Swashbuckler Tree

From DDO Compendium


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Swashbuckler Tree.png
Overview

The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed.

The swashbuckler combines skill and finesse with sheer combat prowess. Though swashbucklers can't dish out quite as much damage as a typical fighter or barbarian, they tend to be more agile and mobile than most melee combatants. When she can pick her battles carefully, a swashbuckler becomes a very deadly opponent (not to mention hard to pin down). Swashbucklers also hold their own in social situations, unlike most fighters.

Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Confidence Icon.png
Confidence
  • +1% Dodge
  • +1 Reflex Save
  • +1 Max Dexterity Bonus
110
  • Bard 1
Enhancement Swashbuckling Icon.png
Swashbuckling

Stance: Activate to gain:

  • 1% Doublestrike
  • +1% Doubleshot
  • +1 Main Hand Weapon Enhancement Bonus
  • While wielding a Dagger, Shortsword, or Throwing Dagger:
    • +1 Critical Threat Range
    • +1 Critical Threat Multiplier
  • While wielding a Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, or Throwing Hammer:
    • +2 Critical Threat Range
    • +1 Critical Threat Multiplier
  • While wielding a Kukri or Rapier:
    • +1 Critical Multiplier
  • While wielding a Handaxe:
    • +2 Critical Threat Range
  • While wielding a Light Pick:
    • +1 Critical Threat Range
  • Requires:
    • Wielding a Finesseable or Thrown weapon in the main hand
    • A Buckler or nothing in the off hand
    • Wearing Light Armor or no armor
  • Druids cannot Swashbuckle while in animal forms
  • If Warforged or Bladeforged:
    • Must be using either the Composite or Mithral Body feats
  • If Improved Critical was taken for the weapon:
    • Threat Range bonuses listed here are doubled

Passive:

  • +1 Max Dexterity Bonus
115
  • Confidence
  • Bard 3
Enhancement Uncanny Dodge Icon.png
Uncanny Dodge
  • Gain Uncanny Dodge
  • +1 Max Dexterity Bonus
  • Swashbuckling grants an additional:
    • 1% Doublestrike
    • 1% Doubleshot
    • +1 Damage
1110
  • Swashbuckling
  • Bard 6
Enhancement Panache Icon.png
Panache
  • +1 Max Dexterity Bonus
  • While Swashbuckling, gain an additional:
    • +1% Doublestrike
    • +1% Doubleshot
    • +1 Damage
    • +1 Enhancement Bonus to the Main hand weapon
1120
  • Uncanny Dodge
  • Bard 12
Enhancement Roll with the Punches Icon.png
Roll with the Punches
  • +1 Max Dexterity Bonus
  • While Swashbuckling, gain an additional:
    • +1% Doublestrike
    • 1% Doubleshot
    • +1 Damage
    • +5 to Dodge Cap
    • The Slippery Mind feat.
1130
  • Panache
  • Bard 18
Enhancement Evasive Maneuvers Icon.png
Evasive Maneuvers
  • +1 Charisma
  • +1 Dexterity
  • +1 Max Dexterity Bonus
  • While Swashbuckling, gain:
    • Evasion
    • +1% Doublestrike
    • +1% Doubleshot
    • +1 Damage
    • +1 Enhancement Bonus to the Main hand weapon
1140
  • Roll with the Punches
  • Bard 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement On Your Toes Icon.png
On Your Toes
Rank 1:
  • +1 Dodge
Rank 2:
  • +2 Dodge
Rank 3:
  • +3 Dodge
311
  • Bard 1
Enhancement Blow By Blow Icon.png
Blow By Blow

Multiple Selection

Select a Melee or Ranged attack that does Sonic damage
311
  • Bard 1
Enhancement Cutting Jibes Icon.png
Insults

Multiple Selection

Choose an insult that debuffs the saves of nearby enemies
311
  • Bard 1
Enhancement Tavern Shanties Icon.png
Tavern Shanties
Rank 1:
  • +1 Bard Song
Rank 2:
  • +2 Bard Song
Rank 3:
  • +3 Bard Song
311
  • Bard 1
Enhancement Athletics Icon.png
Limber Up
Rank 1:
  • +1 Balance
  • +1 Swim
  • +1 Tumble
Rank 2:
  • +2 Balance
  • +2 Swim
  • +2 Tumble
Rank 3:
  • Cooldown: 12 Seconds
  • +3 Balance
  • +3 Swim
  • +3 Tumble
  • Tumbling, gain:
    • +3 to Saves vs Traps
    • Lasts 6 seconds
311
  • Bard 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement En Pointe Icon.png
En Pointe
Activation Cost: 10 Spell Points
Cooldown: 12 seconds

Melee Attack: Make two attacks with:

  • -1 Critical Multiplier
Rank 1:
  • +10% Damage
  • +4 critical threat range
Rank 2:
  • +20% Damage
  • +8 critical threat range
Rank 3:
  • +30% Damage
  • +12 critical threat range
315
  • Bard 2
Feat Deflect Arrows Icon.png
Deflect Arrows
125
  • Bard 2
Antirequisite
  • Tempest Deflect Arrows
  • Tabaxi Deflect Arrows
Enhancement Fast Movement Icon.png
Fast Movement
  • +1 Movement Speed for each Bard Level
125
  • Bard 2
Antirequisite
  • Fast Movement in any other tree
Enhancement Sword Dance Icon.png
Sword Dance
While Swashbuckling, when an enemy attack misses, gain:
Rank 1:
  • 1d10 Sonic Damage
Rank 2:
  • 1d12 Sonic Damage
Rank 3:
  • 1d20 Sonic Damage
Scales with Spell Power
325
  • Bard 2
Action Boost- Doublestrike Icon.png
Action Boost

Multiple Selection

Choose from Action Boost: Doublestrike or Doubleshot
325
  • Bard Level 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Elegant Footwork Icon.png
Elegant Footwork

Cooldown: 12 Seconds

  • While Swashbuckling, when an enemy attack misses:
    • Enemy has a 20% chance to be knocked down
    • No save
1210
  • Bard 3
Enhancement Dashing Scoundrel Icon.png
Swashbuckling Style

Multiple Selection

Select a Swashbuckling style
1110
  • Bard 3
Enhancement Blow By Blow (Ranged) Icon.png
Resonant Arms

Imbue Toggle: While Swashbuckling, the weapon in the main hand gains:

  • +1d6 Sonic Damage
  • Scales with spell power
1210
  • Bard 3
Enhancement Swift Strikes Icon.png
Different Tack

Multiple Selection

Choose to use Dexterity, Intelligence or Charisma for Damage with weapon attacks
1210
  • Bard 3
Increase Ability (Dexterity-Charisma) Icon.png
Charisma or Dexterity

Multiple Selection

+1 Charisma or Dexterity
1210
  • Bard 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Critical Damage Icon.png
On the Mark
Rank 1:
  • +1 to Confirm Critical Hits
  • +1 Damage on Critical Hits
Rank 2:
  • +2 to Confirm Critical Hits
  • +2 Damage on Critical Hits
Rank 3:
  • +3 to Confirm Critical Hits
  • +3 Damage on Critical Hits
3120
  • Bard 4
Enhancement Slap in the Face Icon.png
Swashbuckling Style II

Multiple Selection

Improve the Swashbuckling Style
1120
  • Swashbuckling Style
  • Bard 4
Enhancement Battering Barrage Icon.png
Battering Barrage
While Swashbuckling, damaging enemies with weapon attacks inflicts:
Rank 1:
Rank 2:
2120
  • Bard 4
Enhancement Wind at my Back Icon.png
Wind at my Back

While wielding a throwing weapon:

  • +1 to the Enhancement Bonus
  • Additional +1 for every five Bard levels.
1220
  • Bard 4
Increase Ability (Dexterity-Charisma) Icon.png
Charisma or Dexterity

Multiple Selection

+1 Charisma or Dexterity
1220
  • Bard 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Thread the Needle Icon.png
Thread the Needle
  • While Swashbuckling and Precision feat is active:
    • +5 Damage
    • +5% To Hit
1230
  • Character Level 12
  • Bard 5
Enhancement Coupe De Grâce Icon.png
Coupe De Grâce

Multiple Selection

Select a Melee or Ranged version
1130
  • Character Level 12
  • Bard 5
Enhancement Second Skin Icon.png
Second Skin
Rank 1:
  • +2 to Reflex Saves
  • +2 to the Armor Maximum Dexterity Bonus
Rank 2:
  • +4 to Reflex Saves
  • +4 to the Armor Maximum Dexterity Bonus
Rank 3:
  • +6 to Reflex Saves
  • +6 to the Armor Maximum Dexterity Bonus
  • +20% Competence bonus to Maximum Hit Points
3130
  • Character Level 12
  • Bard 5
Enhancement Exploit Weakness Icon.png
Exploit Weakness

While Swashbuckling:

  • Upon damaging an enemy without a critical hit:
    • +1 Insight Bonus to Critical Threat Range
    • Increases until a critical hit occurs
1230
  • Character Level 12
  • Bard 5