Cure Light Wounds

From DDO Compendium

Spell Cure Light Wounds Icon.png

Cure Light Wounds
Conjuration (Healing)
Level: Cleric 1Dark Apostate 1Favored Soul 1Ranger 2Bard 1Stormsinger 1Paladin 1Sacred Fist 1Druid 1
Cost (Spell Points): 6
Components: Somatic, Verbal
Metamagic: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken
Range: Standard
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  2
Save: Undead: Will Save for half damage
School: Conjuration (Healing)
Spell Resistance: No

D&D Dice: Heals 1d6+2 hp plus 1 additional per caster level (max 5).

Description: Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.


Spell-Like Ability Enhancements:
Found on: