Embolden Spells

From DDO Compendium


While this metamagic feat is active, you gain +2 to the DC of all spells with DCs, but they consume 10 additional spell points

Only these spells are affected by the Embolden Spell metamagic feat:


Name Effect Levels Metamagics Cost
Spell Acid Blast Icon.pngAcid Blast
Conjuration (Acid)
Target: Foe, Directional, Breakable

Creates a gout of acid that explodes on impact, dealing 1d6+3 acid damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half.

Sorcerer 3
Wild Mage 3
Wizard 3
Blight Caster 3
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Acid Spray Icon.pngAcid Spray
Evocation (Acid)
Target: Foe, Directional, Breakable

A cone of burning acid shoots forth, damaging targets in the area of the spray for 1d6+1 acid damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half.

Sorcerer 1
Wild Mage 1
Wizard 1
Blight Caster 1
Embolden
Empower
Maximize
Quicken
Heighten
Intensify
Spell Points:
4
Spell Acid Well Icon.pngAcid Well
Conjuration (Acid)
Target: Foe, Positional

A huge geyser of Acid erupt near your target, dealing 19 to 24 acid damage per caster level (max 380 to 480). A successful Fortitude save reduces the damage by half.

Sorcerer 9
Wild Mage 9
Wizard 9
Blight Caster 9
Empower
Embolden
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
40
Acolyte's Breath- Black Icon.pngAcolyte's Breath: Black
Conjuration (Acid)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 Acid damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 2 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
10
Acolyte's Breath- Blue Icon.pngAcolyte's Breath: Blue
Evocation (Electricity)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 Electric damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 2 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
10
Acolyte's Breath- Green Icon.pngAcolyte's Breath: Green
Transmutation (Poison)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 Poison damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 2 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
10
Acolyte's Breath- Red Icon.pngAcolyte's Breath: Red
Evocation (Fire)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 Fire damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 2 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
10
Acolyte's Breath- White Icon.pngAcolyte's Breath: White
Evocation (Cold)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 Cold damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 2 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
10
Spell Animal Trance Icon.pngAnimal Trance
Enchantment (Mind-affecting)
Target: Foe

Fascinates nearby Animals, Magical Beasts, and Vermin, causing them to stop and stare blankly until damaged. A successful Will save negates this effect. Creatures targeted by this effct have their will save momentually weakened (-3 to will). Mindless targets cannot save, but the duration is halved.

Druid 2
Blight Caster 2
Embolden
Enlarge
Heighten
Quicken
Spell Points:
15
Spell Ball Lightning Icon.pngBall Lightning
Evocation (Electricity)
Target: Foe, Directional, Breakable

Fills an area with deadly energy that does 6 to 11 electrical damage per caster level (up to a max of 90 to 165 damage at caster level 15). A successful Reflex save reduces the damage by half.

Stormsinger 5
Sorcerer 5
Wild Mage 5
Wizard 5
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Beguiling Charm Icon.pngBeguiling Charm
Enchantment (Charm)
Target: Foe

Target must make a Will save versus (20 + Highest of INT/WIS/CHA + Enchantment bonuses) or be Charmed. Cooldown 15 seconds. Cost: 10 SP.

Spell Like Ability Embolden
Enlarge
Heighten
Quicken
Spell Points:
10
Spell Bestow Curse Icon.pngBestow Curse
Necromancy
Target: Foe

The target is cursed, giving a -4 penalty to attack rolls, skill rolls and saves. A successful Will save negates this effect.

Cleric 3
Dark Apostate 3
Favored Soul 3
Sorcerer 4
Wild Mage 4
Warlock 3
Acolyte of the Skin 3
Wizard 4
Embolden
Enlarge
Heighten
Quicken
Spell Points:
10
Enhancement Black Dragon Breath (Draconic Incarnation) Icon.pngBlack Dragon Breath Target: Directional

Epic Strike: Conjure forth a torment of acid to melt your enemies. Deals 1d6+5 Acid damage per Character Level to all enemies caught within the spray. DC: 20 + Highest of Int, Wis, or Cha Level + Conjuration + Breath Weapon Bonus.

Spell Like Ability Empower
Maximize
Quicken
Intensify
Embolden
Spell Points:
25
Spell Blade Barrier Icon.pngBlade Barrier
Evocation (Slashing)
Target: Self

Creates a circular wall of blades. Any enemy passing through the blade barrier takes 1 to 6 points of damage per caster level (max 90). A successful Reflex save reduces the damage by half.

Artificer 6
Cleric 6
Dark Apostate 6
Favored Soul 6
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
35
Spell Blast Rod Icon.pngBlast Rod
Evocation (Electricity)
Target: Foe, Directional, Breakable

A blast of electricity bursts from your outstretched hand, dealing 4 to 9 electrical damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half.

Artificer 3 Empower
Maximize
Quicken
Eschew Materials
Heighten
Intensify
Embolden
Spell Points:
15
Spell Blindness Icon.pngBlindness
Necromancy
Target: Foe

The power of unlife renders an enemy blinded. A successful Fortitude save negates this effect.

Bard 3
Stormsinger 3
Cleric 3
Dark Apostate 3
Favored Soul 3
Sorcerer 2
Wild Mage 2
Warlock 2
Wizard 2
Enlarge
Embolden
Heighten
Quicken
Spell Points:
10
Enhancement Blue Dragon Breath (Draconic Incarnation) Icon.pngBlue Dragon Breath Target: Directional

Epic Strike: Conjure forth a galvanic storm to electrocute your enemies. Deals 1d6+5 Electric damage per Character Level to all enemies caught within the sparks. DC: 20 + Highest of Int, Wis or Cha Level + Evocation Bonus + Breath Weapon Bonus.

Spell Like Ability Empower
Maximize
Quicken
Intensify
Embolden
Spell Points:
25
Enhancement Black Dragon Breath Icon.pngBreath Weapon: Black Target: Directional

Discharge your breath weapon, dealing 1d6+3 Acid damage per caster level in a cone ahead of you. A successful Reflex save reduces this damage by half.

Reflex DC: 10 + Charisma Level + Conjuration Modifier + Breath Weapon Bonus for half damage.

Embolden
Empower
Maximize
Quicken
Intensify
Enhancement Blue Dragon Breath Icon.pngBreath Weapon: Blue Target: Directional

Discharge your breath weapon, dealing 1d6+3 Electric damage per caster level in a cone ahead of you. A successful Reflex save reduces this damage by half.

Reflex DC: 10 + Charisma Level + Evocation Modifier + Breath Weapon Bonus for half damage.

Embolden
Empower
Maximize
Quicken
Intensify
Enhancement Red Dragon Breath Icon.pngBreath Weapon: Red Target: Directional

Discharge your breath weapon, dealing 1d6+3 Fire damage per caster level in a cone ahead of you. A successful Reflex save reduces this damage by half.

Reflex DC: 10 + Charisma Level + Evocation Modifier + Breath Weapon Bonus for half damage.

Embolden
Empower
Maximize
Quicken
Intensify
Enhancement White Dragon Breath Icon.pngBreath Weapon: White Target: Directional

Discharge your breath weapon, dealing 1d6+3 Cold damage per caster level in a cone ahead of you. A successful Reflex save reduces this damage by half.

Reflex DC: 10 + Charisma Level + Evocation Modifier + Breath Weapon Bonus for half damage.

Embolden
Empower
Maximize
Quicken
Intensify
Spell Burning Hands Icon.pngBurning Hands
Evocation (Fire)
Target: Foe, Directional, Breakable

A cone of searing flame shoots forth, damaging targets in the area of the spray for 1d6+1 fire damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half.

Sorcerer 1
Wild Mage 1
Wizard 1
Embolden
Empower
Maximize
Quicken
Heighten
Intensify
Spell Points:
4
Spell Call Lightning Icon.pngCall Lightning
Evocation (Electricity)
Calls forth a bolt of lightning, which strikes your chosen target for 7 to 12 damage for every caster level up to 15. A successful reflex save reduces damage by half. Druid 3
Blight Caster 3
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
12
Spell Call Lightning Storm Icon.pngCall Lightning Storm
Evocation (Electricity)
Target: Self

Creates a stormcloud that persists for some time and randomly strikes nearby enemies with bolts of lightning for 1 to 10 electrical damage for every two caster levels. A successful Reflex save reduces the damage by half.

Druid 5
Blight Caster 5
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Spell Cause Fear Icon.pngCause Fear
Necromancy (Fear)(Mind-affecting)
Target: Foe

An enemy becomes frightened. A successful will save causes the target to become shaken instead. Necrotic energy slows the target slightly.

Bard 1
Stormsinger 1
Cleric 1
Dark Apostate 1
Favored Soul 1
Dragon Disciple 1
Sorcerer 1
Wild Mage 1
Wizard 1
Warlock 1
Acolyte of the Skin 1
Quicken
Heighten
Enlarge
Embolden
Spell Points:
6
Spell Caustic Overload Icon.pngCaustic Overload
Conjuration (Acid)
Target: Foe, Directional

Primer Element: Gildleaf
Throw a bottle at a targetted foe that explodes into caustic acid dealing 5 to 10 Acid damage per caster level to enemies struck. In addition, enemies must make a Fortitude saving throw or have their Physical Resistance Rating reduced by 5 for 12 seconds.

Alchemist 4 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Caustic Solvent Icon.pngCaustic Solvent
Conjuration (Acid)
Target: Foe, Directional

Primer Element: Crimsonite
Smash a bottle on a single foe, causing caustic acid to eat away at their fles for significant Acid damage over time. This Acid damage stacks, and will become increasingly deadly over time. Deals 4 to 9 Acid damage per caster level, max caster level 15, every 3 seconds, stacking up to 3 times and lasting for 9 seconds.

Alchemist 3 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Chain Lightning Icon.pngChain Lightning
Evocation (Electricity)
Target: Foe, Directional, Breakable

An electrical discharge strikes a primary target for 7 to 12 electrical damage per caster level and It then arcs to up to 5 other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half.

Stormsinger 6
Sorcerer 6
Wild Mage 6
Wizard 6
Artificer 6
Dragon Disciple 4
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Maximize
Quicken
Spell Points:
25
Spell Chaos Hammer Icon.pngChaos Hammer
Evocation (Chaotic)
Target: Foe, Positional, Breakable

Chaotic power smites your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell. The spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a lawful creature (or twice that to a lawful outsider) and causes it to be slowed for 6 to 36 seconds. A successful Will save reduces damage to half and negates the slow effect. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not slowed. This spell can only be case by chaotic or neutral casters - it has no effect when cast by a lawful caster.

Cleric 4
Dark Apostate 4
Favored Soul 4
Wild Mage 4
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Chaos Sphere Icon.pngChaos Sphere
Evocation
Target: Foe, Directional, Breakable

A sphere of chaos bursts from your outstretched hand, dealing 4 to 9 chaos damage per caster level (up to a max of 40 to 90 at caster level 10) to targets in its path. A successful Reflex save reduces damage by half.

Wild Mage 3 Empower
Maximize
Quicken
Eschew Materials
Heighten
Intensify
Embolden
Spell Points:
10
Spell Charm Animal Icon.pngCharm Animal
Enchantment (Charm)(Mind-affecting)
Target: Foe

Charms a hostile Animal, Magical Beast, or Vermin, which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved.

Druid 1
Ranger 1
Dark Hunter 1
Embolden
Enlarge
Heighten
Quicken
Spell Points:
10
Spell Charm Monster Icon.pngCharm Monster
Enchantment (Charm)(Mind-affecting)
Target: Foe

An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect.

Bard 3
Stormsinger 3
Sorcerer 4
Wild Mage 4
Warlock 3
Acolyte of the Skin 3
Wizard 4
Embolden
Enlarge
Heighten
Quicken
Spell Points:
25
Spell Charm Person Icon.pngCharm Person
Enchantment (Charm)(Mind-affecting)
Target: Foe

Charms an enemy humanoid, which then fights as an ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds. A successful Will save negates this effect. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids.

Bard 1
Stormsinger 1
Sorcerer 1
Wild Mage 1
Warlock 1
Wizard 1
Acolyte of the Skin 1
Quicken
Heighten
Enlarge
Embolden
Spell Points:
10
Spell Chill Touch Icon.pngChill Touch
Necromancy (Negative Energy)
Target: Foe

Makes a touch echo with the chill of death causing 3 to 8 negative energy damage per caster level (up to a max of 5 to 3 damage at caster level 5) and 1 point of Strength damage. A successful Fortitude save negates the Strength damage. Chill Touch causes fear in the undead instead of damage. Undead who make a successful Will save negate this fear effect.

Sorcerer 1
Wild Mage 1
Wizard 1
Blight Caster 1
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
4
Spell Choking Smog Icon.pngChoking Smog
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Gildleaf
Smash a bottle full of a noxious chemical smog that silences and slows enemies caught within unless they make a Fortitude saving throw. This effect lasts for 6 seconds +1 second per Caster Level. Foes that do not breathe or are wearing protective gear are immune to this effect.

Alchemist 3 Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Spell Cindersmoke Icon.pngCindersmoke
Conjuration (Fire)
Target: Foe, Directional

Primer Element: Gildleaf
Throw a bottle at a targetted foe that explodes into fiery cloud. Enemies caught in the blast take 5 to 10 Fire damage per caster level to enemies caught within the initial blast, and must make a Reflex save or be blinded for 12 seconds.

Alchemist 4 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Circle of Death Icon.pngCircle of Death
Necromancy (Death)
Target: Foe, Positional

Rains dark energy into an area. Living creatures are subject to a death effect, getting a Reflex save and then a Fortitude save to avoid death. Targets who succeed agains the Reflex save suffer no ill effect, but creatures who succeed against the Fortitude save will still get level drained for 1 to 4 levels.

Sorcerer 6
Wild Mage 6
Warlock 5
Acolyte of the Skin 5
Wizard 6
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
35
Spell Close Wounds Icon.pngClose Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is quickly channeled to heal light wounds of your target or damage undead for 2 to 4 hit points plus an additional 1 for every caster level up to caster level 5. This spell has faster than normal casting speed and minimal cooldown.

Cleric 2
Dark Apostate 2
Favored Soul 2
Embolden
Empower
Empower Healing
Enlarge
Heighten
Intensify
Maximize
Spell Points:
8
Spell Cloudkill Icon.pngCloudkill
Conjuration (Acid)(Creation)
Target: Foe, Positional, Breakable

A bank of heavy yellowish green, poisonous fog rises up, slaying weak targets within the cloud while inflicting on stronger targets 1 to 4 Constitution damage and 2 to 12 acid damage plus an additional 1 acid damage for every caster level up to caster level 20. Successful Fortitude saves reduces the Constitution and Acid damage by half. This fog obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance). Creatures immune to poison are undamaged by this spell.

Sorcerer 5
Wild Mage 5
Wizard 5
Blight Caster 5
Embolden
Enlarge
Heighten
Quicken
Spell Points:
30
Spell Cold Breath Icon.pngCold Breath
Evocation (Cold)(Winter Wolf)
Target: Foe, Directional, Breakable

Creates an area of extreme cold, originating in front of you and spreading outward in a cone. It drains heat, dealing 4 to 6 points of cold damage per caster level (up to a maximum of 60 to 90 damage at caster level 15).

Druid 5 Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Cold Spike Icon.pngCold Spike
Conjuration (Cold)
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial of freezing liquid at a single foe that deals heavy damage and slows the movement of whatever it strikes. Deals 5 to 10 Cold damage per caster level, max caster level 10, to a single foe, and reduces their movement speed by 30% and damage by 4 for 15 seconds + 2 seconds per Caster Level

Alchemist 2 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
8
Spell Prismatic Spray Icon.pngColor Spray
Illusion
Target: Foe, Directional

Dazes, Blinds and Silences enemies in front of you. A separate Will save negates each.

Bard 1
Stormsinger 1
Sorcerer 1
Wild Mage 1
Warlock 1
Acolyte of the Skin 1
Wizard 1
Heighten
Embolden
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
40
Spell Cometfall Icon.pngCometfall
Conjuration (Creation)
Target: Foe, Positional, Breakable

You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This area of effect spell does 4 to 9 points of bludgeon damage for every caster level. A successful Reflex save reduces this damage by half. The force of this comet can knock some creatures prone.

Cleric 6
Dark Apostate 6
Favored Soul 6
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
35
Spell Command Icon.pngCommand
Enchantment (Mind-affecting)
Target: Foe

An enemy is commanded to fall to the ground and lie prone. A successful Will save negates this effect.

Cleric 1
Dark Apostate 1
Favored Soul 1
Warlock 1
Embolden
Enlarge
Heighten
Quicken
Spell Points:
6
Spell Command Undead Icon.pngCommand Undead
Necromancy
Target: Undead Foe

Control is granted over the enemy undead, forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes. Other undead can be controlled for a maximum of 10 minutes but get an additional Will save every 20 seconds.

Sorcerer 2
Wild Mage 2
Warlock 2
Acolyte of the Skin 2
Wizard 2
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
15
Spell Cone of Cold Icon.pngCone of Cold
Evocation (Cold)
Target: Foe, Directional, Breakable

Creates an area of extreme cold, originating at your hand and spreading outward in a cone. It drains heat, dealing 6 to 11 points of cold damage per caster level (up to a maximum of 90 to 115 damage at caster level 15). A successful Reflex save reduces the damage by half.

Sorcerer 5
Wild Mage 5
Wizard 5
Dragon Disciple 4
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Enhancement Confusion Icon.pngConfuse Monster
Enchantment (Confuse)(Mind-affecting)
Target: Foe

Activate: Target non-boss monster becomes Confused on a failed Will Saving Thrw.

Confused monsters attack and are attacked by both monster characters and player characters.

Spell Like Ability Embolden
Enlarge
Heighten
Quicken
Depravity
3 (Rank 1)
2 (Rank 2)
1 (Rank 3)
Enhancement Mass Confusion Icon.pngMass Confuse Monster
Enchantment (Confuse)(Mind-affecting)
Target: Foe

Activate: Target a group of non-boss monsters to become Confused on a failed Will Saving Throw.

Confused monsters attack and are attacked by both monster characters and player characters.

Spell Like Ability Embolden
Enlarge
Heighten
Quicken
Depravity
12 (Rank 1)
8 (Rank 2)
4 (Rank 3)
Spell Contagion Icon.pngContagion
Necromancy (Evil)
Target: Foe

Infects a living enemy with the chosen disease, which strikes immediatly and deals damage every minute to one or more attributes. A successful Fortitude save negates the damage. Affected creatures can only recover if they make two consecutive Fortitude saves.

Cleric 3
Dark Apostate 3
Druid 3
Blight Caster 2
Favored Soul 3
Sorcerer 4
Wild Mage 4
Warlock 3
Acolyte of the Skin 3
Wizard 4
Embolden
Enlarge
Heighten
Quicken
Spell Points:
8
Spell Contagion- Blinding Sickness Icon.pngContagion: Blinding Sickness
Necromancy (Evil)
Target: Foe

Infects a living enemy with Blinding Sickness, which blinds targets and deals 1 to 4 Strength and Dexterity damage.

Cleric 3
Druid 3
Blight Caster 2
Favored Soul 3
Sorcerer 4
Warlock 3
Wizard 4
Embolden
Enlarge
Heighten
Quicken
Spell Points:
8
Spell Contagion- Cackle Fever Icon.pngContagion: Cackle Fever
Necromancy (Evil)
Target: Foe

Infects a living enemy with Cackle Fever, whose symptoms include high fever, disorientation, and frequent bouts of hideous laughter. Target is stunned for 6 seconds and takes 1 to 4 Wisdom and Intelligence damage.

Cleric 3
Druid 3
Blight Caster 2
Favored Soul 3
Sorcerer 4
Warlock 3
Wizard 4
Embolden
Enlarge
Heighten
Quicken
Spell Points:
8
Spell Contagion- Filth Fever Icon.pngContagion: Filth Fever
Necromancy (Evil)
Target: Foe

Infects a living enemy with Filth Fever, which deals 1 to 3 Dexterity damage and 1 to 3 Constitution damage.

Cleric 3
Druid 3
Blight Caster 2
Favored Soul 3
Sorcerer 4
Warlock 3
Wizard 4
Embolden
Enlarge
Heighten
Quicken
Spell Points:
8
Spell Contagion- Mindfire Icon.pngContagion: Mindfire
Necromancy (Evil)
Target: Foe

Infects a living enemy with Mindfire, which causes an enemy to feel like their brain is burning and deals 1 to 4 Intelligence damage.

Cleric 3
Druid 3
Blight Caster 2
Favored Soul 3
Sorcerer 4
Warlock 3
Wizard 4
Embolden
Enlarge
Heighten
Quicken
Spell Points:
8
Spell Contagion- Red Ache Icon.pngContagion: Red Ache
Necromancy (Evil)
Target: Foe

Infects a living enemy with Red Ache, which causes an enemy's skin to turn read, bloated, and warm to the touch, and deals 1 to 6 Strength damage.

Cleric 3
Druid 3
Blight Caster 2
Favored Soul 3
Sorcerer 4
Warlock 3
Wizard 4
Embolden
Enlarge
Heighten
Quicken
Spell Points:
8
Spell Contagion- Shakes Icon.pngContagion: Shakes
Necromancy (Evil)
Target: Foe

Infects a living enemy with Shakes, which causes the enemy to twitch and tremor involuntarily and deals 1 to 8 Dexterity damage.

Cleric 3
Druid 3
Blight Caster 2
Favored Soul 3
Sorcerer 4
Warlock 3
Wizard 4
Embolden
Enlarge
Heighten
Quicken
Spell Points:
8
Spell Contagion- Slimy Doom Icon.pngContagion: Slimy Doom
Necromancy (Evil)
Target: Foe

Infects a living enemy with Slimy Doom, which causes an enemy to turn into an infectious goo from the inside out and deals 4 to 24 +1 per caster level acid damage every 3 seconds

Cleric 3
Druid 3
Blight Caster 2
Favored Soul 3
Sorcerer 4
Warlock 3
Wizard 4
Embolden
Enlarge
Heighten
Quicken
Spell Points:
8
Spell Control Undead Icon.pngControl Undead
Necromancy (Charm)
Target: Undead Foe

Control is granted over the enemy undead, forcing it to fight for you. Controlled undead get an additional save every 2 minutes. A successful Will save negates this effect.

Sorcerer 7
Wild Mage 7
Warlock 5
Acolyte of the Skin 5
Wizard 7
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Spell Points:
40
Spell Corrode Weapons Icon.pngCorrode Weapons
Conjuration (Acid)
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial of caustic liquid at a single foe that deals heavy damage and corrodes the weapons of whatever it strikes. Deals 5 to 10 Cold damage per caster level, max caster level 10, to a single foe, and reduces their accuracy and Melee and Ranged Power by 4 for 15 seconds + 2 seconds per Caster Level

Alchemist 2 Accelerate
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Spell Points:
8
Spell Corrosive Dust Icon.pngCorrosive Dust
Conjuration (Rust)
Target: Foe, Directional

Primer Element: Crimsonite
Scatter a corrosive dust in front of you, causing significant Rust damage on contact. Deals 9 to 14 Rust damage per caster level, max caster level 20. Note that Rust damage only affects Constructs and some Inanimate Objects.

Alchemist 4 Accelerate
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Spell Points:
15
Spell Creeping Doom Icon.pngCreeping Doom
Conjuration (Acid)
Target: Foe, Directional, Breakable

Summons a cloud of voracious insects and unleashes them on your enemies. The insect cloud will slowly home on the target, and when it strikes insects will burst outward, affecting every enemy within the area of effect. Enemies hit by the insects take 2 to 20 acid damage, plus 1 to 10 per 3 caster levels, every 2 seconds for 16 seconds.

Druid 7
Blight Caster 7
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Spell Points:
30
Spell Crushing Despair Icon.pngCrushing Despair
Enchantment (Compulsion)(Mind-affecting)
Target: Foe, Positional

Causes great sadness in enemies, giving -2 penalties to attack, saves, skill checks, and weapon damage. A successful Will save negates this effect bug regardless of the saves result the targets are left in vulnerable state to future mental attack. Applies weaken will effect.

Bard 3
Stormsinger 3
Sorcerer 4
Wild Mage 4
Wizard 4
Embolden
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Spell Points:
20
Spell Cyclonic Blast Icon.pngCyclonic Blast
Evocation (Air)(Untyped)
Target: Foe, Directional, Breakable

You send a twisting torrent of wind toward your enemies that deals 4 to 6 damage per caster level (up to a max of 80 to 120 damage at caster level 20) to targets in its path. A successful Reflex save reduces the damage by half. If the target fails its Reflex save, it must make a Strenght check or be knocked down. As a bolt this spell is double range, The spell also clears away all lingering effects in its path, such as clouds and walls of fire.

Sorcerer 5
Wild Mage 5
Wizard 5
Dragon Disciple 3
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Spell Points:
15
Spell Daze Monster Icon.pngDaze Monster
Enchantment (Mind-affecting)
Target: Foe

Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful Will save negates this effect. Targets of this spell have their will weakend against future mental attacks for a brief period of time even they success against the Will save.

Bard 2
Stormsinger 2
Sorcerer 2
Wild Mage 2
Wizard 2
Embolden
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Spell Points:
5
Spell Death Aura Icon.pngDeath Aura
Necromancy (Negative Energy)
Target: Self

Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2 to 8 negative energy damage plus 1 additional point per caster level every three seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can effect up to one target per caster level.

Sorcerer 4
Wild Mage 4
Wizard 4
Embolden
Extend
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Spell Points:
25
Spell Deep Slumber Icon.pngDeep Slumber
Enchantment (Compulsion)(Mind-affecting)
Target: Foe, Positional

Induces a magical slumber to a group of enemies, rendering them helpless until attacked or for a duration of 20 seconds plus 2 per caster level. Ineffective on undead or constructs. A successful Will save negates this effect.

Bard 3
Stormsinger 3
Sorcerer 3
Wild Mage 3
Warlock 3
Acolyte of the Skin 3
Wizard 3
Embolden
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Spell Points:
20
Spell Deific Vengeance Icon.pngDeific Vengeance
Conjuration (Good)
Target: Foe

The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing 5 to 11 good damage for every caster level (up to a maximum of 50 to 110 damage at caster level 10), or 10 to 22 good damage for every caster level (up to a maximum of 100 to 220 damage at caster level 10). A successful Will save reduces this damage by half.

Cleric 2
Dark Apostate 2
Favored Soul 2
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Spell Points:
6
Spell Delayed Blast Fireball Icon.pngDelayed Blast Fireball
Evocation (Fire)
Target: Foe, Directional, Breakable

Creates a ball of fire that detonates on impact, causing an explosion of flame that does 8 to 13 fire damage per caster level (up to a max of 160 to 260 damage at caster level 20) to targets around it. A successful Reflex save reduces the damage by half.

Sorcerer 7
Wild Mage 7
Wizard 7
Dragon Disciple 4
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Cost: See specific sub spell
Spell Delayed Blast Fireball Icon.pngDelayed Blast Fireball (Instant)
Evocation (Fire)
Target: Foe, Directional, Breakable

Creates a ball of fire that files towards the target and detonates on impact, causing an explosion of flame that does 8 to 13 fire damage per caster level (up to a max of 160 to 260 damage at caster level 20) to targets around it. A successful Reflex save reduces the damage by half.

Sorcerer 7
Wild Mage 7
Wizard 7
Dragon Disciple 4
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Spell Points:
25
Spell Delayed Blast Fireball Icon.pngDelayed Blast Fireball (Trap)
Evocation (Fire)
Target: Foe, Directional, Breakable

Creates a ball of fire that drops to the ground detonates when triggered or after 15 seconds has elapsed, causing an explosion of flame that does 8 to 13 fire damage per caster level (up to a max of 160 to 260 damage at caster level 20) to targets around it. A successful Reflex save reduces the damage by half.

Sorcerer 7
Wild Mage 7
Wizard 7
Dragon Disciple 4
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Spell Points:
12
Spell Destruction Icon.pngDestruction
Necromancy (Death)
Target: Foe

Raw destructive power is channeled to utterly annihilate an enemy, dealing 11 to 16 per caster level damage. Target is also subject to a death effect, and will die without a successful Fortitude save.

Cleric 7
Dark Apostate 7
Favored Soul 7
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Spell Points:
40
Spell Trap the Soul Icon.pngDevour the Soul
Necromancy
Target: Foe

You consume the soul of your targeted enemy, killing it instantly unless it makes a saving throw: Will DC: 10 + Warlock Level + Charisma Modifier.

This ability is considered a Necromancy spell.

This ability works on undead, but not constructs and other creatures with no lifeforce.

If the target survives then it loses 20 PRR and MRR for 6 seconds.

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Spell Disintegrate Icon.pngDisintegrate
Transmutation (Untyped)
Target: Foe, Directional, Breakable

A sickly green ray emanates forth, doing 8 to 12 damage per caster level to the target (up to a max of 160 to 240 damage at caster level 20). Anything reduced to 0 hit points is disintegrated. A successful Fortitude save reduces this damage to 10 to 30. As a ray this spell has double normal range.

Sorcerer 6
Wild Mage 6
Wizard 6

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Spell Points:
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Spell Dominate Animal Icon.pngDominate Animal
Enchantment (Compulsion)(Mind-affecting)
Target: Foe

Telepathically controls the actions of an Animal, Magical Beast, or Vermin, causing it to change sides. Dominate actls like Charm, with additional Will saves every 15 to 30 seconds, but the creatures will follow you throughout the dungeon. Mindless targets cannot save, but the duration is halved.

Druid 3
Blight Caster 3
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Spell Points:
20
Spell Dominate Person Icon.pngDominate Person
Enchantment (Compulsion)(Mind-affecting)
Target: Humanoid Foe

Telepathically controls the actions of a humanoid enemy, causing it to change sides. Dominate acts like Charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon.

Bard 4
Stormsinger 4
Sorcerer 5
Wild Mage 5
Warlock 4
Wizard 5
Embolden
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Spell Points:
25 (Bard)
25 (Stormsinger)
30 (Sorcerer)
30 (Wild Mage)
30 (Warlock)
30 (Wizard)
Draconic Burst- Acid Icon.pngDraconic Burst: Acid
Conjuration (Acid)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Acid damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 3 Embolden
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Spell Points:
20
Draconic Burst- Cold Icon.pngDraconic Burst: Cold
Evocation (Cold)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Cold damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 3 Embolden
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Spell Points:
20
Draconic Burst- Electric Icon.pngDraconic Burst: Electric
Evocation (Electricity)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Electric damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 3 Embolden
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Spell Points:
20
Draconic Burst- Fire Icon.pngDraconic Burst: Fire
Evocation (Fire)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Fire damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 3 Embolden
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Spell Points:
20
Draconic Burst- Poison Icon.pngDraconic Burst: Poison
Transmutation (Poison)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Poison damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half.

Dragon Disciple 3 Embolden
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Spell Points:
20
Draconic Devastation- Black Icon.pngDraconic Devastation: Black
Conjuration (Acid)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: Cone that deals 1d6+6 Acid damage per caster level (max 30d6+180 at level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds.

Dragon Disciple 4 Embolden
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Spell Points:
25
Draconic Devastation- Blue Icon.pngDraconic Devastation: Blue
Conjuration (Electricity)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: Cone that deals 1d6+6 Electric damage per caster level (max 30d6+180 at level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds.

Dragon Disciple 4 Embolden
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Spell Points:
25
Draconic Devastation- Green Icon.pngDraconic Devastation: Green
Conjuration (Poison)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: Cone that deals 1d6+6 Poison damage per caster level (max 30d6+180 at level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds.

Dragon Disciple 4 Embolden
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Spell Points:
25
Draconic Devastation- Red Icon.pngDraconic Devastation: Red
Conjuration (Fire)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: Cone that deals 1d6+6 Fire damage per caster level (max 30d6+180 at level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds.

Dragon Disciple 4 Embolden
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Spell Points:
25
Draconic Devastation- White Icon.pngDraconic Devastation: White
Conjuration (Cold)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: Cone that deals 1d6+6 Cold damage per caster level (max 30d6+180 at level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds.

Dragon Disciple 4 Embolden
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Spell Points:
25
Spell Dust of Confusion Icon.pngDust of Confusion
Transmutation
Target: Foe, Directional

Primer Element: Ceruleite
Scatter dust around you that causes enemies around you to being to vividly hallucinate. On a failed Will save, they become Confused, attacking and ablt to be attacked by friend and foe alike. This effect lasts for 15 seconds +2 per Caster Level, and enemies make a recurring save once every 24 seconds.

Alchemist 6 Embolden
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Spell Points:
35
Spell Electric Loop Icon.pngElectric Loop
Evocation
Target: Foe, Directional, Breakable

An electrical discharge strikes a primary target for 1d3+3 per two caster levels electrical damage (max 5d3+15) then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful Reflex save reduces the damage by half. On a failed save, the target must make a successful Will save or be daze for a short period of time or until they take damage.

Stormsinger 2
Sorcerer 2
Wild Mage 2
Wizard 2
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Spell Points:
10
Spell Elemental Combination Icon.pngElemental Combination
Conjuration (Admixture)(Acid)(Cold)(Electricity)(Fire)(Poison)
Target: Foe, Directional

Primer Element: Crimsonite
Throw a single bottle of volatile magical concoction that deals an intense combination of Poison, Fire, Cold, Acid, and Electric damage, chosen randomly each time.

Alchemist 6 Accelerate
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Spell Points:
30
Spell Empty Bottle Icon.pngEmpty Bottle
Conjuration (Bludgeoning)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Throw an empty bottle at a single foe, dealing 3 to 8 Bludgeoning damage per caster level, max caster level 10.

Alchemist 1 Accelerate
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Spell Points:
2
Spell Entangle Icon.pngEntangle
Transmutation
Target: Foe, Positional, Breakable

Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures areimmune because they burn through the plants.

Druid 1
Blight Caster 1
Ranger 1
Dark Hunter 1
Warlock 1
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Spell Points:
10
Spell Enveloping Swarm Icon.pngEnveloping Swarm
Conjuration
Target: Foe

A swarm of voracious insects envelops your target dealing 2d6 acid damage + 1d6 every 3 druid levels every 2 seconds for 16 seconds.

Druid 4
Blight Caster 4
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Spell Points:
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Spell Fear Icon.pngFear
Necromancy (Mind-affecting)
Target: Foe, Positional

A cone of terror causes each living enemy in an area to become panicked. A successful Will save causes enemies to become shaken. Creatures that fail their save are also slowed by necrotic energy.

Bard 3
Stormsinger 3
Blight Caster 4
Sorcerer 4
Wild Mage 4
Warlock 3
Acolyte of the Skin 3
Wizard 4
Dragon Disciple 3
Embolden
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Spell Points:
20
Spell Feeblemind Icon.pngFeeblemind
Enchantment (Mind-affecting)
Target: Foe

Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard. A successful Will save negates this effect.

Sorcerer 5
Wild Mage 5
Wizard 5
Embolden
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Spell Points:
30
Enhancement Fey Lights Icon.pngFey Lights
Illusion
Target: Directional, Foe

Epic Strike: Enemies in a cone take 1d6+3 Force damage per caster level and must make a save (20 + Highest of INT/WIS/CHA + Illusion bonuses) versus Will, Fort, and Reflex for a Daze, Blind, and Silence effect.


If you have the Shiradi Champion Destiny Mantle abilities Stay Good, Stay Loud, or Stay Toxic, this ability's damage changes to match your selected damage type.

Spell Like Ability Heighten
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Spell Points:
10
Spell Fine Dust Icon.pngFine Dust
Transmutation
Target: Foe, Directional

Primer Element: Gildleaf
Scatter fine, nearly-frictionless dust, forcing enemies caught within to make a Reflex saving throw or trip for 6 seconds. While tripped, enemies get recurring balance checks to get up every 2 seconds, at the same DC as the initial save.

Alchemist 1 Embolden
Eschew Materials
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Spell Points:
8
Spell Finger of Death Icon.pngFinger of Death
Necromancy (Death)(Untyped)
Target: Foe

Attempts to slay one living enemy. Deals 7 to 12 negative energy damage per caster level up to caster level 25 against any living target and hits the target with a death effect that they must save against or die.

Druid 8
Blight Caster 7
Sorcerer 7
Wild Mage 7
Warlock 5
Acolyte of the Skin 5
Wizard 7
Embolden
Enlarge
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Spell Points:
40
Spell Fire Storm Icon.pngFire Storm
Evocation (Fire)
Target: Foe, Directional, Breakable

An enormous column of fire roars downward, blasting an area with searing flame, causing 9 to 14 fire damage per caster level to targets in its area.

Cleric 8
Dark Apostate 8
Druid 7
Favored Soul 8
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Spell Points:
25
Spell Fire Trap Icon.pngFire Trap
Abjuration (Fire)
Target: Foe, Positional

Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 5 to 10 fire damage for every caster level up to caster level 20. A successful Reflex save reduces the damage by half.

Artificer 2
Druid 2
Sorcerer 4
Wild Mage 4
Wizard 4
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Spell Points:
8
Spell Fireball Icon.pngFireball
Evocation (Fire)
Target: Directional, Foe, Breakable

Creates a ball of fire that detonates on impact, causing an explosion of flame that deals 1d6+3 fire damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half.

Sorcerer 3
Wild Mage 3
Wizard 3
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Spell Points:
15
Spell Flame Strike Icon.pngFlame Strike
Evocation (Fire)
Target: Foe, Positional, Breakable

Produces a vertical column of divine fire roaring downward, dealing 6 to 11 damage per caster level (up to a max of 90 to 165 damage at caster level 15) to the target area. Half the damage is fire. Half is from pure divine power. A successful Reflex save reduces the damage by half.

Cleric 5
Dark Apostate 5
Druid 4
Favored Soul 5
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Spell Points:
20
Spell Flash Freeze Icon.pngFlash Freeze
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Gildleaf
Smash a bottle beneath your feet containing a volatile chemical reaction that creates an explosion of intense cold, locking enemies in solid ice. Enemis who fail a Fortitude save are stunned and helpless for 6 seconds per Caster Level.

Alchemist 3 Embolden
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Spell Points:
40
Spell Flash Powder Icon.pngFlash Powder
Transmutation
Target: Foe

Primer Element: Ceruleite
You crush components in your hand, creating a loud boom and sharp flash. An enemy at touch range must make a Fortitude save or be Stunned for 3 seconds.

Alchemist 1 Embolden
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Spell Points:
2
Spell Flashbang Icon.pngFlashbang
Transmutation
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial that explodes on impact. Nearby enemies must make a Fortitude save or be Blinded. If they fail this save and are already blinded, they will instead by stunned.

Alchemist 5 Accelerate
Embolden
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Spell Points:
25
Spell Flesh to Gold Icon.pngFlesh to Gold
Transmutation (Earth)
Target: Foe

Primer Element: Ceruleite
Turn an enemy to Gold with a single touch. Creatures made of flesh that fail a Fortitude save are turned to a metallic, helpless statue with minor resistance to piercing damage. This lasts 60 seconds plus 10 seconds per caster level, but the target has a chance to remake its its Fortitude save every 24 seconds.

Alchemist 4 Embolden
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Spell Points:
30
Spell Flesh to Gold, Mass Icon.pngFlesh to Gold, Mass
Transmutation (Earth)
Target: Foe, Directional

Primer Element: Gildleaf
Enemies around you must make a Fortitude saving throw, or be turned to gold. Creatures made of fless that fail a Fortitude save are turned into metallic, helpless statues with minor resistance to piercing damage. This lasts 30 seconds plus 12 seconds per caster level, but the target has a chance to remake its fortitude save every 12 seconds.

Alchemist 5 Embolden
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Spell Points:
30
Spell Flesh to Stone Icon.pngFlesh to Stone
Transmutation (Earth)
Target: Foe

Turns a single fleshy target into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject has similar damage ro deformities. In stone form, creatures are much more difficult to damage. Only creatures made of flesh are affected by this spell. This effect lasts 60 seconds + 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds.

Sorcerer 6
Wild Mage 6
Warlock 4
Acolyte of the Skin 4
Wizard 6
Embolden
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Spell Points:
35
Spell Freezing Spray Icon.pngFreezing Spray
Evocation (Cold)(Water Elemental)
Target: Foe

Douses an opponent in freezing spray, giving the target 25% cold vulnerability. Targets with this vulnerability will take 25% extra damage from all sources of cold damage. Once this effect wears off, it cannot be reapplied for 30 seconds.

Druid 7 Embolden
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Spell Points:
20
Spell Frost Lance Icon.pngFrost Lance
Evocation (Cold)
Target: Foe, Directional, Breakable

Shoots a target with a freezing energy spear, dealing 4d5+20 cold damage on impact. The number of lances increases by 1 for every four levels beyond 3rd, to a maximum of three at 11th level. A successful Fortitude save reduces the damage by half. As a Ray this spell has double range.

Sorcerer 3
Wild Mage 3
Wizard 3
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Spell Points:
10
Enhancement Galvanic Blast Icon.pngGalvanic Blast Target: Self

Epic Strike: A storm of fearsome Electricity explodes from within you, dealing 1d6+6 Electric damage per caster level to all enemies nearby. The damage has no save, but secondary effects from your drives do.

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Spell Points:
20
Spell Ghoul Touch Icon.pngGhoul Touch
Necromancy
Target: Foe

This spell imbues your hand with negative energy, allowing you to paralyze any single living humanoid that you touch. A successful Fortitude save negates this effect. Humanoids include kobolds, goblinoids, player races except warforged, troglodytes, and more.

Sorcerer 2
Wild Mage 2
Warlock 2
Acolyte of the Skin 2
Wizard 2
Enlarge
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Spell Points:
8
Spell Glitterdust Icon.pngGlitterdust
Conjuration (Creation)
Target: Foe, Positional

A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible creatures. Any creature covered by the dust takes a -40 penalty on Hide checks. A successful Will save negates the blindness portion of the spell.

Bard 2
Stormsinger 2
Sorcerer 2
Wild Mage 2
Wizard 2
Enlarge
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Spell Points:
15
Spell Glue Bomb Icon.pngGlue Bomb
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Ceruleite
Lob a glass vial full of sticky, organic glue, trapping enemies within its embrace. Enemies that fail a Reflex save become stuck in place. Victims of the glue may attempt to free themselves every 4 seconds with a successful strength check. Lasts for 15 seconds + 1 per level.

Alchemist 2 Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
10
Spell Glyph of Warding Icon.pngGlyph of Warding
Abjuration (Electricity)
Target: Foe, Positional

A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 25 to 40 at caster level 10) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half.

Cleric 3
Dark Apostate 3
Favored Soul 3
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
6
Spell Gold Breath Icon.pngGold Breath
Conjuration (Bludgeoning)(Fire)
Target: Foe, Directional

Primer Element: Crimsonite
You exhale gold through your mouth in a large cone, causing enemies caught within the area to take 4 to 9 Fire and 4 to 9 Bludgeon damage per caster level, max caster level 20. This is a Breath Attack.

Alchemist 6 Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Enhancement Color Spray SLA Icon.pngGreater Color Spray
Illusion
Target: Foe, Directional, Breakable

Dazes, Blinds, and Silences enemies in front of you. A separate Will save negates each

Wild Mage 5 Enlarge
Embolden
Empower
Heighten
Intensify
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Spell Points:
40
Enhancement Color Spray SLA Icon.pngGreater Color Spray
Illusion
Target: Foe, Directional

Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect.

  • DC: Character Level + Intelligence Modifier + Illusion Bonus
Spell Like Ability Heighten
Quicken
Enlarge
Embolden
Spell Points:
10 (Rank 1)
5 (Rank 2)
2 (Rank 3)
Spell Greater Command Icon.pngGreater Command
Enchantment (Mind-affecting)
Target: Foe

Enemies are commanded to fall to the ground and lie prone. A successful Will save negates this effect.

Cleric 5
Dark Apostate 5
Favored Soul 5
Embolden
Enlarge
Heighten
Quicken
Spell Points:
30
Spell Death Aura Icon.pngGreater Death Aura
Necromancy (Negative Energy)
Target: Self

Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3 to 12 negative energy damage plus 1 additional point per caster level every two seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can affect up to one target per caster level.

Spell Like Ability Embolden
Extend
Heighten
Quicken
Spell Points:
100
Spell Scorch Icon.pngGreater Form - Heart of Flame
Transmutation
Target: Self, Positional

Become like a summer fire for 20 seconds and gain:

  • 25% Action Boost Bonus to Movement Speed
  • Ethereality to enemies, allowing you to pass through them
  • 25% Uncapped Dodge
  • Immunity to Fire damage, Light damage and most Crowd Control effects
  • Deal 1d6 fire damage per Character Level (Max Caster Level 20) to enemies close to you
  • Heal allies with Positive energy for 1d6 Hit Points every 2 seconds
Spell Like Ability Embolden
Empower
Intensify
Maximize
Spell Ball Lightning Icon.pngGreater Form - Sky Rager
Transmutation
Target: Self, Positional

Become like a raging storm for 20 seconds and gain:

  • 25% Action Boost Bonus to Movement Speed
  • Ethereality to enemies, allowing you to pass through them
  • 50% Incorporeality
  • Immunity to Cold damage, Electric damage and most Control effects
  • Deal 1d6+2 Cold damage per Character Level to enemies close to you
    • Ticks every 2 seconds
    • Also slowed
  • Random nearbyenemies will be struck by lightning for 1d6+12 Electric damage per Character Level (Max Caster Level 20)
    • Knocked down
    • No save
Spell Like Ability Embolden
Empower
Intensify
Maximize
Spell Creeping Doom Icon.pngGreater Form - Thorn Cloud
Transmutation
Target: Self, Positional

Become like a cloud of thorns for 20 seconds and gain:

  • 25% Action Boost Bonus to Movement Speed
  • Ethereality to enemies, allowing you to pass through them
  • 50% Incorporeality
  • Immunity to Poison damage, Acid damage, and most Control effects
  • Deal 1d6+3 Acid and 1d6+3 Poison damage per Character Level (Max Caster Level 20) to enemies close to you
    • Ticks every 2 seconds
  • Nearby enemies also have a 50% chance to become confused
    • Lasts 6 seconds
    • No save
Spell Like Ability Embolden
Empower
Intensify
Maximize
Spell Greater Glyph of Warding Icon.pngGreater Glyph of Warding
Abjuration (Electricity)
Target: Foe, Positional

A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 50 to 80 at caster level 20) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half.

Cleric 6
Dark Apostate 6
Favored Soul 6
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
12
Spell Greater Shout Icon.pngGreater Shout
Evocation (Sonic)
Target: Foe, Directional, Breakable

Emits an ear-splitting yell that deals 4 to 8 Sonic damage per caster level and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun.

Bard 6
Stormsinger 6
Sorcerer 8
Wild Mage 8
Wizard 8
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Spell Greater Venom Vial Icon.pngGreater Venom Vial
Conjuration (Poison)
Target: Foe, Directional

Primer Element: Crimsonite
Conjuring a bottle of magical poison, you throw a projectile that explodes on impact, dealing 3 to 8 Poison damage per caster level, max caster level 10, to all foes caught within the area. This poison will leave the enemies struck Contaminated.

Alchemist 2 Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
6
Enhancement Green Dragon Breath (Draconic Incarnation) Icon.pngGreen Dragon Breath Target: Directional

Epic Strike: Conjure forth a wave of poison to infect your enemies. Deals 1d6+5 Poison damage per Character Level to all enemies caught within the area. DC: 20 + Highest of Int, Wis or Cha Level + Transmutation Bonus + Breath Weapon Bonus.

Spell Like Ability Empower
Maximize
Quicken
Intensify
Embolden
Spell Points:
25
Spell Halt Undead Icon.pngHalt Undead
Necromancy
Target: Foe, Positional

Renders undead targets in range immobile for 6 seconds per caster level. A successful Will save negates this effect. Non-intelligent undead do not get a Will save.

Sorcerer 3
Wild Mage 3
Wizard 3
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
20
Spell Harm Icon.pngHarm
Necromancy (Negative Energy)
Target: Foe, Friend (Undead)

Charges the target with a massive amount of negative energy, dealing 10 points of damage per caster level (up to a max of 150 damage at caster level 15). Harm cannot reduce the target's hit points to less than 1. A successful Will save reduces the damage by half. Against undead targets this spell acts as Heal.

Cleric 6
Dark Apostate 6
Favored Soul 6
Embolden
Enlarge
Heighten
Quicken
Spell Points:
35
Spell Hold Animal Icon.pngHold Animal
Enchantment (Mind-affecting)
Target: Foe

An Animal, Magical Beast, or Vermin becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Mindless targets cannot save, but the duration is halved.

Druid 2
Blight Caster 2
Ranger 2
Dark Hunter 2
Embolden
Enlarge
Heighten
Quicken
Spell Points:
15
Spell Hold Monster, Mass Icon.pngHold Monster
Enchantment (Mind-affecting)
Target: Foe

An enemy becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds.

Bard 4
Stormsinger 4
Sorcerer 5
Wild Mage 5
Warlock 4
Acolyte of the Skin 4
Wizard 5
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
25 (Bard)
25 (Stormsinger)
30 (Sorcerer)
30 (Wild Mage)
30 (Warlock)
30 (Acolyte of the Skin)
30 (Wizard)
Spell Hold Monster, Mass Icon.pngHold Monster, Mass
Enchantment (Compulsion)(Mind-affecting)
Target: Foe, Positional

Casts Hold Monster on multiple targets. Affected enemies become paralyzed and can take no action for a maximum of 6 secons per caster level. The enemy may attempt to make a new Will save every 3 seconds.

Sorcerer 9
Wild Mage 9
Warlock 6
Acolyte of the Skin 6
Wizard 9
Embolden
Enlarge
Eschew Materials
Quicken
Spell Points:
50
Spell Hold Person Icon.pngHold Person
Enchantment (Compulsion)(Mind-affecting)
Target: Foe

The target enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids.

Bard 2
Stormsinger 2
Cleric 2
Dark Apostate 2
Favored Soul 2
Sorcerer 3
Wild Mage 3
Wizard 3
Embolden
Enlarge
Heighten
Quicken
Spell Points:
15
Spell Hold Person Icon.pngHold Person, Mass
Enchantment (Compulsion)(Mind-affecting)
Target: Foe, Positional

Casts Hold Person on multiple humanoids. Affected enemies become paralyzed and can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids.

Sorcerer 7
Wild Mage 7
Warlock 5
Acolyte of the Skin 5
Wizard 7
Embolden
Enlarge
Heighten
Quicken
Spell Points:
40
Spell Holy Aura Icon.pngHoly Aura
Abjuration (Good)
Target: Friend, Self, Foe

Allies and yourself gain +4 Sacred bonus to AC, Saves, immunity to charms/mental compulsions for 1 minute per caster level. Nearby enemies must make a fortitude save or be blinded.

Cleric 8
Dark Apostate 8
Favored Soul 8
Embolden
Extend
Heighten
Quicken
Spell Points:
45
Spell Holy Smite Icon.pngHoly Smite
Evocation (Good)
Target: Foe, Positional, Breakable

Smites targets with holy power, evil targets take 5 to 10 holy damage per caster level (up to a max of caster level 10) and are blinded for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take twice the damage. A successful Will save halves the damage and negates the blind effect. This spell can only be cast by good or neutral casters - it has no effect when cast by an evil caster.

Cleric 4
Dark Apostate 4
Favored Soul 4
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Enhancement Fear my Vengeance Icon.pngHorn of Thunder
Conjuration
Target: Foe

Horn of Thunder blasts your foes with 1d4+1 Sonic and 1d4+1 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure. Creatures making a reflex save take half damage.

Clickie 5 Embolden
Heighten
Intensify
Maximize
Quicken
Enhancement Fear my Vengeance Icon.pngHorn of Thunder
Conjuration
Target: Foe

Horn of Thunder blasts your foes with 1d6+3 Sonic and 1d6+3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure. Creatures making a reflex save take half damage.

Spell Like Ability Embolden
Heighten
Intensify
Maximize
Quicken
Spell Points:
30 (Rank 1)
25 (Rank 2)
20 (Rank 3)
Spell Horrid Wilting Icon.pngHorrid Wilting
Necromancy (Untyped)(Water)
Target: Foe, Positional

Deals 4 to 6 damage per caster level (up to a max of 80 to 120 at caster level 20) to living targets by evaporating moisture from their bodies. Deals 5 to 8 damage per caster level (max 100 to 160) to water type outsiders and plants.

Sorcerer 8
Wild Mage 8
Wizard 8
Blight Caster 7
Empower
Enlarge
Embolden
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Howl of Terror Icon.pngHowl of Terror
Enchantment
Target: Self

You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds.

Druid 8
Blight Caster 8
Warlock 6
Dragon Disciple 4
Embolden
Enlarge
Heighten
Quicken
Spell Points:
30
Spell Hypnotic Combination Icon.pngHypnotic Combination
Transmutation (Mind-affecting)
Target: Foe, Directional

Primer Element: Ceruleite
Throw a bottle at a single target full of hallucinogenic material. On a failed Will save, the target is Confused, attacking and able to be attacked by friend and foe alike. Targets can re-attempt the Will save every 24 seconds. This effect lasts for 15 seconds +2 per Caster Level.

Alchemist 4 Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
25
Spell Hypnotic Pattern Icon.pngHypnotic Pattern
Illusion (Mind-affecting)
Target: Foe, Positional

A twisting patter of subtle, shifting color weaves through the air, fascinating targets within it. A successful Will save negates this effect. Creatures exposed to this effect have their will save momentarily weakened by three.

Bard 2
Stormsinger 2
Sorcerer 2
Wild Mage 2
Wizard 2
Enlarge
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
15
Spell Hypnotism Icon.pngHypnotism
Enchantment (Mind-affecting)
Target: Foe

Dazes nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged. A successful WIll save negates this effect. Creatures targeted by this effect also have a -3 to Will saves for the next 8 seconds.

Bard 1
Stormsinger 1
Warlock 1
Acolyte of the Skin 1
Wizard 1
Sorcerer 1
Wild Mage 1
Embolden
Enlarge
Heighten
Quicken
Spell Points:
10
Spell Harm Icon.pngImproved Harm
Necromancy (Negative Energy)
Target: Foe, Friend (Undead)

Charges the target with a massive amount of negative energy, dealing 15 points of damage per caster level (up to a max of 225 damage at caster level 15). Harm cannot reduce the target's hit points to less than 1. A successful Will save reduces the damage by half. Against undead targets this spell acts as Heal.

Clickie 11 Embolden
Enlarge
Heighten
Quicken
Spell Inflict Critical Wounds Icon.pngInflict Critical Wounds
Necromancy (Negative Energy)(Inflict)
Target: Foe, Friend (Undead)

Negative energy is channeled through your touch to inflict 11 to 16 damage for every caster level up to caster level 20 on your target enemy, or heal undead a lesser amount. A successful Will save reduces the damage by half.

Cleric 4
Dark Apostate 4
Favored Soul 4
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Inflict Critical Wounds, Mass Icon.pngInflict Critical Wounds, Mass
Necromancy (Negative Energy)(Inflict)
Target: Foe, Friend (Undead)

Casts Inflict Critical Wounds on multiple targets at range inflicting 12 to 32 damage plus an additional 1 for every caster level up to caster level 40, or healing undead a like amount. A successful Will save reduces the damage by half.

Cleric 8
Dark Apostate 8
Favored Soul 8
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
45
Spell Inflict Light Wounds Icon.pngInflict Light Wounds
Necromancy (Negative Energy)(Inflict)
Target: Foe, Friend (Undead)

Negative energy is channeled through your touch to inflict 3 to 8 damage per caster level up to caster level 5 on your target enemy, or heal undead a like amount. A successful Will save reduces the damage by half.

Cleric 1
Dark Apostate 1
Favored Soul 1
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
6
Spell Inflict Light Wounds, Mass Icon.pngInflict Light Wounds, Mass
Necromancy (Negative Energy)(Inflict)
Target: Foe, Friend (Undead)

Casts Inflict Light Wounds on multiple targets at range inflicting 3 to 8 damage plus an additional 1 for every caster level up to caster level 25, or healing undead a like amount. A successful Will save reduces the damage by half.

Cleric 5
Dark Apostate 5
Favored Soul 5
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
25
Spell Inflict Moderate Wounds Icon.pngInflict Moderate Wounds
Necromancy (Negative Energy)(Inflict)
Target: Foe, Friend (Undead)

Negative energy is channeled through your touch to inflict 5 to 10 damage per caster level up to caster level 10 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half.

Cleric 2
Dark Apostate 2
Favored Soul 2
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
12
Spell Inflict Moderate Wounds, Mass Icon.pngInflict Moderate Wounds, Mass
Necromancy (Negative Energy)(Inflict)
Target: Foe, Friend (Undead)

Casts Inflict Moderate Wounds on multiple targets at range inflicting 6 to 16 damage plus an additional 1 for every caster level up to caster level 30, or healing undead for like amount. A successful Will save reduces the damage by half.

Cleric 6
Dark Apostate 6
Favored Soul 6
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
35
Spell Inflict Serious Wounds Icon.pngInflict Serious Wounds
Necromancy (Negative Energy)(Inflict)
Target: Foe, Friend (Undead)

Negative energy is channeled through your touch to inflict 7 to 12 damage per caster level up to caster level 15 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half.

Cleric 3
Dark Apostate 3
Favored Soul 3
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
16
Spell Inflict Serious Wounds, Mass Icon.pngInflict Serious Wounds, Mass
Necromancy (Negative Energy)(Inflict)
Target: Foe, Friend (Undead)

Casts Inflict Serious Wounds on multiple targets at range inflicting 9 to 24 damage plus an additional 1 for every caster level up to caster level 35, or healing undead for a like amount. A successful Will save reduces the damage by half.

Cleric 7
Dark Apostate 7
Favored Soul 7
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
40
Spell Iron Shavings Icon.pngIron Shavings
Transmutation
Target: Foe

Primer Element: Gildleaf
Smash a bottle at your feet to spread Flametouched Iron shavings into the air around you, causing nearby Incorporeal foes that fail a Fortitude save to become Corporeal for 6 seconds, plus 1 second per Caster Level.

Alchemist 3 Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Spell Lesser Death Aura Icon.pngLesser Death Aura
Necromancy (Negative Energy)
Target: Self

Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1d4 negative energy damage every two seconds as long as they remain with it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can effect up to one target per caster level.

Sorcerer 2
Wild Mage 2
Wizard 2
Embolden
Extend
Heighten
Quicken
Spell Points:
15
Lesser Draconic Burst- Acid Icon.pngLesser Draconic Burst: Acid
Conjuration (Acid)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Acid damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half.

Dragon Disciple 1 Embolden
Empower
Intensify
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Quicken
Spell Points:
2
Lesser Draconic Burst- Cold Icon.pngLesser Draconic Burst: Cold
Evocation (Cold)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Cold damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half.

Dragon Disciple 1 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
2
Lesser Draconic Burst- Electric Icon.pngLesser Draconic Burst: Electric
Evocation (Electricity)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Electric damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half.

Dragon Disciple 1 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
2
Lesser Draconic Burst- Fire Icon.pngLesser Draconic Burst: Fire
Evocation (Fire)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Fire damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half.

Dragon Disciple 1 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
2
Lesser Draconic Burst- Poison Icon.pngLesser Draconic Burst: Poison
Transmutation (Poison)(Breath)
Target: Foe, Directional, Breakable

Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Poison damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half.

Dragon Disciple 1 Embolden
Empower
Intensify
Maximize
Quicken
Spell Points:
2
Spell Lightning Bolt Icon.pngLightning Bolt
Evocation (Electricity)
Target: Foe, Directional, Breakable

A powerful stroke of electrical energy deals 1d6+3 electricity damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets in its path. A successful Reflex Save save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can only happen once. This spell is a bolt and has double range.

Artificer 3
Stormsinger 3
Sorcerer 3
Wild Mage 3
Wizard 3
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
12
Spell Lightning Sphere Icon.pngLightning Sphere
Evocation (Electricity)
Target: Foe, Directional, Breakable

Launches an electrical orb that explodes on impact, dealing 1 to 6 electrical damage per caster level (up to a max of 10 to 60 damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected.

Artificer 2 Empower
Maximize
Quicken
Eschew Materials
Heighten
Intensify
Embolden
Spell Points:
10
Enhancement Mass Chaos Icon.pngMass Chaos
Enchantment (Compulsion)
Target: Self

Epic Moment: Enemies in an area are Confused with no save for 30 seconds, gain 1 stack of Fey Chaos, and apply a stack of Fey Chaos on hitting non-Player, non-Hireling targets while Confused. 5 minute cooldown.

Fey Chaos: This creature takes 5% more damage from all sources for 10 seconds. This effect can stack up to 10 times, and all stacks expire after not gaining new ones for 10 seconds.

Spell Like Ability Embolden
Enlarge
Heighten
Quicken
Spell Mass Charm Monster Icon.pngMass Charm Monster
Enchantment (Mind-affecting)
Target: Foe

A group of enemy monsters are charmed and will fight as trusted friends and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect.

Bard 6
Stormsinger 6
Sorcerer 8
Wild Mage 8
Warlock 6
Acolyte of the Skin 6
Wizard 8
Embolden
Enlarge
Heighten
Quicken
Spell Points:
45 (Sorcerer)
45 (Wild Mage)
45 (Warlock)
45 (Acolyte of the Skin)
45 (Wizard)
35 (Bard)
35 (Stormsinger)
Enhancement Mass Frog Icon.pngMass Frog
Transmutation
Target: Self

Up to six nearby enemies are turned into frogs. Each may avoid ribbiting on a successful Fortitude saving throw vs DC (20 + Highest of INT/WIS/CHA + Transmutation Bonuses).

Spell Like Ability Embolden
Heighten
Quicken
Spell Points:
60
Spell Melt Armor Icon.pngMelt Armor
Conjuration (Fire)
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial of burning liquid at a single foe that deals heavy damage and melts the armor of whatever it strikes. Deals 5 to 10 Fire damage per caster level, max caster level 10, to a single target, and reduces their Armor Class and Physical Resistance Rating by 4 for 15 seconds + 2 seconds per Caster Level

Alchemist 2 Accelerate
Embolden
Empower
Eschew Materials
Heighten
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Maximize
Quicken
Spell Points:
8
Enhancement Mending Burst Icon.pngMending Burst Target: Self

Epic Strike: A field of magical energy explodes from within you, repairing all nearby for 3d6+6 Repair healing + 1 per caster level.

Spell Like Ability Empower
Maximize
Quicken
Heighten
Embolden
Spell Points:
20
Spell Meteor Swarm Icon.pngMeteor Swarm
Evocation (Fire)(Earth)(Bludgeoning)(Untyped)
Target: Foe, Directional, Breakable

Caused four 2-foot-diameter chunks of rock to spring forth and streak in straight lines toward a target, leaving fiery trails of sparks. The meteors explode on impact, dealing 2 to 4 fire damage per caster level (a successful Reflex save reduces the fire damage by half) and 2 to 3 bludgeoning damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc these meteors if they have no target selected. This spell has double range. Max Caster Level of 20.

Sorcerer 9
Wild Mage 9
Wizard 9
Embolden
Empower
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Spell Points:
40
Spell Mind Fog Icon.pngMind Fog
Enchantment (Mind-affecting)
Target: Foe, Positional, Breakable

Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 penalty to Will saves. A successful Will save negates this effect.

Bard 5
Stormsinger 5
Sorcerer 5
Wild Mage 5
Warlock 5
Wizard 5
Embolden
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Spell Points:
30
Spell Molotov Cocktail Icon.pngMolotov Cocktail
Conjuration (Fire)
Target: Foe, Directional

Primer Element: Crimsonite
Lob a glass bottle full of reactive chemicals that shatters and then ignites in a large area, dealing damage to all enemies struck. Enemies are ignited, dealing 4 to 9 Fire damage per caster level, max caster level 15.

Alchemist 3 Accelerate
Embolden
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Spell Points:
15
Spell Daze Monster Icon.pngMordenkainen's Disjunction
Abjuration
Target: Foe, Usable

A powerful force disrupts magical effects on the target, removing ongoing spells that have been cast on a target. You must make a caster level check of 1 to 20 + your caster level (no maximum) versus 11 + the spell's caster level to remove a spell effect, and your target must make a Will save for each equipped item or all magical properties on them are temporarily disabled.

If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1 to 8. If the level of the trap is reduced to 0, the trap is disabled.

Sorcerer 9
Wild Mage 9
Warlock 6
Acolyte of the Skin 6
Wizard 9
Embolden
Enlarge
Quicken
Spell Points:
50
Spell Multivial- Acid Icon.pngMultivial of Acid
Conjuration (Acid)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring many bottles of caustic liquid, you throw 5 projectiles that explode on impact, with each dealing 4 to 7 acid damage per caster level to all nearby foes, max caster level 20.

Alchemist 5 Accelerate
Embolden
Empower
Eschew Materials
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Spell Points:
40
Spell Multivial of Flame Icon.pngMultivial of Flame
Conjuration (Fire)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring many bottles of burning liquid, you throw 5 projectiles that explode on impact, with each dealing 4 to 7 Fire damage per caster level to all nearby foes, max caster level 20.

Alchemist 5 Accelerate
Embolden
Empower
Eschew Materials
Heighten
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Maximize
Quicken
Spell Points:
40
Spell Multivial of Frost Icon.pngMultivial of Frost
Conjuration (Cold)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring many bottles of freezing liquid, you throw 5 projectiles that explode on impact, with each dealing 4 to 7 Cold damage per caster level to all nearby foes, max caster level 20.

Alchemist 5 Accelerate
Embolden
Empower
Eschew Materials
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Quicken
Spell Points:
40
Spell Multivial of Poison Icon.pngMultivial of Poison
Conjuration (Poison)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring many bottles of poisonous material, you throw 5 projectiles that explode on impact, with each dealing 4 to 7 Poison damage per caster level to all nearby foes, max caster level 20.

Alchemist 5 Accelerate
Embolden
Empower
Eschew Materials
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Spell Points:
40
Spell Multivial of Sparks Icon.pngMultivial of Sparks
Conjuration (Electricity)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring many bottles of reactive material, you throw 5 projectiles that explode on impact, with each dealing 4 to 7 Electric damage per caster level to all nearby foes, max caster level 20.

Alchemist 5 Accelerate
Embolden
Empower
Eschew Materials
Heighten
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Quicken
Spell Points:
40
Spell Necrotic Ray Icon.pngNecrotic Ray
Necromancy (Negative Energy)
Target: Foe, Directional, Breakable

Blasts a target wit a negative energy ray that does 13 to 19 negative energy damage per aster level to a living enemy. A successful Fortitude save reduces the damage by half. The ray also suppresses the life force of any living creature it strikes, granting it a negative level.

Sorcerer 6
Wild Mage 6
Wizard 6
Blight Caster 6
Embolden
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Spell Points:
10
Spell Negative Energy Burst Icon.pngNegative Energy Burst
Necromancy (Negative Energy)
Target: Foe, Directional, Friend (Undead)

A blast of negative energy expands from the caster, doing 5 to 10 damage per caster level (max 50 to 100) to all living enemies caught within it. Undead are instead healed by the attack. A successful Fortitude save reduces the damage by half.

Sorcerer 4
Wild Mage 4
Wizard 4
Blight Caster 5
Embolden
Empower
Eschew Materials
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Spell Points:
25
Spell Niac's Cold Ray Icon.pngNiac's Cold Ray
Conjuration (Cold)
Target: Foe, Directional, Breakable

A ray of freezing ice and air projects from your finger dealing 1d5+5 cold damage per caster level (to a max of 5d5+25 at caster level 5) This ray has double spell range. A successful Reflex save negates damage.

Sorcerer 1
Wild Mage 1
Wizard 1
Embolden
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Spell Points:
4
Spell Ooze Puppet Icon.pngOoze Puppet
Transmutation (Charm)
Target: Foe

Telekinetically controls the actions on an enemy ooze, forcing it to change sides. The target is slowed by this spell, but gains additional Fortitude saves every 60 seconds to break free. While under the effect of this spell, the ooze cannot split.

Sorcerer 2
Wild Mage 2
Warlock 1
Acolyte of the Skin 1
Wizard 2
Enlarge
Embolden
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Spell Order's Wrath Icon.pngOrder's Wrath
Evocation (Lawful)
Target: Foe, Positional, Breakable

Lawful power smites your targets. Only chaotic and neutral (not lawful) creatures are harmed by the spell. The spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a chaotic creature (or double that damage to a chaotic outsider) and causes it to be dazed for 6 seconds. A successful Will save reduces damage to half and negates the daze. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not dazed. This spell can only be cast by lawful or neutral casters - it has no effect when cast by a chaotic caster.

Cleric 4
Dark Apostate 4
Favored Soul 4
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Spell Points:
15
Spell Otiluke's Freezing Sphere Icon.pngOtiluke's Freezing Sphere
Evocation (Cold)
Target: Foe, Directional, Breakable

A frigid globe of gold energy streaks towards a target. On impact it explodes, causing 7 to 12 gold damage per caster level (up to a max of 140 to 260 damage at caster level 20) to targets in the area. A successful Reflex save reduces the damage by half.

Sorcerer 6
Wild Mage 6
Wizard 6
Embolden
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Spell Points:
25
Spell Otto's Resistible Dance Icon.pngOtto's Resistible Dance
Enchantment (Compulsion)(Mind-affecting)
Target: Foe

At your touch, enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place. A successful Will save negates this effect.

Bard 1
Stormsinger 1
Sorcerer 2
Wild Mage 2
Warlock 1
Acolyte of the Skin 1
Wizard 2
Embolden
Enlarge
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Spell Points:
10
Spell Otto's Sphere of Dancing Icon.pngOtto's Sphere of Dancing
Enchantment (Compulsion)(Mind-affecting)
Target: Foe, Positional, Breakable

A magical sphere that compells all enemies who enter it to dance. A successful Will save negates this effect.

Bard 4
Stormsinger 4
Sorcerer 7
Wild Mage 7
Warlock 5
Wizard 7
Embolden
Enlarge
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Spell Points:
40
Spell Panacea Icon.pngPanacea
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Primer Element: Gildleaf
Channels powerful positive energy into a target to wipe away afflictions, restores 3 to 8 hit points plus an additional 1 per caster level (max +20), and removes temporary ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell will damage 3 to 8 hit points +1 per caster level (max +20) Undead who make a successful Will save reduce the damage by half.

Cleric 4
Dark Apostate 4
Druid 5
Blight Caster 5
Favored Soul 4
Embolden
Empower Healing
Enlarge
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Spell Points:
25
Spell Phantasmal Killer Icon.pngPhantasmal Killer
Illusion (Fear)(Death)(Mind-affecting)(Bane)
Target: Foe

Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into something that its conscious mind can visualize. Enemies can make a Will save to disbelieve the spell and suffer no ill effects. If they fail the Will save, they then must make a Fortitude save or die from fear. A successful Fortitude save still results in 2 to 4 damage per caster level.

Sorcerer 4
Wild Mage 4
Warlock 3
Wizard 4
Embolden
Enlarge
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Quicken
Spell Points:
25
Spell Poison Icon.pngPoison
Necromancy
Target: Foe

Calls up the venomous powers of natural predators to afflict the enemy with a horrible poison. This poison does 1 to 10 Constitution damage immediately and 1 to 10 Constitution damage every 60 seconds until a successful Fortitude save is made, negating this effect.

Cleric 4
Dark Apostate 4
Druid 3
Blight Caster 3
Favored Soul 4
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Spell Points:
10
Spell Poison Breath Icon.pngPoison Breath
Conjuration (Poison)(Breath)
Target: Foe, Directional

Primer Element: Crimsonite
You exhale poison through your mouth in a large cone, causing enemies caught within the area to take 6 to 11 Poison per caster level, max caster level 20. This is a Breath Attack. This poison will leave enemies struck Contaminated.

Alchemist 5
Dragon Disciple 4
Embolden
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Spell Points:
20
Spell Prismatic Ray Icon.pngPrismatic Ray
Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting)
Target: Foe, Directional, Breakable

A brilliant ray of multicoloredlight projects from your finger, blinding weak targets and producing one or more random effects. This spell has double range.

Sorcerer 5
Wild Mage 5
Wizard 5
Embolden
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Spell Points:
25
Spell Prismatic Spray Icon.pngPrismatic Spray
Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting)
Target: Foe, Directional, Breakable

A brilliant cone of multicolored light projects from your finger, blinding weak targets and producing one or more random effects.

Sorcerer 7
Wild Mage 7
Wizard 7
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Spell Points:
40
Spell Prismatic Strike Icon.pngPrismatic Strike
Evocation (Sonic)(Force)(Fire)
Target: Foe, Directional, Breakable

A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by two of three different possible damaging and debuff effects. The first deals 1 to 6 sonic damage per caster level (up to a max of 20 to 120 damage at caster level 20) and knocks the target prone; a successful Fortitude save halves the damage and negates the knockdown. The second deals 1 to 6 force damage per caster level (up to a max of 20 to 120 damage at caster level 20) and dazes the target; a successful Reflex save halves the damage and negates the daze. The third deals 1 to 6 fire damage per caster level (up to a max of 20 to 120 damage at caster level 20) and reduces the target's melee and ranged damage by 25%; a successful Will save halves the damage and negates the penalty to attack damage. The damage and debuffs are chosen independently. This spell has double range.

Artificer 5
Wild Mage 6
Embolden
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Spell Points:
35
Spell Quench Icon.pngQuench
Transmutation (Cold)
Target: Friend, Self, Foe, Positional, Breakable

A burst of water quenches flames. Lingering fire spells, such as Wall of Fire, are dispelled. Your allies are cured of any lingering fire damage effects, and recieve a +15 enhancement bonus to fire resistance. You enemies recieve a -20 penalty to cold and electricity resistance. The resistance bonuses and penalties increase to 25 at caster level 8, and 25 at caster level 12. They last one minute.

Fiery enemies, such as fire elementals, take 27 to 33 cold damage per 4 caster levels, to a maximum of 108 to 132. A successful fortitude save halves the damage, and negates the resistance penalties.

Druid 3
Blight Caster 3
Embolden
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Spell Points:
10
Spell Ray of Exhaustion Icon.pngRay of Exhaustion
Necromancy
Target: Foe, Directional

A ray projects towards the target enemy, causing it to become immediately exhaused. Exhausted characters take a -6 penalty on Strength and Dexterity. A successful Fortitude save means the creature is only Fatigued. This spell has double range.

Sorcerer 3
Wild Mage 3
Warlock 2
Acolyte of the Skin 2
Wizard 3
Embolden
Eschew Materials
Heighten
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Spell Points:
8
Enhancement Red Dragon Breath (Draconic Incarnation) Icon.pngRed Dragon Breath Target: Directional

Epic Strike: Conjure forth a gout of flame to scorch your enemies. Deals 1d6+5 Fire damage per Character Level to all enemies caught within the blaze. DC: 20 + Highest of Int, Wis or Cha Level + Evocation Bonus + Breath Weapon Bonus.

Spell Like Ability Empower
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Embolden
Spell Points:
25
Spell Rend the Soul Icon.pngRend the Soul
Necromancy (Negative Energy)
Target: Foe

Primer Element:
Twists unholy energies around a single foe, causing it significant negative damage over time. Deals 4 to10 damage every two seconds for 10 seconds for every caster level up to 20. A successful fortitude save reduces damage by half.

Sorcerer 9
Wild Mage 9
Wizard 9
Blight Caster 9
Embolden
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Spell Points:
40
Spell Ring of Shadowblades (Spell) Icon.pngRing of Shadowblades Target: Self

Conjure a large ring of interlocking illusory Shadowblades that damage enemies passing through them. Enemies take 1d6+2 Force damage per caster level, with a Will DC: 17 + Highest of Intelligence, Wisdom or Charisma Modifier + Illusion Bonus for half damage.

Spell Like Ability Embolden
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Spell Salt Crystals Icon.pngSalt Crystals
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Ceruleite
Smash a bottle beneath your feet that rapidly crystalizes, trapping nearby enemies that fail a Fortitude save in brittle salt. They are considered Dazed for 6 seconds, and any damage will remove the salt.

Alchemist 2 Embolden
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Spell Points:
10
Spell Salt Ray Icon.pngSalt Ray
Evocation (Force)
Target: Foe, Directional

A thin shaft of whirling salt crystals lances out from your crooked finger to strike and shred your foe. Your target takes 1d6+6 force damage per caster level, for a maximum of 10d6+60 at caster level 10. Targets are also stunned. Fortitude save negates the stun.

Druid 3
Blight Caster 3
Embolden
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Spell Points:
15
Spell Sanctified Vial Icon.pngSanctified Vial
Conjuration (Untyped)
Target: Foe, Directional

Primer Element: Ceruleite
Casting this spell requires levels in Cleric, Paladin, or Favored Soul, or for you to be in a Divine Epic Destiny. Throw a bottle that splashes Holy Water when it breaks, dealing 1d4+4 Bane Damage per Caster Level to Undead and Extraplaner creatures nearby. (This damage scales with Force Spell Power). This Holy Water will atempt to force all extraplanar creatures in the bottle's splace back to their home plane with the effect of the Banishment spell. A successful Will save negates this effect. (DC = spell's save DC - creatures Hit Dice or Level + your caster level)

Alchemist 4 Accelerate
Embolden
Eschew Materials
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Spell Points:
25
Spell Scare Icon.pngScare
Necromancy (Fear)(Mind-affecting)
Target: Foe, Positional

Casts Cause Fear on multiple targets. Affected enemies become frightened. A successful Will save causes the target to become shaken instead. Targets subject to the fear effect will be slowed slightly by necrotic energy.

Bard 2
Stormsinger 2
Sorcerer 2
Wild Mage 2
Warlock 2
Acolyte of the Skin 2
Wizard 2
Embolden
Enlarge
Eschew Materials
Heighten
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Spell Points:
10
Spell Scorch Icon.pngScorch
Evocation (Fire)
Target: Foe, Directional, Breakable

A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per caster level (up to a max of 10d6+20 at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half.

Sorcerer 2
Wild Mage 2
Wizard 2
Embolden
Empower
Heighten
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Spell Points:
8
Enhancement Shadow Dragon Breath (Draconic Incarnation) Icon.pngShadow Dragon Breath Target: Directional

Epic Strike: Conjure forth a wave of shadow to terrify your enemies. Deals 1d6+5 Negative damage per Character Level to all enemies caught within the blast. DC: 20 + Highest of Int, Wis or Cha Level + Necromancy Bonus + Breath Weapon Bonus.

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Spell Points:
25
Spell Shout Icon.pngShout
Evocation (Sonic)
Target: Foe, Directional, Breakable

Emits an ear-splitting yell that does 4 to 8 Sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage.

Bard 4
Stormsinger 4
Sorcerer 4
Wild Mage 4
Wizard 4
Embolden
Empower
Heighten
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Spell Points:
15
Spell Slay Living Icon.pngSlay Living
Necromancy (Death)
Target: Foe

Slays any living enemy you touch or deals 11 to 16 negative energy damage per caster level on a successful Fortitude save.

Cleric 5
Dark Apostate 5
Favored Soul 5
Embolden
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Spell Points:
30
Spell Sleep Icon.pngSleep
Enchantment (Compulsion)(Mind-affecting)
Target: Foe, Positional

Induces a magical slumber, rendering them helpless until attacked. Ineffective on undead or constructs. Lasts 20 seconds plus 2 per level of caster. A successful Will save negates this effect. (DC = spell's save DC - creature's Hit Dice or Level + your caster level)

Bard 1
Stormsinger 1
Sorcerer 1
Wild Mage 1
Warlock 1
Acolyte of the Skin 1
Wizard 1
Embolden
Enlarge
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Heighten
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Spell Points:
10
Spell Sleep Powder Icon.pngSleep Powder
Transmutation (Compulsion)(Mind-affecting)
Target: Foe, Directional

Primer Element: Gildleaf
Scatter a dust-based magical poison that causes enemies that inhale the mixture to fall asleep. This Sleep lasts for 20 seconds + 2 seconds per Caster level, or until damaged. A successful Will save negates the effect; the save is repeated every 12 seconds the creature remains asleep. Has no effect on enemies that do not need to breathe or sleep.

Alchemist 1 Embolden
Eschew Materials
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Spell Points:
20
Spell Slow Icon.pngSlow
Transmutation
Target: Foe, Positional

Causes an enemy to move at 50% speed, attack at a 30% slowed rate, and have a -1 penalty on attack rolls, AC, and Reflex saves. A successful Will save negates this effect.

Bard 3
Stormsinger 3
Sorcerer 3
Wild Mage 3
Warlock 3
Wizard 3
Embolden
Enlarge
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Spell Points:
10
Spell Binding Chain Icon.pngSnare
Transmutation
Target: Foe, Positional

Creates a snare that, when triggered, entangles a single enemy. An entangled creature may attempt to make a Strength check every 2 seconds to escape. Incorporeal creatures and oozes cannot be caught in the snare.

Druid 3
Blight Caster 3
Ranger 2
Dark Hunter 2
Embolden
Enlarge
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Spell Points:
5
Spell Snowball Swarm Icon.pngSnowball Swarm
Evocation (Cold)
Target: Foe, Positional

A flurry of magical snowballs erupt near your target, dealing 1d6+2 cold damage per caster level (max 10d6+20. A successful Reflex save reduces the damage by half.

Sorcerer 2
Wild Mage 2
Wizard 2
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Spell Points:
8
Spell Sonic Blast Icon.pngSonic Blast
Evocation (Sonic)
Target: Foe, Directional, Breakable

Blasts an enemy with loud high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 20 to 70 damage at caster at caster level 10). The target must make a successful Will save or be dazed for a short period of time or until they take damage. This spell has double range.

Bard 1
Stormsinger 1
Sorcerer 1
Wild Mage 1
Wizard 1
Embolden
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Spell Points:
4
Enhancement Sonic Boom Icon.pngSonic Boom Target: Self

Epic Strike: A wave of concussive sound explodes from within you, dealing 1d6+6 Sonic damage per caster level to all enemies nearby. The damage has no save, but secondary effects from your drives do.

Spell Like Ability Empower
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Spell Points:
20
Spell Soundburst Icon.pngSoundburst
Evocation (Sonic)
Target: Foe, Positional

Blasts an area with a tremendous cacophony, doing 2 to 7 of sonic damage per caster level and stunning enemies for 6 seconds. A successful Fortitude or Spell Resistance save negates the stun.

Bard 2
Stormsinger 2
Cleric 2
Dark Apostate 2
Favored Soul 2
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Spell Points:
15
Spell Splinterbolt Icon.pngSplinterbolt
Conjuration
Target: Foe, Directional, Breakable

Fires a jagged bolt of wood at your enemies. Deals 1d6+4 piercing damage per caster level, to a maximum of 12d6+48 at caster level 12.

Druid 2
Blight Caster 2
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Spell Points:
8
Spell Stinking Cloud Icon.pngStinking Cloud
Conjuration (Creation)
Target: Foe, Positional, Breakable

Creates a bank of fog that nauseates living targets and obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance). A successful Fortitude save negates the nausea.

Sorcerer 3
Wizard 3
Blight Caster 3
Embolden
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Spell Points:
20
Spell Stoneskin Potion Icon.pngStoneskin Potion
Transmutation (Earth)
Target: Self

Primer Element: Ceruleite
Turn your skin to durable stone. Gain a resistance to physical damage of 10/Adamantine for the duration. Once this potion has prevented 10 points of damage per caster level, it is discharged.

Alchemist 4 Embolden
Eschew Materials
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Spell Points:
25
Spell Storm of Vengeance Icon.pngStorm of Vengeance
Conjuration (Acid)(Earth)
Target: Foe, Positional

Conjures a storm with a massive thunderclap, deafening enemies, dousing them in acid rain, and lancing them with lightning bolts. Enemies within the cloud when it is first conjured are deafening for 3 seconds per caster level. Enemies within thestorm date 1d3 acid damage per caster level every two seconds. Every 4 seconds, a random enemy within the storm takes 1d6 electricity damage for every caster level (a successful reflex save halves).

Druid 9
Blight Caster 9
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Spell Points:
50
Enhancement Stunning Blast Icon.pngStunning Blast
Evocation
Target: Foe

Activate: Attack an enemy with an Eldritch Blast that stuns your target into helplessness for 12 seconds on a failed Fortitude saving throw. This damage scales with 150% spell power.

Spell Like Ability Embolden
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Spell Suggestion Icon.pngSuggestion
Enchantment (Compulsion)(Language-Dependent)(Mind-affecting)(Charm)
Target: Foe

Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30 + 2 seconds per caster level. A successful Will save negates this effect.

Bard 2
Stormsinger 2
Sorcerer 3
Wild Mage 3
Warlock 2
Wizard 3
Embolden
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Spell Points:
20 (Sorcerer)
20 (Warlock)
20 (Wizard)
15 (Bard)
Spell Suggestion Icon.pngMass Suggestion
Enchantment (Charm)(Compulsion)(Mind-affecting)
Target: Foe, Positional

Casts Suggestion on multiple enemies. The actions of affected enemies are influenced by you, allow you to suggest that they fight as your allies for 30 + 2 seconds per caster level.

Bard 5
Stormsinger 5
Sorcerer 6
Wild Mage 6
Warlock 5
Wizard 6
Embolden
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Spell Points:
35 (Sorcerer)
35 (Wild Mage)
35 (Warlock)
35 (Wizard)
30 (Bard)
30 (Stormsinger)
Spell Sunbeam Icon.pngSunbeam
Evocation (Light)
Target: Foe, Directional

Deals 8 to 13 light damage per caster level with a mighty beam of sunlight, and temporarily blinds the target for 5 seconds per caster level. Against Undead or Oozes, it does double damage. A successful Reflex save halves the damage and negates the blind effect. This spell is double range.

Druid 7 Embolden
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Spell Points:
15
Spell Sunburst Icon.pngSunburst
Evocation (Light)
Target: Foe, Positional, Breakable

A globe of searing radiance explodes to blast targets for 5 to 10 of light damage per caster level in addition to blinding them for 5 seconds per caster level. Oozes and Undead take and additional 5 to 10 per caster level damage. A successful Reflex save reduces the damage by half and negates the blindness. Light fearing undead may be instantly destroyed by this spell.

Druid 8
Sorcerer 8
Wild Mage 8
Wizard 8
Embolden
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Spell Points:
25
Spell Symbol of Fear Icon.pngSymbol of Fear
Necromancy (Fear)(Mind-affecting)
Target: Foe, Positional

You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are panicked for 6 seconds per caster level or until the symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.

Cleric 6
Dark Apostate 6
Favored Soul 6
Sorcerer 6
Wild Mage 6
Warlock 4
Acolyte of the Skin 4
Wizard 6
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
35
Spell Symbol of Flame Icon.pngSymbol of Flame
Evocation (Fire)
Target: Foe, Positional

You scribe a potent rune of power in the air. When a target comes within range, the symbol activates and does 20 to 30 fire damage to that target. A successful Reflex save reduces damage by half. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.

Cleric 4
Dark Apostate 4
Favored Soul 4
Sorcerer 4
Wild Mage 4
Wizard 4
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
10
Spell Symbol of Pain Icon.pngSymbol of Pain
Necromancy (Evil)
Target: Foe, Positional

You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets suffer wracking pain that imposes a -4 penalty on attack rolls, skill checks, and ability checks for a duration of 30 seconds plus 12 seconds per caster level. A successful Fortitude save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after frist being triggered. Symboles are volatile when placed together.

Cleric 5
Dark Apostate 5
Favored Soul 5
Sorcerer 5
Wild Mage 5
Wizard 5
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
15
Spell Symbol of Persuasion Icon.pngSymbol of Persuasion
Enchantment (Mind-affecting)
Target: Foe, Positional

You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are charmed for 6 seconds per caster level or until the Symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.

Cleric 6
Dark Apostate 6
Favored Soul 6
Sorcerer 6
Wild Mage 6
Warlock 4
Acolyte of the Skin 4
Wizard 6
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
35
Spell Symbol of Stunning Icon.pngSymbol of Stunning
Enchantment (Mind-affecting)
Target: Foe, Positional

You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are stunned for 6 to 36 seconds or until the Symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.

Cleric 7
Dark Apostate 7
Favored Soul 7
Sorcerer 7
Wild Mage 7
Warlock 5
Acolyte of the Skin 5
Wizard 7
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
40
Spell Symbol of Weakness Icon.pngSymbol of Weakness
Necromancy
Target: Foe, Positional

You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets take 3 to 18 points of Strength damage. A successful Fortitude save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.

Cleric 7
Dark Apostate 7
Favored Soul 7
Sorcerer 7
Wild Mage 7
Wizard 7
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
20
Spell Tenser's Transformation Icon.pngTenser's Transformation
Transmutation
Target: Self

Causes the caster to become a virtual fighting machine - stronger, tougher, faster, and more skilled in combat. You gain a +4 Alchemical bonus to Strength, Dexterity, and Constitution, a +6 Alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, doubling the cooldown of your spells and resulting in a -2 penalty to all spell DCs and a -2 to your rolls to bypass enemy Spell Resistance.

Artificer 5
Sorcerer 6
Wild Mage 6
Warlock 5
Acolyte of the Skin 5
Wizard 6
Embolden
Eschew Materials
Extend
Heighten
Quicken
Spell Points:
35
Spell Thorn Blade Icon.pngThorn Lance
Conjuration
Target: Foe, Directional, Breakable

You hurl a great thorn lance at your target dealing 9 to 14 points of Piercing damage per caster level (up to a maximum of 180 to 280 damage at caster level 20). The lance will damage all enemies in front or behind your target.

Druid 8
Blight Caster 8
Embolden
Empower
Enlarge
Eschew Materials
Intensify
Maximize
Quicken
Spell Points:
20
Enhancement Torquin's Lightning Hammer Icon.pngTorquin's Lightning Hammer Target: Foe

Form a hammer of pure lightning to strike foes in an area, dealing 1d6+6 Electric damage per caster level.

Spell Like Ability Empower
Maximize
Quicken
Heighten
Embolden
Spell Points:
12
Enhancement Torquin's Thunder Hammer Icon.pngTorquin's Thunder Hammer Target: Foe

Form a hammer of pure thunder to strike foes in an area, dealing 1d6+6 Sonic damage per caster level.

Spell Like Ability Empower
Maximize
Quicken
Heighten
Embolden
Spell Points:
12
Spell Trap the Soul Icon.pngTrap the Soul
Conjuration
Target: Foe

Forces a creature's life force and its material body into a gem on a failed Will save. Although this essentially 'kills' the target, it is not a death effect and functions on creatures such as undead (but not most constructs). This spell requires a khyber dragonshard as a special material component.

Sorcerer 8
Wild Mage 8
Warlock 6
Acolyte of the Skin 6
Wizard 8
Embolden
Enlarge
Heighten
Quicken
Spell Points:
45
Spell Tsunami Icon.pngTsunami
Conjuration
Target: Foe, Directional, Breakable

Sends forth a wave of water, knocking enemies down and dealing 1d6+9 cold damage plus 1d6+9 Bludgeoning damage per caster level, halved on successful Fortitude save.

Druid 9
Blight Caster 9
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
40
Spell Turn to Frog Icon.pngTurn to Frog
Transmutation
Target: Foe, Directional

Primer Element: Ceruleite
Throw a vial at a single enemy, who must succeed a Fortitude saving throw or be turned to a frog.

Alchemist 5 Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
25
Spell Undeath to Death Icon.pngUndeath to Death
Necromancy
Target: Foe, Positional

Destroys undead creaters in the area. A succssful Will save negates this effect.

Cleric 6
Dark Apostate 6
Favored Soul 6
Sorcerer 6
Wild Mage 6
Warlock 5
Acolyte of the Skin 5
Wizard 6
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
35
Spell Unholy Blight Icon.pngUnholy Blight
Evocation (Evil)
Target: Foe, Positional, Breakable

Unholy power smites your targets. The power takes the form of a cold, cloying miasma of greasy darkness. Only good and neutral (not evil) creatures are harmed by the spell. This spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a good creature (or twice that to a good outsider) and causes it to be sickened for 6 to 24 seconds. A successful Will save reduces damage by half and negates the sickened effect. The spell deals only half damage to creatures who are neither evil or good, and they are not sickened. This spell can only be cast by evil or neutral casters - it has no effect when cast by a good caster.

Cleric 4
Dark Apostate 4
Favored Soul 4
Embolden
Empower
Enlarge
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Intensify
Maximize
Quicken
Spell Points:
15
Spell Vein Freeze Icon.pngVein Freeze
Conjuration (Cold)
Target: Foe, Directional

Primer Element: Gildleaf
Throw a bottle at a targetted foe that explodes, dealing 5 to 10 Cold damage per caster level, and slows enemies caught within. Some enemies may be required to make a Fortitude save or be Frozen for 12 seconds.

Alchemist 4 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Vile Smash- Acid Icon.pngVial Smash: Acid
Transmutation (Acid)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of caustic liquid, you throw it at your feet dealing 2 to 7 Acid damage per caster level to nearby enemies, max caster level 5.

Alchemist 1 Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
4
Vile Smash- Cold Icon.pngVial Smash: Cold
Transmutation (Cold)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of freezing liquid, you throw it at your feet dealing 2 to 7 Cold damage per caster level to nearby enemies, max caster level 5.

Alchemist 1 Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
4
Vile Smash- Electric Icon.pngVial Smash: Electric
Transmutation (Electricity)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of shocking liquid, you throw it at your feet dealing 2 to 7 Electric damage per caster level to nearby enemies, max caster level 5.

Alchemist 1 Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
4
Vile Smash- Fire Icon.pngVial Smash: Fire
Transmutation (Fire)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of burning liquid, you throw it at your feet dealing 2 to 7 Fire damage per caster level to nearby enemies, max caster level 5.

Alchemist 1 Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
4
Vile Smash- Poison Icon.pngVial Smash: Poison
Transmutation (Poison)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of toxic liquid, you throw it at your feet dealing 2 to 7 Poison damage per caster level to nearby enemies, max caster level 5.

Alchemist 1 Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
4
Spell Vial of Acid Icon.pngVial of Acid
Conjuration (Acid)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of caustic liquid, you throw a projectile at a single foe that deals 3 to 8 Acid damage per caster level to all nearby foes, max caster level 10.

Alchemist 1 Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2
Spell Vial of Flame Icon.pngVial of Flame
Conjuration (Fire)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of burning liquid, you throw a projectile at a single foe that deals 3 to 8 Fire damage per caster level to all nearby foes, max caster level 10.

Alchemist 1 Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2
Spell Vial of Frost Icon.pngVial of Frost
Conjuration (Cold)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of freezing liquid, you throw a projectile at a single foe that deals 3 to 8 Cold damage per caster level to all nearby foes, max caster level 10.

Alchemist 1 Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2
Spell Vial of Sparks Icon.pngVial of Sparks
Conjuration (Electricity)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of reactive material, you throw a projectile at a single foe that deals 3 to 8 Electric damage per caster level to all nearby foes, max caster level 10.

Alchemist 1 Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2
Spell Vial of Venom Icon.pngVial of Venom
Conjuration (Poison)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of magical poison, you throw a projectile at a single foe that deals 3 to 8 Poison damage per caster level, max caster level 10. This poison will leave the enemy Contaminated.

Alchemist 1 Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2
Spell Voltaic Backlash Icon.pngVoltaic Backlash
Conjuration (Electricity)
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial of volatile liquid at a single foe that deals heavy damage and disrupts the offensive spellcasting capacity of whatever it strikes. Deals 5 to 10 Electric damage per caster level, max caster level 10, to a single target, and reduces Universal Spell Power by 10 for 15 seconds + 2 seconds per Caster Level

Alchemist 2 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
8
Spell Voltaic Burst Icon.pngVoltaic Burst
Conjuration (Electricity)
Target: Foe, Directional

Primer Element: Gildleaf
Throw a bottle at a targetted foe that explodes, dealing 5 to 10 Electric damage per caster level caught in the blast. In addition, enemies must make a Fortitude saving throw or take -5 Magical Resistance Rating for 12 seconds.

Alchemist 4 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Voltaic Induction Icon.pngVoltaic Induction
Conjuration (Electricity)
Target: Foe, Directional

Primer Element: Crimsonite
Shatter a small bottle of volatile mixtures on the first target hit, causing lightning to arc between them. This has an initial jolt of 4 to 9 Electric damage per caster level, max caster level 15, to all targets hit, and then periodically shocks affected enemies for 4 to 6 Electric damage every 2 seconds for 16 seconds. This damage over time does not stack.

Alchemist 3 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Wail of the Banshee Icon.pngWail of the Banshee
Necromancy (Death)(Negative Energy)(Sonic)
Target: Self

You emit a terrible screen, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful fortitude save, the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active.

Sorcerer 9
Wild Mage 9
Warlock 6
Acolyte of the Skin 6
Wizard 9
Blight Caster 9
Embolden
Heighten
Quicken
Spell Points:
50
Spell Web Icon.pngWeb
Conjuration (Creation)
Target: Foe, Positional, Breakable

Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a Strength check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs.

Sorcerer 2
Wild Mage 2
Wizard 2
Blight Caster 2
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
15
Enhancement White Dragon Breath (Draconic Incarnation) Icon.pngWhite Dragon Breath Target: Directional

Epic Strike: Conjure forth a torment of frost to freeze your enemies. Deals 1d6+5 Cold damage per Character Level to all enemies caught within the ice. DC: 20 + Highest of Int, Wis or Cha Level + Evocation Bonus + Breath Weapon Bonus.

Spell Like Ability Empower
Maximize
Quicken
Intensify
Embolden
Spell Points:
25
Spell Wildstrike Icon.pngWildstrike
Evocation
Target: Foe

Surround target adversary with rainbows, dealing 1d6+10 Chaos Damage per caster level (Maximum damange 10d6+100), They take a random (but powerful) effect, and every 2 seconds, they take another random effect. A successful Will save reduces the damage by half and negates the additional effects.

Wild Mage 5 Quicken
Heighten
Enlarge
Embolden
Spell Points:
45
Spell Word of Balance Icon.pngWord of Balance
Evocation
Target: Foe

You utter elder words of balance, judging those who stray too far from the path of neutrality. Targets with an alignment one step away from True Neutral, such as Chaotic Neutral, take 8-13 bane damage for every caster level up to level 20. Targets who are two steps away, such as Chaotic Evil, take that damage twice. True Neutral targets are immune to this spell.

Druid 6
Blight Caster 6
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
10