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Swashbuckler Tree

From DDO Compendium
Tree For: Bard
Unlock
Free
Swashbuckler Tree.png
Overview

The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed.

The swashbuckler combines skill and finesse with sheer combat prowess. Though swashbucklers can't dish out quite as much damage as a typical fighter or barbarian, they tend to be more agile and mobile than most melee combatants. When she can pick her battles carefully, a swashbuckler becomes a very deadly opponent (not to mention hard to pin down). Swashbucklers also hold their own in social situations, unlike most fighters.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Confidence Icon.png
Confidence
  • Passive:
    • +1% Dodge
    • +1 Reflex Save
    • +1 to the Max Dex Bonus of your Armor per Swashbuckler Core Ability you have.
110
  • Bard 1
Enhancement Swashbuckling Icon.png
Swashbuckling
  • Stance: You gain 1% Doublestrike and Doubleshot as well as +1 to the Enhancement Bonus of the weapon in your main hand. Swashbuckling requires wielding a Finesseable or Thrown weapon in your main hand, wielding a Buckler or nothing in your off hand, and wearing Light Armor or no armor.
    • Druids cannot Swashbuckle while in animal forms.
    • For Warforged and Bladeforged, you must be using either the Composite or Mithral Body feats.
  • In addition, while Swashbuckling, the following weapons receive Competence bonuses to their critical profiles:
    • Dagger, Shortsword, Throwing Dagger: +1 Threat Range, +1 Multiplier
    • Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, Throwing Hammer: +2 Threat Range, +1 Multiplier
    • Kukri, Rapier: +1 Multiplier
    • Handaxe: +2 Threat Range
    • Light Pick: +1 Threat Range


If you have the Improved Critical feat for the weapon you are using, the Threat Range bonuses listed here are doubled.
115
  • Confidence
  • Bard 3
Enhancement Uncanny Dodge Icon.png
Uncanny Dodge
  • You gain the Uncanny Dodge feat.
  • Passive: Swashbuckling grants an additional:
    • 1% Doublestrike
    • 1% Doubleshot
    • +1 Damage
1110
  • Swashbuckling
  • Bard 6
Enhancement Panache Icon.png
Panache
  • Passive: While Swashbuckling, you have an additional:
    • +1% Doublestrike
    • +1% Doubleshot
    • +1 Damage
    • The weapon in your main hand gains an additional +1 to its Enhancement bonus
1120
  • Uncanny Dodge
  • Bard 12
Enhancement Roll with the Punches Icon.png
Roll with the Punches
  • Passive: While Swassbuckling, gain an additional:
    • +1% Doublestrike
    • 1% Doubleshot
    • +1 Damage
    • +5 to Dodge Cap
    • The Slippery Mind feat.
1130
  • Panache
  • Bard 18
Enhancement Evasive Maneuvers Icon.png
Evasive Maneuvers
  • +1 Charisma
  • +1 Dexterity
  • Passive: While Swashbuckling, you gain:
    • The Evasion feat,
    • +1% Doublestrike
    • +1% Doubleshot
    • +1 Damage
    • The weapon in your main hand gains an additional +1 to its Enhancement bonus.
1140
  • Roll with the Punches
  • Bard 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement On Your Toes Icon.png
On Your Toes
Rank 1:
  • +1 Dodge
Rank 2:
  • +2 Dodge
Rank 3:
  • +3 Dodge
311
  • Bard 1
Enhancement Blow By Blow Icon.png
Blow By Blow
Cooldown: 12 seconds
Make an attack with extra critical threat range that deals extra Sonic damage, and reduces your threat with nearby enemies. Sonic damage scales with Spell Power. Select one melee or ranged.
  • Enhancement Blow By Blow Icon.png Blow By Blow: Melee
  • Enhancement Blow By Blow (Ranged) Icon.png Blow By Blow (Ranged): Ranged
Both get the same benefits.
Rank 1:
  • +1 critical threat range
  • Deals +1d6 extra Sonic damage
  • Reduces your threat with nearby enemies by 100
Rank 2:
  • +2 critical threat range
  • Deals +2d6 extra Sonic damage
  • Reduces your threat with nearby enemies by 200
Rank 3:
  • +3 critical threat range
  • Deals +3d6 extra Sonic damage
  • Reduces your threat with nearby enemies by 300
311
  • Bard 1
Enhancement Cutting Jibes Icon.png
Insults
Choose an insult that debuffs the saves of nearby enemies:
  • Enhancement Appalling Diatribe Icon.png Appalling Diatribe: Activate to reduce the Reflex saves of nearby enemies by 3.
  • Enhancement Cutting Jibes Icon.png Cutting Jibes: Activate to reduce the Will saves of nearby enemies by 3.
  • Enhancement Scathing Words Icon.png Scathing Words: Activate to reduce the Fortitude saves of nearby enemies by 3.
Rank 1:
  • Activation Cost: 16 Spell Points
  • Cooldown: 20 seconds
Rank 2:
  • Activation Cost: 12 Spell Points
  • Cooldown: 15 seconds
Rank 3:
  • Activation Cost: 8 Spell Points
  • Cooldown: 10 seconds
311
  • Bard 1
Enhancement Tavern Shanties Icon.png
Tavern Shanties
Rank 1:
  • +1 Bard Song
Rank 2:
  • +2 Bard Song
Rank 3:
  • +3 Bard Song
311
  • Bard 1
Enhancement Athletics Icon.png
Limber Up
Rank 1:
  • +1 Balance
  • +1 Swim
  • +1 Tumble
Rank 2:
  • +2 Balance
  • +2 Swim
  • +2 Tumble
Rank 3:
  • +3 Balance
  • +3 Swim
  • +3 Tumble
  • When you Tumble, you gain +3 to saves against traps for 6 seconds
    • Cooldown: 12 Seconds
311
  • Bard 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement En Pointe Icon.png
En Pointe
Activation Cost: 10 Spell Points
Melee Attack: Make two attacks with:
Rank 1:
  • +1[W]
  • +4 critical threat range
  • -1 Critical Multiplier
Rank 2:
  • +1.5[W]
  • +8 critical threat range
  • -1 Critical Multiplier
Rank 3:
  • +2[W]
  • +12 critical threat range
  • -1 Critical Multiplier
315
  • Bard 2
Feat Deflect Arrows Icon.png
Deflect Arrows
  • You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
125
  • Bard 2
Antirequisite
  • Tempest Deflect Arrows
Enhancement Fast Movement Icon.png
Fast Movement
  • You run 1% faster for each of your Bard levels.
125
  • Bard 2
Antirequisite
Enhancement Sword Dance Icon.png
Sword Dance
While Swashbuckling, when enemies miss you in combat you deal additional Sonic Damage. This Sonic Damage scales with Spell Power.
Rank 1:
  • 1d10 Sonic Damage
Rank 2:
  • 1d12 Sonic Damage
Rank 3:
  • 1d20 Sonic Damage
315
  • Bard 2
Action Boost- Doublestrike Icon.png
Action Boost
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Choose from Action Boost: Doublestrike or Action Boost: Doubleshot
Rank 1:
  • Action Boost- Doublestrike Icon.png Action Boost: Doublestrike: Activate to gain a +10% Action Boost bonus doublestrike for 20 seconds.
  • Action Boost- Doubleshot Icon.png Action Boost: Doubleshot: Activate to gain a +10% Action Boost bonus to doubleshot for 20 seconds.
  • Usable 5 times per rest
Rank 2:
  • Action Boost- Doublestrike Icon.png Action Boost: Doublestrike: Activate to gain a +20% Action Boost bonus doublestrike for 20 seconds.
  • Action Boost- Doubleshot Icon.png Action Boost: Doubleshot: Activate to gain a +20% Action Boost bonus to doubleshot for 20 seconds.
  • Usable 5 times per rest
Rank 3:
  • Action Boost- Doublestrike Icon.png Action Boost: Doublestrike: Activate to gain a +30% Action Boost bonus doublestrike for 20 seconds.
  • Action Boost- Doubleshot Icon.png Action Boost: Doubleshot: Activate to gain a +30% Action Boost bonus to doubleshot for 20 seconds.
  • Usable 5 times per rest
325
  • Bard Level 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Elegant Footwork Icon.png
Elegant Footwork
  • When enemies miss you while Swashbuckling, they have a 20% chance to be knocked down with no save.
  • 12 second cooldown
1210
  • Bard 3
Enhancement Dashing Scoundrel Icon.png
Swashbuckling Style

Select your Swashbuckling Style

  • Enhancement Arcane Marauder Icon.png Arcane Marauder: Passive: You can now use an Orb in your off hand and continue to use Swashbuckling stance.
    • Requires Magical Training (or the enhancement equivalent).
  • Enhancement Cannoneer Icon.png Cannoneer: Passive: You can now use a Rune Arm in your off hand and continue to use Swashbuckling stance.
    • Requires Rune Are Use feat.
  • Enhancement Dashing Scoundrel Icon.png Dashing Scoundrel: Passive: While Swashbuckling with nothing in your off hand, you gain +1 Damage per 5 Character levels and 10% Doublestrike/Doubleshot.
  • Enhancement Skirmisher Icon.png Skirmisher: Passive: While Swashbuckling with a Buckler in your off hand, you gain 10% Dodge, and you may use a Buckler and still benefit from the Single Weapon Fighting line of feats.
1210
  • Bard 3
Enhancement Resonant Arms Icon.png
Resonant Arms
While Swashbuckling, the Finessable or Thrown weapon in your main hand deals additional Sonic Damage on Critical Hits. This Sonic damage scales with Spell Power.
Rank 1:
  • 1d6 Sonic Damage
Rank 2:
  • 4d6 Sonic Damage
Rank 3:
  • 6d6 Sonic Damage
3110
  • Bard 3
Enhancement Swift Strikes Icon.png
Different Tack

Choose to use your Dexterity, Intelligence or Charisma for Damage with weapon attacks

  • Enhancement Smooth Flourishes Icon.png Smooth Flourishes: While Single Weapon Fighting, you get Charisma to Damage with your weapon.
  • Enhancement Swift Strikes Icon.png Swift Strikes: While Single Weapon Fighting, you get Dexterity to Damage with your weapon.
  • Enhancement Two Steps Ahead Icon.png Two Steps Ahead: While Single Weapon Fighting, you get Intelligence to Damage with your weapon.
1210
Increase Ability (Dexterity-Charisma) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1210
  • Bard 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Critical Damage Icon.png
On the Mark
Rank 1:
  • Passive:
    • +1 to attack rolls to confirm critical hits
    • +1 damage on critical hits (before weapon multipliers).
Rank 2:
  • Passive:
    • +2 to attack rolls to confirm critical hits
    • +2 damage on critical hits (before weapon multipliers).
Rank 3:
  • Passive:
    • +3 to attack rolls to confirm critical hits
    • +3 damage on critical hits (before weapon multipliers).
3220
  • Bard 4
Enhancement Dashing Scoundrel Icon.png
Swashbuckling Style II

Improve your Swashbuckling Style

  • Enhancement Loud and Clear Icon.png Loud and Clear: Toggle: While Swashbuckling with an Orb in your off hand, +20 Sonic Spell Power.
    • Requires Arcane Marauder.
  • Enhancement Music Box Icon.png Music Box: Toggle: While Swashbuckling with a Rune Arm in your off hand, your Rune Arm Weapon Imbue deals an additional 1d6 Sonic damage.
    • Requires Cannoneer.
  • Enhancement Slap in the Face Icon.png Slap in the Face: While Swashbuckling and wielding nothing in your off hand, activate to deal 1 Bludgeon damage. Damaged enemies can't cast spells for 6 seconds and are stunned for three seconds (Perform + 1d20 saves for the Stun)
    • 10 Spell Points
    • 18 second cooldown
    • Requires Dashing Scoundrel.
  • Enhancement Low Blow Icon.png Low Blow: While Swashbuckling and wielding a Buckler in your off hand, activate to perform a whield bash with +2 Critical Threat Range and Multiplier. On hit, knock down affected enemy for three seconds (Perform + 1d20 saves for the knockdown)
    • 10 Spell Points
    • 18 second cooldown
    • Requires Skirmisher.
1220
  • Swashbuckling Style
  • Bard 4
Enhancement Battering Barrage Icon.png
Battering Barrage
Rank 1:
  • While Swashbuckling, damaging enemies with weapon attacks inflicts Destruction.
Rank 2:
2220
  • Bard 4
Enhancement Wind at my Back Icon.png
Wind at my Back
  • +1 to the Enhancement Bonus of your equipped Throwing Weapons, plus an additional +1 for every five Bard levels.
1220
  • Bard 4
Increase Ability (Dexterity-Charisma) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1220
  • Increased Ability (Tier 3)
  • Bard 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Thread the Needle Icon.png
Thread the Needle
  • While Swashbuckling, +5 Damage while the Precision feat is active.
1230
  • Character Level 12
  • Bard 5
Enhancement Coupe De Grâce Icon.png
Coupe De Grâce

Cooldown: 20 Seconds

  • Select Melee or Ranged version
  • Make an attack with +3[W]. This instantly kills enemies that are Dancing, Dazed, Fascinated, Mesmerized, Paralyzed, Petrified, Sleeping, Stunned or Tripped, unless they succeed a Fortitude save (1d20 + your Perform skill).
1230
  • Character Level 12
  • Bard 5
Enhancement Second Skin Icon.png
Second Skin
Rank 1:
  • +2 to Reflex Saves
  • +2 to the Maximum Dexterity Bonus of your Armor.
Rank 2:
  • +4 to Reflex Saves
  • +4 to the Maximum Dexterity Bonus of your Armor.
Rank 3:
  • +6 to Reflex Saves
  • +6 to the Maximum Dexterity Bonus of your Armor.
3130
  • Character Level 12
  • Bard 5
Enhancement Exploit Weakness Icon.png
Exploit Weakness
  • While Swashbuckling, every time you damage an enemy but do not crit, you gain a +1 Insight Bonus to Critical Threat Range until you crit.
1230
  • Character Level 12
  • Bard 5