Summoning Spells

From DDO Compendium


These spells summon an extraplanar or a natural creature. It appears where you designate and acts immediately, and it attacks your opponents to the best of its ability. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane.


Name Effect Levels Metamagics Cost
Spell Summon Monster IX - Hezrou Icon.pngCall Kindred Being
Conjuration (Summoning)
Target: Self, Positional

Summons one of the following creatures, depending on which enhancement option was chosen:

  • Animated Armor
  • Dream Reaver
  • Gargoyle
  • Golem
  • Lich
  • Living Meteor Swarm
  • Succubus
Spell Like Ability Quicken
Spell Flame Turret Icon.pngFlame Turret
Conjuration (Summoning)
Target: Self

Conjures a destroyable turret that fire jets of flame at nearby enemies. You can have only one summoned creature at a time.

Artificer 3 Eschew Materials
Quicken
Spell Points:
20
Spell Summon Nature's Ally IX - Dryad Icon.pngPrimal Ally - Heart
Conjuration (Summoning)
Target: Self, Positional

Heart Flame Dryad: Creates an elder dryad that casts Fire, Light and Healing spells (using your Fire, Light and Positive Spell Powers respectivly) and adding double the highest of your (INT/WIS/CHA) modifier to their casting DCs. She remains rooted to her summoning point.

Spell Like Ability Quicken Spell Points:
50
Spell Summon Monster VIII - Greater Air Elemental Icon.pngPrimal Ally - Sky
Conjuration (Summoning)
Target: Self, Positional

Sky Storm Rager: Creates a greater storm spirit to blast your foes with Lightning, Cold and Sound (using your Electric, Cold, and Sonic Spell Powers, respectively) and adding double the highest of your (INT/WS/CHA) modifier to their casting DCs. Remains bound to their summoning spot.

Spell Like Ability Quicken Spell Points:
50
Enhancement Primal Ally - Thorn Icon.pngPrimal Ally - Thorn
Conjuration (Summoning)
Target: Self, Positional

Thorn Walker: Creates a greater thorn spirit to blast your foes with Acid, Poison and Force (using your Acid, Poison and Force Spell Powers respectively) and adding double the highest of your (INT/WIS/CHA) modifier to their casting DCs. Remains bound to their summoning spot.

Spell Like Ability Quicken Spell Points:
50
Spell Summon Monster III - Hellhound Icon.pngSummon Epic Thaarak Hound
Conjuration (Summoning)
Target: Self, Positional

This spell summons a tremendously powerful thaarak hound to fight for you for a brief time.

Clickie 20
Spell Summon Shadow Icon.pngSummon Greater Shadow
Conjuration (Summoning)
Target: Self, Positional

Activating this item opens a rift to Mabar, allowing an Shadow to enter this plane.

Clickie 15
Spell Summon Umbral Gargoyle Icon.pngSummon Greater Umbral Gargoyle
Conjuration (Summoning)
Target: Self, Positional

Activating this item opens a rift to Mabar, allowing an Umbral Gargoyle to enter this plane.

Clickie 15
Spell Summon Umbral Worg Icon.pngSummon Greater Umbral Worg
Conjuration (Summoning)
Target: Self, Positional

Activating this item opens a rift to Mabar, allowing an Umbral Worg to enter this plane.

Clickie 15
Enhancement Go for the Kill Icon.pngSummon Legendary Werewolf
Conjuration (Summoning)
Target: Self, Positional

This spell summons a tremendously powerful Werewolf to fight for you for a brief time.

Clickie 30
Spell Summon Monster I - Celestial Dog Icon.pngSummon Monster I
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon of three different creatures: a celestial dog, a giant rat, or a brown spider. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Bard 1
Stormsinger 1
Cleric 1
Dark Apostate 1
Favored Soul 1
Sorcerer 1
Warlock 1
Acolyte of the Skin 1
Wizard 1
Quicken Spell Points:
10
Spell Summon Monster II - Fiendish Scorpion Icon.pngSummon Monster II
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon of three different creatures: a fiendish monstrous scorpion, a fiendish bat, or a black widow. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Bard 2
Stormsinger 2
Cleric 2
Dark Apostate 2
Favored Soul 2
Sorcerer 2
Warlock 2
Wizard 2
Quicken Spell Points:
15
Spell Summon Monster III - Hellhound Icon.pngSummon Monster III
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of three different creatures: a hellhound, a winter wolf, or an air mephit. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Bard 3
Stormsinger 3
Cleric 3
Dark Apostate 3
Favored Soul 3
Sorcerer 3
Warlock 2
Acolyte of the Skin 2
Wizard 3
Quicken Spell Points:
20
Spell Summon Monster IV - Fiendish Spider Icon.pngSummon Monster IV
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of three different creatures: a fiendish monstrous spider, a greater ice mephit, or a lantern archon. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Bard 4
Stormsinger 4
Cleric 4
Dark Apostate 4
Favored Soul 4
Sorcerer 4
Warlock 3
Acolyte of the Skin 3
Wizard 4
Quicken Spell Points:
25
Spell Summon Monster IX - Hezrou Icon.pngSummon Monster IX
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of three different creatures: a hezrou, an elder fire elemental, or an eladrin ghaele. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Cleric 9
Dark Apostate 9
Favored Soul 9
Sorcerer 9
Warlock 6
Acolyte of the Skin 6
Wizard 9
Quicken Spell Points:
50
Spell Summon Monster V - Medium Earth Elemental Icon.pngSummon Monster V
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of three different creatures: a medium earth elemental, a bearded devil, or an umbral worg. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Bard 5
Stormsinger 5
Cleric 5
Dark Apostate 5
Favored Soul 5
Sorcerer 5
Wizard 5
Quicken Spell Points:
30
Spell Summon Monster VI - Fiendish Troll Icon.pngSummon Monster VI
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of three different creatures: a fiendish troll, a large water elemental, or an eladrin bralani. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Bard 6
Stormsinger 6
Cleric 6
Dark Apostate 6
Favored Soul 6
Sorcerer 6
Warlock 4
Acolyte of the Skin 4
Wizard 4
Quicken Spell Points:
35
Spell Summon Monster VII - Efreeti Icon.pngSummon Monster VII
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of three different creatures: an efreeti, a djinni, or a huge earth elemental. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Cleric 7
Dark Apostate 7
Favored Soul 7
Sorcerer 7
Wizard 7
Quicken Spell Points:
40
Spell Summon Monster VIII - Bezekira Icon.pngSummon Monster VIII
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of three different creatures: a bezekira, a greater air elemental, or an orthon. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Cleric 8
Dark Apostate 8
Favored Soul 8
Sorcerer 8
Warlock 5
Acolyte of the Skin 5
Wizard 8
Quicken Spell Points:
45
Spell Summon Nature's Ally I - Gray Wolf Icon.pngSummon Nature's Ally I
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of two different creatures: a gray wolf or a brown rat. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Druid 1
Ranger 1
Dark Hunter 1
Quicken Spell Points:
10
Spell Summon Nature's Ally II - Hyena Icon.pngSummon Nature's Ally II
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of two different creatures: a hyena or a black widow. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Druid 2
Ranger 2
Dark Hunter 2
Quicken Spell Points:
15 (Ranger)
15 (Dark Hunter)
10 (Druid)
Spell Summon Nature's Ally III - Lioness Icon.pngSummon Nature's Ally III
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of two different creatures: a lioness or a winter wolf. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Druid 3
Ranger 3
Dark Hunter 3
Quicken Spell Points:
20 (Ranger)
20 (Dark Hunter)
10 (Druid)
Spell Summon Nature's Ally IV - Young Razor Cat Icon.pngSummon Nature's Ally IV
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of two different creatures: a young razor cat or a glass spider. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Druid 4
Ranger 4
Dark Hunter 4
Quicken Spell Points:
25
Spell Summon Nature's Ally IX - Dryad Icon.pngSummon Nature's Ally IX
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of two different creatures: a dryad or an elder fire elemental. It will fight for you for a brief time, but you can only have one summoned creatures serving you at a time. Summoning another creature will return this one to its home plane.

Druid 9 Quicken Spell Points:
45

}

Spell Summon Nature's Ally V - Bear Icon.pngSummon Nature's Ally V
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of two different creatures: a bear or a medium earth elemental. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Druid 5 Quicken Spell Points:
30
Spell Summon Nature's Ally VI - Mudman Icon.pngSummon Nature's Ally VI
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of two different creatures: a mudman or a large water elemental. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Druid 6 Quicken Spell Points:
35
Spell Summon Monster VII - Djinni Icon.pngSummon Nature's Ally VII
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of two different creatures: a djinni or a huge earth elemental. It will fight for you for a brief time, but you can only have one summoned creatures serving you at a time. Summoning another creature will return this one to its home plane.

Druid 7 Quicken Spell Points:
40

}

Spell Summon Nature's Ally VIII - Dire Bear Icon.pngSummon Nature's Ally VIII
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of two different creatures: a greater air elemental or a dire bear. It will fight for you for a brief time, but you can only have one summoned creatures serving you at a time. Summoning another creature will return this one to its home plane.

Druid 8 Quicken Spell Points:
45

}

Spell Summon Monster I - Celestial Dog Icon.pngSummon Unknown Monster
Conjuration (Summoning)
Target: Self, Positional

Summons a randomly chosen monster to fight for you for a brief time.

Clickie 4
Spell Summon Monster I - Celestial Dog Icon.pngSummon Unknown Monster II
Conjuration (Summoning)
Target: Self, Positional

Summons a randomly chosen monster to fight for you for a brief time.

Clickie 20
Spell Summon Xoriat Horror Icon.pngSummon Xoriat Horror
Conjuration (Summoning)
Target: Self, Positional

Creates a rift to the plane of Xoriat, summoning a randomly chosen monster to fight for you for a brief time.

Clickie 20