Quench

From DDO Compendium


Spell Quench Icon.png

Quench
Transmutation (Cold)
Level: Druid 3Blight Caster 3
Cost (Spell Points): 10
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
Range: Standard
Target: Friend, Self, Foe, Positional, Breakable
Duration: 1 Minute
Cooldown (Seconds):  3
Save: Fortitude save for have damage, negates penalties
School: Transmutation (Cold)
Spell Resistance: No

D&D Dice: Deals 2d4+25 cold damage per 4 caster levels.
    

Description: A burst of water quenches flames. Lingering fire spells, such as Wall of Fire, are dispelled. Your allies are cured of any lingering fire damage effects, and recieve a +15 enhancement bonus to fire resistance. You enemies recieve a -20 penalty to cold and electricity resistance. The resistance bonuses and penalties increase to 25 at caster level 8, and 25 at caster level 12. They last one minute.

Fiery enemies, such as fire elementals, take 27 to 33 cold damage per 4 caster levels, to a maximum of 108 to 132. A successful fortitude save halves the damage, and negates the resistance penalties.