Bombardier Tree

From DDO Compendium


Tree For:
Unlock
  • Free
Bombardier Tree.png
Overview
Bombardiers create and throw powerful elemental concoctions; these Spellvials have a variety of effects, from massive damage to stopping enemies in their tracks. Bombardiers primarily take an offensive role, dealing with large groups of enemies effectively.
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Alchemical Resistance Icon.png
Alchemical Resistance
  • +1 Fortitude Save
110
  • Alchemist 1
Enhancement Arcane Oil Icon.png
Arcane Oil
  • All equipped weapons are considered Spellcasting Implements
  • +5 Fire Spell Power
  • +5 Cold Spell Power
  • +5 Acid Spell Power
  • +5 Electric Spell Power
  • +5 Poison Spell Power
  • +1 Burning Ambition Dice
  • While in Pyrite Reaction, gain:
    • +2% Fire Spell Critical Damage
    • +2% Cold Spell Critical Damage
    • +2% Electric Spell Critical Damage
    • +2% Acid Spell Critical Damage
    • +2% Poison Spell Critical Damage
115
  • Alchemical Resistance
  • Alchemist 3
Enhancement Liquid Power I Fire Icon.png
Liquid Power I

Multiple Selection


Passive:

  • +3 Caster Level in selected element
  • +5 Fire Spell Power
  • +5 Cold Spell Power
  • +5 Acid Spell Power
  • +5 Electric Spell Power
  • +5 Poison Spell Power
  • +1 Burning Ambition Dice
  • While in Pyrite Reaction, gain:
    • +2% Fire Spell Critical Damage
    • +2% Cold Spell Critical Damage
    • +2% Electric Spell Critical Damage
    • +2% Acid Spell Critical Damage
    • +2% Poison Spell Critical Damage
Select an element to specialize in.
1110
  • Arcane Oil
  • Alchemist 6
Enhancement Liquid Power II Fire Icon.png
Liquid Power II

Multiple Selection


Passive:

  • +3 Caster Level in selected element
  • +5 Fire Spell Power
  • +5 Cold Spell Power
  • +5 Acid Spell Power
  • +5 Electric Spell Power
  • +5 Poison Spell Power
  • +1 Burning Ambition Dice
  • While in Pyrite Reaction, gain:
    • +2% Fire Spell Critical Damage
    • +2% Cold Spell Critical Damage
    • +2% Electric Spell Critical Damage
    • +2% Acid Spell Critical Damage
    • +2% Poison Spell Critical Damage
Select an element to specialize in.
1120
  • Liquid Power I
  • Alchemist 12
Antirequisite
  • Same Element in Liquid Power I
Enhancement Liquid Power III Fire Icon.png
Liquid Power III

Multiple Selection


Passive:

  • +3 Caster Level in selected element
  • +5 Fire Spell Power
  • +5 Cold Spell Power
  • +5 Acid Spell Power
  • +5 Electric Spell Power
  • +5 Poison Spell Power
  • +1 Burning Ambition Dice
  • While in Pyrite Reaction, gain:
    • +2% Fire Spell Critical Damage
    • +2% Cold Spell Critical Damage
    • +2% Electric Spell Critical Damage
    • +2% Acid Spell Critical Damage
    • +2% Poison Spell Critical Damage
Select an element to specialize in.
1130
  • Liquid Power II
  • Alchemist 18
Antirequisite
  • Same Element in Liquid Power I or II
Enhancement Multivial Fire Icon.png
Multivial

Multiple Selection


Passive:

  • +4 Intelligence
  • +2 Conjuration DCs
  • +5 Fire Spell Power
  • +5 Cold Spell Power
  • +5 Acid Spell Power
  • +5 Electric Spell Power
  • +5 Poison Spell Power
  • +1 Burning Ambition Dice
  • While in Pyrite Reaction, gain:
    • +2% Fire Spell Critical Damage
    • +2% Cold Spell Critical Damage
    • +2% Electric Spell Critical Damage
    • +2% Acid Spell Critical Damage
    • +2% Poison Spell Critical Damage
Select an element to specialize in.
1140
  • Liquid Power III
  • Alchemist 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Vial of Flame Icon.png
Spell Vial Selection I

Multiple Selection

Select an element to specialize in.
311
  • Alchemist 1
Antirequisite
  • Same element in other Spell Vial Selection II or III
Enhancement Arcane Knowledge Icon.png
Arcane Knowledge
Rank 1:
  • +1 Spellcraft
  • +1 Use Magic Device
Rank 2:
  • +2 Spellcraft
  • +2 Use Magic Device
Rank 3:
  • +3 Spellcraft
  • +3 Use Magic Device
311
  • Alchemist 1
Enhancement Subtle Spellcasting Icon.png
Magical Subtlety
Rank 1:
  • -20% Threat with Spells
Rank 2:
  • -40% Threat with Spells
Rank 3:
  • -60% Threat with Spells
311
  • Alchemist 1
Spell Critical- Elemental and Poison I Icon.png
Spell Critical Chance: Elemental and Poison I
  • +1% chance to critically hit with:
    • Acid Spells
    • Cold Spells
    • Electric Spells
    • Fire Spells
    • Poison Spells
121
  • Alchemist 1
Enhancement Wand and Scroll Mastery Icon.png
Wand and Scroll Mastery
When using a Scroll or Wand:
Rank 1:
  • +25% Healing
  • +25% Damage
  • +1 Save DC
Rank 2:
  • +50% Healing
  • +50% Damage
  • +3 Save DC
Rank 3:
  • +75% Healing
  • +75% Damage
  • +6 Save DC
311
  • Alchemist 1
Antirequisite
  • Wand and Scroll Mastery taken in any other tree.
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Vial of Flame Icon.png
Spell Vial Selection II

Multiple Selection

Select an element to specialize in.
315
  • Alchemist 2
Antirequisite
  • Same element in other Spell Vial Selection I or III
Efficient Maximize Icon.png
Efficient Metamagic

Multiple Selection

Reduce Metamagic cost by +2/4/6 (Empower), +3/6/9 (Maximize), +1/2/4 (Quicken)
325
  • Alchemist 2
Enhancement Stone of the Savant Icon.png
Stone of the Savant

Alchemist's Stone Toggle: While wielding an off hand Orb, gain:

  • +1 Magical Resistance Rating per Alchemist Level
  • +1 Magical Resistance Rating Cap per Alchemist Level


Only one Alchemist's Stone Toggle can be active at a time.
125
  • Alchemist 2
Spell Critical- Elemental and Poison II Icon.png
Spell Critical Chance: Elemental and Poison II
  • +1% chance to critically hit with:
    • Acid Spells
    • Cold Spells
    • Electric Spells
    • Fire Spells
    • Poison Spells
125
  • Spell Critical: Elemental and Poison I
  • Alchemist 2
Enhancement Elemental Defenses Icon.png
Elemental Defenses

Upon taking elemental damage:

  • 25% chance to gain temporary hitpoints
  • Lasts 30 seconds
  • Can trigger up to once every 12 seconds
Rank 1:
  • Gain 10 temporary hitpoints
Rank 2:
  • Gain 20 temporary hitpoints
Rank 3:
  • Gain 30 temporary hitpoints
Elemental Damage includes Acid, Cold, Electric, Fire, Sonic
315
  • Alchemist 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Vial of Flame Icon.png
Spell Vial Selection III

Multiple Selection

Select an element to specialize in.
3110
  • Alchemist 3
Antirequisite
  • Same element in other Spell Vial Selection I or II
Efficient Maximize Icon.png
Efficient Metamagic

Multiple Selection

Reduce Metamagic cost by +2/4/6 (Empower), +3/6/9 (Maximize), +1/2/4 (Quicken)
3210
  • Efficient Metamagic (Tier 2)
  • Alchemist 3
Enhancement Holistic Ambition Icon.png
Holistic Ambition

While the reaction is Pyrite, gain:

  • +1 Fortitude Save
  • An extra +1 Fortitude Save for every 5 Alchemist levels
1210
  • Alchemist 3
Spell Critical- Elemental and Poison III Icon.png
Spell Critical Chance: Elemental and Poison III
  • +1% chance to critically hit with:
    • Acid Spells
    • Cold Spells
    • Electric Spells
    • Fire Spells
    • Poison Spells
1210
  • Spell Critical: Elemental and Poison II
  • Alchemist 3
Enhancement Intelligence Icon.png
Intelligence
  • +1 Intelligence
1210
  • Alchemist 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Smoke Bomb Icon.png
Spell-Like Ability: Smoke Bomb
Spell Smoke Bomb Icon.pngSpell-Like Ability:
Smoke Bomb
Metamagic: Eschew Materials, Extend, Quicken
Cooldown: 12 Seconds
Primer Element: Gildleaf

Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 Seconds
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 25 Spell Points
Rank 2:
  • Activation Cost: 20 Spell Points
Rank 3:
  • Activation Cost: 15 Spell Points
3120
  • Alchemist 4
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
Rank 2:
2220
Enhancement Burning Ambition Icon.png
Burning Ambition

While the reaction is Pyrite:

  • Offensive Crimsonite and Guildleaf Alchemist spells will
    • Ignite enemies with magic, dealing additional damage
    • Damage element based on the element of the spell cast
    • Begins at 1d4 damage
    • Adds another 1d4 for each Burning Ambition die
    • Scales with Spell Power
1220
  • Alchemist 4
Spell Critical- Elemental and Poison IV Icon.png
Spell Critical Chance: Elemental and Poison IV
  • +1% chance to critically hit with:
    • Acid Spells
    • Cold Spells
    • Electric Spells
    • Fire Spells
    • Poison Spells
1220
  • Spell Critical: Elemental and Poison III
  • Alchemist 4
Enhancement Intelligence Icon.png
Intelligence
  • +1 Intelligence
1220
  • Intelligence (Tier 3)
  • Alchemist 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Fiery Obliteration Icon.png
Elemental Obliteration

Multiple Selection

Select an element to for an explosive spell.
3130
  • Character Level 12
  • Alchemist 5
Enhancement Augmentation Icon.png
Augmentation
  • +2 Caster Levels with Crimsonite and Gildleaf spells.
1230
  • Character Level 12
  • Alchemist 5
Enhancement Inferno of Creation Icon.png
Inferno of Creation

When the Reaction is Pyrite:

  • +1 Burning Ambition die
  • Harmful Crimsonite spells apply a stack of Vulnerable to enemies that have been ignited by at least 3 different elements of Burning Ambition

Vulnerable: Take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
1130
  • Character Level 12
  • Burning Ambition
  • Alchemist 5
Enhancement Conjuration Focus Icon.png
Conjuration Focus
  • +2 Conjuration DCs
1130
  • Character Level 12
  • Alchemist 5
Enhancement Weakening Mixture Fire Icon.png
Weakening Mixture

Multiple Selection

Select an Element to specialize in.
1130
  • Character Level 12
  • Alchemist 5