Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Bard Spells

From DDO Compendium


Class Bard Icon.png This is a list of bard spells.. Bard spells are more focused on buffing and healing but do have some offensive spells

Level 1 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Pork Rind Icon.pngPork Rind

Name Effect Metamagics Cost Components
Spell Summon Monster I - Celestial Dog Icon.pngSummon Monster I
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon of three different creatures: a celestial dog, a giant rat, or a brown spider. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Quicken Spell Points:
10
Pork Rind Icon.png
Pork Rind
Spell Cause Fear Icon.pngCause Fear
Necromancy (Fear)(Mind-affecting)
Target: Foe

An enemy becomes frightened. A successful will save causes the target to become shaken instead. Necrotic energy slows the target slightly.

Quicken
Heighten
Enlarge
Embolden
Spell Points:
6
Spell Charm Person Icon.pngCharm Person
Enchantment (Charm)(Mind-affecting)
Target: Foe

Charms an enemy humanoid, which then fights as an ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds. A successful Will save negates this effect. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids.

Quicken
Heighten
Enlarge
Embolden
Spell Points:
10
Spell Cure Light Wounds Icon.pngCure Light Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal light wounds of your target or damage undead for 1d6+2 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.

Empower
Maximize
Quicken
Enlarge
Intensify
Spell Points:
6
Spell Detect Secret Doors Icon.pngDetect Secret Doors
Divination
Target: Self

Allows you to find secret doors with a DC 5 or less. This increases by 3 for every two caster levels.

Extend
Quicken
Spell Points:
10
Spell Expeditious Retreat Icon.pngExpeditious Retreat
Transmutation
Target: Self

Increases base run speed by 25%.

Extend
Quicken
Spell Points:
10
Spell Feather Fall Icon.pngFeather Fall
Transmutation
Target: Friend, Self

Causes an ally to fall slowly, although faster than feathers typically do.

Enlarge
Extend
Quicken
Spell Points:
10
Spell Grease Icon.pngGrease
Conjuration (Creation)
Target: Foe, Positional, Breakable

Covers the ground with a layer of slipper grease, forcing targets to make a Reflex save or fall. Grease slicks will sometimes be set ablaze by are of effect fire effects, dealing 2d6 damage per two caster levels fire damage to all enemies of the caster in the slick every few seconds, as well as the caster of the grease spell. A successful Reflex save will reduce this damage by half. Slicks that have been set ablaze will quickly burn away.

Enlarge
Eschew Materials
Quicken
Spell Points:
6
Pork Rind Icon.png
Pork Rind
Spell Hypnotism Icon.pngHypnotism
Enchantment (Mind-affecting)
Target: Foe

Dazes nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged. A successful WIll save negates this effect. Creatures targeted by this effect also have a -3 to Will saves for the next 8 seconds.

Embolden
Enlarge
Heighten
Quicken
Spell Points:
10
Spell Master's Touch Icon.pngMaster's Touch
Divination
Target: Friend, Self

Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons or shields, and lasts until the target rests.

Spell Points:
10
Spell Merfolk's Blessing Icon.pngMerfolk's Blessing
Transmutation (Water)
Target: Friend, Self

Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Pork Rind Icon.png
Pork Rind
Spell Otto's Resistible Dance Icon.pngOtto's Resistible Dance
Enchantment (Compulsion)(Mind-affecting)
Target: Foe

At your touch, enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place. A successful Will save negates this effect.

Embolden
Enlarge
Heighten
Quicken
Spell Points:
10
Spell Sleep Icon.pngSleep
Enchantment (Compulsion)(Mind-affecting)
Target: Foe, Positional

Induces a magical slumber, rendering them helpless until attacked. Ineffective on undead or constructs. Lasts 20 seconds plus 2 per level of caster. A successful Will save negates this effect. (DC = spell's save DC - creature's Hit Dice or Level + your caster level)

Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
10
Pork Rind Icon.png
Pork Rind
Spell Sonic Blast Icon.pngSonic Blast
Evocation (Sonic)
Target: Foe, Directional, Breakable

Blasts an enemy with loud high-pitched sounds, doing 1d2+2 sonic damage plus 1d2+2 additional sonic damage for every two caster levels. (up to a max of 5d2+10 at caster level 8). The target must make a successful Will save or be dazed for a short period of time or until they take damage. This spell has double range.

Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
4

Level 2 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Bit of Bone Icon.pngBit of Bone

Name Effect Metamagics Cost Components
Spell Summon Monster II - Fiendish Scorpion Icon.pngSummon Monster II
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon of three different creatures: a fiendish monstrous scorpion, a fiendish bat, or a black widow. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Quicken Spell Points:
15
Bit of Bone Icon.png
Bit of Bone
Spell Blur Icon.pngBlur
Illusion
Target: Friend, Self

An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking.

Enlarge
Extend
Quicken
Spell Points:
15
Spell Cat's Grace Icon.pngCat's Grace
Transmutation
Target: Friend, Self

An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Bit of Bone Icon.png
Bit of Bone
Spell Daze Monster Icon.pngDaze Monster
Enchantment (Mind-affecting)
Target: Foe

Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful Will save negates this effect. Targets of this spell have their will weakend against future mental attacks for a brief period of time even they success against the Will save.

Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
5
Bit of Bone Icon.png
Bit of Bone
Spell Eagle's Splendor Icon.pngEagle's Splendor
Transmutation
Target: Friend, Self

An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Bit of Bone Icon.png
Bit of Bone
File:Spell Fox's Cunning Icon.pngFox's Cunning
Transmutation
Target: Friend, Self

An ally gains wit, giving a +4 enhancement bonus to Intelligence.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Bit of Bone Icon.png
Bit of Bone
Spell Glitterdust Icon.pngGlitterdust
Conjuration (Creation)
Target: Foe, Positional

A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible creatures. Any creature covered by the dust takes a -40 penalty on Hide checks. A successful Will save negates the blindness portion of the spell.

Enlarge
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
15
Bit of Bone Icon.png
Bit of Bone
Spell Heroism Icon.pngHeroism
Enchantment (Compulsion)(Mind-affecting)
Target: Friend, Self

Imbues a single ally with great bravery and morale in battle, gainint a +2 morale bonus on attacks, saves, and skill checks.

Enlarge
Extend
Quicken
Spell Points:
20 (Sorcerer)
20 (Wizard)
15 (Bard)
Spell Hold Person Icon.pngHold Person
Enchantment (Compulsion)(Mind-affecting)
Target: Foe

The target enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids.

Embolden
Enlarge
Heighten
Quicken
Spell Points:
15
Spell Hypnotic Pattern Icon.pngHypnotic Pattern
Illusion (Mind-affecting)
Target: Foe, Positional

A twisting patter of subtle, shifting color weaves through the air, fascinating targets within it. A successful Will save negates this effect. Creatures exposed to this effect have their will save momentarily weakened by three.

Enlarge
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
15
Bit of Bone Icon.png
Bit of Bone
Spell Invisibility Icon.pngInvisibility
Illusion
Target: Friend, Self

An ally becomes invisible, vanishing from sight, even from darkvision. If he or she attacks a target, the effect is removed.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Bit of Bone Icon.png
Bit of Bone
Spell Rage Icon.pngRage
Enchantment
Target: Friend, Self

Causes the target and all nearby allies to fly into a screming bloody frenzy, gaining phenomenal strength and durability but becoming reckless. Grants a +2 morale bonus to Strength, Constitution, and a +1 morale bonus to Will saves, but also causes a -2 penalty to armor.

Enlarge
Extend
Quicken
Spell Points:
20 (Sorcerer)
20 (Warlock)
20 (Wizard)
15 (Bard)
Spell Scare Icon.pngScare
Necromancy (Fear)(Mind-affecting)
Target: Foe, Positional

Casts Cause Fear on multiple targets. Affected enemies become frightened. A successful Will save causes the target to become shaken instead. Targets subject to the fear effect will be slowed slightly by necrotic energy.

Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
10
Bit of Bone Icon.png
Bit of Bone
Spell Suggestion Icon.pngSuggestion
Enchantment (Compulsion)(Language-Dependent)(Mind-affecting)(Charm)
Target: Foe

Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30 + 2 seconds per caster level. A successful Will save negates this effect.

Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
20 (Sorcerer)
20 (Warlock)
20 (Wizard)
15 (Bard)
Bit of Bone Icon.png
Bit of Bone

Level 3 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Licorice Root Icon.pngLicorice Root

Name Effect Metamagics Cost Components
Spell Summon Monster III - Hellhound Icon.pngSummon Monster III
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of three different creatures: a hellhound, a winter wolf, or an air mephit. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Quicken Spell Points:
20
Licorice Root Icon.png
Licorice Root
Spell Blindness Icon.pngBlindness
Necromancy
Target: Foe

The power of unlife renders an enemy blinded. A successful Fortitude save negates this effect.

Enlarge
Embolden
Heighten
Quicken
Spell Points:
10
Spell Charm Monster Icon.pngCharm Monster
Enchantment (Charm)(Mind-affecting)
Target: Foe

An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect.

Embolden
Enlarge
Heighten
Quicken
Spell Points:
25
Spell Cure Serious Wounds Icon.pngCure Serious Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal serious wounds of your target or damage undead for 3d6+6 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.

Empower
Maximize
Quicken
Enlarge
Intensify
Spell Points:
12
Spell Deep Slumber Icon.pngDeep Slumber
Enchantment (Compulsion)(Mind-affecting)
Target: Foe, Positional

Induces a magical slumber to a group of enemies, rendering them helpless until attacked or for a duration of 20 seconds plus 2 per caster level. Ineffective on undead or constructs. A successful Will save negates this effect.

Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
20
Licorice Root Icon.png
Licorice Root
Spell Dispel Magic Icon.pngDispel Magic
Abjuration
Target: Friend, Self, Foe, Undead Foe

Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +10)) versus 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.

If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1. If the level of the trap is reduced to 0, the trap is disabled.

Enlarge
Quicken
Spell Points:
15
Spell Displacement Icon.pngDisplacement
Illusion
Target: Self

Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
20
Licorice Root Icon.png
Licorice Root
Spell Fear Icon.pngFear
Necromancy (Mind-affecting)
Target: Foe, Positional

A cone of terror causes each living enemy in an area to become panicked. A successful Will save causes enemies to become shaken. Creatures that fail their save are also slowed by necrotic energy.

Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
20
Licorice Root Icon.png
Licorice Root
Spell Good Hope Icon.pngGood Hope
Enchantment (Compulsion)(Mind-affecting)
Target: Friend, Self

This area of effect spell instills powerful hope to the recipients, granting a +2 morale bonus to attack rolls, saving throws, skill checks, and weapon damage rolls. Good hope counters and dispels Crushing Despair.

Enlarge
Extend
Quicken
Spell Points:
20
Spell Haste Icon.pngHaste
Transmutation
Target: Friend, Self

Quickens allies, causing them to attack 15% faster than normal. In addition, the recipient gains a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and +1% Dodge.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
20
Licorice Root Icon.png
Licorice Root
Spell Remove Curse Icon.pngRemove Curse
Abjuration
Target: Friend, Self

Removes all curses on an ally. Counters and dispels Bestow Curse.

Quicken
Enlarge
Spell Points:
20
Spell See Invisible Icon.pngSee Invisible
Divination
Target: Self

You can see invisible creatures and objects.

Eschew Materials
Extend
Quicken
Spell Points:
15
Licorice Root Icon.png
Licorice Root
Spell Slow Icon.pngSlow
Transmutation
Target: Foe, Positional

Causes an enemy to move at 50% speed, attack at a 30% slowed rate, and have a -1 penalty on attack rolls, AC, and Reflex saves. A successful Will save negates this effect.

Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
10
Licorice Root Icon.png
Licorice Root

Level 4 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Small Hard Rod Icon.pngSmall Hard Rod

Name Effect Metamagics Cost Components
Spell Dimension Door Icon.pngDimension Door
Conjuration (Teleportation)
Target: Friend, Self, Positional

Creates a magical portal that can transport you and your companions back to the entrance of your dungeon.

Quicken Spell Points:
25
Spell Freedom of Movement Icon.pngFreedom of Movement
Abjuration
Target: Friend, Self

This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.

Extend
Quicken
Enlarge
Spell Points:
25
Small Hard Rod Icon.png
Small Hard Rod
Spell Neutralize Poison Icon.pngNeutralize Poison
Conjuration
Target: Friend, Self

You dispel any poison effects on the target, and grant the target immunity to poison effects for a duration equal to 3 * your caster level

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
25
Small Hard Rod Icon.png
Small Hard Rod

Level 5 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Drop of Sweet Oil Icon.pngDrop of Sweet Oil

Name Effect Metamagics Cost Components
Spell Shadow Walk Icon.pngShadow Walk
Illusion
Target: Self

You are transported to the border between the Martial Plane and the Plane of Shadow. While this spell is active, you have an increased run speed, and you appear faint and harder to hit. Attacking another creature or interacting with an object ends this spell.

Extend
Quicken
Spell Points:
30

Level 6 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Tuning Fork Icon.pngTuning Fork