Enchantment Spell School
This is a list of spells in the Enchantment Spell School
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
Aid Enchantment (Mind-affecting) |
Target: Friend, Self Adds 8 +1 per caster level (max level 10) temporary hit points, and grants a +1 morale bonuses on attack rolls and saves against fear. |
Cleric 2 Dark Apostate 2 Favored Soul 2 |
Enlarge Extend Quicken |
Spell Points: 15 |
Aid, Mass Enchantment (Mind-affecting) |
Target: Friend, Self Adds 8 +1 per caster level (max level 15) temporary hit points and a +1 morale bonus to attack rolls and saves against fear. Affects multiple targets. |
Cleric 3 Dark Apostate 3 Favored Soul 3 |
Enlarge Extend Quicken |
Spell Points: 20 |
Animal Trance Enchantment (Mind-affecting) |
Target: Foe Fascinates nearby Animals, Magical Beasts, and Vermin, causing them to stop and stare blankly until damaged. A successful Will save negates this effect. Creatures targeted by this effct have their will save momentually weakened (-3 to will). Mindless targets cannot save, but the duration is halved. |
Druid 2 Blight Caster 2 |
Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
Bane Enchantment (Compulsion)(Fear)(Mind-affecting) |
Target: Foe Enemies are filled with fear and doubt, giving a -1 penalty on attack rolls and saves against fear on all affected targets. A successful Will save negates this effect. Bane counters and dispels Bless. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Warlock 1 Acolyte of the Skin 1 |
Enlarge Heighten Quicken |
Spell Points: 4 |
Beguiling Charm Enchantment (Charm) |
Target: Foe Target must make a Will save versus (20 + Highest of INT/WIS/CHA + Enchantment bonuses) or be Charmed. Cooldown 15 seconds. Cost: 10 SP. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
Bless Enchantment (Compulsion)(Mind-affecting) |
Target: Self You and any allies near you are filled with courage and gain +1 morale bonuses to attack rolls and saves against fear, with an additional +1 per 5 caster levels, max 5 at caster level 20. Bless counters and dispels Bane. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Paladin 1 Sacred Fist 1 |
Extend Quicken |
Spell Points: 10 |
Charm Animal Enchantment (Charm)(Mind-affecting) |
Target: Foe Charms a hostile Animal, Magical Beast, or Vermin, which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved. |
Druid 1 Ranger 1 Dark Hunter 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
Charm Canine Enchantment (Charm)(Mind-affecting) |
Target: Foe An enemy non-magical canine is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect. |
Clickie 10 | ||
Charm Monster Enchantment (Charm)(Mind-affecting) |
Target: Foe An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect. |
Bard 3 Stormsinger 3 Sorcerer 4 Warlock 3 Acolyte of the Skin 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 |
Charm Person Enchantment (Charm)(Mind-affecting) |
Target: Foe Charms an enemy humanoid, which then fights as an ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds. A successful Will save negates this effect. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Bard 1 Stormsinger 1 Sorcerer 1 Warlock 1 Wizard 1 Acolyte of the Skin 1 |
Quicken Heighten Enlarge Embolden |
Spell Points: 10 |
Command Enchantment (Mind-affecting) |
Target: Foe An enemy is commanded to fall to the ground and lie prone. A successful Will save negates this effect. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Warlock 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 6 |
Confuse Monster Enchantment (Confuse)(Mind-affecting) |
Target: Foe Activate: Target non-boss monster becomes Confused on a failed Will Saving Thrw. Confused monsters attack and are attacked by both monster characters and player characters. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
Depravity 3 (Rank 1) 2 (Rank 2) 1 (Rank 3) |
Mass Confuse Monster Enchantment (Confuse)(Mind-affecting) |
Target: Foe Activate: Target a group of non-boss monsters to become Confused on a failed Will Saving Throw. Confused monsters attack and are attacked by both monster characters and player characters. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
Depravity 12 (Rank 1) 8 (Rank 2) 4 (Rank 3) |
Crushing Despair Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Causes great sadness in enemies, giving -2 penalties to attack, saves, skill checks, and weapon damage. A successful Will save negates this effect bug regardless of the saves result the targets are left in vulnerable state to future mental attack. Applies weaken will effect. |
Bard 3 Stormsinger 3 Sorcerer 4 Wizard 4 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
Daze Monster Enchantment (Mind-affecting) |
Target: Foe Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful Will save negates this effect. Targets of this spell have their will weakend against future mental attacks for a brief period of time even they success against the Will save. |
Bard 2 Stormsinger 2 Sorcerer 2 Wizard 2 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 5 |
Deep Slumber Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Induces a magical slumber to a group of enemies, rendering them helpless until attacked or for a duration of 20 seconds plus 2 per caster level. Ineffective on undead or constructs. A successful Will save negates this effect. |
Bard 3 Stormsinger 3 Sorcerer 3 Warlock 3 Acolyte of the Skin 3 Wizard 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
Dominate Animal Enchantment (Compulsion)(Mind-affecting) |
Target: Foe Telepathically controls the actions of an Animal, Magical Beast, or Vermin, causing it to change sides. Dominate actls like Charm, with additional Will saves every 15 to 30 seconds, but the creatures will follow you throughout the dungeon. Mindless targets cannot save, but the duration is halved. |
Druid 3 Blight Caster 3 |
Embolden Enlarge Heighten Quicken |
Spell Points: 20 |
Dominate Monster Enchantment (Dominate)(Mind-affecting) |
Target: Foe Telepathically controls the actions of an enemy, causing it to change sides. Dominate acts like charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon. |
Sorcerer 9 Warlock 6 Acolyte of the Skin 6 Wizard 9 |
Enlarge Heighten Quicken |
Spell Points: 50 |
Dominate Person Enchantment (Compulsion)(Mind-affecting) |
Target: Humanoid Foe Telepathically controls the actions of a humanoid enemy, causing it to change sides. Dominate acts like Charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon. |
Bard 4 Stormsinger 4 Sorcerer 5 Warlock 4 Wizard 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 (Bard) 25 (Stormsinger) 30 (Sorcerer) 30 (Warlock) 30 (Wizard) |
Feeblemind Enchantment (Mind-affecting) |
Target: Foe Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard. A successful Will save negates this effect. |
Sorcerer 5 Wizard 5 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 30 |
Focusing Chant Enchantment (Mind-affecting) |
Target: Self You gain a +1 circumstance bonus to attack rolls and skill checks. |
Bard 1 Stormsinger 1 |
Extend | Spell Points: 10 |
Frostbite Enchantment (Cold)(Winter Wolf) |
Target: Self Your frigid breath and freezing jaws drain the warmth from your enemies. Enchants your natural weapon so that attacks deal an extra 1d10 cold damage each hit. You can only have one temporary weapon enchantment at a time. Equipping a new weapon cancels the effect. |
Druid 6 | Quicken | Spell Points: 10 |
Good Hope Enchantment (Compulsion)(Mind-affecting) |
Target: Friend, Self Instills powerful hope, giving a +2 morale bonus to attack, saves, abilities, skills, and weapon damage. |
Bard 3 Stormsinger 3 |
Enlarge Extend Quicken |
Spell Points: 20 |
Greater Command Enchantment (Mind-affecting) |
Target: Foe Enemies are commanded to fall to the ground and lie prone. A successful Will save negates this effect. |
Cleric 5 Dark Apostate 5 Favored Soul 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
Greater Heroism Enchantment (Mind-affecting) |
Target: Friend, Self Imbues a single ally with greate bravery and morale in battle, granting a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear. |
Bard 5 Stormsinger 5 Sorcerer 6 Wizard 6 |
Enlarge Extend Quicken |
Spell Points: 30 |
Heroism Enchantment (Compulsion)(Mind-affecting) |
Target: Friend, Self Imbues a single ally with great bravery and morale in battle, gainint a +2 morale bonus on attacks, saves, and skill checks. |
Bard 2 Stormsinger 2 Sorcerer 3 Wizard 3 |
Enlarge Extend Quicken |
Spell Points: 20 (Sorcerer) 20 (Wizard) 15 (Bard) 15 (Stormsinger) |
Hold Animal Enchantment (Mind-affecting) |
Target: Foe An Animal, Magical Beast, or Vermin becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Mindless targets cannot save, but the duration is halved. |
Druid 2 Blight Caster 2 Ranger 2 Dark Hunter 2 |
Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
Hold Monster Enchantment (Mind-affecting) |
Target: Foe An enemy becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. |
Bard 4 Stormsinger 4 Sorcerer 5 Warlock 4 Acolyte of the Skin 4 Wizard 5 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 25 (Bard) 25 (Stormsinger) 30 (Sorcerer) 30 (Warlock) 30 (Acolyte of the Skin) 30 (Wizard) |
Hold Monster, Mass Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Casts Hold Monster on multiple targets. Affected enemies become paralyzed and can take no action for a maximum of 6 secons per caster level. The enemy may attempt to make a new Will save every 3 seconds. |
Sorcerer 9 Warlock 6 Acolyte of the Skin 6 Wizard 9 |
Embolden Enlarge Eschew Materials Quicken |
Spell Points: 50 |
Hold Person Enchantment (Compulsion)(Mind-affecting) |
Target: Foe The target enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Bard 2 Stormsinger 2 Cleric 2 Dark Apostate 2 Favored Soul 2 Sorcerer 3 Wizard 3 |
Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
Hold Person, Mass Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Casts Hold Person on multiple humanoids. Affected enemies become paralyzed and can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Sorcerer 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
Howl of Terror Enchantment |
Target: Self You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. |
Druid 8 Blight Caster 8 Warlock 6 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
Hypnotism Enchantment (Mind-affecting) |
Target: Foe Dazes nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged. A successful WIll save negates this effect. Creatures targeted by this effect also have a -3 to Will saves for the next 8 seconds. |
Bard 1 Stormsinger 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 Sorcerer 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
Madstone Rage Enchantment |
Target: Self The chaotic effects of madstone drive you into a murderous rage. Madstone Rage grants a +2 Strength, +4 Constitution, +4 natural armor bonus and 20% Melee Haste, while prohibiting any spell casting. |
Clickie 5 | ||
Mass Chaos Enchantment (Compulsion) |
Target: Self Epic Moment: Enemies in an area are Confused with no save for 30 seconds, gain 1 stack of Fey Chaos, and apply a stack of Fey Chaos on hitting non-Player, non-Hireling targets while Confused. 5 minute cooldown. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
|
Mass Charm Monster Enchantment (Mind-affecting) |
Target: Foe A group of enemy monsters are charmed and will fight as trusted friends and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect. |
Bard 6 Stormsinger 6 Sorcerer 8 Warlock 6 Acolyte of the Skin 6 Wizard 8 |
Embolden Enlarge Heighten Quicken |
Spell Points: 45 (Sorcerer) 45 (Warlock) 45 (Acolyte of the Skin) 45 (Wizard) 35 (Bard) 35 (Stormsinger) |
Mind Fog Enchantment (Mind-affecting) |
Target: Foe, Positional, Breakable Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 penalty to Will saves. A successful Will save negates this effect. |
Bard 5 Stormsinger 5 Sorcerer 5 Warlock 5 Wizard 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
Otto's Irresistible Dance Enchantment (Mind-affecting) |
Target: Foe At your touch, enemies feel an irresistible urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place. |
Bard 6 Stormsinger 6 Sorcerer 8 Warlock 6 Wizard 8 |
Enlarge Quicken |
Spell Points: 45 (Sorcerer) 45 (Warlock) 45 (Wizard) 35 (Bard) 35 (Stormsinger) |
Otto's Resistible Dance Enchantment (Compulsion)(Mind-affecting) |
Target: Foe At your touch, enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place. A successful Will save negates this effect. |
Bard 1 Stormsinger 1 Sorcerer 2 Warlock 1 Acolyte of the Skin 1 Wizard 2 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
Otto's Sphere of Dancing Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional, Breakable A magical sphere that compells all enemies who enter it to dance. A successful Will save negates this effect. |
Bard 4 Stormsinger 4 Sorcerer 7 Warlock 5 Wizard 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
Power Word: Blind Enchantment (Mind-affecting) |
Target: Foe A single word of power is uttered, causing your target to become blinded. Creatures with 150 or fewer current HP are permanently blinded, creatures with 151 to 300 HP are blinded 1 to 5 minutes, and creatures above 301 hp are blinded for 10 to 30 seconds. |
Sorcerer 7 Wizard 7 |
Enlarge Quicken |
Spell Points: 10 |
Power Word: Kill Enchantment (Compulsion)(Mind-affecting)(Death) |
Target: Foe A single word of power is uttered, instantly killing a target creature. |
Sorcerer 9 Warlock 6 Wizard 9 |
Enlarge Quicken |
Spell Points: 50 |
Power Word: Stun Enchantment (Compulsion)(Mind-affecting) |
Target: Foe A single word of power is uttered, causing your target to become stunned. Creatures with 150 or fewer current HP are stunned for 4 to 32 seconds, creatures with 151 to 300 HP are stunned for 2 to 16 seconds, and creatures with 301 hps or more are stunned for 8 seconds. |
Sorcerer 8 Warlock 6 Acolyte of the Skin 6 Wizard 8 |
Enlarge Quicken |
Spell Points: 10 |
Prayer Enchantment (Compulsion)(Mind-affecting) |
Target: Self Gives special favor to you and any allies near you, giving a +1 luck bonus to allies and a -1 penalty to enemies attack rolls, weapon damage, saves, and skill checks, with this buff and debuff increasing in magnitude by 1 every 5 caster levels - max total of 5 at caster level 20. |
Cleric 3 Dark Apostate 3 Favored Soul 3 Paladin 3 Sacred Fist 3 |
Extend Quicken |
Spell Points: 20 |
Rage Enchantment |
Target: Friend, Self Causes the target and all nearby allies to fly into a screming bloody frenzy, gaining phenomenal strength and durability but becoming reckless. Grants a +2 morale bonus to Strength, Constitution, and a +1 morale bonus to Will saves, but also causes a -2 penalty to armor. |
Bard 2 Stormsinger 2 Sorcerer 3 Warlock 2 Wizard 3 |
Enlarge Extend Quicken |
Spell Points: 20 (Sorcerer) 20 (Warlock) 20 (Wizard) 15 (Bard) |
Recitation Enchantment (Mind-affecting) |
Target: Self Gives special favor to you and any allies near you, granting a +2 luck bonus to attack rolls, Armor Class, and saves. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Enlarge Extend Quicken |
Spell Points: 25 |
Silence Creature Enchantment |
Target: Foe Attempt to magically silence one enemy, who must succeed on a Will saving throw or be rendered unable to cast spells for 6 seconds, plus an additional second per caster level. (Maximum Caster Level: 20). Creatures that have been silenced in this manner may attempt to save again every two seconds. Does not affect Bosses or Raid Bosses. |
Warlock 2 Acolyte of the Skin 2 |
Quicken | Spell Points: 15 |
Sleep Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Induces a magical slumber, rendering them helpless until attacked. Ineffective on undead or constructs. Lasts 20 seconds plus 2 per level of caster. A successful Will save negates this effect. (DC = spell's save DC - creature's Hit Dice or Level + your caster level) |
Bard 1 Stormsinger 1 Sorcerer 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 10 |
Suggestion Enchantment (Compulsion)(Language-Dependent)(Mind-affecting)(Charm) |
Target: Foe Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30 + 2 seconds per caster level. A successful Will save negates this effect. |
Bard 2 Stormsinger 2 Sorcerer 3 Warlock 2 Wizard 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 (Sorcerer) 20 (Warlock) 20 (Wizard) 15 (Bard) |
Mass Suggestion Enchantment (Charm)(Compulsion)(Mind-affecting) |
Target: Foe, Positional Casts Suggestion on multiple enemies. The actions of affected enemies are influenced by you, allow you to suggest that they fight as your allies for 30 + 2 seconds per caster level. |
Bard 5 Stormsinger 5 Sorcerer 6 Warlock 5 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 (Sorcerer) 35 (Warlock) 35 (Wizard) 30 (Bard) 30 (Stormsinger) |
Symbol of Persuasion Enchantment (Mind-affecting) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are charmed for 6 seconds per caster level or until the Symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Cleric 6 Dark Apostate 6 Favored Soul 6 Sorcerer 6 Warlock 4 Acolyte of the Skin 4 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
Symbol of Stunning Enchantment (Mind-affecting) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are stunned for 6 to 36 seconds or until the Symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Cleric 7 Dark Apostate 7 Favored Soul 7 Sorcerer 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 40 |
Touch of Idiocy Enchantment (Compulsion)(Mind-affecting) |
Target: Foe Reduces an enemies mental faculties, giving a 1d6 penalty to Intelligence, Wisdom, and Charisma scores. |
Sorcerer 2 Warlock 1 Acolyte of the Skin 1 Wizard 2 |
Enlarge Quicken |
Spell Points: 5 |