Untyped Spells
This is the list of all the spells that deal Untyped damage
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Abjuration (Untyped) |
Target: Foe A more powerful version of the dismissal spell. You attempt to force all extraplanar creatures in the target area out of your home plane. A successful Will save negates this effect but cause the targets in the area of effect to take 4 to 6 points of damage per caster level. (DC = spell's save DC - creature's Hit Dice or Level + your caster level). |
Cleric 6 Dark Apostate 6 Favored Soul 6 Sorcerer 7 Wild Mage 7 Warlock 3 Acolyte of the Skin 3 Wizard 7 |
Enlarge Quicken |
Spell Points: 40 (Sorcerer) 40 (Wild Mage) 40 (Warlock) 40 (Acolyte of the Skin) 40 (Wizard) 35 (Cleric) 35 (Dark Apostate) 35 (Favored Soul) |
![]() Evocation (Air)(Untyped) |
Target: Foe, Directional, Breakable You send a twisting torrent of wind toward your enemies that deals 4 to 6 damage per caster level (up to a max of 80 to 120 damage at caster level 20) to targets in its path. A successful Reflex save reduces the damage by half. If the target fails its Reflex save, it must make a Strenght check or be knocked down. As a bolt this spell is double range, The spell also clears away all lingering effects in its path, such as clouds and walls of fire. |
Sorcerer 5 Wild Mage 5 Wizard 5 Dragon Disciple 3 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Transmutation (Untyped) |
Target: Foe, Directional, Breakable A sickly green ray emanates forth, doing 8 to 12 damage per caster level to the target (up to a max of 160 to 240 damage at caster level 20). Anything reduced to 0 hit points is disintegrated. A successful Fortitude save reduces this damage to 10 to 30. As a ray this spell has double normal range. |
Sorcerer 6 Wild Mage 6 Wizard 6 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Necromancy (Death)(Untyped) |
Target: Foe Attempts to slay one living enemy. Deals 7 to 12 negative energy damage per caster level up to caster level 25 against any living target and hits the target with a death effect that they must save against or die. |
Druid 8 Blight Caster 7 Sorcerer 7 Wild Mage 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
![]() Necromancy (Untyped)(Water) |
Target: Foe, Positional Deals 4 to 6 damage per caster level (up to a max of 80 to 120 at caster level 20) to living targets by evaporating moisture from their bodies. Deals 5 to 8 damage per caster level (max 100 to 160) to water type outsiders and plants. |
Sorcerer 8 Wild Mage 8 Wizard 8 Blight Caster 7 |
Empower Enlarge Embolden Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Cold)(Bludgeoning)(Untyped) |
Target: Foe, Positional Great magical hailstones pound down, dealing 1 to 6 cold + 1 per caster level (max 1d6+10) and 2 to 12 bludgeoning damage and slowing the movement speed of targets within the area. |
Druid 4 Blight Caster 4 Sorcerer 4 Wild Mage 4 Wizard 4 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Fire)(Earth)(Bludgeoning)(Untyped) |
Target: Foe, Directional, Breakable Caused four 2-foot-diameter chunks of rock to spring forth and streak in straight lines toward a target, leaving fiery trails of sparks. The meteors explode on impact, dealing 2 to 4 fire damage per caster level (a successful Reflex save reduces the fire damage by half) and 2 to 3 bludgeoning damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc these meteors if they have no target selected. This spell has double range. Max Caster Level of 20. |
Sorcerer 9 Wild Mage 9 Wizard 9 |
Embolden Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Untyped) |
Target: Foe, Directional Primer Element: Ceruleite |
Alchemist 4 | Accelerate Embolden Eschew Materials Heighten Quicken |
Spell Points: 25 |