Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Warlock Spells

From DDO Compendium


Class Warlock Icon.png This is a list of warlock spells, which are used for both killing enemies, but less of damage due to the Warlock's innate Eldritch Blast Ability.

Level 1 Spells[edit]

Name Effect Levels
Spell Resist Energy- Fire Icon.pngResist Energy: Fire
Abjuration (Fire)
Spell Points: 15

Metamagics: Enlarge, Extend, Quicken
Target: Friend, Self
Grants a creature limited resistance from an elemental damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The creature gains energy resistance 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (Whether from a natural or magical source.), that damage is reduced by 10 points before being applied to the creature’s hit points. The value of the energy resistance granted increases to 20 points at 7th level, and to a maximum of 30 points at 11th level.

Art 1, Clr 2, FvS 2, Pal 2, Rng 1, Sor/Wiz 2, Wlk 1
Spell Expeditious Retreat Icon.pngExpeditious Retreat
Transmutation
Spell Points: 10

Metamagics: Extend, Quicken
Target: Self
Increases your Base Run Speed by 25%

Brd 1, Sor/Wiz 1, Wlk 1
Spell Jump Icon.pngJump
Transmutation
Spell Points: 10

Metamagics: Enlarge, Eschew, Extend, Quicken
Target: Friend, Self
Grants the target a +10 enhancement bonus to their Jump Skill. This bonus increases by an additional +10 at caster levels 5 and 9 (To a maximum of +30)

Drd 1, Rng 1, Sor/Wiz 1, Wlk 1
Spell Nightshield Icon.pngNightshield
Abjuration
Spell Points: 10

Metamagics: Extend, Quicken
Target: Self
Grants a +1 resistance bonus to saves 2 at 6th level, +3 at 9th) and protection from magic missiles.

Clr/Fvs 1, Sor/Wiz 1, Wlk 1
Spell Shield Icon.pngShield
Abjuration
Spell Points: 10

Metamagics: Extend, Quicken
Target: Self
You gain a protective shield that grants you the following

  • +4 Shield Bonus to Armor Class
  • Protection from Magic Missiles
Sor/Wiz 1, Wlk 1

Level 2 Spells[edit]

Name Effect Levels
Spell Blur Icon.pngBlur
Illusion
Spell Points: 15

Metamagics: Enlarge, Extend, Quicken
Target: Friend, Self
You are concealed with a magical aura that blurs your outline, making it harder for opponents to hit you.

Brd 2, Sor/Wiz 2, Wlk 2

Level 3 Spells[edit]

Name Effect Levels
Spell Haste Icon.pngHaste
Transmutation
Spell Points: 20

Metamagics: Enlarge, Eschew, Extend, Quicken
Target: Friend, Self
Yourself and Allies around you are hasted for a duration equal to 6 times your caster level. This spell dispels Slow when cast and grants the following effects:

  • 32% Enhancement Bonus to Run Speed
  • 15% enhancement bonus to Attack Speed
  • +1 untyped bonus to attack rolls
  • +1% Dodge
  • +1 Reflex Saves.
Brd 3, Sor/Wiz 3, Wlk 3

Level 4 Spells[edit]

Name Effect Levels
Spell True Seeing Icon.pngTrue Seeing
Divination
Spell Points: 30

Metamagics: Enlarge, Eschew, Extend, Quicken
Target: Friend, Self
You are able to see things the way things actually are, and gain the following:

  • You automatically find hidden doors that have a DC of 30 or less
  • You bypass the Blur and Displacement spell
  • You see invisible creatures and objects normally
Clr/Fvs 5, Sor/Wiz 6, Drd 7, Wlk 4

Level 5 Spells[edit]

Name Effect Levels
Spell Finger of Death Icon.pngFinger of Death
Necromancy
Spell Points: 40

Metamagics: Enlarge, Heighten, Quicken, Embolden
Target: Foe
You attempt to slay one living creature within range. The creature must succeed a Fortitude Save or be instantly slain. If they succeed on the saving throw, they take 4d2+4 untyped damage per caster level (Up to a maximum of 100d2+100 at caster level 25).

Drd 8, Sor/Wiz 7, Wlk 5
Spell Tenser's Transformation Icon.pngTenser's Transformation
Transmutation
Spell Points: 35

Metamagics: Eschew, Extend, Heighten, Quicken
Target: Self
You gain:

  • +4 Alchemical bonus to Strength, Dexterity, and Constitution.
  • Proficiency with all simple and martial weapons.
  • Your Base Attack Bonus equals your character level.
  • -2 Penalty to Spell DCs
  • -2 Rolls to Bypass Spell Resistance
  • Your spells have double their cooldowns
Art 5, Sor/Wiz 6, Wlk 5

Level 6 Spells[edit]

None