Fighter
From DDO Compendium
Unlock:
- Free
Alignment:
Any
Any
Hit Dice:
d10
d10
Skills
Creation: (2 + Intelligence Modifier) x 4
Leveling: 2 + Intelligence Modifier
Intimidate
Jump
Repair
Swim
Creation: (2 + Intelligence Modifier) x 4
Leveling: 2 + Intelligence Modifier
Intimidate
Jump
Repair
Swim
Proficiencies
Simple Weapons
Martial Weapons
Light Armor
Medium Armor
Heavy Armor
Shields
Simple Weapons
Martial Weapons
Light Armor
Medium Armor
Heavy Armor
Shields
Overview
Fighters can use a large variety of weapons, all types of shields, and the heaviest armor. They can also train in many more combat abilities than the other melee classes.
Fighters get more feats than any other class, and as a result they have a lot of attack options in battle. They can knock an enemy off his feet or damage multiple enemies at once with a great cleave.
Fighters are also able to use more weapons, armor, and shields than any other class. They often focus their training on a specific set of gear and become masters of their own custom fighting styles. A fighter can succeed in battle in many different ways.
Past Lives
Icon | Feat | Description |
---|---|---|
Past Life: Fighter | You were a Fighter in a past life. You occasionally find yourself filled with the urge to bark orders to your fellows in combat. Each time you acquire this feat you gain:
| |
Past Life: Student of the Sword | You recall more about your past life as a fighter. By taking this feat you gain:
|
Advancement
Fighter | |||||
Level | Base Attack Bonus | Fort Save | Reflex Save | Will Save | Autogranted |
1 | +1/+1/+6 | +2 | +0 | +0 | Fighter Bonus Feat |
2 | +2/+2/+7 | +3 | +0 | +0 | Fighter Bonus Feat, Second Wind |
3 | +3/+3/+8/+13 | +3 | +1 | +1 | |
4 | +4/+4/+9/+14 | +4 | +1 | +1 | Fighter Bonus Feat, Second Wind |
5 | +5/+5/+10/+15 | +4 | +1 | +1 | |
6 | +6/+6/+11/+16 | +5 | +2 | +2 | Fighter Bonus Feat |
7 | +7/+7/+12/+17 | +5 | +2 | +2 | |
8 | +8/+8/+13/+18 | +6 | +2 | +2 | Fighter Bonus Feat, Second Wind |
9 | +9/+9/+14/+19 | +6 | +3 | +3 | |
10 | +10/+10/+15/+20 | +7 | +3 | +3 | Fighter Bonus Feat |
11 | +11/+11/+16/+21 | +7 | +3 | +3 | |
12 | +12/+12/+17/+22 | +8 | +4 | +4 | Fighter Bonus Feat, Second Wind |
13 | +13/+13/+18/+23 | +8 | +4 | +4 | |
14 | +14/+14/+19/+24 | +9 | +4 | +4 | Fighter Bonus Feat |
15 | +15/+15/+20/+25 | +9 | +5 | +5 | |
16 | +16/+16/+21/+26 | +10 | +5 | +5 | Fighter Bonus Feat, Second Wind |
17 | +17/+17/+22/+27 | +10 | +5 | +5 | |
18 | +18/+18/+23/+28 | +11 | +6 | +6 | Fighter Bonus Feat |
19 | +19/+19/+24/+29 | +11 | +6 | +6 | |
20 | +20/+20/+25/+30 | +12 | +6 | +6 | Fighter Bonus Feat, Second Wind |
Bonus Feats
A fighter can select any feat designated as a fighter feat as one of their bonus feats (gained at 1st and 2nd level, then every subsequent two levels of Fighter)
- Bow Strength
- Brutal Throw
- Cleave
- Combat Expertise
- Dodge
- Exotic Weapon Proficiency: Bastard Sword
- Exotic Weapon Proficiency: Dwarven Waraxe
- Exotic Weapon Proficiency: Great Crossbow
- Exotic Weapon Proficiency: Handwraps
- Exotic Weapon Proficiency: Kama
- Exotic Weapon Proficiency: Khopesh
- Exotic Weapon Proficiency: Repeating Heavy Crossbow
- Exotic Weapon Proficiency: Repeating Light Crossbow
- Exotic Weapon Proficiency: Shuriken
- Great Cleave
- Greater Shield Mastery
- Greater Single Weapon Fighting
- Greater Two Handed Fighting
- Greater Two Weapon Fighting
- Greater Weapon Focus: Bludgeoning Weapons
- Greater Weapon Focus: Piercing Weapons
- Greater Weapon Focus: Ranged Weapons
- Greater Weapon Focus: Slashing Weapons
- Greater Weapon Focus: Thrown Weapons
- Greater Weapon Specialization: Bludgeoning Weapons
- Greater Weapon Specialization: Piercing Weapons
- Greater Weapon Specialization: Ranged Weapons
- Greater Weapon Specialization: Slashing Weapons
- Greater Weapon Specialization: Thrown Weapons
- Heavy Armor Champion
- Heavy Armor Combatant
- Heavy Armor Master
- Heavy Armor Training
- Improved Critical: Bludgeoning Weapons
- Improved Critical: Piercing Weapons
- Improved Critical: Ranged Weapons
- Improved Critical: Slashing Weapons
- Improved Critical: Thrown Weapons
- Improved Feint
- Improved Precise Shot
- Improved Shield Bash
- Improved Single Weapon Fighting
- Improved Sunder
- Improved Trip
- Improved Two Handed Fighting
- Improved Two Weapon Fighting
- Knight's Training
- Manyshot
- Mobility
- Offhand Versatility
- Oversized Two Weapon Fighting
- Point Blank Shot
- Power Attack
- Power Critical
- Precise Shot
- Precision
- Quick Draw
- Rapid Reload
- Rapid Shot
- Resilience
- Sap
- Shield Mastery
- Shot on the Run
- Single Weapon Fighting
- Slicing Blow
- Spring Attack
- Stunning Blow
- Superior Weapon Focus: Bludgeoning Weapons
- Superior Weapon Focus: Piercing Weapons
- Superior Weapon Focus: Ranged Weapons
- Superior Weapon Focus: Slashing Weapons
- Superior Weapon Focus: Thrown Weapons
- Swords to Plowshares
- Tactical Combatant
- Tactical Mastery
- Tactical Supremacy
- Tactical Training
- Two Handed Fighting
- Two Weapon Defense
- Two Weapon Fighting
- Weapon Finesse
- Weapon Focus: Bludgeoning Weapons
- Weapon Focus: Piercing Weapons
- Weapon Focus: Ranged Weapons
- Weapon Focus: Slashing Weapons
- Weapon Focus: Thrown Weapons
- Weapon Specialization: Bludgeoning Weapons
- Weapon Specialization: Piercing Weapons
- Weapon Specialization: Ranged Weapons
- Weapon Specialization: Slashing Weapons
- Weapon Specialization: Thrown Weapons
- Whirling Steel Strike
- Whirlwind Attack
- Zen Archery
Class Feats[edit]
Level 1[edit]
- Fighter Bonus Feat: Fighters gain a bonus feat at level 1.
Level 2[edit]
- Fighter Bonus Feat: Fighters gain a bonus feat at level 2.
- Second Wind: Fighters gain the ability to self heal once per rest
Level 4[edit]
- Fighter Bonus Feat: Fighters gain a bonus feat at level 4.
- Second Wind: +1 Use per rest
Level 6[edit]
- Fighter Bonus Feat: Fighters gain a bonus feat at level 6.
Level 8[edit]
- Fighter Bonus Feat: Fighters gain a bonus feat at level 8.
- Second Wind: +1 Use per rest, in addition, remove or cure several effects.
Level 10[edit]
- Fighter Bonus Feat: Fighters gain a bonus feat at level 10.
Level 12[edit]
- Fighter Bonus Feat: Fighters gain a bonus feat at level 12.
- Second Wind: +1 Use per rest
Level 14[edit]
- Fighter Bonus Feat: Fighters gain a bonus feat at level 14.
Level 16[edit]
- Fighter Bonus Feat: Fighters gain a bonus feat at level 16.
- Second Wind: +1 Use per rest
Level 18[edit]
- Fighter Bonus Feat: Fighters gain a bonus feat at level 18.
Level 20[edit]
- Fighter Bonus Feat: Fighters gain a bonus feat at level 20.
- Second Wind: +1 Use per rest