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Spell Like Abilities

From DDO Compendium


This is a list of Spell Like Abilities (SLA), that act like spells, but usually are cheaper, and are granted from a class or racial enhancement tree.


Name Effect Levels Metamagics Cost
Enhancement Color Spray SLA Icon.pngColor Spray
Illusion
Target: Foe, Directional

Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect.

  • DC: Character Level + Intelligence Modifier + Illusion Bonus
Spell Like Ability Heighten
Quicken
Enlarge
Embolden
Spell Points:
10 (Rank 1)
5 (Rank 2)
2 (Rank 3)
Spell Arcane Blast Icon.pngArcane Blast
Evocation (Force)
Target: Foe, Directional

You fire a ball of raw energy from your hand that explodes on contact with its target, dealing 1d6 hit points of force damage per caster level to all within its radius. A successful Reflex save reduces the damage by half. This ability counts as a level 4 Wizard spell.

Spell Like Ability Maximize
Empower
Quicken
Heighten
Spell Points:
12 (Rank 1)
8 (Rank 2)
6 (Rank 3)
Spell Arcane Bolt Icon.pngArcane Bolt
Evocation (Force)
Target: Foe, Directional

You fire a bolt of raw energy from your finger that deals 1d6 points of force damage per caster level to a single target. A successful Reflex save reduces the damage by half. This ability counts as a level 2 Wizard spell.

Spell Like Ability Maximize
Empower
Quicken
Heighten
Spell Points:
8 (Rank 1)
6 (Rank 2)
4 (Rank 3)
Spell Darkfire Icon.pngDarkfire
Evocation
Target: Foe, Directional

Fires a bold of darkness that deals 1d8 damager per character level, which scales with 100% Spell Power.

Spell Like Ability Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
4
Spell Necrotic Blast Icon.pngNecrotic Blast
Necromancy
Target: Foe, Undead Foe

Using a small amount of your life force, you fire a black ball of energy from your hand that explodes on contact with target, dealing 1d6 negative energy damage per caster level to all living creatures within its radius. A successful Fortitude save reduces the damage by half. This ability counts as a level 5 Wizard spell.

Spell Like Ability Hit Points:
10
Spell Necrotic Bolt Icon.pngNecrotic Bolt
Necromancy
Target: Foe, Undead Foe

You launch a dart of black energy from your hand that deals 1d6 negative energy damage per caster level. A successful Fortitude save reduces the damage by half. Undead are healed by this effect. Players cannot be targeted with this effect. This spell receives reduced benefit from Spell Power.

Spell Like Ability Hit Points:
5
Spell Necrotic Touch Icon.pngNecrotic Touch
Necromancy
Target: Foe

Using a small amount of your life force, you sheath your hand in cracking black flames, dealing 1d6 points of negative energy damage per caster level to a living creature. This ability receives only 50% effect from spell power. (Players and pets are immune to this ability. A successful Fortitude save reduces the damage by half.

Spell Like Ability Hit Points:
2
Spell Throat Dagger Icon.pngThroat Dagger
Evocation
Target: Foe

Damages an enemy from afar for 1d4+4 Piercing damage per character level. Damaged non-boss enemies can't cast spells for 6 seconds.

Spell Like Ability Quicken
Enlarge
Spell Points:
3 (Rank 1)
2 (Rank 2)
1 (Rank 3)