Heighten Spells
Using Heighten on spells makes them harder for monsters to resist by raising the effective level of the spell to the highest spell level your character can cast, but causes the spell to consume 5 more spell points per level raised.
Heighten Spell has no effect on spells without a Saving Throw and does not affect Spell Penetration calculations.
Only these spells are affected by the Heighten Spell metamagic feat:
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Creates a gout of acid that explodes on impact, dealing 1d6+3 acid damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 3 Wizard 3 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Enchantment (Acid) |
Target: Foe, Directional, Breakable A cone of burning acid shoots forth, damaging targets in the area of the spray for 1d6+1 acid damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half. |
Sorcerer 1 Wizard 1 |
Embolden Empower Maximize Quicken Heighten Intensify |
Spell Points: 4 |
![]() Enchantment (Mind-affecting) |
Target: Foe Fascinates nearby Animals, Magical Beasts, and Vermin, causing them to stop and stare blankly until damaged. A successful Will save negates this effect. Creatures targeted by this effct have their will save momentually weakened (-3 to will). Mindless targets cannot save, but the duration is halved. |
Druid 2 | Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
![]() Evocation (Force) |
Target: Foe, Directional You fire a ball of raw energy from your hand that explodes on contact with its target, dealing 1d6 hit points of force damage per caster level to all within its radius. A successful Reflex save reduces the damage by half. This ability counts as a level 4 Wizard spell. |
Spell Like Ability | Maximize Empower Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Evocation (Force) |
Target: Foe, Directional You fire a bolt of raw energy from your finger that deals 1d6 points of force damage per caster level to a single target. A successful Reflex save reduces the damage by half. This ability counts as a level 2 Wizard spell. |
Spell Like Ability | Maximize Empower Quicken Heighten |
Spell Points: 8 (Rank 1) 6 (Rank 2) 4 (Rank 3) |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable Fills an area with deadly energy that does 6 to 11 electrical damage per caster level (up to a max of 90 to 165 damage at caster level 15). A successful Reflex save reduces the damage by half. |
Sorcerer 5 Wizard 5 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Enchantment (Compulsion)(Fear)(Mind-affecting) |
Target: Foe Enemies are filled with fear and doubt, giving a -1 penalty on attack rolls and saves against fear on all affected targets. A successful Will save negates this effect. Bane counters and dispels Bless. |
Cleric 1 Favored Soul 1 Warlock 1 |
Enlarge Heighten Quicken |
Spell Points: 4 |
![]() Enchantment (Charm) |
Target: Foe Target must make a Will save versus (20 + Highest of INT/WIS/CHA + Enchantment bonuses) or be Charmed. Cooldown 15 seconds. Cost: 10 SP. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Necromancy |
Target: Foe The target is cursed, giving a -4 penalty to attack rolls, skill rolls and saves. A successful Will save negates this effect. |
Cleric 3 Favored Soul 3 Sorcerer 4 Warlock 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Conjuration (Cold) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 3 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Slashing) |
Target: Self Creates a circular wall of blades. Any enemy passing through the blade barrier takes 1 to 6 points of damage per caster level (max 90). A successful Reflex save reduces the damage by half. |
Artificer 6 Cleric 6 Favored Soul 6 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable A blast of electricity bursts from your outstretched hand, dealing 4 to 9 electrical damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. |
Artificer 3 | Empower Maximize Quicken Eschew Materials Heighten Intensify Embolden |
Spell Points: 15 |
![]() Necromancy |
Target: Foe The power of unlife renders an enemy blinded. A successful Fortitude save negates this effect. |
Bard 3 Cleric 3 Favored Soul 3 Sorcerer 2 Warlock 2 Wizard 2 |
Enlarge Embolden Heighten Quicken |
Spell Points: 10 |
![]() Enchantment (Fire) |
Target: Foe, Directional, Breakable A cone of searing flame shoots forth, damaging targets in the area of the spray for 1d6+1 fire damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half. |
Sorcerer 1 Wizard 1 |
Embolden Empower Maximize Quicken Heighten Intensify |
Spell Points: 4 |
![]() Evocation (Electricity) |
Calls forth a bolt of lightning, which strikes your chosen target for 7 to 12 damage for every caster level up to 15. A successful reflex save reduces damage by half. | Druid 3 | Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Evocation (Electricity) |
Target: Self Creates a stormcloud that persists for some time and randomly strikes nearby enemies with bolts of lightning for 1 to 10 electrical damage for every two caster levels. A successful Reflex save reduces the damage by half. |
Druid 5 | Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Conjuration |
Target: Foe Epic Strike: Target enemy and all enemies within a small radius around them becomes covered with biting acidic and poisonous insects. Every 2 seconds they take 1d6+1 Acid and 1d6+1 Poison damage per 2 character levels for 8 seconds. Stacks up to 3 times. Each stack also causes a -4 penalty to attack rolls and Armor Class. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Necromancy (Fear)(Mind-affecting) |
Target: Foe An enemy becomes frightened. A successful will save causes the target to become shaken instead. Necrotic energy slows the target slightly. |
Bard 1 Cleric 1 Favored Soul 1 Sorcerer 1 Wizard 1 Warlock 1 |
Quicken Heighten Enlarge Embolden |
Spell Points: 6 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Conjuration (Acid) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 4 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Acid) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 3 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable An electrical discharge strikes a primary target for 7 to 12 electrical damage per caster level and It then arcs to up to 5 other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half. |
Sorcerer 6 Wizard 6 Artificer 6 |
Embolden Empower Enlarge Eschew Materials Heighten Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Chaotic) |
Target: Foe, Positional, Breakable Chaotic power smites your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell. The spell deals 9 to 14 points of damage per caster level (up to a max of caster level 10) to a lawful creature (or twice that to a lawful outsider) and causes it to be slowed for 6 to 36 seconds. A successful Will save reduces damage to half and negates the slow effect. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not slowed. This spell can only be case by chaotic or neutral casters - it has no effect when cast by a lawful caster. |
Cleric 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Enchantment (Charm)(Mind-affecting) |
Target: Foe Charms a hostile Animal, Magical Beast, or Vermin, which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved. |
Druid 1 Ranger 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Enchantment (Charm)(Mind-affecting) |
Target: Foe An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect. |
Bard 3 Sorcerer 4 Warlock 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 |
![]() Enchantment (Charm)(Mind-affecting) |
Target: Foe Charms an enemy humanoid, which then fights as an ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds. A successful Will save negates this effect. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Bard 1 Sorcerer 1 Warlock 1 Wizard 1 |
Quicken Heighten Enlarge Embolden |
Spell Points: 10 |
![]() Necromancy (Negative Energy) |
Target: Foe Makes a touch echo with the chill of death causing 3 to 8 negative energy damage per caster level (up to a max of 5 to 3 damage at caster level 5) and 1 point of Strength damage. A successful Fortitude save negates the Strength damage. Chill Touch causes fear in the undead instead of damage. Undead who make a successful Will save negate this fear effect. |
Sorcerer 1 Wizard 1 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Transmutation (Creation) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 3 | Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Conjuration (Fire) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 4 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Necromancy (Death) |
Target: Foe, Positional Rains dark energy into an area. Living creatures are subject to a death effect, getting a Reflex save and then a Fortitude save to avoid death. Targets who succeed agains the Reflex save suffer no ill effect, but creatures who succeed against the Fortitude save will still get level drained for 1 to 4 levels. |
Sorcerer 6 Warlock 5 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is quickly channeled to heal light wounds of your target or damage undead for 2 to 4 hit points plus an additional 1 for every caster level up to caster level 5. This spell has faster than normal casting speed and minimal cooldown. |
Cleric 2 Favored Soul 2 |
Embolden Empower Empower Healing Enlarge Heighten Intensify Maximize |
Spell Points: 8 |
![]() Conjuration (Acid)(Creation) |
Target: Foe, Positional, Breakable A bank of heavy yellowish green, poisonous fog rises up, slaying weak targets wthin the cloud while inflicting on stronger targets 1 to 4 Constitution damage and 2 to 12 acid damage plus an additional 1 acid damage for every caster level up to caster level 20. Successful Fortitude saves reduces the Constitution and Acid damage by half. This fog obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance). Creatures immune to poison are undamaged by this spell. |
Sorcerer 5 Wizard 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
![]() Evocation (Cold)(Winter Wolf) |
Target: Foe, Directional, Breakable Creates an area of extreme cold, originating in front of you and spreading outward in a cone. It drains heat, dealing 4 to 6 points of cold damage per caster level (up to a maximum of 60 to 90 damage at caster level 15). |
Druid 5 | Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Cold) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Illusion |
Target: Foe, Directional Dazes, Blinds and Silences enemies in front of you. A separate Will save negates each. |
Bard 1 Sorcerer 1 Warlock 1 Wizard 1 |
Heighten Embolden Enlarge Quicken |
Spell Points: 40 |
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This area of effect spell does 4 to 9 points of bludgeon damage for every caster level. A successful Reflex save reduces this damage by half. The force of this comet can knock some creatures prone. |
Cleric 6 Favored Soul 6 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Enchantment (Mind-affecting) |
Target: Foe An enemy is commanded to fall to the ground and lie prone. A successful Will save negates this effect. |
Cleric 1 Favored Soul 1 Warlock 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 6 |
![]() Necromancy |
Target: Undead Foe Control is granted over the enemy undead, forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes. Other undead can be controlled for a maximum of 10 minutes but get an additional Will save every 20 seconds. |
Sorcerer 2 Warlock 2 Wizard 2 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 15 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable Creates an area of extreme cold, originating at your hand and spreading outward in a cone. It drains heat, dealing 6 to 11 points of cold damage per caster level (up to a maximum of 90 to 115 damage at caster level 15). A successful Reflex save reduces the damage by half. |
Sorcerer 5 Wizard 5 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Enchantment (Confuse)(Mind-affecting) |
Target: Foe Activate: Target non-boss monster becomes Confused on a failed Will Saving Thrw. Confused monsters attack and are attacked by both monster characters and player characters. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
Depravity 3 (Rank 1) 2 (Rank 2) 1 (Rank 3) |
![]() Enchantment (Confuse)(Mind-affecting) |
Target: Foe Activate: Target a group of non-boss monsters to become Confused on a failed Will Saving Throw. Confused monsters attack and are attacked by both monster characters and player characters. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
Depravity 12 (Rank 1) 8 (Rank 2) 4 (Rank 3) |
![]() Necromancy (Evil) |
Target: Foe Infects a living enemy with the chosen disease, which strikes immediatly and deals damage every minute to one or more attributes. A successful Fortitude save negates the damage. Affected creatures can only recover if they make two consecutive Fortitude saves. |
Cleric 3 Druid 3 Favored Soul 3 Sorcerer 4 Warlock 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 8 |
![]() Necromancy (Charm) |
Target: Undead Foe Control is granted over the enemy undead, forcing it to fight for you. Controlled undead get an additional save every 2 minutes. A successful Will save negates this effect. |
Sorcerer 7 Warlock 5 Wizard 7 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 40 |
![]() Conjuration (Acid) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Conjuration (Rust) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 4 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Causes great sadness in enemies, giving -2 penalties to attack, saves, skill checks, and weapon damage. A successful Will save negates this effect bug regardless of the saves result the targets are left in vulnerable state to future mental attack. Applies weaken will effect. |
Bard 3 Sorcerer 4 Wizard 4 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Evocation (Air)(Untyped) |
Target: Foe, Directional, Breakable You send a twisting torrent of wind toward your enemies that deals 4 to 6 damage per caster level (up to a max of 80 to 120 damage at caster level 20) to targets in its path. A successful Reflex save reduces the damage by half. If the target fails its Reflex save, it must make a Strenght check or be knocked down. As a bolt this spell is double range, The spell also clears away all lingering effects in its path, such as clouds and walls of fire. |
Sorcerer 5 Wizard 5 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Enchantment (Mind-affecting) |
Target: Foe Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful Will save negates this effect. Targets of this spell have their will weakend against future mental attacks for a brief period of time even they success against the Will save. |
Bard 2 Sorcerer 2 Wizard 2 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 5 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Induces a magical slumber to a group of enemies, rendering them helpless until attacked or for a duration of 20 seconds plus 2 per caster level. Ineffective on undead or constructs. A successful Will save negates this effect. |
Bard 3 Sorcerer 3 Warlock 3 Wizard 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Conjuration (Good) |
Target: Foe The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing 5 to 11 good damage for every caster level (up to a maximum of 50 to 110 damage at caster level 10), or 10 to 22 good damage for every caster level (up to a maximum of 100 to 220 damage at caster level 10). A successful Will save reduces this damage by half. |
Cleric 2 Favored Soul 2 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 6 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Creates a ball of fire that detonates on impact, causing an explosion of flame that does 8 to 13 fire damage per caster level (up to a max of 160 to 260 damage at caster level 20) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 7 Wizard 7 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Cost: See specific sub spell |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Creates a ball of fire that files towards the target and detonates on impact, causing an explosion of flame that does 8 to 13 fire damage per caster level (up to a max of 160 to 260 damage at caster level 20) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 7 Wizard 7 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Necromancy (Death) |
Target: Foe Raw destructive power is channeled to utterly annihilate an enemy, dealing 11 to 16 per caster level damage. Target is also subject to a death effect, and will die without a successful Fortitude save. |
Cleric 7 Favored Soul 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
![]() Necromancy |
Target: Foe You consume the soul of your targeted enemy, killing it instantly unless it makes a saving throw: Will DC: 10 + Warlock Level + Charisma Modifier. This ability is considered a Necromancy spell. This ability works on undead, but not constructs and other creatures with no lifeforce. If the target survives then it loses 20 PRR and MRR for 6 seconds. |
Embolden Enlarge Heighten Quicken |
||
![]() Transmutation (Untyped) |
Target: Foe, Directional, Breakable A sickly green ray emanates forth, doing 8 to 12 damage per caster level to the target (up to a max of 160 to 240 damage at caster level 20). Anything reduced to 0 hit points is disintegrated. A successful Fortitude save reduces this damage to 10 to 30. As a ray this spell has double normal range. |
Sorcerer 6 Wizard 6 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe Telepathically controls the actions of an Animal, Magical Beast, or Vermin, causing it to change sides. Dominate actls like Charm, with additional Will saves every 15 to 30 seconds, but the creatures will follow you throughout the dungeon. Mindless targets cannot save, but the duration is halved. |
Druid 3 | Embolden Enlarge Heighten Quicken |
Spell Points: 20 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Humanoid Foe Telepathically controls the actions of a humanoid enemy, causing it to change sides. Dominate acts like Charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon. |
Bard 4 Sorcerer 5 Warlock 4 Wizard 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 (Bard) 30 (Sorcerer) 30 (Warlock) 30 (Wizard) |
![]() Necromancy (Fear)(Mind-affecting)(Evil) |
Target: Foe A single enemy is filled with a feeling of horrible dread that causes it to become shaken, penalizing all saves, attack rolls, and skill rolls by a -2. A successful Will save negates this effect. This is a fear effect. |
Cleric 1 Favored Soul 1 Warlock 1 |
Enlarge Heighten Quicken |
Spell Points: 4 |
![]() Evocation |
Target: Foe, Positional, Breakable Summons an earthquake beneith your enemies' feet. Enemies within the area of effect have an additional 30% spell failure change, and every three seconds they are knocked down and take 2 to 16 points of damage. A successful reflex save vs the damage halves the damage, and a reflex save vs the knockdown negates it. The earthquake lasts for 30 seconds. Flying enemies are immune. |
Druid 8 | Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 45 |
![]() |
Target: Foe Project your terror at a distance, exploding in an area, dealing Eldritch Blast damage and effects to nearby enemies. The damage scales with 150% spell power. |
Spell Like Ability | Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 12 (Rank 1) 8 (Rank 2) 4 (Rank 3) |
![]() Evocation |
Target: Foe, Directional, Breakable An electrical discharge strikes a primary target for 1d3+3 per two caster levels electrical damage (max 5d3+15) then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful Reflex save reduces the damage by half. On a failed save, the target must make a successful Will save or be daze for a short period of time or until they take damage. |
Sorcerer 2 Wizard 2 |
Embolden Empower Enlarge Heighten Maximize Quicken |
Spell Points: 10 |
![]() Conjuration (Admixture)(Acid)(Cold)(Electricity)(Fire)(Poison) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 6 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Evocation (Electricity)(Force) |
Target: Foe Deals 1 to 6 damage per caster level (up to a max of 20 to 120 at caster level 20) to any target you touch in two of three elements (Fire, Force, or Electric) chosen randomly each time. Elementals are also dazed. A successful Will save halves the damage and negates the daze. |
Artificer 2 | Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Conjuration (Bludgeoning) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Transmutation |
Target: Foe, Positional, Breakable Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures areimmune because they burn through the plants. |
Druid 1 Ranger 1 Warlock 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Arcs a flare of faerie fire through the air, bursting outward to affect all enemies near it. Targets are dazzled and take a -1 penalty to attack, spot, and search. Targets are also illuminated by faerie fire, dispelling stealth, invisibility, blur, and displacement, for 30 seconds, and giving a -40 penalty to hide. Sightless enemies are immune to the dazzle effect. |
Druid 1 | Enlarge Heighten Quicken |
Spell Points: 5 |
![]() |
Target: Directional Fan a series of Shadowblades outwards into a wide cone. The enemies struck take 1d6+2 Force damage per caster level, with a Will DC: 17 + Highest of Intelligence, Wisdom or Charisma Modifier + Illusion Bonus for half damage. |
Spell Like Ability | Empower Maximize Quicken Heighten Intensify |
Spell Points: 18 (Rank 1) 15 (Rank 2) 12 (Rank 3) |
![]() Necromancy (Mind-affecting) |
Target: Foe, Positional A cone of terror causes each living enemy in an area to become panicked. A successful Will save causes enemies to become shaken. Creatures that fail their save are also slowed by necrotic energy. |
Bard 3 Sorcerer 4 Warlock 3 Wizard 4 |
Embolden Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Enchantment (Mind-affecting) |
Target: Foe Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard. A successful Will save negates this effect. |
Sorcerer 5 Wizard 5 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 30 |
![]() Illusion |
Target: Directional, Foe Epic Strike: Enemies in a cone must make a save (20 + Highest of INT/WIS/CHA + Illusion bonuses) versus Will, Fort, and Reflex for a Daze, Blind, and Silence effect. Cooldown: 6 seconds, CC duration 3 seconds. Cost: 10 SP. |
Spell Like Ability | Heighten Embolden Quicken |
Spell Points: 10 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Transmutation |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 1 | Embolden Eschew Materials Heighten Quicken |
Spell Points: 8 |
![]() Necromancy (Death)(Untyped) |
Target: Foe Attempts to slay one living enemy. Deals 7 to 12 negative energy damage per caster level up to caster level 25 against any living target and hits the target with a death effect that they must save against or die. |
Druid 8 Sorcerer 7 Warlock 5 Wizard 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable An enormous column of fire roars downward, blasting an area with searing flame, causing 9 to 14 fire damage per caster level to targets in its area. |
Cleric 8 Druid 7 Favored Soul 8 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Abjuration (Fire) |
Target: Foe, Positional Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 5 to 10 fire damage for every caster level up to caster level 20. A successful Reflex save reduces the damage by half. |
Artificer 2 Druid 2 Sorcerer 4 Wizard 4 |
Embolden Empower Enlarge Embolden Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Evocation (Fire) |
Target: Directional, Foe, Breakable Creates a ball of fire that detonates on impact, causing an explosion of flame that deals 1d6+3 fire damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 3 Wizard 3 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Fire) |
Target: Foe, Positional, Breakable Produces a vertical column of divine fire roaring downward, dealing 6 to 11 damage per caster level (up to a max of 90 to 165 damage at caster level 15) to the target area. Half the damage is fire. Half is from pure divine power. A successful Reflex save reduces the damage by half. |
Cleric 5 Druid 4 Favored Soul 5 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Transmutation (Creation) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 3 | Embolden Eschew Materials Heighten Quicken |
Spell Points: 40 |
![]() Transmutation |
Target: Foe Primer Element: Ceruleite |
Alchemist 1 | Embolden Heighten Quicken |
Spell Points: 2 |
![]() Transmutation |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 5 | Accelerate Embolden Eschew Materials Heighten Quicken |
Spell Points: 25 |
![]() Transmutation (Earth) |
Target: Foe Primer Element: Ceruleite |
Alchemist 4 | Embolden Eschew Materials Heighten Quicken |
Spell Points: 30 |
![]() Transmutation (Earth) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 5 | Embolden Eschew Materials Heighten Quicken |
Spell Points: 30 |
![]() Transmutation (Earth) |
Target: Foe Turns a single fleshy target into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject has similar damage ro deformities. In stone form, creatures are much more difficult to damage. Only creatures made of flesh are affected by this spell. This effect lasts 60 seconds + 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds. |
Sorcerer 6 Warlock 4 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable Shoots a target with a freezing energy spear, dealing 4d5+20 cold damage on impact. The number of lances increases by 1 for every four levels beyond 3rd, to a maximum of three at 11th level. A successful Fortitude save reduces the damage by half. As a Ray this spell has double range. |
Sorcerer 3 Wizard 3 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Necromancy |
Target: Foe This spell imbues your hand with negative energy, allowing you to paralyze any single living humanoid that you touch. A successful Fortitude save negates this effect. Humanoids include kobolds, goblinoids, player races except warforged, troglodytes, and more. |
Sorcerer 2 Warlock 2 Wizard 2 |
Enlarge Embolden Eschew Materials Heighten Quicken |
Spell Points: 8 |
![]() Conjuration (Creation) |
Target: Foe, Positional A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible creatures. Any creature covered by the dust takes a -40 penalty on Hide checks. A successful Will save negates the blindness portion of the spell. |
Bard 2 Sorcerer 2 Wizard 2 |
Enlarge Embolden Eschew Materials Heighten Quicken |
Spell Points: 15 |
![]() Transmutation (Creation) |
Target: Foe, Directional Primer Element: Ceruleite |
Alchemist 2 | Accelerate Embolden Eschew Materials Heighten Quicken |
Spell Points: 10 |
![]() Conjuration (Bludgeoning)(Fire) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 6 | Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Illusion |
Target: Foe, Directional Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced and causes Helplessness. The target must make a saving throw for each effect.
|
Spell Like Ability | Heighten Quicken Enlarge Embolden |
Spell Points: 10 (Rank 1) |
![]() Enchantment (Mind-affecting) |
Target: Foe Enemies are commanded to fall to the ground and lie prone. A successful Will save negates this effect. |
Cleric 5 Favored Soul 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
![]() Necromancy (Negative Energy) |
Target: Self Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3 to 12 negative energy damage plus 1 additional point per caster level every two seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can affect up to one target per caster level. |
Spell Like Ability | Embolden Extend Heighten Quicken |
Spell Points: 100 |
![]() Abjuration (Electricity) |
Target: Foe, Positional A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 50 to 80 at caster level 20) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half. |
Cleric 6 Favored Soul 6 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Evocation (Sonic) |
Target: Foe, Directional, Breakable Emits an ear-splitting yell that deals 4 to 8 Sonic damage per caster level and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun. |
Bard 6 Sorcerer 8 Wizard 8 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Conjuration (Poison) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 2 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 6 |
![]() Necromancy |
Target: Foe, Positional Renders undead targets in range immobile for 6 seconds per caster level. A successful Will save negates this effect. Non-intelligent undead do not get a Will save. |
Sorcerer 3 Wizard 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Necromancy (Negative Energy) |
Target: Foe, Friend (Undead) Charges the target with a massive amount of negative energy, dealing 10 points of damage per caster level (up to a max of 150 damage at caster level 15). Harm cannot reduce the target's hit points to less than 1. A successful Will save reduces the damage by half. Against undead targets this spell acts as Heal. |
Cleric 6 Favored Soul 6 |
Embolden Enlarge Heighten Quicken |
Spell Points: 35 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Heal on multiple targets. Channels powerful positive energy into allies to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 250 at caster level 25), and remove ability damage and the conditions blindness, confusion, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts like harm. Undead who make a successful Will save reduce the damage by half. |
Cleric 9 Favored Soul 9 |
Empower Healing Enlarge Heighten Quicken |
Spell Points: 50 |
![]() Enchantment (Mind-affecting) |
Target: Foe An enemy becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. |
Bard 4 Sorcerer 5 Warlock 4 Wizard 5 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 25 (Bard) 30 (Sorcerer) 30 (Warlock) 30 (Wizard) |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe The target enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Bard 2 Cleric 2 Favored Soul 2 Sorcerer 3 Wizard 3 |
Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Casts Hold Person on multiple humanoids. Affected enemies become paralyzed and can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Sorcerer 7 Warlock 5 Wizard 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
![]() Evocation (Good) |
Target: Foe, Positional, Breakable Smites targets with holy power, evil targets take 9 to 14 holy damage per caster level (up to a max of caster level 10) and are blinded for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take twice the damage. A successful Will save halves the damage and negates the blind effect. This spell can only be cast by good or neutral casters - it has no effect when cast by an evil caster. |
Cleric 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration |
Target: Foe Horn of Thunder blasts your foes with 1d4+1 Sonic and 1d4+1 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure. Creatures making a reflex save take half damage. |
Clickie 5 | Embolden Heighten Intensify Maximize Quicken |
|
![]() Conjuration |
Target: Foe Horn of Thunder blasts your foes with 1d6+3 Sonic and 1d6+3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure. Creatures making a reflex save take half damage. |
Spell Like Ability | Embolden Heighten Intensify Maximize Quicken |
Spell Points: 30 (Rank 1) 25 (Rank 2) 20 (Rank 3) |
![]() Enchantment |
Target: Self You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. |
Druid 8 Warlock 6 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
![]() Transmutation (Mind-affecting) |
Target: Foe, Directional Primer Element: Ceruleite |
Alchemist 4 | Accelerate Embolden Eschew Materials Heighten Quicken |
Spell Points: 25 |
![]() Illusion (Mind-affecting) |
Target: Foe, Positional A twisting patter of subtle, shifting color weaves through the air, fascinating targets within it. A successful Will save negates this effect. Creatures exposed to this effect have their will save momentarily weakened by three. |
Bard 2 Sorcerer 2 Wizard 2 |
Enlarge Embolden Eschew Materials Heighten Quicken |
Spell Points: 15 |
![]() Enchantment (Mind-affecting) |
Target: Foe Dazes nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged. A successful WIll save negates this effect. Creatures targeted by this effect also have a -3 to Will saves for the next 8 seconds. |
Bard 1 Warlock 1 Wizard 1 Sorcerer 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Necromancy (Negative Energy) |
Target: Foe, Friend (Undead) Charges the target with a massive amount of negative energy, dealing 15 points of damage per caster level (up to a max of 225 damage at caster level 15). Harm cannot reduce the target's hit points to less than 1. A successful Will save reduces the damage by half. Against undead targets this spell acts as Heal. |
Clickie 11 | Embolden Enlarge Heighten Quicken |
|
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 11 to 16 damage for every caster level up to caster level 20 on your target enemy, or heal undead a lesser amount. A successful Will save reduces the damage by half. |
Cleric 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Critical Wounds on multiple targets at range inflicting 12 to 32 damage plus an additional 1 for every caster level up to caster level 40, or healing undead a like amount. A successful Will save reduces the damage by half. |
Cleric 8 Favored Soul 8 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 45 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 3 to 8 damage per caster level up to caster level 5 on your target enemy, or heal undead a like amount. A successful Will save reduces the damage by half. |
Cleric 1 Favored Soul 1 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 6 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Light Wounds on multiple targets at range inflicting 3 to 8 damage plus an additional 1 for every caster level up to caster level 25, or healing undead a like amount. A successful Will save reduces the damage by half. |
Cleric 5 Favored Soul 5 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 5 to 10 damage per caster level up to caster level 10 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half. |
Cleric 2 Favored Soul 2 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Moderate Wounds on multiple targets at range inflicting 6 to 16 damage plus an additional 1 for every caster level up to caster level 30, or healing undead for like amount. A successful Will save reduces the damage by half. |
Cleric 6 Favored Soul 6 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 7 to 12 damage per caster level up to caster level 15 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half. |
Cleric 3 Favored Soul 3 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 16 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Serious Wounds on multiple targets at range inflicting 9 to 24 damage plus an additional 1 for every caster level up to caster level 35, or healing undead for a like amount. A successful Will save reduces the damage by half. |
Cleric 7 Favored Soul 7 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Transmutation |
Target: Foe Primer Element: Gildleaf |
Alchemist 3 | Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable A powerful stroke of electrical energy deals 1d6+3 electricity damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets in its path. A successful Reflex Save save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can only happen once. This spell is a bolt and has double range. |
Artificer 3 Sorcerer 3 Wizard 3 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Evocation (Electricity) |
Target: Foe, Positional, Breakable You create a nebulous cloud of electric motes that damages enemies that enter it. Any creatures that are hit by the cloud take 3 to 8 electric damage per caster level (up to a max of 30 to 80 damage at caster level 10). A successful Reflex save reduces this damage by half. Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 1.15 extra damage from any electric-based attack. |
Artificer 4 | Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable Launches an electrical orb that explodes on impact, dealing 1 to 6 electrical damage per caster level (up to a max of 10 to 60 damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected. |
Artificer 2 | Empower Maximize Quicken Eschew Materials Heighten Intensify Embolden |
Spell Points: 10 |
![]() Enchantment (Compulsion) |
Target: Self Epic Moment: Enemies in an area are Confused with no save for 30 seconds, gain 1 stack of Fey Chaos, and apply a stack of Fey Chaos on hitting non-Player, non-Hireling targets while Confused. 5 minute cooldown. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
|
![]() Enchantment (Mind-affecting) |
Target: Foe A group of enemy monsters are charmed and will fight as trusted friends and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect. |
Bard 6 Sorcerer 8 Wizard 8 |
Embolden Enlarge Heighten Quicken |
Spell Points: 45 (Sorcerer) 45 (Warlock) 45 (Wizard) 35 (Bard) |
![]() Transmutation |
Target: Self Up to six nearby enemies are turned into frogs. Each may avoid ribbiting on a successful Fortitude saving throw vs DC (20 + Highest of INT/WIS/CHA + Transmutation Bonuses). |
Spell Like Ability | Embolden Heighten Quicken |
Spell Points: 60 |
![]() Enchantment (Mind-affecting) |
Target: Foe, Positional, Breakable Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 penalty to Will saves. A successful Will save negates this effect. |
Bard 5 Sorcerer 5 Warlock 5 Wizard 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
![]() Conjuration (Fire) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 3 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Fire) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Cold) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Poison) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Electricity) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Necromancy |
Target: Foe, Undead Foe Using a small amount of your life force, you fire a black ball of energy from your hand that explodes on contact with target, dealing 6 to 11 hit points of negative energy damage per caster level to all creatures within its radius. A successful Fortitude save reduces the damage by half. This ability counts as a level 5 Wizard spell. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability. |
Spell Like Ability | Empower Enlarge Heighten Maximize Quicken |
Spell Points: 18 (Rank 1) 12 (Rank 2) 6 (Rank 3) |
![]() Necromancy (Negative Energy) |
Target: Foe, Directional, Breakable Blasts a target wit a negative energy ray that does 13 to 19 negative energy damage per aster level to a living enemy. A successful Fortitude save reduces the damage by half. The ray also suppresses the life force of any living creature it strikes, granting it a negative level. |
Sorcerer 6 Wizard 6 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Necromancy |
Target: Foe You sheath your hand in cracking black flames, dealing 2 t0 7 points of negative energy damage per caster level to a creature. A successful Fortitude save reduces the damage by half. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability. |
Spell Like Ability | Empower Enlarge Heighten Maximize Quicken |
Spell Points: 6 (Rank 1) 4 (Rank 2) 2 (Rank 3) |
![]() Necromancy (Negative Energy) |
Target: Foe, Directional, Friend (Undead) A blast of negative energy expands from the caster, doing 5 to 10 damage per caster level (max 50 to 100) to all living enemies caught within it. Undead are instead healed by the attack. A successful Fortitude save reduces the damage by half. |
Sorcerer 4 Wizard 4 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Conjuration (Cold) |
Target: Foe, Directional, Breakable A ray of freezing ice and air projects from your finger dealing 1d5+5 cold damage per caster level (to a max of 5d5+25 at caster level 5) This ray has double spell range. A successful Reflex save negates damage. |
Sorcerer 1 Wizard 1 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Conjuration |
Target: Directional, Foe Epic Strike: Conjure a lance of pure nightmares to impale you enemies, dealing 1d6+6 Force damage. On hit, opponent must make a Fortitude save vs (DC 20 + Highest of Int/Wis/Cha modifer + Illusion Bonuses) or be cursed with Shadow Loss. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Transmutation (Charm) |
Target: Foe Telekinetically controls the actions on an enemy ooze, forcing it to change sides. The target is slowed by this spell, but gains additional Fortitude saves every 60 seconds to break free. While under the effect of this spell, the ooze cannot split. |
Sorcerer 2 Warlock 1 Wizard 2 |
Enlarge Embolden Heighten Quicken |
|
![]() Evocation (Lawful) |
Target: Foe, Positional, Breakable Lawful power smites your targets. Only chaotic and neutral (not lawful) creatures are harmed by the spell. The spell deals 9 to 14 points of damage per caster level (up to a max of caster level 10) to a chaotic creature (or double that damage to a chaotic outsider) and causes it to be dazed for 6 seconds. A successful Will save reduces damage to half and negates the daze. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not dazed. This spell can only be cast by lawful or neutral casters - it has no effect when cast by a chaotic caster. |
Cleric 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable A frigid globe of gold energy streaks towards a target. On impact it explodes, causing 7 to 12 gold damage per caster level (up to a max of 140 to 260 damage at caster level 20) to targets in the area. A successful Reflex save reduces the damage by half. |
Sorcerer 6 Wizard 6 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe At your touch, enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place. A successful Will save negates this effect. |
Bard 1 Sorcerer 2 Warlock 1 Wizard 2 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Primer Element: Gildleaf |
Cleric 4 Druid 5 Favored Soul 4 |
Embolden Empower Healing Enlarge Heighten Quicken |
Spell Points: 25 |
![]() Illusion (Fear)(Death)(Mind-affecting)(Bane) |
Target: Foe Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into something that its conscious mind can visualize. Enemies can make a Will save to disbelieve the spell and suffer no ill effects. If they fail the Will save, they then must make a Fortitude save or die from fear. A successful Fortitude save still results in 2 to 4 damage per caster level. |
Sorcerer 4 Warlock 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 |
![]() Necromancy |
Target: Foe Calls up the venomous powers of natural predators to afflict the enemy with a horrible poison. This poison does 1 to 10 Constitution damage immediately and 1 to 10 Constitution damage after 1 minute. A successful Fortitude save negates this effect. |
Cleric 4 Druid 3 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Conjuration (Poison) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 5 | Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting) |
Target: Foe, Directional, Breakable A brilliant ray of multicoloredlight projects from your finger, blinding weak targets and producing one or more random effects. This spell has double range. |
Sorcerer 5 Wizard 5 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting) |
Target: Foe, Directional, Breakable A brilliant cone of multicolored light projects from your finger, blinding weak targets and producing one or more random effects. |
Sorcerer 7 Wizard 7 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Evocation (Sonic)(Force)(Fire) |
Target: Foe, Directional, Breakable A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by two of three different possible damaging and debuff effects. The first deals 1 to 6 sonic damage per caster level (up to a max of 20 to 120 damage at caster level 20) and knocks the target prone; a successful Fortitude save halves the damage and negates the knockdown. The second deals 1 to 6 force damage per caster level (up to a max of 20 to 120 damage at caster level 20) and dazes the target; a successful Reflex save halves the damage and negates the daze. The third deals 1 to 6 fire damage per caster level (up to a max of 20 to 120 damage at caster level 20) and reduces the target's melee and ranged damage by 25%; a successful Will save halves the damage and negates the penalty to attack damage. The damage and debuffs are chosen independently. This spell has double range. |
Artificer 5 | Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Necromancy |
Target: Foe, Directional A ray projects towards the target enemy, causing it to become immediately exhaused. Exhausted characters take a -6 penalty on Strength and Dexterity. A successful Fortitude save means the creature is only Fatigued. This spell has double range. |
Sorcerer 3 Warlock 2 Wizard 3 |
Embolden Eschew Materials Heighten Quicken |
Spell Points: 8 |
![]() Evocation |
Target: Self A swirl of fire surrounds you dealing 1d6 Fire damage per character level to all nearby enemies, Reflex save for half (DC:20 + Evocation Bonuses + Highest of INT/WIS/CHA) for half damage and healing allies for 1d6 per character level. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() |
Target: Self Conjure a large ring of interlocking illusory Shadowblades that damage enemies passing through them. Enemies take 1d6+2 Force damage per caster level, with a Will DC: 17 + Highest of Intelligence, Wisdom or Charisma Modifier + Illusion Bonus for half damage. |
Spell Like Ability | Embolden Empower Heighten Intensify Maximize Quicken |
|
![]() Transmutation (Creation) |
Target: Foe, Directional Primer Element: Ceruleite |
Alchemist 2 | Embolden Heighten Quicken |
Spell Points: 10 |
![]() Evocation (Force) |
Target: Foe, Directional A thin shaft of whirling salt crystals lances out from your crooked finger to strike and shred your foe. Your target takes 1d6+6 force damage per caster level, for a maximum of 10d6+60 at caster level 10. Targets are also stunned. Fortitude save negates the stun. |
Druid 3 | Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Necromancy (Fear)(Mind-affecting) |
Target: Foe, Positional Casts Cause Fear on multiple targets. Affected enemies become frightened. A successful Will save causes the target to become shaken instead. Targets subject to the fear effect will be slowed slightly by necrotic energy. |
Bard 2 Sorcerer 2 Warlock 2 Wizard 2 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 10 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per caster level (up to a max of 10d6+20 at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. |
Sorcerer 2 Wizard 2 |
Embolden Empower Heighten Intensify Quicken |
Spell Points: 8 |
![]() Evocation |
Target: Self Summons a cloud of acidic poisonous shards that randomly strikes enemies within 15 meters. 6 strikes over 6 seconds. Each shard deals 1d4+2 Poison and 1d4+2 Acid damage per character level. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Sonic) |
Target: Foe, Directional, Breakable Emits an ear-splitting yell that does 4 to 8 Sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage. |
Bard 4 Sorcerer 4 Wizard 4 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Necromancy (Death) |
Target: Foe Slays any living enemy you touch or deals 11 to 16 negative energy damage per caster level on a successful Fortitude save. |
Cleric 5 Favored Soul 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Induces a magical slumber, rendering them helpless until attacked. Ineffective on undead or constructs. Lasts 20 seconds plus 2 per level of caster. A successful Will save negates this effect. (DC = spell's save DC - creature's Hit Dice or Level + your caster level) |
Bard 1 Sorcerer 1 Warlock 1 Wizard 1 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 10 |
![]() Transmutation (Compulsion)(Mind-affecting) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 1 | Embolden Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Transmutation |
Target: Foe, Positional Causes an enemy to move at 50% speed, attack at a 30% slowed rate, and have a -1 penalty on attack rolls, AC, and Reflex saves. A successful Will save negates this effect. |
Bard 3 Sorcerer 3 Warlock 3 Wizard 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 10 |
![]() Transmutation |
Target: Foe, Positional Creates a snare that, when triggered, entangles a single enemy. An entangled creature may attempt to make a Strength check every 2 seconds to escape. Incorporeal creatures and oozes cannot be caught in the snare. |
Druid 3 Ranger 2 |
Embolden Enlarge Heighten Quicken |
Spell Points: 5 |
![]() Evocation (Cold) |
Target: Foe, Positional A flurry of magical snowballs erupt near your target, dealing 1d6+2 cold damage per caster level (max 10d6+20. A successful Reflex save reduces the damage by half. |
Sorcerer 2 Wizard 2 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Evocation (Sonic) |
Target: Foe, Directional, Breakable Blasts an enemy with loud high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 16 to 56 damage at caster at caster level 8). The target must make a successful Will save or be dazed for a short period of time or until they take damage. This spell has double range. |
Bard 1 Sorcerer 1 Wizard 1 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Evocation (Sonic) |
Target: Foe, Positional Blasts an area with a tremendous cacophony, doing 2 to 7 of sonic damage per caster level and stunning enemies for 6 seconds. A successful Fortitude or Spell Resistance save negates the stun. |
Bard 2 Cleric 2 Favored Soul 2 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Foe, Directional Deals 1d6+4 per Caster Level of a random type of damage to enemies in a short cone. The damage all scales with Positive Spell Power. Affected enemies have a chance to be Blinded, Dazed, Silenced, Tripped, Stunned, or Paralyzed. (Fortitude save negates). |
Spell Like Ability | Empower Maximize Quicken Heighten Intensify |
Spell Points: 15 |
![]() Conjuration (Healing) |
Target: Foe Epic Strike: A burst of butterflies forms around the caster in a small radius applying a copy of Rejuvenation Cocoon to all allies. After several seconds the butterflies burst into flame causing 2d6 Fire damage per character level to all nearby enemies, Reflex vs Evocation (DC:20+ Highest of INT/WIS/CHA) for half damage. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation (Electricity) |
Target: Foe, Directional An electrical discharge strikes one target for 4 to 6 plus 1 to 6 per caster level electrical damage (max 6 to 36). A successful Reflex save reduces this damage by half. On a failed save, the target must make a successful Will save or be dazed for a short period of time or until they take damage. |
Artificer 1 | Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable Creates a bank of fog that nauseates living targets and obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance). A successful Fortitude save negates the nausea. |
Sorcerer 3 Wizard 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Transmutation (Earth) |
Target: Self Primer Element: Ceruleite |
Alchemist 4 | Embolden Eschew Materials Heighten Quicken |
Spell Points: 25 |
![]() Evocation |
Target: Foe Epic Strike: Target enemy is instantly struck by a bolt of lightning for 1d6+3 Electric damage per level. Fortitude vs Evocation (DC:20+Highest of INT/WIS/CHA) for half damage. Target also becomes chilled to the bone for 8 seconds slowing their movement and reducing their Reflex save by half your character level. They also take 1d6 per 2 character level in Cold Damage every two seconds. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation |
Target: Foe Activate: Attack an enemy with an Eldritch Blast that stuns your target into helplessness for 12 seconds on a failed Fortitude saving throw. This damage scales with 150% spell power. |
Spell Like Ability | Embolden Maximize Quicken Heighten Intensify |
|
![]() Enchantment (Compulsion)(Language-Dependent)(Mind-affecting)(Charm) |
Target: Foe Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30 + 2 seconds per caster level. A successful Will save negates this effect. |
Bard 2 Sorcerer 3 Warlock 2 Wizard 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 (Sorcerer) 20 (Warlock) 20 (Wizard) 15 (Bard) |
![]() Enchantment (Charm)(Compulsion)(Mind-affecting) |
Target: Foe, Positional Casts Suggestion on multiple enemies. The actions of affected enemies are influenced by you, allow you to suggest that they fight as your allies for 30 + 2 seconds per caster level. |
Bard 5 Sorcerer 6 Warlock 5 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 (Sorcerer) 35 (Warlock) 35 (Wizard) 30 (Bard) |
![]() Evocation |
Target: Foe, Directional, Breakable A powerful bolt of light deals 5 to 8 light damage per caster level (up to a maximum of 75-120 at caster level 15) to targets in its path. A successful Reflex save reduces the damage by half. |
Empower Eschew Materials Heighten Maximize Quicken |
Spell Points: 12 | |
![]() Evocation (Light) |
Target: Foe, Directional Deals 8 to 13 light damage per caster level with a mighty beam of sunlight, and temporarily blinds the target for 5 seconds per caster level. Against Undead or Oozes, it does double damage. A successful Reflex save halves the damage and negates the blind effect. This spell is double range. |
Druid 7 | Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Light) |
Target: Foe, Positional, Breakable A globe of searing radiance explodes to blast targets for 5 to 10 of light damage per caster level in addition to blinding them for 5 seconds per caster level. Oozes and Undead take and additional 5 to 10 per caster level damage. A successful Reflex save reduces the damage by half and negates the blindness. Light fearing undead may be instantly destroyed by this spell. |
Druid 8 Sorcerer 8 Wizard 8 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Necromancy (Fear)(Mind-affecting) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are panicked for 6 seconds per caster level or until the symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Cleric 6 Favored Soul 6 Sorcerer 6 Warlock 4 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
![]() Evocation (Fire) |
Target: Foe, Positional You scribe a potent rune of power in the air. When a target comes within range, the symbol activates and does 20 to 30 fire damage to that target. A successful Reflex save reduces damage by half. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Cleric 4 Favored Soul 4 Sorcerer 4 Wizard 4 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Enchantment (Mind-affecting) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are stunned for 6 to 36 seconds or until the Symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Cleric 7 Favored Soul 7 Sorcerer 7 Warlock 5 Wizard 7 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 40 |
![]() Evocation (Fire)(Force) |
Target: Foe, Directional, Breakable Causes an unstable ball of plasma to streak towards your enemy. The ball explodes on impact knocking enemies to the ground and dealing 4 to 9 fire damage per caster level (a successful Reflex save reduces the fire damage by half and negates the knockdown effect) and 4 to 9 force damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc this sphere if they have no target selected. |
Artificer 6 | Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Transmutation |
Target: Self Causes the caster to become a virtual fighting machine - stronger, tougher, faster, and more skilled in combat. You gain a +4 Alchemical bonus to Strength, Dexterity, and Constitution, a +6 Alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, doubling the cooldown of your spells and resulting in a -2 penalty to all spell DCs and a -2 to your rolls to bypass enemy Spell Resistance. |
Artificer 5 Sorcerer 6 Warlock 5 Wizard 6 |
Embolden Eschew Materials Extend Heighten Quicken |
Spell Points: 35 |
![]() Evocation |
Target: Foe Sends forth a wide wave of freezing hail before you with a narrow blast of lightning at its center directly in front of the caster. The hail deals 1d6+4 Cold damage per character level, Fort save for half (DC:20 + Evocation Bonuses + Highest of INT/WIS/CHA). Reflex save for half. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration |
Target: Foe Forces a creature's life force and its material body into a gem on a failed Will save. Although this essentially 'kills' the target, it is not a death effect and functions on creatures such as undead (but not most constructs). This spell requires a khyber dragonshard as a special material component. |
Sorcerer 8 Warlock 6 Wizard 8 |
Embolden Enlarge Heighten Quicken |
Spell Points: 45 |
![]() Transmutation |
Target: Foe, Directional Primer Element: Ceruleite |
Alchemist 5 | Accelerate Embolden Eschew Materials Heighten Quicken |
Spell Points: 25 |
![]() Necromancy |
Target: Foe, Positional Destroys undead creaters in the area. A succssful Will save negates this effect. |
Cleric 6 Favored Soul 6 Sorcerer 6 Warlock 5 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
![]() Evocation (Evil) |
Target: Foe, Positional, Breakable Unholy power smites your targets. The power takes the form of a cold, cloying miasma of greasy darkness. Only good and neutral (not evil) creatures are harmed by the spell. This spell deals 9 to 14 points of damage per caster level (up to a max of caster level 10) to a good creature (or twice that to a good outsider) and causes it to be sickened for 6 to 24 seconds. A successful Will save reduces damage by half and negates the sickened effect. The spell deals only half damage to creatures who are neither evil or good, and they are not sickened. This spell can only be cast by evil or neutral casters - it has no effect when cast by a good caster. |
Cleric 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration (Cold) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 4 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Transmutation (Acid) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Transmutation (Cold) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Transmutation (Electricity) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Transmutation (Fire) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Transmutation (Poison) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration (Fire) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration (Cold) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration (Electricity) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration (Poison) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration (Electricity) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Conjuration (Electricity) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 3 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Necromancy (Death)(Negative Energy)(Sonic) |
Target: Self You emit a terrible screen, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful fortitude save, the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active. |
Sorcerer 9 Warlock 6 Wizard 9 |
Embolden Heighten Quicken |
Spell Points: 50 |
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a Strength check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs. |
Sorcerer 2 Wizard 2 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 15 |
![]() Illusion (Fear)(Death)(Mind-affecting) |
Target: Foe A targeted foe and all nearby enemies are subject to a Phantasmal Killer effect, with a DC20 + highest INT/WIS/CHA mod + Illusion spell bonuses to prevent the death. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 50 |
![]() Evocation |
Target: Foe You utter elder words of balance, judging those who stray too far from the path of neutrality. Targets with an alignment one step away from True Neutral, such as Chaotic Neutral, take 8-13 bane damage for every caster level up to level 20. Targets who are two steps away, such as Chaotic Evil, take that damage twice. True Neutral targets are immune to this spell. |
Druid 6 | Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 10 |