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Paladin Spells

From DDO Compendium


Class Paladin Icon.png This is a list of the divine spells that Paladin's get access to. While Paladin's barely get any spells, and are melee focused themselves, there are barely any offensive damage spells.

Level 1 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Powdered Silver Icon.pngPowdered Silver

Name Effect Metamagics Cost Components
Spell Bless Icon.pngBless
Enchantment (Compulsion)(Mind-affecting)
Target: Self

You and any allies near you are filled with courage and gain +1 morale bonuses to attack rolls and saves against fear. Bless counters and dispels Bane.

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Spell Points:
10
Spell Cure Light Wounds Icon.pngCure Light Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.

Empower
Empower Healing
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Spell Points:
6
Spell Divine Favor Icon.pngDivine Favor
Evocation
Target: Self

The strength and wisdom of adeity arecalled upon to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3.

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Spell Points:
10
Spell Lesser Restoration Icon.pngLesser Restoration
Conjuration (Healing)
Target: Friend, Self

Despels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue.

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Spell Points:
10
Spell Lionheart Icon.pngLionheart
Abjuration (Mind-affecting)
Target: Friend, Self

Imbues a single ally with great bravery, making them immune to fear.

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Spell Points:
10
Powdered Silver Icon.png
Powdered Silver
Spell Protection from Evil Icon.pngProtection from Evil
Abjuration (Good)
Target: Friend, Self

At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. The target is also warded from magical mental control and compulsions.

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Spell Points:
10
Powdered Silver Icon.png
Powdered Silver
Spell Resistance Icon.pngResistance
Abjuration
Target: Friend, Self

Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th)

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Spell Points:
5
Spell Seek Eternal Rest Icon.pngSeek Eternal Rest
Conjuration
Target: Self

Grants the caster a +4 sacred bonus to level for the purposes of turning undead.

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Spell Points:
5
Spell Virtue Icon.pngVirtue
Transmutation
Target: Friend, Self

Grants 10 plus 2 per caster level over 4th (max 20) temporary hit points to an ally.

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Spell Points:
10

Level 2 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Eagle Feather Icon.pngEagle Feather

Name Effect Metamagics Cost Components
Spell Bull's Strength Icon.pngBull's Strength
Transmutation
Target: Friend, Self

The affected ally gains strength and power, giving a +4 enhancement bonus to Strength.

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Spell Points:
15
Eagle Feather Icon.png
Eagle Feather
Spell Eagle's Splendor Icon.pngEagle's Splendor
Transmutation
Target: Friend, Self

An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.

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Spell Points:
15
Eagle Feather Icon.png
Eagle Feather
Spell Owl's Wisdom Icon.pngOwl's Wisdom
Transmutation
Target: Friend, Self

Grants an ally a +4 enhancement bonus to wisdom.

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Spell Points:
15
Eagle Feather Icon.png
Eagle Feather
Spell Remove Paralysis Icon.pngRemove Paralysis
Conjuration (Healing)
Target: Friend, Self

Frees ally from paralysis and effects of a slow spell.

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Spell Points:
15
Spell Resist Energy Icon.pngResist Energy
Abjuration
Target: Friend, Self

Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.

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Spell Points:
15 (Artificer)
15 (Cleric)
15 (Favored Soul)
15 (Paladin)
15 (Sorcerer)
15 (Wizard)
15 (Warlock)
10 (Ranger)

Level 3 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Phial of Holy Water Icon.pngPhial of Holy Water

Name Effect Metamagics Cost Components
Spell Cure Moderate Wounds Icon.pngCure Moderate Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half.

Empower
Empower Healing
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Spell Points:
8
Spell Dispel Magic Icon.pngDispel Magic
Abjuration
Target: Friend, Self, Foe, Undead Foe

Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +10)) versus 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.

If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1. If the level of the trap is reduced to 0, the trap is disabled.

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Spell Points:
15
Spell Magic Circle Against Evil Icon.pngMagic Circle Against Evil
Abjuration (Good)
Target: Friend, Self

Casts Protection from Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. Targets are also warded from magicalmental control and compulsions.

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Spell Points:
20
Phial of Holy Water Icon.png
Phial of Holy Water
Spell Prayer Icon.pngPrayer
Enchantment (Compulsion)(Mind-affecting)
Target: Self

Gives special favor to you and any allies near you, giving a +1 luck bonus to allies and a -1 penalty to enemies attack rolls, weapon damage, saves, and skill checks.

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Spell Points:
20
Spell Remove Blindness Icon.pngRemove Blindness
Conjuration (Healing)
Target: Friend, Self

Cures blindness in an ally.

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Spell Points:
20
Spell Remove Curse Icon.pngRemove Curse
Abjuration
Target: Friend, Self

Removes all curses on an ally. Counters and dispels Bestow Curse.

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Spell Points:
20

Level 4 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Consecrated Gem Dust Icon.pngConsecrated Gem Dust

Name Effect Metamagics Cost Components
Spell Cure Serious Wounds Icon.pngCure Serious Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.

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Spell Points:
12
Spell Death Ward Icon.pngDeath Ward
Transmutation
Target: Friend, Self

Grants an ally immunity to death spells and effects, energy drain, and negative energy effects.

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Spell Points:
25
Spell Holy Sword Icon.pngHoly Sword
Evocation (Good)
Target: Self

While you are enchanted with Holy Sword, any weapons in your gands gain +1 to their Enchantment bonus, and +1 Competence Bonus to Critical Threat Range and Critical Damage Multiplier. This does not apply to shields, orbs, or Rune Arms.

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Spell Points:
25
Spell Neutralize Poison Icon.pngNeutralize Poison
Conjuration (Healing)
Target: Friend, Self

Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. Additionally it immunizes the ally from any poison he is exposed to during the duration of the spell.

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Spell Points:
25
Consecrated Gem Dust Icon.png
Consecrated Gem Dust
Spell Restoration Icon.pngRestoration
Conjuration (Healing)
Target: Friend, Self

Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue or exhaustion suffered by the ally.

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Spell Points:
25
Consecrated Gem Dust Icon.png
Consecrated Gem Dust
Spell Stalwart Pact Icon.pngStalwart Pact
Evocation
Target: Friend, Self

Grants the target 5 hit points for ever 2 caster levels, a +2 luck bonus to saves, and damage reducion 5/magic, if the target of the spell falls below 50% hit points.

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Spell Points:
30
Consecrated Gem Dust Icon.png
Consecrated Gem Dust
Spell Zeal Icon.pngZeal
Transmutation
Target: Self

Grants the caster a 10 percent sacred bonus to their chance to doublestrike for a short duration.

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Spell Points:
25