Swashbuckler Tree

From DDO Compendium


Tree For: Bard
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Swashbuckler Tree.png
Overview

The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed.

The swashbuckler combines skill and finesse with sheer combat prowess. Though swashbucklers can't dish out quite as much damage as a typical fighter or barbarian, they tend to be more agile and mobile than most melee combatants. When she can pick her battles carefully, a swashbuckler becomes a very deadly opponent (not to mention hard to pin down). Swashbucklers also hold their own in social situations, unlike most fighters.

Core enhancements


EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Confidence Icon.png
Confidence
  • +1% Dodge
  • +1 Reflex Save
  • +1 Max Dexterity Bonus
110
  • Bard 1
Enhancement Swashbuckling Icon.png
Swashbuckling
  • Stance: You gain:
    • 1% Doublestrike
    • +1% Doubleshot
    • +1 to the Enhancement Bonus of the weapon in your main hand
    • While wielding a Dagger, Shortsword, or Throwing Dagger:
      • +1 Critical Threat Range
      • +1 Critical Threat Multiplier
    • While wielding a Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, or Throwing Hammer:
      • +2 Critical Threat Range
      • +1 Critical Threat Multiplier
    • While wielding a Kukri or Rapier:
      • +1 Critical Multiplier
    • While wielding a Handaxe:
      • +2 Critical Threat Range
    • While wielding a Light Pick:
      • +1 Critical Threat Range
  • Requires:
    • Wielding a Finesseable or Thrown weapon in your main hand
    • A Buckler or nothing in your off hand
    • Wearing Light Armor or no armor
  • Druids cannot Swashbuckle while in animal forms.
    • For Warforged and Bladeforged, you must be using either the Composite or Mithral Body feats.
  • If you have the Improved Critical feat for the weapon you are using
    • Threat Range bonuses listed here are doubled

Passive:

  • +1 Max Dexterity Bonus
115
  • Confidence
  • Bard 3
Enhancement Uncanny Dodge Icon.png
Uncanny Dodge
  • You gain the Uncanny Dodge feat.
  • +1 Max Dexterity Bonus
  • Swashbuckling grants an additional:
    • 1% Doublestrike
    • 1% Doubleshot
    • +1 Damage
1110
  • Swashbuckling
  • Bard 6
Enhancement Panache Icon.png
Panache
  • +1 Max Dexterity Bonus
  • While Swashbuckling, you have an additional:
    • +1% Doublestrike
    • +1% Doubleshot
    • +1 Damage
    • The weapon in your main hand gains an additional +1 to its Enhancement bonus
1120
  • Uncanny Dodge
  • Bard 12
Enhancement Roll with the Punches Icon.png
Roll with the Punches
  • +1 Max Dexterity Bonus
  • While Swashbuckling, gain an additional:
    • +1% Doublestrike
    • 1% Doubleshot
    • +1 Damage
    • +5 to Dodge Cap
    • The Slippery Mind feat.
1130
  • Panache
  • Bard 18
Enhancement Evasive Maneuvers Icon.png
Evasive Maneuvers
  • +1 Charisma
  • +1 Dexterity
  • +1 Max Dexterity Bonus
  • While Swashbuckling, you gain:
    • The Evasion feat
    • +1% Doublestrike
    • +1% Doubleshot
    • +1 Damage
    • The weapon in your main hand gains an additional +1 to its Enhancement bonus.
1140
  • Roll with the Punches
  • Bard 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement On Your Toes Icon.png
On Your Toes
Rank 1:
  • +1 Dodge
Rank 2:
  • +2 Dodge
Rank 3:
  • +3 Dodge
311
  • Bard 1
Enhancement Blow By Blow Icon.png
Blow By Blow

Multiple Selection

Select a Melee or Ranged attack that does Sonic damage
311
  • Bard 1
Enhancement Cutting Jibes Icon.png
Insults

Multiple Selection

Choose an insult that debuffs the saves of nearby enemies
311
  • Bard 1
Enhancement Tavern Shanties Icon.png
Tavern Shanties
Rank 1:
  • +1 Bard Song
Rank 2:
  • +2 Bard Song
Rank 3:
  • +3 Bard Song
311
  • Bard 1
Enhancement Athletics Icon.png
Limber Up
Rank 1:
  • +1 Balance
  • +1 Swim
  • +1 Tumble
Rank 2:
  • +2 Balance
  • +2 Swim
  • +2 Tumble
Rank 3:
  • Cooldown: 12 Seconds
  • +3 Balance
  • +3 Swim
  • +3 Tumble
  • When you Tumble, you gain +3 to saves against traps
    • Lasts 6 seconds
311
  • Bard 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement En Pointe Icon.png
En Pointe
Activation Cost: 10 Spell Points
Cooldown: 12 seconds
Melee Attack: Make two attacks with:
Rank 1:
  • +1[W]
  • +4 critical threat range
  • -1 Critical Multiplier
Rank 2:
  • +1.5[W]
  • +8 critical threat range
  • -1 Critical Multiplier
Rank 3:
  • +2[W]
  • +12 critical threat range
  • -1 Critical Multiplier
315
  • Bard 2
Feat Deflect Arrows Icon.png
Deflect Arrows

You gain:

  • The benefits of the Deflect Arrows feat
    • Knocking aside one incoming projectile that would have struck you every 6 seconds.
125
  • Bard 2
Antirequisite
  • Tempest Deflect Arrows
  • Tabaxi Deflect Arrows
Enhancement Fast Movement Icon.png
Fast Movement
  • +1 Movement Speed for each Bard Level
125
  • Bard 2
Antirequisite
Enhancement Sword Dance Icon.png
Sword Dance
While Swashbuckling, when enemies miss you in combat you deal additional Sonic Damage.
Rank 1:
  • 1d10 Sonic Damage
Rank 2:
  • 1d12 Sonic Damage
Rank 3:
  • 1d20 Sonic Damage
Scales with Spell Power
325
  • Bard 2
Action Boost- Doublestrike Icon.png
Action Boost

Multiple Selection

Choose from Action Boost: Doublestrike or Doubleshot
325
  • Bard Level 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Elegant Footwork Icon.png
Elegant Footwork

Cooldown: 12 Seconds

  • When enemies miss you while Swashbuckling
    • They have a 20% chance to be knocked down
    • No save
1210
  • Bard 3
Enhancement Dashing Scoundrel Icon.png
Swashbuckling Style

Multiple Selection

Select your Swashbuckling style
1110
  • Bard 3
Enhancement Resonant Arms Icon.png
Resonant Arms
While Swashbuckling, the Finessable or Thrown weapon in your main hand deals:
Rank 1:
  • 1d6 Sonic Damage
Rank 2:
  • 4d6 Sonic Damage
Rank 3:
  • 6d6 Sonic Damage
3210
  • Bard 3
Enhancement Swift Strikes Icon.png
Different Tack

Multiple Selection

Choose to use your Dexterity, Intelligence or Charisma for Damage with weapon attacks
1210
  • Bard 3
Increase Ability (Dexterity-Charisma) Icon.png
Charisma or Dexterity

Multiple Selection

+1 Charisma or Dexterity
1210
  • Bard 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Critical Damage Icon.png
On the Mark
Rank 1:
  • +1 to Confirm Critical Hits
  • +1 Damage on Critical Hits
Rank 2:
  • +2 to Confirm Critical Hits
  • +2 Damage on Critical Hits
Rank 3:
  • +3 to Confirm Critical Hits
  • +3 Damage on Critical Hits
3220
  • Bard 4
Enhancement Slap in the Face Icon.png
Swashbuckling Style II

Multiple Selection

Improve your Swashbuckling Style
1120
  • Swashbuckling Style
  • Bard 4
Enhancement Battering Barrage Icon.png
Battering Barrage
While Swashbuckling, damaging enemies with weapon attacks inflicts:
Rank 1:
Rank 2:
2220
  • Bard 4
Enhancement Wind at my Back Icon.png
Wind at my Back

While wielding a throwing weapon:

  • +1 to the Enhancement Bonus
  • Additional +1 for every five Bard levels.
1220
  • Bard 4
Increase Ability (Dexterity-Charisma) Icon.png
Charisma or Dexterity

Multiple Selection

+1 Charisma or Dexterity
1220
  • Bard 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Thread the Needle Icon.png
Thread the Needle
  • While Swashbuckling and Precision feat is active:
    • +5 Damage
1230
  • Character Level 12
  • Bard 5
Enhancement Coupe De Grâce Icon.png
Coupe De Grâce

Multiple Selection

Select a Melee or Ranged version
1130
  • Character Level 12
  • Bard 5
Enhancement Second Skin Icon.png
Second Skin
Rank 1:
  • +2 to Reflex Saves
  • +2 to the Maximum Dexterity Bonus of your Armor
Rank 2:
  • +4 to Reflex Saves
  • +4 to the Maximum Dexterity Bonus of your Armor
Rank 3:
  • +6 to Reflex Saves
  • +6 to the Maximum Dexterity Bonus of your Armor
3230
  • Character Level 12
  • Bard 5
Enhancement Exploit Weakness Icon.png
Exploit Weakness

While Swashbuckling:

  • Upon damaging an enemy without a critical hit:
    • +1 Insight Bonus to Critical Threat Range
    • Increases until you perform a critical hit
1230
  • Character Level 12
  • Bard 5