Abjuration Spell School

From DDO Compendium


This is a list of spells in the Abjuration Spell School


Name Effect Levels Metamagics Cost
Spell Ablative Armor Icon.pngAblative Armor
Abjuration (Earth)
Target: Friend, Self (Armor)

Wards an ally against physical damage and force damage. Once this infusion has prevented a total of 5 points per caster level (max 50) it is discharged.

Artificer 1 Enlarge
Eschew Materials
Quicken
Spell Points:
10
Spell Angelskin Icon.pngAngelskin
Abjuration (Good)(Lawful)
Target: Self

The caster gains a +1 Racial bonus to Physical and magical Resistance Rating per Caster level, max 20.

Paladin 2
Sacred Fist 2
Extend
Quicken
Spell Points:
15
Spell Ardor Icon.pngArdor
Abjuration
Target: Self

When activated, this effect provides a +10 Alchemical bonus to your Positive Spell Power for three minutes.

Spell Banishment Icon.pngBanishment
Abjuration (Untyped)
Target: Foe

A more powerful version of the dismissal spell. You attempt to force all extraplanar creatures in the target area out of your home plane. A successful Will save negates this effect but cause the targets in the area of effect to take 4 to 6 points of damage per caster level. (DC = spell's save DC - creature's Hit Dice or Level + your caster level).

Cleric 6
Dark Apostate 6
Favored Soul 6
Sorcerer 7
Warlock 3
Acolyte of the Skin 3
Wizard 7
Enlarge
Quicken
Spell Points:
40 (Sorcerer)
40 (Warlock)
40 (Acolyte of the Skin)
40 (Wizard)
35 (Cleric)
35 (Dark Apostate)
35 (Favored Soul)
Spell Mnemonic Icon.pngBlood Sacrifice
Abjuration
Target: Self

Exchanges 25 hit points for 50 spell points.

Clickie 1
Spell Break Enchantment Icon.pngBreak Enchantment
Abjuration
Target: Foe, Self, Positional

Affected allies in an area are freed from harmful enchantments, transmutations, and curses. You must make a caster level check of 1 to 20 + your caster lelve (maximum +15) versus 11 + the spell's caster level to remove an effect.

Bard 4
Stormsinger 4
Cleric 5
Dark Apostate 4
Favored Soul 5
Paladin 5
Sacred Fist 4
Sorcerer 5
Wizard 5
Enlarge
Quicken
Spell Points:
25
Spell Greater Brilliance Icon.pngBrilliance
Abjuration
Target: Self

When activated, this effect provides a +10 Alchemical bonus to your Light and Alignment Spell Power for three minutes.

Clickie 1
Spell Soundburst Icon.pngCacophony
Abjuration
Target: Self

When activated, this effect provides a +10 Alchemical bonus to your Sonic Spell Power for one minute.

Clickie 1
Spell Dismissal Icon.pngDismissal
Abjuration
Target: Foe

Instantly forces an extraplaner enemy back to its proper plane. A successful Will save negates this effect. (DC = spell's save DC - creatures Hit Dice or Level + your caster level). Even on a successful save the target still suffers 4 to 6 damage per caster level in damage.

Cleric 4
Dark Apostate 4
Favored Soul 4
Sorcerer 5
Warlock 4
Wizard 5
Acolyte of the Skin 4
Enlarge
Quicken
Spell Points:
25
Spell Greater Dispel Magic Icon.pngDispel Madstone Effects
Abjuration
Target: Foe, Friend, Self, Usable

Removes the deleterious effects of Madstone

Clickie 3
Spell Dispel Magic Icon.pngDispel Magic
Abjuration
Target: Friend, Self, Foe, Undead Foe

Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +10)) versus 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.

If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1. If the level of the trap is reduced to 0, the trap is disabled.

Bard 3
Stormsinger 3
Cleric 3
Dark Apostate 3
Druid 4
Blight Caster 4
Favored Soul 3
Paladin 3
Sacred Fist 3
Sorcerer 3
Warlock 3
Acolyte of the Skin 2
Enlarge
Quicken
Spell Points:
15
Enhancement Divine Energy Resistance Icon.pngDivine Energy Resistance
Abjuration (Fire)(Acid)(Cold)(Electricity)(Sonic)
Target: Self

Spell-Like Ability: Grants 35 Resistance to Acid, Cold, Fire, Sonic, and Electric for 1 minute per Character level to all allies in the standard area of effect; centered on the caster. This does not stack with Resist Energy spell.

Spell Like Ability Enlarge
Extend
Quicken
Spell Points:
15
Spell Mnemonic Icon.pngEfficacy
Abjuration
Target: Self

When activated, this effect provides a +6 Alchemical bonus to your Universal Spell Power for one minute.

Clickie 1
Spell Black Dragon Bolt Icon.pngErosion
Abjuration
Target: Self

When activated, this effect provides a +10 Alchemical bonus to your Acid Spell Power for three minutes.

Clickie 1
Spell Fire Trap Icon.pngFire Trap
Abjuration (Fire)
Target: Foe, Positional

Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 5 to 10 fire damage for every caster level up to caster level 20. A successful Reflex save reduces the damage by half.

Artificer 2
Druid 2
Sorcerer 4
Wizard 4
Embolden
Empower
Enlarge
Embolden
Heighten
Intensify
Maximize
Quicken
Spell Points:
8
Spell Freedom of Movement Icon.pngFreedom of Movement
Abjuration
Target: Friend, Self

This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.

Bard 4
Stormsinger 4
Cleric 4
Dark Apostate 4
Druid 4
Blight Caster 4
Favored Soul 4
Ranger 4
Dark Hunter 4
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Freedom of Movement Icon.pngFreedom of Movement, Mass
Abjuration
Target: Friend, Self

This spell enables you and nearby allies to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.

Cleric 7
Dark Apostate 7
Druid 7
Blight Caster 7
Favored Soul 7
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
20
Spell Ice Storm Icon.pngFreeze
Abjuration
Target: Self

When activated, this effect provides a +10 Alchemical bonus to your Cold Spell Power for three minutes.

Clickie 1
Spell Globe of Invulnerability Icon.pngGlobe of Invulnerability
Abjuration
Target: Self

An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effect of level 4 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe.

Artificer 6
Sorcerer 6
Warlock 5
Acolyte of the Skin 5
Wizard 6
Eschew Materials
Extend
Quicken
Spell Points:
35
Spell Glyph of Warding Icon.pngGlyph of Warding
Abjuration (Electricity)
Target: Foe, Positional

A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 25 to 40 at caster level 10) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half.

Cleric 3
Dark Apostate 3
Favored Soul 3
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
6
Spell Heal Icon.pngGreater Ardor
Abjuration
Target: Self

When activated, this effect provides a +2 Alchemical Bonus to your Healing Spell Power for three minutes.

Clickie 1
Spell Greater Brilliance Icon.pngGreater Brilliance
Abjuration
Target: Self

When activated, this effect provides a +20 Alchemical bonus to your Light and Alignment Spell Power for three minutes.

Clickie 1
Spell Soundburst Icon.pngGreater Cacophony
Abjuration
Target: Self

When activated, this effect provides a +20 Alchemical bonus to your Sonic Spell Power for one minute.

Clickie 1
Spell Greater Dispel Magic Icon.pngGreater Dispel Magic
Abjuration
Target: Foe, Friend, Self, Usable

Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +20)) version 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turnong on its summoner.

If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1 to 4. If the level of the trap is reduced to 0, the trap is disabled.

Bard 5
Stormsinger 5
Cleric 6
Dark Apostate 6
Druid 6
Blight Caster 6
Favored Soul 6
Sorcerer 6
Warlock 4
Wizard 6
Enlarge
Quicken
Spell Points:
30
Spell Black Dragon Bolt Icon.pngGreater Erosion
Abjuration
Target: Self

When activated, this effect provides a +20 Alchemical bonus to your Acid Spell Power for three minutes.

Clickie 1
Spell Ice Storm Icon.pngGreater Freeze
Abjuration
Target: Self

When activated, this effect provides a +20 Alchemical bonus to your Cold Spell Power for three minutes.

Clickie 1
Spell Greater Glyph of Warding Icon.pngGreater Glyph of Warding
Abjuration (Electricity)
Target: Foe, Positional

A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 50 to 80 at caster level 20) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half.

Cleric 6
Dark Apostate 6
Favored Soul 6
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
12
Spell Force Missiles Icon.pngGreater Impact
Abjuration
Target: Self

When activated, this effect provides a +20 Alchemical bonus to your Force Spell Power for three minutes (Force Spell Power also increases physical and untyped spell damage).

Spell Fire Storm Icon.pngGreater Inferno
Abjuration
Target: Self

When Activated, this effect provides a +20 Alchemical bonus to your Fire Spell Power for three minutes.

Clickie 1
Spell Repair Serious Damage Icon.pngGreater Mending
Abjuration
Target: Self

When activated, this effect provides a +20 Alchemical bonus to your Rust and Repair Spell Power for one minute.

Clickie 1
Spell Mnemonic Icon.pngGreater Mnemonic Enhancer
Abjuration
Target: Self

Restores 55-300 spell points and dispels feeblemind.

Clickie 1
Spell Chill Touch Icon.pngGreater Nihil
Abjuration
Target: Self

When activated, this effect provides a +20 Alchemical bonus to your Negative Energy Spell Power for one minute.

Clickie 1
Spell Holy Aura Icon.pngHoly Aura
Abjuration (Good)
Target: Friend, Self, Foe

Allies and yourself gain +4 Sacred bonus to AC, Saves, immunity to charms/mental compulsions for 1 minute per caster level. Nearby enemies must make a fortitude save or be blinded.

Cleric 8
Dark Apostate 8
Favored Soul 8
Embolden
Extend
Heighten
Quicken
Spell Points:
45
Spell Force Missiles Icon.pngImpact
Abjuration
Target: Self

When activated, this effect provides a +10 Alchemical bonus to your Force Spell Power for three minutes (Force Spell Power also increases physical and untyped spell damage).

Spell Ardor Icon.pngImproved Ardor
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Positive Spell Power for three minutes.

Spell Greater Brilliance Icon.pngImproved Brilliance
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Light and Alignment Spell Power for Three minutes.

Clickie 1
Spell Soundburst Icon.pngImproved Cacophony
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Sonic Spell Power for one minute.

Clickie 1
Spell Mnemonic Icon.pngImproved Efficacy
Abjuration
Target: Self

When activated, this effect provides a +9 Alchemical bonus to your Universal Spell Power for one minute.

Clickie 1
Spell Black Dragon Bolt Icon.pngImproved Erosion
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Acid Spell Power for one minute.

Clickie 1
Spell Ice Storm Icon.pngImproved Freeze
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Cold Spell Power for one minute.

Clickie 1
Spell Force Missiles Icon.pngLesser Impact
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Force Spell Power for three minutes (Force Spell Power also increases physical and untyped spell damage).

Spell Fire Storm Icon.pngImproved Inferno
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Fire Spell Power for one minute.

Clickie 1
Spell Repair Serious Damage Icon.pngImproved Mending
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Repair and Rust Spell Power for three minutes.

Clickie 1
Spell Chill Touch Icon.pngImproved Nihil
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Negative Energy Spell Power for one minute.

Clickie 1
Spell Call Lightning Storm Icon.pngImproved Spark
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Electric Spell Power for one minute.

Clickie 1
Spell Fire Storm Icon.pngInferno
Abjuration
Target: Self

When Activated, this effect provides a +10 Alchemical bonus to your Fire Spell Power for three minutes.

Clickie 1
Spell Lesser Ardor Icon.pngLesser Ardor
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Positive Spell Power for three minutes.

Spell Greater Brilliance Icon.pngLesser Brilliance
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Light and Alignment Spell Power for three minutes.

Spell Soundburst Icon.pngLesser Cacophony
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Sonic Spell Power for three minutes.

Spell Mnemonic Icon.pngLesser Efficacy
Abjuration
Target: Self

When activated, this effect provides a +3 Alchemical bonus to your Universal Spell Power for one minutes.

Spell Black Dragon Bolt Icon.pngLesser Erosion
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Acid Spell Power for three minutes.

Spell Ice Storm Icon.pngLesser Freeze
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Cold Spell Power for three minutes.

Spell Lesser Globe of Invulnerability Icon.pngLesser Globe of Invulnerability
Abjuration
Target: Self

An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower. Such spells fail to target anyone located within the glove, but any type of spell can be cast through or out of the magical globe.

Artificer 4
Sorcerer 4
Warlock 4
Acolyte of the Skin 4
Wizard 4
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Force Missiles Icon.pngLesser Impact
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Force Spell Power for three minutes (Force Spell Power also increases physical and untyped spell damage).

Spell Fire Storm Icon.pngLesser Inferno
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Fire Spell Power for three minutes.

Spell Repair Serious Damage Icon.pngLesser Mending
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Repair and Rust Spell Power for three minutes.

Spell Mnemonic Icon.pngLesser Mnemonic Enhancer
Abjuration
Target: Self

Restores 15-70 spell points and dispels feeblemind.

Clickie 1
Spell Chill Touch Icon.pngLesser Nihil
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Negative Energy Spell Power for three minutes.

Spell Call Lightning Storm Icon.pngLesser Spark
Abjuration
Target: Self

When activated, this effect provides a +5 Alchemical bonus to your Electric Spell Power for three minutes.

Spell Lionheart Icon.pngLionheart
Abjuration (Mind-affecting)
Target: Friend, Self

Imbues a single ally with great bravery, making them immune to fear.

Paladin 1
Sacred Fist 1
Extend
Quicken
Spell Points:
10
Spell Magic Circle Against Evil Icon.pngMagic Circle Against Evil
Abjuration (Good)
Target: Friend, Self

Casts Protection from Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. Targets are also warded from magicalmental control and compulsions.

Cleric 3
Dark Apostate 3
Favored Soul 3
Paladin 3
Sacred Fist 3
Sorcerer 3
Wizard 3
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
20
Spell Mnemonic Icon.pngMajor Mnemonic Aid
Abjuration
Target: Self

Restores 105-600 spell points

Clickie 15
Spell Mnemonic Icon.pngMajor Mnemonic Enhancer
Abjuration
Target: Self

Restores 105-600 spell points and dispels feeblemind.

Clickie 1
Spell Repair Serious Damage Icon.pngMending
Abjuration
Target: Self

When activated, this effect provides a +10 Alchemical bonus to your Repair and Rust Spell Power for three minutes.

Clickie 1
Spell Mnemonic Icon.pngMinor Mnemonic Aid
Abjuration
Target: Self

Restores 10-35 spell points.

Clickie 1
Spell Mnemonic Icon.pngMinor Mnemonic Enhancer
Abjuration
Target: Self

Restores 10-35 spell points and dispels feeblemind.

Clickie 1
Spell Mnemonic Icon.pngMnemonic Enhancer
Abjuration
Target: Self

Restores 25-145 spell points and dispels feeblemind.

Clickie 1
Spell Daze Monster Icon.pngMordenkainen's Disjunction
Abjuration
Target: Foe, Usable

A powerful force disrupts magical effects on the target, removing ongoing spells that have been cast on a target. You must make a caster level check of 1 to 20 + your caster level (no maximum) versus 11 + the spell's caster level to remove a spell effect, and your target must make a Will save for each equipped item or all magical properties on them are temporarily disabled.

If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1 to 8. If the level of the trap is reduced to 0, the trap is disabled.

Sorcerer 9
Warlock 6
Acolyte of the Skin 6
Wizard 9
Embolden
Enlarge
Quicken
Spell Points:
50
Spell Nightshield Icon.pngNightshield
Abjuration (Force)
Target: Self

Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles.

Cleric 1
Dark Apostate 1
Favored Soul 1
Sorcerer 1
Warlock 1
Acolyte of the Skin 1
Wizard 1
Blight Caster 1
Extend
Quicken
Spell Points:
10
Spell Chill Touch Icon.pngNihil
Abjuration
Target: Self

When activated, this effect provides a +10 Alchemical bonus to your Negative Energy Spell Power for one minute.

Clickie 1
Spell Protection from Alignment, Mass Icon.pngProtection from Alignment, Mass
Abjuration (Chaotic)(Evil)(Good)(Lawful)
Target: Self

Grants temporary immunity to multiple targets to all forms of alignment-based energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.

Spell Like Ability Enlarge
Quicken
Spell Points:
15
Spell Protection from Elements Icon.pngProtection from Elements
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Target: Friend, Self

Grants temporary immunity to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.

Artificer 4
Cleric 5
Dark Apostate 5
Favored Soul 5
Sorcerer 5
Warlock 4
Acolyte of the Skin 4
Wizard 5
Enlarge
Quicken
Spell Points:
30
Spell Protection from Elements Icon.pngProtection from Elements, Mass
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Target: Friend, Self

Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.

Artificer 6
Cleric 7
Dark Apostate 7
Druid 7
Blight Caster 7
Favored Soul 7
Sorcerer 7
Warlock 5
Acolyte of the Skin 5
Wizard 7
Enlarge
Quicken
Spell Points:
40
Spell Protection from Energy Icon.pngProtection from Energy
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Target: Friend, Self

Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed.

Artificer 2
Cleric 3
Dark Apostate 3
Druid 3
Blight Caster 3
Favored Soul 3
Ranger 2
Dark Hunter 2
Sorcerer 3
Warlock 3
Wizard 3
Enlarge
Quicken
Spell Points:
20 (Artificer)
20 (Cleric)
20 (Druid)
20 (Blight Caster)
20 (Favored Soul)
20 (Sorcerer)
20 (Warlock)
20 (Wizard)
15 (Ranger)
15 (Dark Hunter)
Spell Protection from Evil Icon.pngProtection from Evil
Abjuration (Good)
Target: Friend, Self

At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. The target is also warded from magical mental control and compulsions.

Cleric 1
Dark Apostate 1
Favored Soul 1
Paladin 1
Sacred Fist 1
Sorcerer 1
Wizard 1
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Radiant Forcefield Icon.pngRadiant Forcefield
Abjuration
Target: Friend, Self

Your target is surrounded in a sphere of magical force that reduces all damage (except for untyped damage) they take by 25% for a short period of time.

Artificer 5 Eschew Materials
Quicken
Spell Points:
30
Spell Remove Curse Icon.pngRemove Curse
Abjuration
Target: Friend, Self

Removes all curses on an ally. Counters and dispels Bestow Curse.

Bard 3
Stormsinger 3
Cleric 3
Dark Apostate 3
Favored Soul 3
Paladin 3
Sacred Fist 3
Sorcerer 4
Wizard 4
Enlarge
Quicken
Spell Points:
20
Spell Greater Restoration Icon.pngRemove Exhaustion
Abjuration
Target: Friend, Self

Removes any Exhaustion and Fatigue effects.

Clickie 3
Spell Remove Fear Icon.pngRemove Fear
Abjuration
Target: Friend, Self

Instills courage in an ally, granting a +4 morale bonus against Fear effects for 10 minutes. Counters and dispels Cause Fear.

Bard 1
Stormsinger 1
Cleric 1
Dark Apostate 1
Favored Soul 1
Enlarge
Extend
Quicken
Spell Points:
10
Spell Magic Circle Against Evil Icon.pngResist Energies
Abjuration (Fire)(Acid)(Cold)(Electricity)(Sonic)
Target: Friend, Self

Gives an ally an Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reduction that damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.

Spell Like Ability Enlarge
Extend
Quicken
Spell Points:
60 (Rank 1)
50 (Rank 2)
40 (Rank 3)
Spell Resist Energy Icon.pngResist Energy
Abjuration
Target: Friend, Self

Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.

Artificer 1
Cleric 2
Dark Apostate 2
Favored Soul 2
Druid 2
Blight Caster 2
Paladin 2
Sacred Fist 2
Ranger 1
Dark Hunter 1
Sorcerer 2
Wizard 2
Warlock 1
Acolyte of the Skin 1
Enlarge
Extend
Quicken
Spell Points:
15 (Artificer)
15 (Cleric)
15 (Druid)
15 (Blight Caster)
15 (Favored Soul)
15 (Paladin)
15 (Sorcerer)
15 (Wizard)
15 (Warlock)
15 (Acolyte of the Skin)
10 (Ranger)
Spell Resistance Icon.pngResistance
Abjuration
Target: Friend, Self

Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th)

Artificer 1
Paladin 1
Sacred Fist 1
Extend
Quicken
Spell Points:
5
Spell Shield Icon.pngShield
Abjuration
Target: Self

Grants a +4 shield bonus to Armor Class and protection from magic missiles.

Sorcerer 1
Warlock 1
Acolyte of the Skin 1
Wizard 1
Extend
Quicken
Spell Points:
10
Spell Shield of Faith Icon.pngShield of Faith
Abjuration
Target: Friend, Self

Creates a shimmering, magical field around an ally that averts attacks, giving a +2 deflection bonus to AC. This bonus is increased by 1 for every 6 caster levels.

Artificer 1
Cleric 1
Dark Apostate 1
Favored Soul 1
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
10
Spell Shield of Faith, Mass Icon.pngShield of Faith, Mass
Abjuration
Target: Friend, Self

Casts Shield of Faith on multiple targets, creating a shimmering, magical field around allies that averts attacks, giving a +2 deflection bonus to AC. This bonus is increased by 1 for every 6 caster levels.

Artificer 3
Cleric 4
Dark Apostate 4
Favored Soul 4
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Call Lightning Storm Icon.pngSpark
Abjuration
Target: Self

When activated, this effect provides a +10 Alchemical bonus to your Electric Spell Power for three minutes.

Spell Spell Resistance Icon.pngSpell Resistance
Abjuration
Target: Friend, Self

Wards an ally with a Spell Resistance of 12 plus 1 per caster level.

Cleric 5
Dark Apostate 5
Favored Soul 5
Enlarge
Extend
Quicken
Spell Points:
30
Spell Spell Resistance, Mass Icon.pngSpell Resistance, Mass
Abjuration
Target: Friend, Self

Casts Spell Resistance on multiple targets, warding allies with a Spell Resistance of 12 plus 1 per caster level.

Cleric 7
Dark Apostate 7
Favored Soul 7
Enlarge
Extend
Quicken
Spell Points:
40
Spell Mnemonic Icon.pngSpell Store
Abjuration
Target: Self

Restores 5sp + 5sp per caster level of item.

Clickie 4
Spell Stoneskin Icon.pngStoneskin
Abjuration (Earth)
Target: Friend, Self

Wards an ally with damage reduction 10/adamantine. Once the spell has prevented a total of 10 points per caster level it is discharged. Otherwise it lasts 1 minute per caster level.

Artificer 3
Druid 5
Blight Caster 5
Sorcerer 4
Warlock 3
Acolyte of the Skin 3
Wizard 4
Enlarge
Quicken
Spell Points:
25
Spell Heal Icon.pngSuperior Ardor
Abjuration
Target: Self

When activated, this effect provides a +25 Alchemical bonus to your Positive Spell Power for three minutes.

Clickie 1
Spell Greater Brilliance Icon.pngSuperior Brilliance
Abjuration
Target: Self

When activated, this effect provides a +25 Alchemical bonus to your Light and Alignment Spell Power for three minutes.

Clickie 1
Spell Soundburst Icon.pngSuperior Cacophony
Abjuration
Target: Self

When activated, this effect provides a +25 Alchemical bonus to your Sonic Spell Power for one minute.

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Spell Mnemonic Icon.pngSuperior Efficacy
Abjuration
Target: Self

When activated, this effect provides a +15 Alchemical bonus to your Universal Spell Power for three minutes.

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Spell Black Dragon Bolt Icon.pngSuperior Erosion
Abjuration
Target: Self

When activated, this effect provides a +25 Alchemical bonus to your Acid Spell Power for one minute.

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Spell Ice Storm Icon.pngSuperior Freeze
Abjuration
Target: Self

When activated, this effect provides a +25 Alchemical bonus to your Cold Spell Power for three minutes.

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Spell Force Missiles Icon.pngSuperior Impact
Abjuration
Target: Self

When activated, this effect provides a +25 Alchemical bonus to your Force Spell Power for three minutes (Force Spell Power also increases physical and untyped spell damage).

Spell Fire Storm Icon.pngSuperior Inferno
Abjuration
Target: Self

When activated, this effect provides a +25 Alchemical bonus to your Fire Spell Power for three minutes.

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Spell Repair Serious Damage Icon.pngSuperior Mending
Abjuration
Target: Self

When activated, this effect provides a +25 Alchemical bonus to your Repair and Rust Spell Power for three minutes.

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Spell Chill Touch Icon.pngSuperior Nihil
Abjuration
Target: Self

When activated, this effect provides a +25 Alchemical bonus to your Negative Energy Spell Power for three minutes.

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Spell Call Lightning Storm Icon.pngSuperior Spark
Abjuration
Target: Self

When activated, this effect provides a +25 Alchemical bonus to your Electric Spell Power for three minutes.

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Spell Radiant Forcefield Icon.pngSwirling Icy Shield
Abjuration
Target: Self

You are surrounded in a sphere of icy wind that reduces all damage (except for untyped damage) you take by 25% for one minute.

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