Fire Trap

From DDO Compendium


Spell Fire Trap Icon.png

Fire Trap
Abjuration (Fire)
Level: Artificer 2Druid 2Sorcerer 4Wizard 4
Cost (Spell Points): 8
Components: Material, Somatic, Verbal
Metamagic: Embolden, Empower, Enlarge, Embolden, Heighten, Intensify, Maximize, Quicken
Range: Standard AOE
Target: Foe, Positional
Duration: 60 Seconds
Cooldown (Seconds):  30 (Artificer, Druid, Wizard), 25 (Sorcerer)
Save: Reflex save for half damage
School: Abjuration (Fire)
Spell Resistance: No

D&D Dice: Deals 5d6+4 fire damage per caster level.
   

Description: Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 5 to 10 fire damage for every caster level up to caster level 20. A successful Reflex save reduces the damage by half.


Vendors:

Auromir Palance
Found on: