Abjuration Spell School
This is a list of spells in the Abjuration Spell School
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Abjuration (Earth) |
Target: Friend, Self (Armor) Wards an ally against physical damage and force damage. Once this infusion has prevented a total of 5 points per caster level (max 50) it is discharged. |
Artificer 1 | Enlarge Eschew Materials Quicken |
Spell Points: 10 |
![]() Abjuration |
Target: Self When activated, this effect provides a +10 Alchemical bonus to your Positive Spell Power for three minutes. |
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![]() Abjuration (Untyped) |
Target: Foe A more powerful version of the dismissal spell. You attempt to force all extraplanar creatures in the target area out of your home plane. A successful Will save negates this effect but cause the targets in the area of effect to take 4 to 6 points of damage per caster level. (DC = spell's save DC - creature's Hit Dice or Level + your caster level). |
Cleric 6 Favored Soul 6 Sorcerer 7 Warlock 3 Wizard 7 |
Enlarge Quicken |
Spell Points: 40 (Sorcerer) 40 (Warlock) 40 (Wizard) 35 (Cleric) 35 (Favored Soul) |
![]() Abjuration |
Target: Self Exchanges 25 hit points for 50 spell points. |
Clickie 1 | ||
![]() Abjuration |
Target: Foe, Self, Positional Affected allies in an area are freed from harmful enchantments, transmutations, and curses. You must make a caster level check of 1 to 20 + your caster lelve (maximum +15) versus 11 + the spell's caster level to remove an effect. |
Bard 4 Cleric 5 Favored Soul 5 Paladin 5 Sorcerer 5 Wizard 5 |
Enlarge Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Self When activated, this effect provides a +10 Alchemical bonus to your Light and Alignment Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +10 Alchemical bonus to your Sonic Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration |
Target: Foe Instantly forces an extraplaner enemy back to its proper plane. A successful Will save negates this effect. (DC = spell's save DC - creatures Hit Dice or Level + your caster level). Even on a successful save the target still suffers 4 to 6 damage per caster level in damage. |
Cleric 4 Favored Soul 4 Sorcerer 5 Warlock 4 Wizard 5 |
Enlarge Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Foe, Friend, Self, Usable Removes the deleterious effects of Madstone |
Clickie 3 | ||
![]() Abjuration |
Target: Friend, Self, Foe, Undead Foe Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +10)) versus 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner. If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1. If the level of the trap is reduced to 0, the trap is disabled. |
Bard 3 Cleric 3 Druid 4 Favored Soul 3 Paladin 3 Sorcerer 3 Warlock 2 Warlock 3 |
Enlarge Quicken |
Spell Points: 15 |
![]() Abjuration (Fire)(Acid)(Cold)(Electricity)(Sonic) |
Target: Self Spell-Like Ability: Grants 35 Resistance to Acid, Cold, Fire, Sonic, and Electric for 1 minute per Character level to all allies in the standard area of effect; centered on the caster. This does not stack with Resist Energy spell. |
Spell Like Ability | Enlarge Extend Quicken |
Spell Points: 15 |
![]() Abjuration |
Target: Self When activated, this effect provides a +6 Alchemical bonus to your Universal Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +10 Alchemical bonus to your Acid Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration (Fire) |
Target: Foe, Positional Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 5 to 10 fire damage for every caster level up to caster level 20. A successful Reflex save reduces the damage by half. |
Artificer 2 Druid 2 Sorcerer 4 Wizard 4 |
Embolden Empower Enlarge Embolden Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Abjuration |
Target: Friend, Self This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog. |
Bard 4 Cleric 4 Druid 4 Favored Soul 4 Ranger 4 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Self When activated, this effect provides a +10 Alchemical bonus to your Cold Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effect of level 4 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe. |
Artificer 6 Sorcerer 6 Warlock 5 Wizard 6 |
Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Abjuration |
Target: Self When activated, this effect provides a +2 Alchemical Bonus to your Healing Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +20 Alchemical bonus to your Light and Alignment Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +20 Alchemical bonus to your Sonic Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration |
Target: Foe, Friend, Self, Usable Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +20)) version 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turnong on its summoner. If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1 to 4. If the level of the trap is reduced to 0, the trap is disabled. |
Bard 5 Cleric 6 Druid 6 Favored Soul 6 Sorcerer 6 Warlock 4 Wizard 6 |
Enlarge Quicken |
Spell Points: 30 |
![]() Abjuration |
Target: Self When activated, this effect provides a +20 Alchemical bonus to your Acid Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +20 Alchemical bonus to your Cold Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration (Electricity) |
Target: Foe, Positional A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 50 to 80 at caster level 20) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half. |
Cleric 6 Favored Soul 6 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Abjuration |
Target: Self When activated, this effect provides a +20 Alchemical bonus to your Force Spell Power for three minutes (Force Spell Power also increases physical and untyped spell damage). |
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![]() Abjuration |
Target: Self When Activated, this effect provides a +20 Alchemical bonus to your Fire Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +20 Alchemical bonus to your Rust and Repair Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +20 Alchemical bonus to your Negative Energy Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +10 Alchemical bonus to your Force Spell Power for three minutes (Force Spell Power also increases physical and untyped spell damage). |
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![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Positive Spell Power for three minutes. |
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![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Light and Alignment Spell Power for Three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Sonic Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +9 Alchemical bonus to your Universal Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Acid Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Cold Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Fire Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Repair and Rust Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Negative Energy Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Electric Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When Activated, this effect provides a +10 Alchemical bonus to your Fire Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Positive Spell Power for three minutes. |
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![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Light and Alignment Spell Power for three minutes. |
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![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Sonic Spell Power for three minutes. |
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![]() Abjuration |
Target: Self When activated, this effect provides a +3 Alchemical bonus to your Universal Spell Power for one minutes. |
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![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Acid Spell Power for three minutes. |
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![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Cold Spell Power for three minutes. |
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![]() Abjuration |
Target: Self An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower. Such spells fail to target anyone located within the glove, but any type of spell can be cast through or out of the magical globe. |
Artificer 4 Sorcerer 4 Warlock 4 Wizard 4 |
Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Force Spell Power for three minutes (Force Spell Power also increases physical and untyped spell damage). |
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![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Fire Spell Power for three minutes. |
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![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Repair and Rust Spell Power for three minutes. |
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![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Negative Energy Spell Power for three minutes. |
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![]() Abjuration |
Target: Self When activated, this effect provides a +5 Alchemical bonus to your Electric Spell Power for three minutes. |
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![]() Abjuration (Good) |
Target: Friend, Self Casts Protection from Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. Targets are also warded from magicalmental control and compulsions. |
Cleric 3 Favored Soul 3 Paladin 3 Sorcerer 3 Wizard 3 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
![]() Abjuration |
Target: Self Restores 105-600 spell points |
Clickie 15 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +10 Alchemical bonus to your Repair and Rust Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self Restores 10-35 spell points. |
Clickie 1 | ||
![]() Abjuration (Force) |
Target: Self Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles. |
Cleric 1 Favored Soul 1 Sorcerer 1 Warlock 1 Wizard 1 |
Extend Quicken |
Spell Points: 10 |
![]() Abjuration |
Target: Self When activated, this effect provides a +10 Alchemical bonus to your Negative Energy Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
Artificer 4 Cleric 5 Favored Soul 5 Sorcerer 5 Warlock 4 Wizard 5 |
Enlarge Quicken |
Spell Points: 30 |
![]() Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
Artificer 6 Cleric 7 Druid 7 Favored Soul 7 Sorcerer 7 Warlock 5 Wizard 7 |
Enlarge Quicken |
Spell Points: 40 |
![]() Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed. |
Artificer 2 Cleric 3 Druid 3 Favored Soul 3 Ranger 2 Sorcerer 3 Warlock 3 Wizard 3 |
Enlarge Quicken |
Spell Points: 20 (Artificer) 20 (Cleric) 20 (Druid) 20 (Favored Soul) 20 (Sorcerer) 20 (Warlock) 20 (Wizard) 15 (Ranger) |
![]() Abjuration (Good) |
Target: Friend, Self At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. The target is also warded from magical mental control and compulsions. |
Cleric 1 Favored Soul 1 Paladin 1 Sorcerer 1 Wizard 1 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Abjuration |
Target: Friend, Self Your target is surrounded in a sphere of magical force that reduces all damage (except for untyped damage) they take by 25% for a short period of time. |
Artificer 5 | Eschew Materials Quicken |
Spell Points: 30 |
![]() Abjuration |
Target: Friend, Self Removes all curses on an ally. Counters and dispels Bestow Curse. |
Bard 3 Cleric 3 Favored Soul 3 Paladin 3 Sorcerer 4 Wizard 4 |
Enlarge Quicken |
Spell Points: 20 |
![]() Abjuration |
Target: Friend, Self Removes any Exhaustion and Fatigue effects. |
Clickie 3 | ||
![]() Abjuration |
Target: Friend, Self Instills courage in an ally, granting a +4 morale bonus against Fear effects for 10 minutes. Counters and dispels Cause Fear. |
Bard 1 Cleric 1 Favored Soul 1 |
Enlarge Extend Quicken |
Spell Points: 10 |
![]() Abjuration (Fire)(Acid)(Cold)(Electricity)(Sonic) |
Target: Friend, Self Gives an ally an Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reduction that damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11. |
Spell Like Ability | Enlarge Extend Quicken |
Spell Points: 60 (Rank 1) 50 (Rank 2) 40 (Rank 3) |
![]() Abjuration |
Target: Friend, Self Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11. |
Artificer 1 Cleric 2 Favored Soul 2 Paladin 2 Ranger 1 Sorcerer 2 Wizard 2 Warlock 1 |
Enlarge Extend Quicken |
Spell Points: 15 (Artificer) 15 (Cleric) 15 (Favored Soul) 15 (Paladin) 15 (Sorcerer) 15 (Wizard) 15 (Warlock) 10 (Ranger) |
![]() Abjuration |
Target: Self Grants a +4 shield bonus to Armor Class and protection from magic missiles. |
Sorcerer 1 Warlock 1 Wizard 1 |
Extend Quicken |
Spell Points: 10 |
![]() Abjuration |
Target: Friend, Self Creates a shimmering, magical field around an ally that averts attacks, giving a +2 deflection bonus to AC. This bonus is increased by 1 for every 6 caster levels. |
Artificer 1 Cleric 1 Favored Soul 1 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Abjuration |
Target: Friend, Self Casts Shield of Faith on multiple targets, creating a shimmering, magical field around allies that averts attacks, giving a +2 deflection bonus to AC. This bonus is increased by 1 for every 6 caster levels. |
Artificer 3 Cleric 4 Favored Soul 4 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Self When activated, this effect provides a +10 Alchemical bonus to your Electric Spell Power for three minutes. |
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![]() Abjuration |
Target: Friend, Self Wards an ally with a Spell Resistance of 12 plus 1 per caster level. |
Cleric 5 Favored Soul 5 |
Enlarge Extend Quicken |
Spell Points: 30 |
![]() Abjuration |
Target: Friend, Self Casts Spell Resistance on multiple targets, warding allies with a Spell Resistance of 12 plus 1 per caster level. |
Cleric 7 Favored Soul 7 |
Enlarge Extend Quicken |
Spell Points: 40 |
![]() Abjuration |
Target: Self Restores 5sp + 5sp per caster level of item. |
Clickie 4 | ||
![]() Abjuration (Earth) |
Target: Friend, Self Wards an ally with damage reduction 10/adamantine. Once the spell has prevented a total of 10 points per caster level it is discharged. Otherwise it lasts 1 minute per caster level. |
Artificer 3 Druid 5 Sorcerer 4 Warlock 3 Wizard 4 |
Enlarge Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Self When activated, this effect provides a +25 Alchemical bonus to your Positive Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +25 Alchemical bonus to your Light and Alignment Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +25 Alchemical bonus to your Sonic Spell Power for one minute. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +15 Alchemical bonus to your Universal Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +25 Alchemical bonus to your Acid Spell Power for one minute. |
Clickie 25 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +25 Alchemical bonus to your Cold Spell Power for three minutes. |
Clickie 25 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +25 Alchemical bonus to your Force Spell Power for three minutes (Force Spell Power also increases physical and untyped spell damage). |
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![]() Abjuration |
Target: Self When activated, this effect provides a +25 Alchemical bonus to your Fire Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +25 Alchemical bonus to your Repair and Rust Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +25 Alchemical bonus to your Negative Energy Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self When activated, this effect provides a +25 Alchemical bonus to your Electric Spell Power for three minutes. |
Clickie 1 | ||
![]() Abjuration |
Target: Self You are surrounded in a sphere of icy wind that reduces all damage (except for untyped damage) you take by 25% for one minute. |
Clickie 1 |