blast that stuns your target into helplessness for 12 seconds on a failed Fortitude saving throw. This damage scales with 150% spell power. |
Spell Like Ability | Embolden Maximize Quicken Heighten Intensify |
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![]() Conjuration |
Target: Foe Epic Strike: Bring a beam of light down on a single enemy, dealing 1d8+8 Light damage per caster level up to a max Caster Level of 20. |
Spell Like Ability | Empower Maximize Quicken Intensify |
5 Spell Points |
![]() Evocation |
Target: Foe Damages an enemy from afar for 1d4+4 Piercing damage per character level. Damaged non-boss enemies can't cast spells for 6 seconds. |
Spell Like Ability | Quicken Enlarge |
Spell Points: 3 (Rank 1) 2 (Rank 2) 1 (Rank 3) |
![]() Evocation |
Target: Foe Sends forth a wide wave of freezing hail before you with a narrow blast of lightning at its center directly in front of the caster. The hail deals 1d6+4 Cold damage per Character Level to enemies it hits, who take half damage on a successful Fortitude DC: 20 + Highest of INT/WIS/CHA Modifier + Evocation Bonuses Bonus save. The bolt of lightning strikes for 1d6+4 Electric damage per Character Level (Max Caster Level 20) to enemies it hits, who take half damage on a successful Fortitude DC: 20 + Highest of INT/WIS/CHA Modifier + Evocation Bonuses Bonus. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 20 |
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Target: Self Makes you as strong as a Warforged Titan, granting a +6 Psionic bonus to strength. |
Spell Like Ability | ||
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Target: Foe Form a hammer of pure lightning to strike foes in an area, dealing 1d6+6 Electric damage per caster level. |
Spell Like Ability | Empower Maximize Quicken Heighten Embolden |
Spell Points: 12 |
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Target: Foe Form a hammer of pure thunder to strike foes in an area, dealing 1d6+6 Sonic damage per caster level. |
Spell Like Ability | Empower Maximize Quicken Heighten Embolden |
Spell Points: 12 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
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Target: Self, Friend You and targeted ally gain Evasion, Improved Evasion, and +5 to Saving Throws vs. Traps for 12 seconds. |
Spell Like Ability | ||
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Target: Directional Primer Element: Ceruleite
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Spell Like Ability | Empower Intensify Maximize Quicken |
Spell Points: 8 (Rank 1) 6 (Rank 2) 4 (Rank 3) |
![]() Illusion (Fear)(Death)(Mind-affecting) |
Target: Foe A targeted foe and all nearby enemies are subject to a Phantasmal Killer effect, with a Will DC: 20 + Highest of INT/WIS/CHA Modifier + Illusion Bonus save to prevent the death. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 50 |
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Target: Directional Epic Strike: Conjure forth a torment of frost to freeze your enemies. Deals 1d6+5 Cold damage per Character Level to all enemies caught within the ice. DC: 20 + Highest of Int, Wis or Cha Level + Evocation Bonus + Breath Weapon Bonus. |
Spell Like Ability | Empower Maximize Quicken Intensify Embolden |
Spell Points: 25 |
![]() Evocation |
Target: Foe A spell-like Ability that creates a hail storm at the target location dealing 1 to 6 +2 cold damage for every caster level. If targets are immune to cold damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom.
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Spell Like Ability | Spell Points: 5 | |
![]() Evocation |
Target: Foe Impale an enemy with a falling chunk of ice for 1d6+28 cold damage per caster level. A successful Reflex DC: 20 + Highest of INT, WIS, CHA Modifier + Evocation DC Bonus reduces the damage by half. |
Spell Like Ability | Empower Intensify Maximize Quicken |
Spell Points: 40 |