Winter Wolf Spells
This is the list of all the spells that require you to be in Winter Wolf form to cast
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Innate Attack (Wolf)(Winter Wolf) |
Target: Foe, Directional, Breakable Your jaws seem to come from every direction. This attack deals an extra +40% damage, and a +1 bonus to critical threat and multipler to the target, and also performs a Bluff check using your Spot score, which may leave your opponent open to sneak attacks and flanking, and temporarily reduces your threat generation by 25%. |
Druid 3 Blight Caster 3 |
Spell Points: 6 | |
![]() Evocation (Cold)(Winter Wolf) |
Target: Foe, Directional, Breakable Creates an area of extreme cold, originating in front of you and spreading outward in a cone. It drains heat, dealing 4 to 6 points of cold damage per caster level (up to a maximum of 60 to 90 damage at caster level 15). |
Druid 5 | Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Enchantment (Cold)(Winter Wolf) |
Target: Self Your frigid breath and freezing jaws drain the warmth from your enemies. Enchants your natural weapon so that attacks deal an extra 1d10 cold damage each hit. You can only have one temporary weapon enchantment at a time. Equipping a new weapon cancels the effect. |
Druid 6 | Quicken | Spell Points: 10 |
![]() Transmutation (Wolf)(Winter Wolf) |
Target: Self The wolf pack hounds their prey, attacking from all sides. Grants the caster and all of his or her hirelings, pets summoned creatures, and charmed creatures a +2 enhancement bonus to flanking attacks, and granting them a knockdown effect when they roll a 20 on attack roles. |
Druid 4 | Extend Quicken |
Spell Points: 35 |
![]() Innate Attack (Cold)(Winter Wolf) |
Target: Foe, Directional, Breakable As your jaws close over your enemies, they feel the deep cold of winter's heart close around them. This attack deals an extra 6[W], +1 bonus to critical threat and multiplier, and if it counts as a sneak attack, your foe is forzen solid for 30 seconds. Frozen creatures gain DR/5 Adamantine, but are considered helpless. Fortitude save negates, and the creature gets an additional save attempt every two seconds. Fortitude DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength Modifier + Stun Bonus |
Druid 6 | Spell Points: 20 | |
![]() Innate Attack (Cold)(Winter Wolf) |
Target: Foe, Directional, Breakable You leap forward with the speed and ferocity of a sudden avalance. You attack enemies in your pat, dealing an extra 3[W], with a +1 bonus to critical threat & multiplier, and targets caught in your wake are frozen solid for 20 seconds. A successful reflex save negates the effect, and creatures caught in the ice can attempt fortitude saves to escape every 3 seconds. Creatures frozen are considered helpless, but they also cain DR/Adamantine 5. Reflex DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength Modifier + Stun Bonus |
Druid 9 | Spell Points: 25 | |
![]() Innate Attack (Wolf)(Winter Wolf) |
Target: Foe, Directional, Breakable This attack deals and extra 2[W] damage, and you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful balance checks negates. Balance DC: 10 + Half Druid Level + Highest of Widsom, Dexterity or Strength Modifier + Trip Bonus. |
Druid 1 Blight Caster 1 |
Spell Points: 3 |