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Warlock Spells

From DDO Compendium


Class Warlock Icon.png This is a list of warlock spells, which are used for both killing enemies, but less of damage due to the Warlock's innate Eldritch Blast Ability.

Level 1 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Pinch of Fine Sand Icon.pngPinch of Fine Sand

Name Effect Metamagics Cost Components
Spell Summon Monster I - Celestial Dog Icon.pngSummon Monster I
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon of three different creatures: a celestial dog, a giant rat, or a brown spider. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Quicken Spell Points:
10
Pinch of Fine Sand Icon.png
Pinch of Fine Sand
Spell Cause Fear Icon.pngCause Fear
Necromancy (Fear)(Mind-affecting)
Target: Foe

An enemy becomes frightened. A successful will save causes the target to become shaken instead. Necrotic energy slows the target slightly.

Quicken
Heighten
Enlarge
Embolden
Spell Points:
6
Spell Caustic Bolt Icon.pngCaustic Bolt
Evocation (Acid)
Target: Foe, Directional, Breakable

Fires a small orb of acid at a target, doing 1d6+2 acid damage per caster level (max 10d6+20) at caster level 10). This spell shares a cooldown with Freezing Bolt, Shocking Bolt, and Flaming Bolt.

Empower
Maximize
Quicken
Intensify
Spell Points:
2
Spell Charm Person Icon.pngCharm Person
Enchantment (Charm)(Mind-affecting)
Target: Foe

Charms an enemy humanoid, which then fights as an ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds. A successful Will save negates this effect. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids.

Quicken
Heighten
Enlarge
Embolden
Spell Points:
10
Spell Detect Secret Doors Icon.pngDetect Secret Doors
Divination
Target: Self

Allows you to find secret doors with a DC 5 or less. This increases by 3 for every two caster levels.

Extend
Quicken
Spell Points:
10
Spell Expeditious Retreat Icon.pngExpeditious Retreat
Transmutation
Target: Self

Increases base run speed by 25%.

Extend
Quicken
Spell Points:
10
Spell False Life Icon.pngFalse Life
Necromancy
Target: Self

Harnesses the power of unlife to grant a limited ability to avoid death, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10.

Eschew Materials
Extend
Quicken
Spell Points:
15
Pinch of Fine Sand Icon.png
Pinch of Fine Sand
Spell Flaming Bolt Icon.pngFlaming Bolt
Evocation (Fire)
Target: Foe, Directional, Breakable

Fires a small orb of fire at a target, doing 1d6+2 fire damage for every caster level (up to a max of 10d6+20 at caster level 10) . This spell shares a cooldown with Freezing Bolt, Shocking Bolt, and Caustic Bolt.

Empower
Intensify
Maximize
Quicken
Spell Points:
2
Spell Freezing Bolt Icon.pngFreezing Bolt
Evocation (Cold)
Target: Foe, Directional, Breakable

Fires a small orb of frost at a target, doing 1d6+2 cold damage for every caster level (up to a max of 10d6+20 at caster level 10). This spell shares a cooldown with Caustic Bolt, Shocking Bolt, and Flaming Bolt.

Empower
Intensify
Maximize
Quicken
Spell Points:
2
Spell Grease Icon.pngGrease
Conjuration (Creation)
Target: Foe, Positional, Breakable

Covers the ground with a layer of slipper grease, forcing targets to make a Reflex save or fall. Grease slicks will sometimes be set ablaze by are of effect fire effects, dealing 2d6 damage per two caster levels fire damage to all enemies of the caster in the slick every few seconds, as well as the caster of the grease spell. A successful Reflex save will reduce this damage by half. Slicks that have been set ablaze will quickly burn away.

Enlarge
Eschew Materials
Quicken
Spell Points:
6
Pinch of Fine Sand Icon.png
Pinch of Fine Sand
Spell Hypnotism Icon.pngHypnotism
Enchantment (Mind-affecting)
Target: Foe

Dazes nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged. A successful WIll save negates this effect. Creatures targeted by this effect also have a -3 to Will saves for the next 8 seconds.

Embolden
Enlarge
Heighten
Quicken
Spell Points:
10
Spell Jump Icon.pngJump
Transmutation
Target: Friend, Self

Grants an ally a +10 enhancement bonus on Jump checks. This bonus increases to +20 at 5th level and +30 at 9th level.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Pinch of Fine Sand Icon.png
Pinch of Fine Sand
Spell Master's Touch Icon.pngMaster's Touch
Divination
Target: Friend, Self

Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons or shields, and lasts until the target rests.

Spell Points:
10
Spell Nightshield Icon.pngNightshield
Abjuration (Force)
Target: Self

Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles.

Extend
Quicken
Spell Points:
10
Spell Obscuring Mist Icon.pngObscuring Mist
Conjuration
Target: Self

A misty vapor arises around the caster, obscuring all sight, giving all creatures in the fog concealment (attackers have a 20% miss chance). Obscuring mist can be burned away with fire spells that hit the area of the mist.

Quicken Spell Points:
10
Spell Ooze Puppet Icon.pngOoze Puppet
Transmutation (Charm)
Target: Foe

Telekinetically controls the actions on an enemy ooze, forcing it to change sides. The target is slowed by this spell, but gains additional Fortitude saves every 60 seconds to break free. While under the effect of this spell, the ooze cannot split.

Enlarge
Embolden
Heighten
Quicken
Spell Otto's Resistible Dance Icon.pngOtto's Resistible Dance
Enchantment (Compulsion)(Mind-affecting)
Target: Foe

At your touch, enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place. A successful Will save negates this effect.

Embolden
Enlarge
Heighten
Quicken
Spell Points:
10
Spell Ray of Enfeeblement Icon.pngRay of Enfeeblement
Necromancy
Target: Foe, Directional

A coruscating ray springs towards the target, inflicting a 1d6 point penalty to strength plus an additional 1 for every two caster levels up to a caster level 8.

Quicken Spell Points:
4
Spell Resist Energy Icon.pngResist Energy
Abjuration
Target: Friend, Self

Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.

Enlarge
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Quicken
Spell Points:
15 (Artificer)
15 (Cleric)
15 (Favored Soul)
15 (Paladin)
15 (Sorcerer)
15 (Wizard)
15 (Warlock)
10 (Ranger)
Spell See Invisible Icon.pngSee Invisible
Divination
Target: Self

You can see invisible creatures and objects.

Eschew Materials
Extend
Quicken
Spell Points:
15
Pinch of Fine Sand Icon.png
Pinch of Fine Sand
Spell Shield Icon.pngShield
Abjuration
Target: Self

Grants a +4 shield bonus to Armor Class and protection from magic missiles.

Extend
Quicken
Spell Points:
10
Spell Shocking Bolt Icon.pngShocking Bolt
Evocation (Electricity)
Target: Foe, Directional, Breakable

Fires a small orb of electricity at a target, doing 1d6+2 electric damage for every caster level (up to a max of 10d6+20 at caster level 10). This spell shares a cooldown with Freezing Bolt, Caustic Bolt, and Flaming Bolt.

Empower
Intensify
Maximize
Quicken
Spell Points:
2
Spell Sleep Icon.pngSleep
Enchantment (Compulsion)(Mind-affecting)
Target: Foe, Positional

Induces a magical slumber, rendering them helpless until attacked. Ineffective on undead or constructs. Lasts 20 seconds plus 2 per level of caster. A successful Will save negates this effect. (DC = spell's save DC - creature's Hit Dice or Level + your caster level)

Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
10
Pinch of Fine Sand Icon.png
Pinch of Fine Sand

Level 2 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Eyelash in Gum Arabic Icon.pngEyelash in Gum Arabic

Name Effect Metamagics Cost Components
Spell Summon Monster II - Fiendish Scorpion Icon.pngSummon Monster II
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon of three different creatures: a fiendish monstrous scorpion, a fiendish bat, or a black widow. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Quicken Spell Points:
15
Eyelash in Gum Arabic Icon.png
Eyelash in Gum Arabic
Spell Blindness Icon.pngBlindness
Necromancy
Target: Foe

The power of unlife renders an enemy blinded. A successful Fortitude save negates this effect.

Enlarge
Embolden
Heighten
Quicken
Spell Points:
10
Spell Blur Icon.pngBlur
Illusion
Target: Friend, Self

An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking.

Enlarge
Extend
Quicken
Spell Points:
15
Spell Command Undead Icon.pngCommand Undead
Necromancy
Target: Undead Foe

Control is granted over the enemy undead, forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes. Other undead can be controlled for a maximum of 10 minutes but get an additional Will save every 20 seconds.

Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
15
Eyelash in Gum Arabic Icon.png
Eyelash in Gum Arabic
Spell Dispel Magic Icon.pngDispel Magic
Abjuration
Target: Friend, Self, Foe, Undead Foe

Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +10)) versus 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.

If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1. If the level of the trap is reduced to 0, the trap is disabled.

Enlarge
Quicken
Spell Points:
15
Spell Fog Cloud Icon.pngFog Cloud
Conjuration (Creation)
Target: Foe, Positional

A bank of fog billows out, obscuring sight and giving all creatures in the fog concealment (attackers have 20% miss chance).

Enlarge
Eschew Materials
Quicken
Spell Points:
15
Eyelash in Gum Arabic Icon.png
Eyelash in Gum Arabic
Spell Ghoul Touch Icon.pngGhoul Touch
Necromancy
Target: Foe

This spell imbues your hand with negative energy, allowing you to paralyze any single living humanoid that you touch. A successful Fortitude save negates this effect. Humanoids include kobolds, goblinoids, player races except warforged, troglodytes, and more.

Enlarge
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
8
Eyelash in Gum Arabic Icon.png
Eyelash in Gum Arabic
Spell Invisibility Icon.pngInvisibility
Illusion
Target: Friend, Self

An ally becomes invisible, vanishing from sight, even from darkvision. If he or she attacks a target, the effect is removed.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
15
Eyelash in Gum Arabic Icon.png
Eyelash in Gum Arabic
Spell Knock Icon.pngKnock
Transmutation
Target: Usable

Unlocks any lock which could be picked by a sufficiently skilled rogue.

Quicken Spell Points:
15
Spell Scare Icon.pngScare
Necromancy (Fear)(Mind-affecting)
Target: Foe, Positional

Casts Cause Fear on multiple targets. Affected enemies become frightened. A successful Will save causes the target to become shaken instead. Targets subject to the fear effect will be slowed slightly by necrotic energy.

Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
10
Eyelash in Gum Arabic Icon.png
Eyelash in Gum Arabic
Spell Summon Monster III Icon.pngSummon Monster III
Conjuration
Target: Self, Positional

Summons 1 Monster from 3 choices: Summoned Hellhound, Winter Wolf, Air Mephit to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time.

Quicken Spell Points:
20

Level 3 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Ball of Bat Guano and Sulfur Icon.pngBall of Bat Guano and Sulfur

Name Effect Metamagics Cost Components
Spell Deep Slumber Icon.pngDeep Slumber
Enchantment (Compulsion)(Mind-affecting)
Target: Foe, Positional

Induces a magical slumber to a group of enemies, rendering them helpless until attacked or for a duration of 20 seconds plus 2 per caster level. Ineffective on undead or constructs. A successful Will save negates this effect.

Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
20
Ball of Bat Guano and Sulfur Icon.png
Ball of Bat Guano and Sulfur
Spell Dispel Magic Icon.pngDispel Magic
Abjuration
Target: Friend, Self, Foe, Undead Foe

Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +10)) versus 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.

If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1. If the level of the trap is reduced to 0, the trap is disabled.

Enlarge
Quicken
Spell Points:
15
Spell Displacement Icon.pngDisplacement
Illusion
Target: Self

Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
20
Ball of Bat Guano and Sulfur Icon.png
Ball of Bat Guano and Sulfur
Spell Haste Icon.pngHaste
Transmutation
Target: Friend, Self

Quickens allies, causing them to attack 15% faster than normal. In addition, the recipient gains a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and +1% Dodge.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
20
Ball of Bat Guano and Sulfur Icon.png
Ball of Bat Guano and Sulfur
Spell Protection from Energy Icon.pngProtection from Energy
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Target: Friend, Self

Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed.

Enlarge
Quicken
Spell Points:
20 (Artificer)
20 (Cleric)
20 (Druid)
20 (Favored Soul)
20 (Sorcerer)
20 (Warlock)
20 (Wizard)
15 (Ranger)

Level 4 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Heart of a Hen Icon.pngHeart of a Hen

Name Effect Metamagics Cost Components
Spell True Seeing Icon.pngTrue Seeing
Divination
Target: Friend, Self

You confer on the subject the ability to see things as they actually are. This allows the target to find secret doors that have a DC of 30 or less, see the exact location of creatures hidden by Blur or Displacement effects, and see Invisible creatures or objects normally.

Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
30
Heart of a Hen Icon.png
Heart of a Hen

Level 5 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Crystal Cone Icon.pngCrystal Cone

Name Effect Metamagics Cost Components
Spell Finger of Death Icon.pngFinger of Death
Necromancy
Target: Foe

You attempt to slay one living creature within range. The creature must succeed a Fortitude Save or be instantly slain. If they succeed on the saving throw, they take 4d2+4 untyped damage per caster level (Up to a maximum of 100d2+100 at caster level 25).

Enlarge
Heighten
Quicken
Embolden
Spell Points:
40
Spell Shadow Walk Icon.pngShadow Walk
Illusion
Target: Self

You are transported to the border between the Martial Plane and the Plane of Shadow. While this spell is active, you have an increased run speed, and you appear faint and harder to hit. Attacking another creature or interacting with an object ends this spell.

Extend
Quicken
Spell Points:
30
Spell Tenser's Transformation Icon.pngTenser's Transformation
Transmutation
Target: Self

Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 alchemical bonus to Strength, Dexterity, and Constitution, a +6 alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.

Eschew Materials
Extend
Heighten
Quicken
Spell Points:
35
Crystal Cone Icon.png
Crystal Cone
File:Potion of Bull's Strength Icon.png
Potion of Bull's Strength

Level 6 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Crushed Black Pearl Icon.pngCrushed Black Pearl

Name Effect Metamagics Cost Components
Spell Summon Monster IX Icon.pngSummon Monster IX
Conjuration
Target: Positional

Summons one Monster from three choices: Eladrin Ghaele, Elder Fire Elemental, Hezrou to fight for you for 10 minutes. You can only have one summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane.

Quicken Spell Points:
20