Martial Feats

From DDO Compendium

These are the Martial feats.


Feat Type Benefits Prerequesites / Auto Granted
Enhancement Bond of Destruction Icon.png
Knight's Training
Passive
  • +1 Moral bonus to Critical Multiplier when wielding a Longsword
  • +1 Moral bonus to Critical Threat Range when wielding a Battle Axe, increasing to +2 Moral bonus if you have the Improved Critical: Slashing feat
  • +1 Moral bonus to Critical Threat Range when wielding a Heavy Mace, Morningstar or Warhammer
Prerequisites:

Base Attack Bonus +4

Enhancement Staff Control Icon.png
Swords to Plowshares
Passive While wielding a Quarterstave, Kama, or Sickle you gain
  • +1 Moral bonus to Critical Threat Range
Prerequisites:

Base Attack Bonus +4

Feat Greater Weapon Focus Icon.png
Greater Weapon Focus: Slashing Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using slashing weapons, stacks with the Weapon Focus feat:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Martial Weapon Proficiency Icon.png
Whirling Steel Strike
Passive
  • You treat longswords as if they were monk weapons, remaining centered when you wield them
Prerequisites:
Feat Shield Deflection Icon.png
Improved Shield Bash
Passive
  • Keep shield bonus while bashing
  • +20% chance to make a secondary shield bash while attacking
Prerequisites:
Feat Weapon Focus Icon.png
Weapon Focus: Bludgeoning Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using bludgeoning weapons:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Unarmed
    • Warhammer
Prerequisites:
Feat Weapon Focus Icon.png
Weapon Focus: Slashing Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using slashing weapons:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Weapon Specialization Icon.png
Weapon Specialization: Slashing Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using slashing weapons:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Weapon Specialization Icon.png
Weapon Specialization: Bludgeoning Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using bludgeoning weapons:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Unarmed
    • Warhammer
Prerequisites:
Feat Weapon Specialization Icon.png
Greater Weapon Specialization: Slashing Weapons
Passive
  • Stacks with Weapon Specialization: Slashing Weapons
  • +2 Melee Power
  • +2 Bonus to damage rolls when using slashing weapons:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Cleave Icon.png
Cleave
Active Tactical Melee Cleave: Activate this ability to attack one or more enemies in an arch in front of you.
  • This attack deals +1[W] damage
Prerequisites:
Feat Combat Expertise Icon.png
Combat Expertise
Toggle Defensive Combat Stance:
  • -5 attack rolls
  • +10% feat bonus to Armor Class
  • Spells have 3x cooldowns
  • Dispels and wards against rage effects
Prerequisites:
Feat Great Cleave Icon.png
Great Cleave
Attack Tactical Melee Cleage: Activate this ability to attack one or more enemies in a wide arc in front of you.
  • This attack deals +2[W] damage
Prerequisites:
Feat Improved Sunder Icon.png
Improved Sunder
Attack Tactical Melee Attack: Using this attack:
  • You may reduce the target's:
    • Armor Class by 10%
    • Fortification by 25%
    • Lasts 12 seconds
    • Fortitude DC: 10 + Strength Modifier + Sunder Bonus save negates the loss
    • Some creatures may be immune to the sunder effect
  • Enemies suffer Trauma effect:
    • =3 to Fortitude save
    • Stacks 5 times
    • Last 24 seconds
Prerequisites:
Feat Power Attack Icon.png
Power Attack
Toggle Offensive Combat Stance:
  • -5 Attack bonus
    • If your Base Attack Bonus is lower, then you lose your BAB instead of 5
  • +5 Damage
    • If your Base Attack Bonus is lower, then you gain your BAB instead of 5
    • Two-Handed weapons gain 2x that bonus.
Prerequisites:
Feat Power Critical Icon.png
Power Critical
Passive
  • +2 Confirm Critical Hits
  • +2 Critical Hit Damage
Prerequisites:

One of the following:

Feat Precision Icon.png
Precision
Toggle Offensive Combat Stance:
  • +5% To Hit
  • Reduces Enemy Fortification by 25%
  • Cannot be used while raged
Prerequisites:
Feat Stunning Blow Icon.png
Stunning Blow
Active Tactical Melee Attack:
  • Attempt to stun the target for a few seconds
  • Some creatures may be immune
  • Fortitude DC: 10 + Strength Modifier save negates this effect
Feat Stunning Fist Icon.png
Stunning Fist
Ki Attack Ki Melee Attack: Activation Cost 15 Ki
  • Stun your opponent if they fail a Fortitude Save
Prerequisites:
Feat Sunder Icon.png
Sunder
Attack Tactical Melee Attack:
  • Using this attack, you may reduce the target's:
    • Armor Class by 10%
    • Fortification by 25%
  • Lasts 6 seconds
  • Fortitude DC: 10 + Strength Modifier + Sunder Bonus save negates the loss
  • Some creatures may be immune to the sunder effect

Auto Grant:

  • This feat is granted free to all characters upon creation.
    Autogranted Only
Feat Trip Icon.png
Trip
Active Tactical Trip Attack:
  • On Hit: Target is tripped and knocked prone.
    • Balance DC: 10 + Strength Modifier + Trip Bonus save Negates the trip

Auto Grant:

  • This feat is granted free to all characters upon creation.
    Autogranted Only
Feat Weapon Finesse Icon.png
Weapon Finesse
Passive
  • You can use your Dexterity modifier instead of your strength modifier to hit with light weapons, rapiers, and unarmed if it is higher than your Strength modifier.
Prerequisites:
Improved Critical- Bludgeoning Weapons Icon.png
Improved Critical: Bludgeoning Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light Hammer
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Warhammer
  • +1 Critical Hit chance when:
    • Using unarmed attacks
    • When attacking from an animal form
Prerequisites:
Improved Critical- Bludgeoning Weapons Icon.png
Improved Critical
Passive
  • +1 Critical Hit change when wielding a:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light Hammer
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Warhammer
  • +1 Critical Hit chance when:
    • Using unarmed attacks
    • When attacking from an animal form
Prerequisites:
Improved Critical- Ranged Weapons Icon.png
Improved Critical: Ranged Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Longbow
    • Shortbow
  • +2 Critical Hit change when wielding a:
    • Great Crossbow
    • Heavy Crossbow
    • Light Crossbow
    • Repeating Heavy Crossbow
    • Repeating Light Crossbow
Prerequisites:
Improved Critical- Slashing Weapons Icon.png
Improved Critical: Slashing Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Bastard Sword
    • Battleaxe
    • Dwarven Waraxe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites: