Cold Spells

From DDO Compendium


This is the list of all the Spells that create or use cold, ice, for freeze.


Name Effect Levels Metamagics Cost
Spell Bitter Frost Burst Icon.pngBitter Frost Burst
Conjuration (Cold)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Throw a bottle at a single foe, causing a huge spike of cold damage. Deals 7 to 10 Cold damage per caster level, max caster level 15, to a single target.

Alchemist 3 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Cold Breath Icon.pngCold Breath
Evocation (Cold)(Winter Wolf)
Target: Foe, Directional, Breakable

Creates an area of extreme cold, originating in front of you and spreading outward in a cone. It drains heat, dealing 4 to 6 points of cold damage per caster level (up to a maximum of 60 to 90 damage at caster level 15).

Druid 5 Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Cold Spike Icon.pngCold Spike
Conjuration (Cold)
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial of freezing liquid at a single foe that deals heavy damage and slows the movement of whatever it strikes. Deals 5 to 10 Cold damage per caster level, max caster level 10, to a single foe, and reduces their movement speed by 30% and damage by 4 for 15 seconds + 2 seconds per Caster Level

Alchemist 2 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
8
Spell Cone of Cold Icon.pngCone of Cold
Evocation (Cold)
Target: Foe, Directional, Breakable

Creates an area of extreme cold, originating at your hand and spreading outward in a cone. It drains heat, dealing 6 to 11 points of cold damage per caster level (up to a maximum of 90 to 115 damage at caster level 15). A successful Reflex save reduces the damage by half.

Sorcerer 5
Wizard 5
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Creeping Cold Icon.pngCreeping Cold
Evocation (Cold)
Target: Foe

Deals on-going cold damage to the target every 2 seconds for 12 seconds. The damage starts small, and grows larger as the spell continues. Each phase lasts 4 seconds.

First phase: 1d4 damage +2 per 3 caster levels (max +12 at caster level 18). Second phase: 2d4 damage +4 per 3 caster levels (max +24 at caster level 18). Third phase: 3d4 damage +6 per 3 caster levels (max +36 at caster level 18).

Druid 2
Blight Caster 2
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
6
Enhancement Divine Energy Resistance Icon.pngDivine Energy Resistance
Abjuration (Fire)(Acid)(Cold)(Electricity)(Sonic)
Target: Self

Spell-Like Ability: Grants 35 Resistance to Acid, Cold, Fire, Sonic, and Electric for 1 minute per Character level to all allies in the standard area of effect; centered on the caster. This does not stack with Resist Energy spell.

Spell Like Ability Enlarge
Extend
Quicken
Spell Points:
15
Spell Elemental Combination Icon.pngElemental Combination
Conjuration (Admixture)(Acid)(Cold)(Electricity)(Fire)(Poison)
Target: Foe, Directional

Primer Element: Crimsonite
Throw a single bottle of volatile magical concoction that deals an intense combination of Poison, Fire, Cold, Acid, and Electric damage, chosen randomly each time.

Alchemist 6 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Spell Elemental Skin Icon.pngElemental Skin
Transmutation (Acid)(Cold)(Electricity)(Fire)
Target: Self

Primer Element: Ceruleite
This potion will mutate you and make your skin a little more resistance to elemental damage. This grants a +5 Alchemical Bonus to Elemental Resistance against Fire, Cold, Acid, and Electric damage, increasing to 10 at caster level 10 and 15 and caster level 20. This effect lasts for 1 minute per Caster Level.

Alchemist 1 Extend
Quicken
Spell Points:
25
Spell Fire Shield (fire version) Icon.pngFire Shield
Evocation (Cold)(Fire)
Target: Self

Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 4 to 6 damage plus an additional 1 for every caster level up to caster level 15. The Fire version of this spell deals fire damage and reduces the damage the caster takes from bold by half. The cold version of this spell deals cold damage and reduces incoming fire damage by half. The flame from this spell will burn away any webs that attempt to entangle you.

Druid 6
Sorcerer 4
Warlock 3
Wizard 4
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Fire Shield (cold version) Icon.pngFire Shield (cold version)
Evocation (Cold)
Target: Self

Wreaths the caster in flames. Any creature striking you in melee takes 4 to 6 cold damage per caster level plus an additional 1 for every caster level up to caster level 15. The Cold version of this spell deals cold damage and reduces the damage the caster takes from fire by half. The flame from this spell will burn away any webs that attempt to entangle you. Casting any Fire Shield or Energy Sheath spell will dispel any Fire Shield or Energy Sheath that is currently affecting you

Blight Caster 6 Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Freezing Bolt Icon.pngFreezing Bolt
Evocation (Cold)
Target: Foe, Directional, Breakable

Fires a small orb of frost at a target, doing 1d6+2 cold damage for every caster level (up to a max of 10d6+20 at caster level 10).

Sorcerer 1
Wizard 1
Empower
Intensify
Maximize
Quicken
Spell Points:
2
Spell Freezing Spray Icon.pngFreezing Spray
Evocation (Cold)(Water Elemental)
Target: Foe

Douses an opponent in freezing spray, giving the target 25% cold vulnerability. Targets with this vulnerability will take 25% extra damage from all sources of cold damage. Once this effect wears off, it cannot be reapplied for 30 seconds.

Druid 7 Embolden
Enlarge
Extend
Heighten
Quicken
Spell Points:
20
Spell Frost Lance Icon.pngFrost Lance
Evocation (Cold)
Target: Foe, Directional, Breakable

Shoots a target with a freezing energy spear, dealing 4d5+20 cold damage on impact. The number of lances increases by 1 for every four levels beyond 3rd, to a maximum of three at 11th level. A successful Fortitude save reduces the damage by half. As a Ray this spell has double range.

Sorcerer 3
Wizard 3
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
10
Spell Frostbite Icon.pngFrostbite
Enchantment (Cold)(Winter Wolf)
Target: Self

Your frigid breath and freezing jaws drain the warmth from your enemies. Enchants your natural weapon so that attacks deal an extra 1d10 cold damage each hit. You can only have one temporary weapon enchantment at a time. Equipping a new weapon cancels the effect.

Druid 6 Quicken Spell Points:
10
Spell Greater Creeping Cold Icon.pngGreater Creeping Cold
Evocation (Cold)
Target: Foe

Deals on-going cold damage to the target every 2 seconds for 12 seconds. The damage starts small, and grows larger as the spell continues. Each phrase lasts 4 seconds.


First phase: 2d4 damage +4 per 2 caster levels (max +40 at caster level 20). Second phase: 4d4 damage +6 per 2 caster levels (max +60 at caster level 20). Third phase: 6d4 damage +8 per 2 caster levels (max +80 at caster level 20).

Druid 6
Blight Caster 6
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
20
Feat Hellball Icon.pngHellball
Evocation (Acid)(Cold)(Fire)(Electricity)(Sonic)
Target: Self, Foe, Directional, Breakable

Deal 3d20 + 15 acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage.

Spell Like Ability Empower
Maximize
Quicken
Spell Points:
45
Spell Ice Flowers Icon.pngIce Flowers
Transmutation (Cold)(Water)(Piercing)
Target: Foe, Positional, Breakable

Lances of ice burst from the ground where you point, dealing 1d6+8 piercing and 1d6+8 cold damage per caster level, to a maximum of 15d6+120 cold and 15d6+120 piercing.

Druid 8 Empower
Intensify
Maximize
Quicken
Spell Points:
20
Spell Ice Storm Icon.pngIce Storm
Evocation (Cold)(Bludgeoning)(Untyped)
Target: Foe, Positional

Great magical hailstones pound down, dealing 1 to 6 cold + 1 per caster level (max 1d6+10) and 2 to 12 bludgeoning damage and slowing the movement speed of targets within the area.

Druid 4
Blight Caster 4
Sorcerer 4
Wizard 4
Empower
Enlarge
Eschew Materials
Intensify
Maximize
Quicken
Spell Points:
25
Spell Iceberg Icon.pngIceberg
Evocation (Cold)
Target: Foe

Drops a gigantic shard of glacial ice on your target, which deals 28 to 33 Cold damage for every caster level up to 20. A successful reflex save reduces damage by half.

Sorcerer 9
Wizard 9
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
40
Spell Jaws of Winter Icon.pngJaws of Winter
Innate Attack (Cold)(Winter Wolf)
Target: Foe, Directional, Breakable

As your jaws close over your enemies, they feel the deep cold of winter's heart close around them. This attack deals an extra 6[W], +1 bonus to critical threat and multiplier, and if it counts as a sneak attack, your foe is forzen solid for 30 seconds. Frozen creatures gain DR/5 Adamantine, but are considered helpless. Fortitude save negates, and the creature gets an additional save attempt every two seconds.

Fortitude DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength Modifier + Stun Bonus

Druid 6 Spell Points:
20
Spell Mantle of the Icy Soul Icon.pngMantle of the Icy Soul
Evocation (Cold)(Water Elemental)
Target: Self

You are shrouded in the mantle of the icy soul. The targets of your cold spells take a 25% penalty to movement speed, a 10% penalty to attack speed, and a -4 penalty to reflex and fortification saves. If your target is resistant or immune to cold damage they will now take full damage. This does not stack with effects tat cause targets to become more vulnerable to cold.

Druid 9 Extend
Quicken
Spell Points:
20
Spell Multivial of Frost Icon.pngMultivial of Frost
Conjuration (Cold)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring many bottles of freezing liquid, you throw 5 projectiles that explode on impact, with each dealing 4 to 7 Cold damage per caster level to all nearby foes, max caster level 20.

Alchemist 5 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
40
Spell Niac's Biting Cold Icon.pngNiac's Biting Cold
Evocation (Cold)
Target: Foe

A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage + 1 per caster level every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.

Sorcerer 5
Wizard 5
Empower
Enlarge
Eschew Materials
Intensify
Maximize
Quicken
Spell Points:
20
Spell Niac's Cold Ray Icon.pngNiac's Cold Ray
Conjuration (Cold)
Target: Foe, Directional, Breakable

A ray of freezing ice and air projects from your finger dealing 1d5+5 cold damage per caster level (to a max of 5d5+25 at caster level 5) This ray has double spell range. A successful Reflex save negates damage.

Sorcerer 1
Wizard 1
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
4
Spell Otiluke's Freezing Sphere Icon.pngOtiluke's Freezing Sphere
Evocation (Cold)
Target: Foe, Directional, Breakable

A frigid globe of gold energy streaks towards a target. On impact it explodes, causing 7 to 12 gold damage per caster level (up to a max of 140 to 260 damage at caster level 20) to targets in the area. A successful Reflex save reduces the damage by half.

Sorcerer 6
Wizard 6
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
25
Spell Polar Ray Icon.pngPolar Ray
Evocation (Cold)
Target: Foe, Positional, Breakable

Deals 9 to 14 cold damage per caster level (up to a max of 225 to 350 at caster level 25) to an enemy with a powerful ray of freezing ice and air. Rays have double range.

Sorcerer 8
Wizard 8
Empower
Maximize
Quicken
Spell Points:
20
Spell Protection from Elements Icon.pngProtection from Elements
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Target: Friend, Self

Grants temporary immunity to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.

Artificer 4
Cleric 5
Dark Apostate 5
Favored Soul 5
Sorcerer 5
Warlock 4
Acolyte of the Skin 4
Wizard 5
Enlarge
Quicken
Spell Points:
30
Spell Protection from Elements Icon.pngProtection from Elements, Mass
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Target: Friend, Self

Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.

Artificer 6
Cleric 7
Dark Apostate 7
Druid 7
Blight Caster 7
Favored Soul 7
Sorcerer 7
Warlock 5
Acolyte of the Skin 5
Wizard 7
Enlarge
Quicken
Spell Points:
40
Spell Protection from Energy Icon.pngProtection from Energy
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Target: Friend, Self

Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed.

Artificer 2
Cleric 3
Dark Apostate 3
Druid 3
Blight Caster 3
Favored Soul 3
Ranger 2
Dark Hunter 2
Sorcerer 3
Warlock 3
Wizard 3
Enlarge
Quicken
Spell Points:
20 (Artificer)
20 (Cleric)
20 (Druid)
20 (Blight Caster)
20 (Favored Soul)
20 (Sorcerer)
20 (Warlock)
20 (Wizard)
15 (Ranger)
15 (Dark Hunter)
Spell Quench Icon.pngQuench
Transmutation (Cold)
Target: Friend, Self, Foe, Positional, Breakable

A burst of water quenches flames. Lingering fire spells, such as Wall of Fire, are dispelled. Your allies are cured of any lingering fire damage effects, and recieve a +15 enhancement bonus to fire resistance. You enemies recieve a -20 penalty to cold and electricity resistance. The resistance bonuses and penalties increase to 25 at caster level 8, and 25 at caster level 12. They last one minute.

Fiery enemies, such as fire elementals, take 27 to 33 cold damage per 4 caster levels, to a maximum of 108 to 132. A successful fortitude save halves the damage, and negates the resistance penalties.

Druid 3
Blight Caster 3
Embolden
Empower
Enlarge
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Intensify
Maximize
Quicken
Spell Points:
10
Spell Magic Circle Against Evil Icon.pngResist Energies
Abjuration (Fire)(Acid)(Cold)(Electricity)(Sonic)
Target: Friend, Self

Gives an ally an Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reduction that damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.

Spell Like Ability Enlarge
Extend
Quicken
Spell Points:
60 (Rank 1)
50 (Rank 2)
40 (Rank 3)
Spell Sleet Storm Icon.pngSleet Storm
Conjuration (Creation)(Cold)
Target: Foe, Positional, Breakable

Driving sleet blocks all sight (attackers are blinded) and causes the ground around the target to become icy, slowing targets within it by 50%.

Druid 3
Blight Caster 3
Sorcerer 3
Warlock 2
Acolyte of the Skin 2
Wizard 3
Enlarge
Eschew Materials
Quicken
Spell Points:
10
Spell Snowball Swarm Icon.pngSnowball Swarm
Evocation (Cold)
Target: Foe, Positional

A flurry of magical snowballs erupt near your target, dealing 1d6+2 cold damage per caster level (max 10d6+20. A successful Reflex save reduces the damage by half.

Sorcerer 2
Wizard 2
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
8
Spell Snowslide Icon.pngSnowslide
Innate Attack (Cold)(Winter Wolf)
Target: Foe, Directional, Breakable

You leap forward with the speed and ferocity of a sudden avalance. You attack enemies in your pat, dealing an extra 3[W], with a +1 bonus to critical threat & multiplier, and targets caught in your wake are frozen solid for 20 seconds. A successful reflex save negates the effect, and creatures caught in the ice can attempt fortitude saves to escape every 3 seconds. Creatures frozen are considered helpless, but they also cain DR/Adamantine 5.

Reflex DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength Modifier + Stun Bonus

Druid 9 Spell Points:
25
Spell Vein Freeze Icon.pngVein Freeze
Conjuration (Cold)
Target: Foe, Directional

Primer Element: Gildleaf
Throw a bottle at a targetted foe that explodes, dealing 5 to 10 Cold damage per caster level, and slows enemies caught within. Some enemies may be required to make a Fortitude save or be Frozen for 12 seconds.

Alchemist 4 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Vial of Frost Icon.pngVial of Frost
Conjuration (Cold)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of freezing liquid, you throw a projectile at a single foe that deals 3 to 8 Cold damage per caster level to all nearby foes, max caster level 10.

Alchemist 1 Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2