Innate Attack Spell School

From DDO Compendium


Innate Attack spells are Druid spells that require that the caster is wild-shaped into a particular form. This is a list of all the innate attacks.


Name Effect Levels Metamagics Cost
Spell Baiting Bite Icon.pngBaiting Bite
Innate Attack (Wolf)(Winter Wolf)
Target: Foe, Directional, Breakable

Your jaws seem to come from every direction. This attack deals an extra 4[W] damage, and a +1 bonus to critical threat and multipler to the target, and also performs a Bluff check using your Spot score, which may leave your opponent open to sneak attacks and flanking, and temporarily reduces your threat generation by 25%.

Druid 3
Blight Caster 3
Spell Points:
6
Enhancement Go for the Kill Icon.pngBlighted Charge
Innate Attack (Wolf)
Target: Foe, Directional, Breakable

You leap forward with the speed and ferocity spewing blight around you as you pass. You attack enemies in your path, dealing an extra 5[W], with a +1 bonus to critical threat & multiplier, and targets caught in your wake are blinded and Helpless for 8 seconds. A successful reflex save negates this effect.

For 10 seconds after the charge you gain +3 Imbue Dice.

Reflex DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength Modifier + Necromancy Bonus

Blight Caster 9 Spell Points:
25
Spell Howl of Terror Icon.pngJaws of Doom
Innate Attack (Wolf)
Target: Foe, Directional, Breakable

As your jaws close over your enemies, they feel their life end. This attack deals and extra 10[W], +1 bonus to critical threat and multiplier, and your foe must save vs Fortitude or dies as if slayed by a vorpal weapon (Does not effect Oozes, Undead, Constructs or Elementals).

Fortitude DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength Modifier + Necromancy Bonus

Blight Caster 6 Spell Points:
20
Spell Jaws of Winter Icon.pngJaws of Winter
Innate Attack (Cold)(Winter Wolf)
Target: Foe, Directional, Breakable

As your jaws close over your enemies, they feel the deep cold of winter's heart close around them. This attack deals an extra 6[W], +1 bonus to critical threat and multiplier, and if it counts as a sneak attack, your foe is forzen solid for 30 seconds. Frozen creatures gain DR/5 Adamantine, but are considered helpless. Fortitude save negates, and the creature gets an additional save attempt every two seconds.

Fortitude DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength Modifier + Stun Bonus

Druid 6 Spell Points:
20
Spell Maul Icon.pngMaul
Innate Attack (Bear)(Dire Bear)
Target: Foe, Directional, Breakable

This attack deals an extra 2[W] to the target, and applies a bleeding effect that deals 1d4 slash damage every 2 seconds for 8 seconds. Striking the target successfully may also intimidate the target based on the player's intimidate skill.

Druid 1 Spell Points:
3
Spell Relentless Onslaught Icon.pngRelentless Onslaught
Innate Attack (Dire Bear)
Target: Foe, Directional, Breakable

Perform a melee attack that deals and extra 5[W], +1 bonus to critical threat and multiplier, and knocks your target down for 4 seconds. For up to 20 seconds afterwards, as long as the target stays down, every successful hit against the target has a 30% change of knocking it down again.

Druid 7 Spell Points:
20
Spell Roar Icon.pngRoar
Innate Attack (Bear)
Target: Self

You let our a menacing roar, drawing the attention of your foes. You generate 50% more hate for the duration of the spell.

Druid 2 Extend
Quicken
Spell Points:
6
Spell Shred Icon.pngShred
Innate Attack (Bear)(Dire Bear)
Target: Foe, Directional, Breakable

This attack deals and extra 3[W] damage, with +1 bonus to critical threat and multipler to the target, and you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. Fortitude save negates.

Fortitud DC: 10 + Half Druid Level + Highest of Wisdom or Strength Modifier + Sunder Bonus

Druid 3 Spell Points:
6
Spell Snowslide Icon.pngSnowslide
Innate Attack (Cold)(Winter Wolf)
Target: Foe, Directional, Breakable

You leap forward with the speed and ferocity of a sudden avalance. You attack enemies in your pat, dealing an extra 3[W], with a +1 bonus to critical threat & multiplier, and targets caught in your wake are frozen solid for 20 seconds. A successful reflex save negates the effect, and creatures caught in the ice can attempt fortitude saves to escape every 3 seconds. Creatures frozen are considered helpless, but they also cain DR/Adamantine 5.

Reflex DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength Modifier + Stun Bonus

Druid 9 Spell Points:
25
Spell Takedown Icon.pngTakedown
Innate Attack (Wolf)(Winter Wolf)
Target: Foe, Directional, Breakable

This attack deals and extra 2[W] damage, and you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful balance checks negates.

Balance DC: 10 + Half Druid Level + Highest of Widsom, Dexterity or Strength Modifier + Trip Bonus.

Druid 1
Blight Caster 1
Spell Points:
3
Spell Tremor Icon.pngTremor
Innate Attack (Bear)(Dire Bear)
Target: Foe, Directional, Breakable

AOE Melee strike that deals 2[W], that causes the ground to tremble beneath your feat. Enemies around fall prone. A successful balance checks negates.

Balance DC: 10 + Druid Level + Highest of Wisdom or Strength Modifier + Trip Bonus

Druid 6 Spell Points:
8