Druid

From DDO Compendium

Class Information

Free
Alignment: Neutral Good, Lawful Neutral, True Neutral, Chaotic Neutral
Hit Dice: d8
Skills
Creation: (4 + Intelligence Modifier) x 4
Leveling: 4 + Intelligence Modifier

Concentration
Diplomacy
Heal
Intimidate
Listen
Spellcraft
Spot
Swim
Proficiencies
Simple Weapons (Club, Dagger, Dart, Quarterstaff, Sickle, Unarmed)
Martial Weapons (Scimitar)
Light Armor (Non-metal)
Medium Armor (Non-metal)
Shields (Non-metal shields except tower shields)
Overview

Powerful spell casters and shapechangers, druids have a large variety of divine spells and can change into various animal forms to change the role they play in a group.

Druids use divine magic and gain all of their spells as they level up. They don't have to inscribe new spells like wizards or pick a subset life favored souls. Druids also have the amazing ability to actually change form into animals and other natural creatures. They can use this to change the way they attack enemies.

Unlike wizards and sorcerers, druids have access to healing spells, but cannot heal as much as clerics and favored souls.

At taverns or rest shrines, druids can switch spells to better address the challenges of their current quest.

Druids also have pets to aid them in battle that advance and grow with them.

Past Lives
Icon Feat Description
Feat Past Life - Druid Icon.png Past Life: Druid You were a Druid in a past life. You occasionally find yourself gazing at the stars and get sentimental around mistletoe. Each time you acquire this feat:
  • Your summoned creatures, charmed minions, and hirelings gain +2 to all ability scores.
Feat Past Life - Druid Icon.png Past Life: Harbinger of Nature's Wrath You recall more about your past life as a druid. By taking this feat you gain:
  • +2 to all elemental resistances
  • Can cast Flame Blade three times per rest, uses character level instead of caster level.
Spells
See Also: Druid Spells
  • A Druid casts arcane and divine spells.
  • To learn and cast a spell, a Druid must have a Wisdom score equal to at least 10 + spell level.
  • The Difficulty Class for a saving throw against a Druid's spell is 10 + spell level + Druid's Wisdom modifier.
  • Some spells can only be cast if the Druid is in a Wild Shape.
  • Druids do not need to learn their spells, they are born with the ability to cast them and therefore only need to choose which ones they are going to use.
  • Druids are given a spell slot for spontaneous casting, and that is automatically filled with the spells to summon a creature companion.
Wolf Companion
Wolf Companions are wolves that Druids can summon using the Call Wolf Companion feat. Like hirelings, but unlike a monster summoned under the Summon Monster I spell, a wolf companion has its own command bar. A wolf companion has its own stats, equipment and enhancements, accessible under the 'pet' tab on the main page of the Character Sheet (only available when the wolf is summoned). A wolf companion will also progress in level as you do, getting more and more dangerous to mobs.
  • Wolf Companion
  • Wolf Enhancements

  • They can equip:

    Arcane Spells and Armor

    All druids take an oath that prohibits them from wearing metal armor, using metal shields or orbs, and using rune arms. Doing so suppresses your druidic abilities. Warforged druids are forbidden from taking armor feats other than Composite Plating.

    If desired, they can wear armor anyway (though they’ll be clumsy in it), or they can gain training in the proper use of armor via enhancements.

    If they choose to still wear restricted armor, they cannot:

    • Cast spells
    • Cast SLAs
    • Use wildshape

    Armor restricts the complicated gestures that a druid must make while casting any spell that has a somatic component (most do). The armor and shield descriptions list the arcane spell failure chance for different armors and shields.

    Advancement
    DruidSpell Information
    LevelBase Attack BonusFort SaveReflex SaveWill SaveAutograntedSpell Points1st2nd3rd4th5th6th7th8th9th
    1 +0/+0 +2 +0 +2 Call Wolf Companion, Revive Wolf Companion, Spontaneous Casting Druidic Oath, Goodberry, Wild Empathy, Magical Training 1303--------
    2 +1/+1/+6 +3 +0 +3 Wild Shape (Wolf or Bear) 1554--------
    3 +2/+2/+7 +3 +1 +3 18043-------
    4 +3/+3/+8 +4 +1 +4 20554-------
    5 +3/+3/+8 +4 +1 +4 Wild Shape (Wolf or Bear) 230543------
    6 +4/+4/+9 +5 +2 +5 260554------
    7 +5/+5/+10/+15 +5 +2 +5 Improved Wild Empathy 2955543-----
    8 +6/+6/+11/+16 +6 +2 +6 Wild Shape (Winter Wolf or Dire Bear) 3355554-----
    9 +6/+6/+11/+16 +6 +3 +6 Venom Immunity 38066543----
    10 +7/+7/+12/+17 +7 +3 +7 43066554----
    11 +8/+8/+13/+18 +7 +3 +7 Wild Shape (Winter Wolf or Dire Bear) 485666543---
    12 +9/+9/+14/+19 +8 +4 +8 545666554---
    13 +9/+9/+14/+19 +8 +4 +8 Wild Shape (Fire or Water Elemental), Veil the Elements 6106666543--
    14 +10/+10/+15/+20 +9 +4 +9 6806666554--
    15 +11/+11/+16/+21 +9 +5 +9 Timeless Body 75566666543-
    16 +12/+12/+17/+22 +10 +5 +10 83566666554-
    17 +12/+12/+17/+22 +10 +5 +10 Wild Shape (Fire or Water Elemental) 920666666543
    18 +13/+13/+18/+23 +11 +6 +11 1,010666666554
    19 +14/+14/+19/+24 +11 +6 +11 1,105666666655
    20 +15/+15/+20/+25 +12 +6 +12 1,205666666666

    Class Feats[edit]

    Level 1[edit]

    • Call Wolf Companion: Activate this ability to summon your wolf companion.
    • Revive Wolf Companion: Activate this ability revive your wolf companion three times per rest.
    • Spontaneous Casting You gain an additional spell preparation slot per spell level to cast Summon Nature's Ally spell of that level.
    • Druidic Oath: Druids are prohibited from wearing metal armour, using metal shields, and using rune arms. Doing so suppresses your Druidic abilities. Warforged Druids are forbidden from taking armour feats other than Composite Plating.
    • Goodberry: Transmutes natural matter around you into Goodberries. Goodberries are infused with primal magic, and provide a full meal's nourishment. If eaten in a tavern, they act as tavern food and drink, refilling your health and spell points. When cast, Goodberries appear in your inventory. The higher the caster level, the more nourishing the Goodberries are.
    • Wilderness Lore: Represents your knowledge of the wilderness. This feat is received once for every druid level.
    • Wild Empathy: Activate this ability to lower an animal's or beast's aggression, effectively mesmerizing them.
    • Magical Training: Magical training gives the user additional benefits for spell casting.

    Level 2[edit]

    Level 5[edit]

    Level 7[edit]

    Level 8[edit]

    Level 9[edit]

    • Venom Immunity: You are immune to ability score damage from natural poisons. (This has no effect on magical or supernatural poisons.)

    Level 11[edit]

    Level 13[edit]

    Level 15[edit]

    • Timeless Body: Your soul is balanced. No corrupt influences can possess your body after death - you are immune to the spawn effect of most undead.

    Level 17[edit]