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Paladin Spells

From DDO Compendium


Class Paladin Icon.png This is a list of the divine spells that Paladin's get access to. While Paladin's barely get any spells, and are melee focused themselves, there are barely any offensive damage spells.

Level 1 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Powdered Silver Icon.pngPowdered Silver

Name Effect Metamagics Cost Components
Spell Bless Icon.pngBless
Enchantment (Compulsion)(Mind-affecting)
Target: Self

Bless fills multiple Party targets with courage. Each target gains a +1 morale bonus on attack rolls and on saving throws against fear effects, counters and dispels Bane. This spell does not stack with the Bard song Inspire Courage.

Extend
Quicken
Spell Points:
10
Spell Cure Light Wounds Icon.pngCure Light Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal light wounds of your target or damage undead for 1d6+2 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.

Empower
Maximize
Quicken
Enlarge
Intensify
Spell Points:
6
Spell Protection from Evil Icon.pngProtection from Evil
Abjuration (Good)
Target: Friend, Self

At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. The target is also warded from magical mental control and compulsions.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Powdered Silver Icon.png
Powdered Silver

Level 2 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Eagle Feather Icon.pngEagle Feather

Name Effect Metamagics Cost Components
Spell Bull's Strength Icon.pngBull's Strength
Transmutation
Target: Friend, Self

The affected ally gains strength and power, giving a +4 enhancement bonus to Strength.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Eagle Feather Icon.png
Eagle Feather
Spell Eagle's Splendor Icon.pngEagle's Splendor
Transmutation
Target: Friend, Self

An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Eagle Feather Icon.png
Eagle Feather
Spell Owls' Wisdom Icon.pngOwls' Wisdom
Transmutation
Target: Friend, Self

Grants an ally a +4 enhancement bonus to wisdom.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Eagle Feather Icon.png
Eagle Feather
Spell Resist Energy Icon.pngResist Energy
Abjuration
Target: Friend, Self

Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.

Enlarge
Extend
Quicken
Spell Points:
15 (Artificer)
15 (Cleric)
15 (Favored Soul)
15 (Paladin)
15 (Sorcerer)
15 (Wizard)
15 (Warlock)
10 (Ranger)

Level 3 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Phial of Holy Water Icon.pngPhial of Holy Water

Name Effect Metamagics Cost Components
Spell Dispel Magic Icon.pngDispel Magic
Abjuration
Target: Friend, Self, Foe, Undead Foe

Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +10)) versus 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.

If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1. If the level of the trap is reduced to 0, the trap is disabled.

Enlarge
Quicken
Spell Points:
15
Spell Magic Circle Against Evil Icon.pngMagic Circle Against Evil
Abjuration (Good)
Target: Friend, Self

Casts Protection from Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. Targets are also warded from magicalmental control and compulsions.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
20
Phial of Holy Water Icon.png
Phial of Holy Water
Spell Remove Curse Icon.pngRemove Curse
Abjuration
Target: Friend, Self

Removes all curses on an ally. Counters and dispels Bestow Curse.

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Spell Points:
20

Level 4 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Consecrated Gem Dust Icon.pngConsecrated Gem Dust

Name Effect Metamagics Cost Components
Spell Cure Serious Wounds Icon.pngCure Serious Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal serious wounds of your target or damage undead for 3d6+6 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.

Empower
Maximize
Quicken
Enlarge
Intensify
Spell Points:
12
Spell Death Ward Icon.pngDeath Ward
Transmutation
Target: Friend, Self

Grants a friendly creature immunity to death spells, death effects, energy drain, and negative energy effects.

Enlarge
Extend
Quicken
Spell Points:
25
Spell Neutralize Poison Icon.pngNeutralize Poison
Conjuration
Target: Friend, Self

You dispel any poison effects on the target, and grant the target immunity to poison effects for a duration equal to 3 * your caster level

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Eschew Materials
Extend
Quicken
Spell Points:
25
Consecrated Gem Dust Icon.png
Consecrated Gem Dust