|
Improved Critical: Bludgeoning Weapons
|
|
Type: Passive |
Prerequisites:
|
Description: Increases the base critical hit threat range of any bludgeoning weapon you use. The increase is equal to the normal range of the weapon type your are wielding (1-3). This feat does not stack with item effects that double threat range like keen and impact. |
Benefits:
- +1 Critical Hit change when wielding a:
- Club
- Greatclub
- Handwraps
- Heavy Mace
- Light Hammer
- Light Mace
- Maul
- Morningstar
- Quarterstaff
- Warhammer
- +1 Critical Hit chance when:
- Using unarmed attacks
- When attacking from an animal form
|