Charm Monster

From DDO Compendium

Spell Charm Monster Icon.png

Charm Monster
Enchantment (Charm)(Mind-affecting)
Level: Bard 3Stormsinger 3Sorcerer 4Warlock 3Acolyte of the Skin 3Wizard 4
Cost (Spell Points): 25
Components: Somatic, Verbal
Metamagic: Embolden, Enlarge, Heighten, Quicken
Range: Standard
Target: Foe
Duration: 60 Seconds + 6 Seconds per Caster Level
Cooldown (Seconds):  3.5 (Bard, Stormsinger, Warlock, Acolyte of the Skin, Wizard), 2.25 (Sorcerer)
Save: Will save negates charm. New Will save every 3d6+12 seconds
School: Enchantment (Charm)(Mind-affecting)
Spell Resistance: Yes

Description: An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect.


Auromir Palance
Spell-Like Ability Enhancements:
Found on: