Innate Attack Spell School
Innate Attack spells are Druid spells that require that the caster is wild-shaped into a particular form. This is a list of all the innate attacks.
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Innate Attack (Wolf)(Winter Wolf) |
Target: Foe, Directional, Breakable Your jaws seem to come from every direction. This attack deals an extra +40% damage, and a +1 bonus to critical threat and multipler to the target, and also performs a Bluff check using your Spot score, which may leave your opponent open to sneak attacks and flanking, and temporarily reduces your threat generation by 25%. |
Druid 3 Blight Caster 3 |
Spell Points: 6 | |
![]() Innate Attack (Wolf) |
Target: Foe, Directional, Breakable You leap forward with the speed and ferocity spewing blight around you as you pass. You attack enemies in your path, dealing an extra 5[W], with a +1 bonus to critical threat & multiplier, and targets caught in your wake are blinded and Helpless for 8 seconds. A successful reflex save negates this effect. For 10 seconds after the charge you gain +3 Imbue Dice. Reflex DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength Modifier + Necromancy Bonus |
Blight Caster 9 | Spell Points: 25 | |
![]() Innate Attack (Wolf) |
Target: Foe, Directional, Breakable As your jaws close over your enemies, they feel their life end. This attack deals and extra 10[W], +1 bonus to critical threat and multiplier, and your foe must save vs Fortitude or dies as if slayed by a vorpal weapon (Does not effect Oozes, Undead, Constructs or Elementals). Fortitude DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength Modifier + Necromancy Bonus |
Blight Caster 6 | Spell Points: 20 | |
![]() Innate Attack (Cold)(Winter Wolf) |
Target: Foe, Directional, Breakable As your jaws close over your enemies, they feel the deep cold of winter's heart close around them. This attack deals an extra 6[W], +1 bonus to critical threat and multiplier, and if it counts as a sneak attack, your foe is forzen solid for 30 seconds. Frozen creatures gain DR/5 Adamantine, but are considered helpless. Fortitude save negates, and the creature gets an additional save attempt every two seconds. Fortitude DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength Modifier + Stun Bonus |
Druid 6 | Spell Points: 20 | |
![]() Innate Attack (Bear)(Dire Bear) |
Target: Foe, Directional, Breakable This attack deals an extra 2[W] to the target, and applies a bleeding effect that deals 1d4 slash damage every 2 seconds for 8 seconds. Striking the target successfully may also intimidate the target based on the player's intimidate skill. |
Druid 1 | Spell Points: 3 | |
![]() Innate Attack (Dire Bear) |
Target: Foe, Directional, Breakable Perform a melee attack that deals and extra 5[W], +1 bonus to critical threat and multiplier, and knocks your target down for 4 seconds. For up to 20 seconds afterwards, as long as the target stays down, every successful hit against the target has a 30% change of knocking it down again. |
Druid 7 | Spell Points: 20 | |
![]() Innate Attack (Bear) |
Target: Self You let our a menacing roar, drawing the attention of your foes. You generate 50% more hate for the duration of the spell. |
Druid 2 | Extend Quicken |
Spell Points: 6 |
![]() Innate Attack (Cold)(Winter Wolf) |
Target: Foe, Directional, Breakable You leap forward with the speed and ferocity of a sudden avalance. You attack enemies in your pat, dealing an extra 3[W], with a +1 bonus to critical threat & multiplier, and targets caught in your wake are frozen solid for 20 seconds. A successful reflex save negates the effect, and creatures caught in the ice can attempt fortitude saves to escape every 3 seconds. Creatures frozen are considered helpless, but they also cain DR/Adamantine 5. Reflex DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength Modifier + Stun Bonus |
Druid 9 | Spell Points: 25 | |
![]() Innate Attack (Wolf)(Winter Wolf) |
Target: Foe, Directional, Breakable This attack deals and extra 2[W] damage, and you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful balance checks negates. Balance DC: 10 + Half Druid Level + Highest of Widsom, Dexterity or Strength Modifier + Trip Bonus. |
Druid 1 Blight Caster 1 |
Spell Points: 3 | |
![]() Innate Attack (Bear)(Dire Bear) |
Target: Foe, Directional, Breakable AOE Melee strike that deals 2[W], that causes the ground to tremble beneath your feat. Enemies around fall prone. A successful balance checks negates. Balance DC: 10 + Druid Level + Highest of Wisdom or Strength Modifier + Trip Bonus |
Druid 6 | Spell Points: 8 |