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Abjuration Spell School

From DDO Compendium


This is a list of spells in the Abjuration Spell School


Name Effect Levels Metamagics Cost
Spell Black Dragon Bolt Icon.pngGreater Erosion
Abjuration
Target: Self

When activated, this effect provides a +20 Alchemical bonus to your Acid Spell Power for three minutes.

Clickie 1
Spell Daze Monster Icon.pngMordenkainen's Disjunction
Abjuration
Target: Foe, Usable

A powerful force disrupts magical effects on the target, removing ongoing spells that have been cast on a target. You must make a caster level check of 1 to 20 + your caster level (no maximum) versus 11 + the spell's caster level to remove a spell effect, and your target must make a Will save for each equipped item or all magical properties on them are temporarily disabled.

If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1 to 8. If the level of the trap is reduced to 0, the trap is disabled.

Sorcerer 9
Warlock 6
Wizard 9
Embolden
Enlarge
Quicken
Spell Points:
50
Spell Fire Storm Icon.pngGreater Inferno
Abjuration
Target: Self

When Activated, this effect provides a +20 Alchemical bonus to your Fire Spell Power for three minutes.

Clickie 1
Spell Greater Dispel Magic Icon.pngDispel Madstone Effects
Abjuration
Target: Foe, Friend, Self, Usable

Removes the deleterious effects of Madstone

Clickie 3
Spell Greater Restoration Icon.pngRemove Exhaustion
Abjuration
Target: Friend, Self

Removes any Exhaustion and Fatigue effects.

Clickie 3
Spell Heal Icon.pngGreater Ardor
Abjuration
Target: Self

When activated, this effect provides a +2 Alchemical Bonus to your Healing Spell Power for three minutes.

Clickie 1
Spell Ice Storm Icon.pngGreater Freeze
Abjuration
Target: Self

When activated, this effect provides a +2 Alchemical bonus to your Cold Spell Power for three minutes.

Clickie 1
Spell Mnemonic Icon.pngMinor Mnemonic Aid
Abjuration
Target: Self

Restores 10-35 spell points.

Clickie 1
Spell Mnemonic Icon.pngSpell Store
Abjuration
Target: Self

Restores 5sp + 5sp per caster level of item.

Clickie 4
Spell Mnemonic Icon.pngEfficacy
Abjuration
Target: Self

When activated, this effect provides a +6 Alchemical bonus to your Universal Spell Power for one minute.

Clickie 1
Spell Protection from Elements Icon.pngProtection from Elements, Mass
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Target: Friend, Self

Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.

Artificer 6
Cleric 7
Favored Soul 7
Sorcerer 7
Warlock 5
Wizard 7
Enlarge
Quicken
Spell Points:
40
Spell Radiant Forcefield Icon.pngSwirling Icy Shield
Abjuration
Target: Self

You are surrounded in a sphere of icy wind that reduces all damage (except for untyped damage) you take by 25% for one minute.

Clickie 1
Spell Turn the Page Icon.pngMajor Mnemonic Aid
Abjuration
Target: Self

Restores 105-600 spell points

Clickie 15
Spell Ablative Armor Icon.pngAblative Armor
Abjuration (Earth)
Target: Friend, Self (Armor)

Wards an ally against physical damage and force damage. Once this infusion has prevented a total of 5 points per caster level (max 50) it is discharged.

Artificer 1 Enlarge
Eschew Materials
Quicken
Spell Points:
10
Spell Banishment Icon.pngBanishment
Abjuration (Untyped)
Target: Foe

A more powerful version of the dismissal spell. You attempt to force all extraplanar creatures in the target area out of your home plane. A successful Will save negates this effect but cause the targets in the area of effect to take 4 to 6 points of damage per caster level. (DC = spell's save DC - creature's Hit Dice or Level + your caster level).

Cleric 6
Favored Soul 6
Sorcerer 7
Warlock 3
Wizard 7
Enlarge
Quicken
Spell Points:
40 (Sorcerer)
40 (Warlock)
40 (Wizard)
35 (Cleric)
35 (Favored Soul)
Spell Break Enchantment Icon.pngBreak Enchantment
Abjuration
Target: Foe, Self, Positional

Affected allies in an area are freed from harmful enchantments, transmutations, and curses. You must make a caster level check of 1 to 20 + your caster lelve (maximum +15) versus 11 + the spell's caster level to remove an effect.

Bard 4
Cleric 5
Favored Soul 5
Paladin 5
Sorcerer 5
Wizard 5
Enlarge
Quicken
Spell Points:
25
Spell Dismissal Icon.pngDismissal
Abjuration
Target: Foe

Instantly forces an extraplaner enemy back to its proper plane. A successful Will save negates this effect. (DC = spell's save DC - creatures Hit Dice or Level + your caster level). Even on a successful save the target still suffers 4 to 6 damage per caster level in damage.

Cleric 4
Favored Soul 4
Sorcerer 5
Warlock 4
Wizard 5
Enlarge
Quicken
Spell Points:
25
Spell Dispel Magic Icon.pngDispel Magic
Abjuration
Target: Friend, Self, Foe, Undead Foe

Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +10)) versus 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.

If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1. If the level of the trap is reduced to 0, the trap is disabled.

Bard 3
Cleric 3
Druid 4
Favored Soul 3
Paladin 3
Sorcerer 3
Warlock 2
Warlock 3
Enlarge
Quicken
Spell Points:
15
Spell Fire Trap Icon.pngFire Trap
Abjuration (Fire)
Target: Foe, Positional

Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 5 to 10 fire damage for every caster level up to caster level 20. A successful Reflex save reduces the damage by half.

Artificer 2
Druid 2
Sorcerer 4
Wizard 4
Embolden
Empower
Enlarge
Embolden
Heighten
Intensify
Maximize
Quicken
Spell Points:
8
Spell Freedom of Movement Icon.pngFreedom of Movement
Abjuration
Target: Friend, Self

This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.

Bard 4
Cleric 4
Druid 4
Favored Soul 4
Ranger 4
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Globe of Invulnerability Icon.pngGlobe of Invulnerability
Abjuration
Target: Self

An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effect of level 4 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe.

Artificer 6
Sorcerer 6
Warlock 5
Wizard 6
Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Glyph of Warding Icon.pngGlyph of Warding
Abjuration (Electricity)
Target: Foe, Positional

A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 25 to 40 at caster level 10) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half.

Cleric 3
Favored Soul 3
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
6
Spell Greater Dispel Magic Icon.pngGreater Dispel Magic
Abjuration
Target: Foe, Friend, Self, Usable

Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +20)) version 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turnong on its summoner.

If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1 to 4. If the level of the trap is reduced to 0, the trap is disabled.

Bard 5
Cleric 6
Druid 6
Favored Soul 6
Sorcerer 6
Warlock 4
Wizard 6
Enlarge
Quicken
Spell Points:
30
Spell Greater Glyph of Warding Icon.pngGreater Glyph of Warding
Abjuration (Electricity)
Target: Foe, Positional

A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 50 to 80 at caster level 20) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half.

Cleric 6
Favored Soul 6
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
12
Spell Holy Aura Icon.pngHoly Aura
Abjuration (Good)
Target: Friend, Self, Foe

Wards allies and blinds nearby enemies. Allies gain a +4 deflection bonus to AC, and +4 resistance bonus to saves, and immunity to enchantment and charm spells. A successful fortitude save by enemies negates the blindness effect.

Cleric 8
Favored Soul 8
Embolden
Extend
Heighten
Quicken
Spell Points:
45
Spell Lesser Globe of Invulnerability Icon.pngLesser Globe of Invulnerability
Abjuration
Target: Self

An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower. Such spells fail to target anyone located within the glove, but any type of spell can be cast through or out of the magical globe.

Artificer 4
Sorcerer 4
Warlock 4
Wizard 4
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Lionheart Icon.pngLionheart
Abjuration (Mind-affecting)
Target: Friend, Self

Imbues a single ally with great bravery, making them immune to fear.

Paladin 1 Extend
Quicken
Spell Points:
10
Spell Magic Circle Against Evil Icon.pngMagic Circle Against Evil
Abjuration (Good)
Target: Friend, Self

Casts Protection from Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. Targets are also warded from magicalmental control and compulsions.

Cleric 3
Favored Soul 3
Paladin 3
Sorcerer 3
Wizard 3
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
20
Spell Nightshield Icon.pngNightshield
Abjuration (Force)
Target: Self

Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles.

Cleric 1
Favored Soul 1
Sorcerer 1
Warlock 1
Wizard 1
Extend
Quicken
Spell Points:
10
Spell Protection from Elements Icon.pngProtection from Elements
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Target: Friend, Self

Grants temporary immunity to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.

Artificer 4
Cleric 5
Favored Soul 5
Sorcerer 5
Warlock 4
Wizard 5
Enlarge
Quicken
Spell Points:
30
Spell Protection from Energy Icon.pngProtection from Energy
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Target: Friend, Self

Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed.

Artificer 2
Cleric 3
Druid 3
Favored Soul 3
Ranger 2
Sorcerer 3
Warlock 3
Wizard 3
Enlarge
Quicken
Spell Points:
20 (Artificer)
20 (Cleric)
20 (Druid)
20 (Favored Soul)
20 (Sorcerer)
20 (Warlock)
20 (Wizard)
15 (Ranger)
Spell Protection from Evil Icon.pngProtection from Evil
Abjuration (Good)
Target: Friend, Self

At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. The target is also warded from magical mental control and compulsions.

Cleric 1
Favored Soul 1
Paladin 1
Sorcerer 1
Wizard 1
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Radiant Forcefield Icon.pngRadiant Forcefield
Abjuration
Target: Friend, Self

Your target is surrounded in a sphere of magical force that reduces all damage (except for untyped damage) they take by 25% for a short period of time.

Artificer 5 Eschew Materials
Quicken
Spell Points:
30
Spell Remove Curse Icon.pngRemove Curse
Abjuration
Target: Friend, Self

Removes all curses on an ally. Counters and dispels Bestow Curse.

Bard 3
Cleric 3
Favored Soul 3
Paladin 3
Sorcerer 4
Wizard 4
Enlarge
Quicken
Spell Points:
20
Spell Remove Fear Icon.pngRemove Fear
Abjuration
Target: Friend, Self

Instills courage in an ally, granting a +4 morale bonus against Fear effects for 10 minutes. Counters and dispels Cause Fear.

Bard 1
Cleric 1
Favored Soul 1
Enlarge
Extend
Quicken
Spell Points:
10
Spell Resist Energy Icon.pngResist Energy
Abjuration
Target: Friend, Self

Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.

Artificer 1
Cleric 2
Favored Soul 2
Paladin 2
Ranger 1
Sorcerer 2
Wizard 2
Warlock 1
Enlarge
Extend
Quicken
Spell Points:
15 (Artificer)
15 (Cleric)
15 (Favored Soul)
15 (Paladin)
15 (Sorcerer)
15 (Wizard)
15 (Warlock)
10 (Ranger)
Spell Resistance Icon.pngResistance
Abjuration
Target: Friend, Self

Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th)

Artificer 1
Paladin 1
Extend
Quicken
Spell Points:
5
Spell Shield of Faith, Mass Icon.pngShield of Faith, Mass
Abjuration
Target: Friend, Self

Casts Shield of Faith on multiple targets, creating a shimmering, magical field around allies that averts attacks, giving a +2 deflection bonus to AC. This bonus is increased by 1 for every 6 caster levels.

Artificer 3
Cleric 4
Favored Soul 4
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Shield of Faith Icon.pngShield of Faith
Abjuration
Target: Friend, Self

Creates a shimmering, magical field around an ally that averts attacks, giving a +2 deflection bonus to AC. This bonus is increased by 1 for every 6 caster levels.

Artificer 1
Cleric 1
Favored Soul 1
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Shield Icon.pngShield
Abjuration
Target: Self

Grants a +4 shield bonus to Armor Class and protection from magic missiles.

Sorcerer 1
Warlock 1
Wizard 1
Extend
Quicken
Spell Points:
10
Spell Spell Resistance, Mass Icon.pngSpell Resistance, Mass
Abjuration
Target: Friend, Self

Casts Spell Resistance on multiple targets, warding allies with a Spell Resistance of 12 plus 1 per caster level.

Cleric 7
Favored Soul 7
Enlarge
Extend
Quicken
Spell Points:
40
Spell Spell Resistance Icon.pngSpell Resistance
Abjuration
Target: Friend, Self

Wards an ally with a Spell Resistance of 12 plus 1 per caster level.

Cleric 5
Favored Soul 5
Enlarge
Extend
Quicken
Spell Points:
30
Spell Stoneskin Icon.pngStoneskin
Abjuration (Earth)
Target: Friend, Self

Wards an ally with damage reduction 10/adamantine. Once the spell has prevented a total of 10 points per caster level it is discharged. Otherwise it lasts 1 minute per caster level.

Artificer 3
Druid 5
Sorcerer 4
Warlock 3
Wizard 4
Enlarge
Quicken
Spell Points:
25